I'd like to try and get a really simple unit passed. The history of the A&U topic has mostly been troops being developed to counter other troops, etc., so I'd like to make a troop to counter some of MM's more heavily armored trolls, still within the bounds of the Rohirrim. It obviously won't be canon, because I'm developing something new, but I'm sure you guys can agree that it's feasible.
Now that I've spent a full minute trying to think of a creative name, I'll just go ahead and detail it for you guys.
Armor: Medium plate in the front, chainmail everywhere else, with a small shield. Weapons: A version of an atlatl specifically designed to throw javelins, a short-sword. MWE: 2. Description: This unit is specifically designed for quick skirmishes; to charge directly at a line, of, say, armored trolls, release their javelins using the atlatls, taking into advantage their long arms and height for leverage, then pulling away before they encounter the enemy lines. Weaknesses: This should be pretty obvious. I mean, come on, people. Outside of the more obvious weaknesses, they're being put on the front lines, which puts them in danger given their situation with armor, and they're easily defeated if cornered. Strengths: The javelins, with the speed of the horse and leverage of the atlatl, are very powerful when they hit their targets, going through most light-to-medium armor. Well-trained, so decently accurate, as well as having only moderate armor and a light weapon, making them relatively fast for cavalry.
Thoughts?
Sounds good to me.
Ok, nevermind what I said in my previous post about feasibility. If Kitkat says that it's fine, then I do not deal with stuff.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I'd like to try and get a really simple unit passed. The history of the A&U topic has mostly been troops being developed to counter other troops, etc., so I'd like to make a troop to counter some of MM's more heavily armored trolls, still within the bounds of the Rohirrim. It obviously won't be canon, because I'm developing something new, but I'm sure you guys can agree that it's feasible.
Now that I've spent a full minute trying to think of a creative name, I'll just go ahead and detail it for you guys.
Armor: Medium plate in the front, chainmail everywhere else, with a small shield. Weapons: A version of an atlatl specifically designed to throw javelins, a short-sword. MWE: 2. Description: This unit is specifically designed for quick skirmishes; to charge directly at a line, of, say, armored trolls, release their javelins using the atlatls, taking into advantage their long arms and height for leverage, then pulling away before they encounter the enemy lines. Weaknesses: This should be pretty obvious. I mean, come on, people. Outside of the more obvious weaknesses, they're being put on the front lines, which puts them in danger given their situation with armor, and they're easily defeated if cornered. Strengths: The javelins, with the speed of the horse and leverage of the atlatl, are very powerful when they hit their targets, going through most light-to-medium armor. Well-trained, so decently accurate, as well as having only moderate armor and a light weapon, making them relatively fast for cavalry.
Thoughts?
hmm. . . I like it. A slight feasibility error: As far as I've ever been able to tell, Atlatls don't have much stability for their darts, and as such I'd find it difficult to believe that a horse unit could actually use one effectively. if I may suggest something, May I suggest making to units worth 1, one being an Atlatl thrower, and the other using a sheild and a sword, to be used in conjunction with each other. The only thing to lose is speed, but you add more effiency with the weaponry being used. Also, I'll note that currently, they'll just get shot down by archers.
And Goaty, as you state here, nothing new is super canon, but if that kind of stuff gets past as long as we're not ruining the boundries. Their is nothing to prove that orcs were great seafarers, but nothing to prove that they didn't have some mediocre seafaring Uruks. Or Moria having SOME armored trolls. Or Moria having Tanks from the dwarves. Need I go on?
Yeah, I can see that causing some difficulties. Honestly, I'm not terribly familiar with the atlatl, nor the difficulties in its usage. However, if a gun/bow can be fired accurately from horseback, I'd expect that one could use an atlatl too. If you timed to throwing right (when the horse is in the air, while it's galloping), you wouldn't have all of the bouncing to throw off your aim.
hmm. . . I like it. A slight feasibility error: As far as I've ever been able to tell, Atlatls don't have much stability for their darts, and as such I'd find it difficult to believe that a horse unit could actually use one effectively. if I may suggest something, May I suggest making to units worth 1, one being an Atlatl thrower, and the other using a sheild and a sword, to be used in conjunction with each other. The only thing to lose is speed, but you add more effiency with the weaponry being used. Also, I'll note that currently, they'll just get shot down by archers.
And Goaty, as you state here, nothing new is super canon, but if that kind of stuff gets past as long as we're not ruining the boundries. Their is nothing to prove that orcs were great seafarers, but nothing to prove that they didn't have some mediocre seafaring Uruks. Or Moria having SOME armored trolls. Or Moria having Tanks from the dwarves. Need I go on?
Yeah, I can see that causing some difficulties. Honestly, I'm not terribly familiar with the atlatl, nor the difficulties in its usage. However, if a gun/bow can be fired accurately from horseback, I'd expect that one could use an atlatl too. If you timed to throwing right (when the horse is in the air, while it's galloping), you wouldn't have all of the bouncing to throw off your aim.
Or when the horse is in the air because you have wings on.
hmm. . . I like it. A slight feasibility error: As far as I've ever been able to tell, Atlatls don't have much stability for their darts, and as such I'd find it difficult to believe that a horse unit could actually use one effectively. if I may suggest something, May I suggest making to units worth 1, one being an Atlatl thrower, and the other using a sheild and a sword, to be used in conjunction with each other. The only thing to lose is speed, but you add more effiency with the weaponry being used. Also, I'll note that currently, they'll just get shot down by archers.
And Goaty, as you state here, nothing new is super canon, but if that kind of stuff gets past as long as we're not ruining the boundries. Their is nothing to prove that orcs were great seafarers, but nothing to prove that they didn't have some mediocre seafaring Uruks. Or Moria having SOME armored trolls. Or Moria having Tanks from the dwarves. Need I go on?
Yeah, I can see that causing some difficulties. Honestly, I'm not terribly familiar with the atlatl, nor the difficulties in its usage. However, if a gun/bow can be fired accurately from horseback, I'd expect that one could use an atlatl too. If you timed to throwing right (when the horse is in the air, while it's galloping), you wouldn't have all of the bouncing to throw off your aim.
the aim isn't the problem, the problem that I noted here was that the dart would fall off the atlatl while you're galloping. The bow, you have one hand on the bow and one hand on the arrow, so that isn't a problem. The Gun has a bullet securely inside. Even searching up Atlatl on Google and searching up Pictures of it will show you what I mean.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Yeah, I can see that causing some difficulties. Honestly, I'm not terribly familiar with the atlatl, nor the difficulties in its usage. However, if a gun/bow can be fired accurately from horseback, I'd expect that one could use an atlatl too. If you timed to throwing right (when the horse is in the air, while it's galloping), you wouldn't have all of the bouncing to throw off your aim.
Or when the horse is in the air because you have wings on.
So you're adding wings to it now? Don't bother trying to get it approved then.
Yeah, I can see that causing some difficulties. Honestly, I'm not terribly familiar with the atlatl, nor the difficulties in its usage. However, if a gun/bow can be fired accurately from horseback, I'd expect that one could use an atlatl too. If you timed to throwing right (when the horse is in the air, while it's galloping), you wouldn't have all of the bouncing to throw off your aim.
the aim isn't the problem, the problem that I noted here was that the dart would fall off the atlatl while you're galloping. The bow, you have one hand on the bow and one hand on the arrow, so that isn't a problem. The Gun has a bullet securely inside. Even searching up Atlatl on Google and searching up Pictures of it will show you what I mean.
Ah, I see what you mean. But from everything I see, the spear is still held in place relative to the atlatl by two if the fingers holding the atlatl, so it should still be relatively stable until throwing. The only issue I see is that if a throw was badly timed, then the spear might become misaligned during the throw, causing said spear to not fly very well.
the aim isn't the problem, the problem that I noted here was that the dart would fall off the atlatl while you're galloping. The bow, you have one hand on the bow and one hand on the arrow, so that isn't a problem. The Gun has a bullet securely inside. Even searching up Atlatl on Google and searching up Pictures of it will show you what I mean.
Ah, I see what you mean. But from everything I see, the spear is still held in place relative to the atlatl by two if the fingers holding the atlatl, so it should still be relatively stable until throwing. The only issue I see is that if a throw was badly timed, then the spear might become misaligned during the throw, causing said spear to not fly very well.
I've never used a atlatl and I havn't been horseback riding in a while. Wait until summer when I get to do both. Then I can give an informed opponion.
Ah, I see what you mean. But from everything I see, the spear is still held in place relative to the atlatl by two if the fingers holding the atlatl, so it should still be relatively stable until throwing. The only issue I see is that if a throw was badly timed, then the spear might become misaligned during the throw, causing said spear to not fly very well.
I've never used a atlatl and I havn't been horseback riding in a while. Wait until summer when I get to do both. Then I can give an informed opponion.
I saw this while moderating, so I figured I'd give you my two cents on atlatls.
From my few experiences throwing spears using an atlatl, I rarely had trouble with the spear falling out of the atlatl, but that was me standing still, not on horseback. I would say though that it is more difficult to aim and throw accurately with an atlatl since it's not a normal sensation essentially having an extra joint to work with in your arm. However the extra distance that can be gained is very impressive.
the aim isn't the problem, the problem that I noted here was that the dart would fall off the atlatl while you're galloping. The bow, you have one hand on the bow and one hand on the arrow, so that isn't a problem. The Gun has a bullet securely inside. Even searching up Atlatl on Google and searching up Pictures of it will show you what I mean.
Ah, I see what you mean. But from everything I see, the spear is still held in place relative to the atlatl by two if the fingers holding the atlatl, so it should still be relatively stable until throwing. The only issue I see is that if a throw was badly timed, then the spear might become misaligned during the throw, causing said spear to not fly very well.
As I said, If you thought it was good then I doubt their is a major problem. Now, I will note that they will not be very good, as they are only worth 1 and are already limited in the time they shoot, but I guess that he can have them.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Ah, I see what you mean. But from everything I see, the spear is still held in place relative to the atlatl by two if the fingers holding the atlatl, so it should still be relatively stable until throwing. The only issue I see is that if a throw was badly timed, then the spear might become misaligned during the throw, causing said spear to not fly very well.
As I said, If you thought it was good then I doubt their is a major problem. Now, I will note that they will not be very good, as they are only worth 1 and are already limited in the time they shoot, but I guess that he can have them.
There are always things I might miss, such as what you brought up (which, although I still think it's fine, I hadn't really considered). I think they're worth two MWE, though.
As I said, If you thought it was good then I doubt their is a major problem. Now, I will note that they will not be very good, as they are only worth 1 and are already limited in the time they shoot, but I guess that he can have them.
There are always things I might miss, such as what you brought up (which, although I still think it's fine, I hadn't really considered). I think they're worth two MWE, though.
They'll be quite useful; yes, they're worth 2, and their aim will be fine, given they'll be training for a while and it's all about timing anyways. Not to mention they won't be firing from extreme distances.
There are always things I might miss, such as what you brought up (which, although I still think it's fine, I hadn't really considered). I think they're worth two MWE, though.
They'll be quite useful; yes, they're worth 2, and their aim will be fine, given they'll be training for a while and it's all about timing anyways. Not to mention they won't be firing from extreme distances.
and as such will be sucseptible to Arrows and (possibly) javelins and crossbows and. . . pretty much anything ranged when you send them out. Oh, and Sideliners might be able to use their lance against them as they retreat, don't forget that.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
They'll be quite useful; yes, they're worth 2, and their aim will be fine, given they'll be training for a while and it's all about timing anyways. Not to mention they won't be firing from extreme distances.
and as such will be sucseptible to Arrows and (possibly) javelins and crossbows and. . . pretty much anything ranged when you send them out. Oh, and Sideliners might be able to use their lance against them as they retreat, don't forget that.
They'll barely be within range; definitely not for melee units. It has a range of probably 100-200 meters, and an effective range of 75-100 meters (if that sounds right to everyone?)
and as such will be sucseptible to Arrows and (possibly) javelins and crossbows and. . . pretty much anything ranged when you send them out. Oh, and Sideliners might be able to use their lance against them as they retreat, don't forget that.
They'll barely be within range; definitely not for melee units. It has a range of probably 100-200 meters, and an effective range of 75-100 meters (if that sounds right to everyone?)
When they're firing. Not so when they're charging to get this close.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.