Strong steel requires something in the region of 120,000 PSI to bend, let along break. Although, any organic being unfortunate enough to be caught in those pincers doesn't have a great life expectancy.
Pincers mainly used for any wooden defenses and infantry only, and possibly some light vehicles if the 9001 PSI accounts for it.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
Hey, TheFirstDecade , it still isn't approved since shamrock didt officialy say, buy tou didn't answer my question, what are its weaknesses?
Oh yeah it's weaknesses! Forgotten about that. Basically here's a rundown.
Is's slow speed makes it an easy target for artillery and TD's.
"Oblisk of Outland Light" takes a long time to recharge, about a minute-30(Seconds) or so and costs a few orbs of chi to maintain high power output...
The tank has faulty tracks so it can easily get tracked.
The claws can malfunction and break off if not properly cared for.
The vehicle is expensive and costs a lot of orbs of chi to be made.
lower driving range than the original Scorpion Tank.
Terrible radio communications and sight-range, than the original Scorpion Tank. This tank is not used for a scout.
Crew-Cab is can be easily broken into and the tank can be hijacked.
Engine isn't the best in the world, can tend to break-down a lot like a M4 Sherman.
Frontal Chi-guns are pretty inaccurate, and function the same as a German Flak 38 Cannon; which in turn cannot penetrate that much armor unless Chi APCR rounds are installed.
-last edited on Jul 11, 2017 15:29:38 GMT by FelipeDutra
Post by FelipeDutra on Jul 11, 2017 14:05:58 GMT
Just a little question, could I possibly increase the number of rocket barrels in my rocket trucks to twenty, and give them a more powerful engine to counter the added weight of the barrels and ammunition it would carry? There would be no speed increase, just more firepower, but more loading time.
I also request two vehicles, who may be or not be introduced, depending on how the Lions' standing with the Eagles and Ravens goes. The primary function is to transport stuff, after all, I ain't gonna have train stations everywhere.
{C-10 Atlas} Length: 29,79 Metres. Wingspan: 40,41 Metres. Height: 11,9 Metres. Wing Surface: 162,12 m2. Weight: 70 300 (Maximum take-off). Payload: 20 400 Kg. 92 passengers; or 64 airborne troops; or 74 litter patients with 5 medical crew; or 6 pallets; or 2–3 jeeps; or 2 light tanks. Crew: 2 Pilots; 1 mechanic; 1 navigator; 1 loadmaster. Armament (GC-10 version only) 2 x 20 mm rotary cannon 1 x 40 mm autocannon 1 x 105 mm howitzer. Speed: 592 km/h (maximum, C-10); 480 km/h (maximum, GC-10). Rate of Climb: 580m/min Ceiling: 7 010 metres. Operational range: 7 410 (C-10); 4 070 (GC-10). Radar: Yes. Propellers: 4 Turboprop. Based on: C-130 Transport Plane. Positive Aspects: Cheap, can operate in cheap conditions too, hard to intercept by jet fighters due to low speed. Negative Aspects: Vulnerable to AA, vulnerable to other propeller aircraft, slow when fully charged.
{HA-1} Length: 85.35 Metres. Width: 45.11 Metres. Height: 23.77 Metres. Carry Weight: 30 300 kilograms. Crew: 3. Speed: 111 Km/h. Operational Range: 2,600 Km. Propellers: Four propellers, Helium. Based on: Hybrid airship concept. Positive aspects: Cheaper than dirt, operates in hellish conditions, good carry weight. Negative Aspects: Extremely vulnerable to AA, extremely slow for an aircraft, reliance on airborne tribes for initial production.
A spider mech that marches across the landscape doing the bidding of its mistress. Out of all the spider vehicles, this one is perhaps the most adept at spreading the Web. It secretes venom from its underside at all times and is equipped with two web launchers that can bind most enemies to the ground with a shot or two. It also carries four energy cannons on the “head”.
Venom Sower
The Venom Sower has one role: annihilating infantry. It carries large amounts of deadly toxins and can produce more as it operates. These toxins are then loaded into darts and fired in spreads towards infantry. Any organic being hit by a dart has at most a few seconds to live. This vehicle also secretes venom from its underside that kills plants and contaminates the ground for years to come.
Venomspawn
Venomspawn are an anomaly among spider forces as they are not mechanical vehicles like most but are in fact organic. They appear to be grown from the Web itself as a response to the powerful vehicles used by other tribes. Their exoskeleton is phenomenally strong and can shrug off most solid objects. Its only weakness, oddly enough, appears to be spider venom. Simply put, the thing looks like a massive spider. It crawls on eight legs and has massive fangs that inject venom into victims. The venom of a Venomspawn corrodes metal and flesh alike, making it dangerous against almost anything. This venom can be redirected through the thing’s forelegs, allowing it to spray deadly toxins into the faces of oncoming infantry. Venomspawn have two functional spinnerets and the strength to topple almost anything. They can rip anything weaker than steel to pieces and give steel vehicles a hard time. On top of that, they exist in a hyper-intelligent hive mind, making it near-impossible to fend off a group of them. Thankfully, they are rarely seen in groups greater than two.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
So your making the Spiders the Combine and Synths? Thats cool.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
So your making the Spiders the Combine and Synths? Thats cool.
Spider HQ is up! Time for vehicles and other things.
First, the concept of 'The Web'.
The Web is essentially the touch of the Spider Tribe on the land. Once webbing covers the ground and poison contaminates the soil for years to come, the Web has been spread. The Spider Queen can sense the movement of almost anything within the Web's reach much like a spider on Earth can sense the movements of a fly caught in its web. The Spiders, including Spilyth, are obsessed with spreading the Web across Chima and will do anything to see this goal accomplished.
Second, the concept of Spilyth's 'Pets'.
Spilyth, as the Spider Queen, has the ability to spawn more Spiders to bolster the ranks of her army. However, she takes a bit of creative license with these creations and adds certain.... modifications to some of these beings. These unholy creations are often hideous but powerful and are used for many roles. This is an excuse for me to use organic vehicles.
I have to go do other things now, but vehicles are coming soon.
So your making the Spiders the Combine and Synths? Thats cool.
Just a little question, could I possibly increase the number of rocket barrels in my rocket trucks to twenty, and give them a more powerful engine to counter the added weight of the barrels and ammunition it would carry? There would be no speed increase, just more firepower, but more loading time.
I also request two vehicles, who may be or not be introduced, depending on how the Lions' standing with the Eagles and Ravens goes. The primary function is to transport stuff, after all, I ain't gonna have train stations everywhere.
{C-10 Atlas} Length: 29,79 Metres. Wingspan: 40,41 Metres. Height: 11,9 Metres. Wing Surface: 162,12 m2. Weight: 70 300 (Maximum take-off). Payload: 20 400 Kg. 92 passengers; or 64 airborne troops; or 74 litter patients with 5 medical crew; or 6 pallets; or 2–3 jeeps; or 2 light tanks. Crew: 2 Pilots; 1 mechanic; 1 navigator; 1 loadmaster. Armament (GC-10 version only) 2 x 20 mm rotary cannon 1 x 40 mm autocannon 1 x 105 mm howitzer. Speed: 592 km/h (maximum, C-10); 480 km/h (maximum, GC-10). Rate of Climb: 580m/min Ceiling: 7 010 metres. Operational range: 7 410 (C-10); 4 070 (GC-10). Radar: Yes. Propellers: 4 Turboprop. Based on: C-130 Transport Plane. Positive Aspects: Cheap, can operate in cheap conditions too, hard to intercept by jet fighters due to low speed. Negative Aspects: Vulnerable to AA, vulnerable to other propeller aircraft, slow when fully charged.
{HA-1} Length: 85.35 Metres. Width: 45.11 Metres. Height: 23.77 Metres. Carry Weight: 30 300 kilograms. Crew: 3. Speed: 111 Km/h. Operational Range: 2,600 Km. Propellers: Four propellers, Helium. Based on: Hybrid airship concept. Positive aspects: Cheaper than dirt, operates in hellish conditions, good carry weight. Negative Aspects: Extremely vulnerable to AA, extremely slow for an aircraft, reliance on airborne tribes for initial production.
A spider mech that marches across the landscape doing the bidding of its mistress. Out of all the spider vehicles, this one is perhaps the most adept at spreading the Web. It secretes venom from its underside at all times and is equipped with two web launchers that can bind most enemies to the ground with a shot or two. It also carries four energy cannons on the “head”.
Venom Sower
The Venom Sower has one role: annihilating infantry. It carries large amounts of deadly toxins and can produce more as it operates. These toxins are then loaded into darts and fired in spreads towards infantry. Any organic being hit by a dart has at most a few seconds to live. This vehicle also secretes venom from its underside that kills plants and contaminates the ground for years to come.
Venomspawn
Venomspawn are an anomaly among spider forces as they are not mechanical vehicles like most but are in fact organic. They appear to be grown from the Web itself as a response to the powerful vehicles used by other tribes. Their exoskeleton is phenomenally strong and can shrug off most solid objects. Its only weakness, oddly enough, appears to be spider venom. Simply put, the thing looks like a massive spider. It crawls on eight legs and has massive fangs that inject venom into victims. The venom of a Venomspawn corrodes metal and flesh alike, making it dangerous against almost anything. This venom can be redirected through the thing’s forelegs, allowing it to spray deadly toxins into the faces of oncoming infantry. Venomspawn have two functional spinnerets and the strength to topple almost anything. They can rip anything weaker than steel to pieces and give steel vehicles a hard time. On top of that, they exist in a hyper-intelligent hive mind, making it near-impossible to fend off a group of them. Thankfully, they are rarely seen in groups greater than two.