Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
The pets are fine. The Web's fine, though I suggest that to make it less leaning towards OP, when large numbers of beings are on it, the Spider Queen tires rapidly.
Just a little question, could I possibly increase the number of rocket barrels in my rocket trucks to twenty, and give them a more powerful engine to counter the added weight of the barrels and ammunition it would carry? There would be no speed increase, just more firepower, but more loading time.
I also request two vehicles, who may be or not be introduced, depending on how the Lions' standing with the Eagles and Ravens goes. The primary function is to transport stuff, after all, I ain't gonna have train stations everywhere.
{C-10 Atlas} Length: 29,79 Metres. Wingspan: 40,41 Metres. Height: 11,9 Metres. Wing Surface: 162,12 m2. Weight: 70 300 (Maximum take-off). Payload: 20 400 Kg. 92 passengers; or 64 airborne troops; or 74 litter patients with 5 medical crew; or 6 pallets; or 2–3 jeeps; or 2 light tanks. Crew: 2 Pilots; 1 mechanic; 1 navigator; 1 loadmaster. Armament (GC-10 version only) 2 x 20 mm rotary cannon 1 x 40 mm autocannon 1 x 105 mm howitzer. Speed: 592 km/h (maximum, C-10); 480 km/h (maximum, GC-10). Rate of Climb: 580m/min Ceiling: 7 010 metres. Operational range: 7 410 (C-10); 4 070 (GC-10). Radar: Yes. Propellers: 4 Turboprop. Based on: C-130 Transport Plane. Positive Aspects: Cheap, can operate in cheap conditions too, hard to intercept by jet fighters due to low speed. Negative Aspects: Vulnerable to AA, vulnerable to other propeller aircraft, slow when fully charged.
{HA-1} Length: 85.35 Metres. Width: 45.11 Metres. Height: 23.77 Metres. Carry Weight: 30 300 kilograms. Crew: 3. Speed: 111 Km/h. Operational Range: 2,600 Km. Propellers: Four propellers, Helium. Based on: Hybrid airship concept. Positive aspects: Cheaper than dirt, operates in hellish conditions, good carry weight. Negative Aspects: Extremely vulnerable to AA, extremely slow for an aircraft, reliance on airborne tribes for initial production.
A spider mech that marches across the landscape doing the bidding of its mistress. Out of all the spider vehicles, this one is perhaps the most adept at spreading the Web. It secretes venom from its underside at all times and is equipped with two web launchers that can bind most enemies to the ground with a shot or two. It also carries four energy cannons on the “head”.
Venom Sower
The Venom Sower has one role: annihilating infantry. It carries large amounts of deadly toxins and can produce more as it operates. These toxins are then loaded into darts and fired in spreads towards infantry. Any organic being hit by a dart has at most a few seconds to live. This vehicle also secretes venom from its underside that kills plants and contaminates the ground for years to come.
Venomspawn
Venomspawn are an anomaly among spider forces as they are not mechanical vehicles like most but are in fact organic. They appear to be grown from the Web itself as a response to the powerful vehicles used by other tribes. Their exoskeleton is phenomenally strong and can shrug off most solid objects. Its only weakness, oddly enough, appears to be spider venom. Simply put, the thing looks like a massive spider. It crawls on eight legs and has massive fangs that inject venom into victims. The venom of a Venomspawn corrodes metal and flesh alike, making it dangerous against almost anything. This venom can be redirected through the thing’s forelegs, allowing it to spray deadly toxins into the faces of oncoming infantry. Venomspawn have two functional spinnerets and the strength to topple almost anything. They can rip anything weaker than steel to pieces and give steel vehicles a hard time. On top of that, they exist in a hyper-intelligent hive mind, making it near-impossible to fend off a group of them. Thankfully, they are rarely seen in groups greater than two.
These look good. Slight modifications:
The darts from the Venom Sower are slightly OP. I suggest lengthening the time from hit to smashing from a few seconds to several minutes. They would be very weak within a few seconds, but alive for a short period after that.
As for the Venomspawn, their only weakness being spider venom is rather OP, in my opinion. I suggest adding some sort of weak point somewhere on the body, that can be hit to impair it.
Also, general spider thing: After tribes have had spider venom for a while, they should be able to reverse-engineer it, and produce a cure.
-last edited on Jul 14, 2017 22:38:53 GMT by Deleted
Post by Deleted on Jul 14, 2017 22:38:06 GMT
Alright, FAC guys! I want to see if i can construct a Scorpion Airforce, since a crashed Bat wing-striker gave us information onto how to fly.
So may i present to you guys, the Scorpion Stinger Chopper, based off of the HL2 Hunter-Chopper, which it is an exact copy of it, hey i can't design things right now since i have no advanced drawing skills...
Here's it's armaments:
One high-powered Chi-Pulse Cannon, which just sprays death where it targets.
Deployable Proxy Bombs
Guided Missiles
Pros:
First Aircraft for the New RSAF. (Royal Stinger Air Force)
Good enemy-type coverage from vehicles to infantry.
very maneuverable and agile.
The perfect annoying chase vehicle. (If you play HL2. )
Piloted by two scorpions.
Has some pretty high-armor.
Cons:
Highly inaccurate Chi-Pulse Cannon.
Somewhat slow speeds, around like 50-115 Km/h.
Proxy-bombs tend to fail.
First aircraft: still needs testing but due to Scorm's want for an Airforce, it was forced into service before testing can begin. (Can be rectified later. )
Missiles can tend to scramble themselves.
(OOC: Also, how can you guys have enlarged images when i can't, huh? )
The Yuuzhan Vong are a Star Wars species, relying on biotechnology, as they hate conventional technology. Originally, they were attacked by a race of sentient robots, which they destroyed, with the aid of their planet, that gave them the biotech, and thus became a god for them.
The Yuuzhan Vong then threw a fit, and swept over a few galaxies to destroy technology. They arrived to the Star Wars Galaxy, where they stomped the imperials and the New Republic. Unsurprisingly, the imperials and republicans were not pleased, and after much toil, got some victories.
However, some Yuuzhan Vong threw another fit, and allied with the Republic. Both exiled the Yuuzhan Vong. After that, Disney bought Star Wars and none of that happened.
Alright, FAC guys! I want to see if i can construct a Scorpion Airforce, since a crashed Bat wing-striker gave us information onto how to fly.
So may i present to you guys, the Scorpion Stinger Chopper, based off of the HL2 Hunter-Chopper, which it is an exact copy of it, hey i can't design things right now since i have no advanced drawing skills...
Here's it's armaments:
One high-powered Chi-Pulse Cannon, which just sprays death where it targets.
Deployable Proxy Bombs
Guided Missiles
Pros:
First Aircraft for the New RSAF. (Royal Stinger Air Force)
Good enemy-type coverage from vehicles to infantry.
very maneuverable and agile.
The perfect annoying chase vehicle. (If you play HL2. )
Piloted by two scorpions.
Has some pretty high-armor.
Cons:
Highly inaccurate Chi-Pulse Cannon.
Somewhat slow speeds, around like 50-115 Km/h.
Proxy-bombs tend to fail.
First aircraft: still needs testing but due to Scorm's want for an Airforce, it was forced into service before testing can begin. (Can be rectified later. )
Missiles can tend to scramble themselves.
(OOC: Also, how can you guys have enlarged images when i can't, huh? )
Rejected, I'm afraid.
1. We have Industrial Revolution Technology. The IR ended in 1840. Helicopters came in 1939 2. Guided missiles. Those require computers. Chima has no computers.
Alright, FAC guys! I want to see if i can construct a Scorpion Airforce, since a crashed Bat wing-striker gave us information onto how to fly.
So may i present to you guys, the Scorpion Stinger Chopper, based off of the HL2 Hunter-Chopper, which it is an exact copy of it, hey i can't design things right now since i have no advanced drawing skills...
Here's it's armaments:
One high-powered Chi-Pulse Cannon, which just sprays death where it targets.
Deployable Proxy Bombs
Guided Missiles
Pros:
First Aircraft for the New RSAF. (Royal Stinger Air Force)
Good enemy-type coverage from vehicles to infantry.
very maneuverable and agile.
The perfect annoying chase vehicle. (If you play HL2. )
Piloted by two scorpions.
Has some pretty high-armor.
Cons:
Highly inaccurate Chi-Pulse Cannon.
Somewhat slow speeds, around like 50-115 Km/h.
Proxy-bombs tend to fail.
First aircraft: still needs testing but due to Scorm's want for an Airforce, it was forced into service before testing can begin. (Can be rectified later. )
Missiles can tend to scramble themselves.
(OOC: Also, how can you guys have enlarged images when i can't, huh? )
Rejected, I'm afraid.
1. We have Industrial Revolution Technology. The IR ended in 1840. Helicopters came in 1939 2. Guided missiles. Those require computers. Chima has no computers.
Ahem, didn't one of you say this lose cannon RP was also in the early 1900's as well as in the IR? Also, i can easily remove the guiding function of them anyways.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
The pets are fine. The Web's fine, though I suggest that to make it less leaning towards OP, when large numbers of beings are on it, the Spider Queen tires rapidly.
I'm fine with that on the condition that the Spider Queen can temporarily 'turn off' her connection to The Web at will.
A spider mech that marches across the landscape doing the bidding of its mistress. Out of all the spider vehicles, this one is perhaps the most adept at spreading the Web. It secretes venom from its underside at all times and is equipped with two web launchers that can bind most enemies to the ground with a shot or two. It also carries four energy cannons on the “head”.
Venom Sower
The Venom Sower has one role: annihilating infantry. It carries large amounts of deadly toxins and can produce more as it operates. These toxins are then loaded into darts and fired in spreads towards infantry. Any organic being hit by a dart has at most a few seconds to live. This vehicle also secretes venom from its underside that kills plants and contaminates the ground for years to come.
Venomspawn
Venomspawn are an anomaly among spider forces as they are not mechanical vehicles like most but are in fact organic. They appear to be grown from the Web itself as a response to the powerful vehicles used by other tribes. Their exoskeleton is phenomenally strong and can shrug off most solid objects. Its only weakness, oddly enough, appears to be spider venom. Simply put, the thing looks like a massive spider. It crawls on eight legs and has massive fangs that inject venom into victims. The venom of a Venomspawn corrodes metal and flesh alike, making it dangerous against almost anything. This venom can be redirected through the thing’s forelegs, allowing it to spray deadly toxins into the faces of oncoming infantry. Venomspawn have two functional spinnerets and the strength to topple almost anything. They can rip anything weaker than steel to pieces and give steel vehicles a hard time. On top of that, they exist in a hyper-intelligent hive mind, making it near-impossible to fend off a group of them. Thankfully, they are rarely seen in groups greater than two.
These look good. Slight modifications:
The darts from the Venom Sower are slightly OP. I suggest lengthening the time from hit to smashing from a few seconds to several minutes. They would be very weak within a few seconds, but alive for a short period after that.
As for the Venomspawn, their only weakness being spider venom is rather OP, in my opinion. I suggest adding some sort of weak point somewhere on the body, that can be hit to impair it.
Also, general spider thing: After tribes have had spider venom for a while, they should be able to reverse-engineer it, and produce a cure.
I'm fine with the Venom Sower changes.
I'll figure out another weakness for the Venomspawn.
In which case most Spiders would adapt to a different venom. The standard Spider infantrymen wouldn't, of course.
The darts from the Venom Sower are slightly OP. I suggest lengthening the time from hit to smashing from a few seconds to several minutes. They would be very weak within a few seconds, but alive for a short period after that.
As for the Venomspawn, their only weakness being spider venom is rather OP, in my opinion. I suggest adding some sort of weak point somewhere on the body, that can be hit to impair it.
Also, general spider thing: After tribes have had spider venom for a while, they should be able to reverse-engineer it, and produce a cure.
I'm fine with the Venom Sower changes.
I'll figure out another weakness for the Venomspawn.
In which case most Spiders would adapt to a different venom. The standard Spider infantrymen wouldn't, of course.
Great.
That should be fine. It doesn't really matter what it is; I just don't want the Spiders to be the only ones capable of doing any noticeable damage to their own vehicles without hitting it with a tank for hours.
Naturally. I just don't want the venom to be unblockable.
The pets are fine. The Web's fine, though I suggest that to make it less leaning towards OP, when large numbers of beings are on it, the Spider Queen tires rapidly.
I'm fine with that on the condition that the Spider Queen can temporarily 'turn off' her connection to The Web at will.
1. We have Industrial Revolution Technology. The IR ended in 1840. Helicopters came in 1939 2. Guided missiles. Those require computers. Chima has no computers.
Ahem, didn't one of you say this lose cannon RP was also in the early 1900's as well as in the IR? Also, i can easily remove the guiding function of them anyways.
No seriously, the FAC approves of a command ship for the bats, but DENIED a Helicopter for the Scorpions when the wolves HAVE helicopters!? Besides, the FAC is approving planes with specs of that of WWII! Wheres your logical reasoning in THAT huh,Shamrock!? I wanted the Outlanders to be more technologically advanced than the inland main tribes, i can say they have tech from the late 60's to early 80's and i really didn't explain that fully when we were setting up the outlands!! I can always make changes dude, this is an changing RP since the outlanders are being introduced, the Outlanders have a giant research center for military and civilian purposes and that's why they are so technologically advanced thus far!
I really hate ranting about these little things, but i just can't contain myself! All i just want is an airforce for the Scorpions and The J said i can do that!
I'll figure out another weakness for the Venomspawn.
In which case most Spiders would adapt to a different venom. The standard Spider infantrymen wouldn't, of course.
Great.
That should be fine. It doesn't really matter what it is; I just don't want the Spiders to be the only ones capable of doing any noticeable damage to their own vehicles without hitting it with a tank for hours.
Naturally. I just don't want the venom to be unblockable.
Great.
OK. They have a horrendous allergy to peanut butter.
I'll figure out another weakness for the Venomspawn.
In which case most Spiders would adapt to a different venom. The standard Spider infantrymen wouldn't, of course.
Great.
That should be fine. It doesn't really matter what it is; I just don't want the Spiders to be the only ones capable of doing any noticeable damage to their own vehicles without hitting it with a tank for hours.
Naturally. I just don't want the venom to be unblockable.
*Slaps down Antivenin on the table* Unblockable, indeed and has a cure!