Post by masterlegobuilders on Jan 22, 2017 19:40:20 GMT
Welcome to the Armies and Units of Middle Earth in the Fourth Age. Post your troop list here for your HQ and also post any new troops here. If anyone has a problem with any troops posted here they should reply to the troops in question.
Please keep all discussions here only about the Troops if possible
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Note units are subject to change, and more may be comming later.
Alright, the corsairs need them some units. So here they are.
Marines:
Corsairs. Worth 1
Ragtag variety of armor(equivalent to light chainmail), two of various melee weapons(axe, sword, hook, etc) Javelins. Troops mainly meant for ship-to-ship fighting, though if necessary they can fight on land.
Corsair archers. Worth 1 Same thing as above but – a weapon and Javelins, + a pavis shield and a crossbow or a bow.
Corsair Firethrowers. Worth 1
Light armor, sword, firepots (Clay pots of flamiabal substance that ingints on contact.) Used on ships and raids.
Corsair Black Guard. Worth 2
Chain/scale armor, Dual swords, Barbed javelins, special bow that can shoot the javelins. Stelth cloke, many sidearms. Elite guards for the Corsair ships.
Infantry:
Corsair Protectors. Worth 1
Chainmail armor or a similar equivalent, long spetum, small buckler shield strapped to arm, side arm. Rather than go with the traditional lengthy pikes for anti-cavalry, these troops choose to use something a little more brutal and versatile. Still designed to out-range melee opponents, but pikemen will outdo them for range. The versatility and extra slashing power does make these men a cut above (see what I did there?) many other defensive units of equal value.
Corsair Raiders. Worth 1
Chainmail armor, two-hander axe, side arm. Fairly vicious shock infantry who like to get up close and personal quickly. Not too lightly or heavily armored, these men can usually get into position quickly enough and last long enough to do the job.
Corsair Spearmen. Worth 1
Chainmail armor, spears, javelins, buckler shield. Warriors who pelt the enemy with the few javelins they have before attacking with spears. Semi-effective both in offense and defense, but not as good as the specialized units at either, these men make for better support to the main battle line.
Belegaer swordsmen. Worth 1
Lamellar armor, sword, roughly square shaped shield, with rounded edges. Provides more all-around cover without being too large and awkward to handle. Capable, standard swordsmen. Meant more for land combat rather than naval combat and tougher than Corsairs.
Defenders. Worth 1.3
Lamellar armor, sword, spear large kite shield. Heavy infintry ment to hold a line and protect the archers behind them. Compareabale to the Gondorion infintry.
Belagaer Guardians. Worth 1.5
Heavy Lamellar armor, plate greaves/pauldrons/gauntlets, pavise shield, bident, mace, wodden stakes for use against horses. Sturdy troops meant to hold their ground at all cost. Against most units these troops can hold the line for a very long time, though they lack a measure of speed and flexibility. Why a bident? I dunno, felt like it fit the navy/ocean theme. Essentially a two-pronged spear.
Usurper’s Chosen. Worth 2.5
Heavy Lamellar armor, scimitar, throwing axes. Gallic shield. The more brutal raiders and warriors are promoted to be the Chosen, and are given better armor and shields. Their objective is to hack and slash through the enemy ranks.
Phazan. Worth 3
Heavy plate armor, Long pike, pavise shield, sword, crossbow, side arm. Meening “Guardians“ they are led by the prince of Umbar, and will defend him with their lives. In battle they use long pikes and huge shields, to make a near invincible phalanx of pikes. They are more than a match for any cavalery. Even the mighty Knights of the Silver Swan of Dol Amorth.
Blademasters of the Bay. Worth 3
Heavy Lamellar armor, dual swords, two-hander sword. Capable shock troops who can hack through a line with either dual swords or a two-hander. More adept with the dual swords, they tend to bring out the two-handers only to deal with truly tough formations.
Port Rogues. Worth 5
Light Lamellar armor, Scimitar, pair of mini-crossbows, stealthy clothing, chemistry kit (blinding powder, fire pots, caltrops, ect.), climbing gear, which includes a handspike that can be used as an emergency weapon as well as a grappling hook + rope, which can be used to catch up the enemy, and a set of throwing knives. Highly dangerous and stealthy unit intended for surprise attacks and rapid short-range take-downs. Not meant to just throw themselves into the fray on the open battlefield, these men do best when surprising enemy elites, where they can chew up an enemy of greater value in seconds.
Hatholdir (axe men). Worth 5
Chainmail armor and klivanion, Doubble headed Dane axe, large buckler shield on back, sword, Saxe. Mercenarys from Rhun and Rovanionan who fight for riches and glory. Skilled men they act as bodyguards for lesser genrals and elite shock troops on the battlefield. Where they can become enraged and go berserk and charge forth with great streight and are almost unstopibal. They are given the privlage of plundering what they can carry after a victory.
Castamir’s Chosen. Worth 6
Heavy lamellar armor, Javelins, Gallic shield, Kukri sword, relatively stealthy clothing. Semi-stealthy elite unit claiming descent from the Black Numenoreans, with the skill to back it up. When ambushing, they pelt the enemy with a volley of javelins before sweeping them away in a storm of ferocity. On the open battlefield, they’ll remain behind allied lines, expending all their javelins to soften up a target before taking the frontlines to defeat them entirely.
Naru n’Aru Royal Guard. Worth 10
Heavy scalemail/light plate armor, sword, Gallic shield, shortened Halberd. There’s a niche in the shield where the halberd can be rested and easily wielded with one hand. Their name literally meaning “King’s men” or “Men of the King” in old Aduinic, these are the guardians of the leader of Umbar, who will protect him with their lives. They fight together with halberds and if the fighting gets too intense and close drop the halberds and use their swords to cut down the enemy. No fancy tricks or cool weapons, these men are just plain bad-to-the-bone, hence being good enough to 1 vs. 1 a troll using nothing but a halberd or a sword.
Arnakhôr Tôda. Worth 12
Heavy Númenórean plate armor. Sword-staffs, shield, Two handed sword (On back), long sword (on belt), Crossbow, lots of knives for throwing or slashing, 2 differnt camo clokes, (one for green woodland, and one for citys/deserts), chemistry kit (blinding powder, fire pots, caltrops, ect.) other equpiment if necasiry. Sons of the princes and leaders of Umbar that grew up with the Arankor. Decended from Numenorans and untainted by southron blood, theise are the mightest men of Umbar. They have trained from Childhood to defend the Arankor and will defend their leader with their life. They act as the personal Bodyguard of the leader of Umbar, and as his advisers. They are often appointed as genrals or goverenors of conquests. They can also be formed into a special ops team if needed.
Last and most certainly least on the infantry list:
Cutthroats, Vagabonds, and Scum. Worth .8
Armor is whatever they can scrounge up, equivalent to leather armor, their weaponry consists of a variety of one handed weapons. Whenever one deals with the great powers of the sea, one has to deal with the criminals of them, namely the pirate-ish type. These are heaps of men who were either hired or forcibly employed and are generally given a few encouraging words before being pointed at the enemy. Best used as militia, or otherwise best kept in jail.
Archers:
Belegaer archers. Worth 1
Use swordsmen bio, replace shield with bow and change sword to side-arm.
Port Militia Crossbowmen. Worth 1.2
Lamellar armor, side-arm, pavise shield, crossbow, wodden stakes for use agianst cavalery. Although usually recruited to guard the ports of coastal cities, these men make for capable archers on the battlefield, and possess a measure of survivability that the Belegaer archers lack. Admittedly, they will flee from close combat faster.
Belegar Marksmen. Worth 3
Lamellar armor, longbow, bucker shield, buckler shield, stakes for use agianst cavalery. Whenever a man shows particular capability, you can bet his superiors might eventually notice, and when they do that man is promoted to being a Marksman. These men have proven that they have good aim and they can fire individual shots quite effectively.
Scorpion Team. Worth 4
Light lamellar armor, side arm, pavise shield a scorpion siege weapon. A Scorpion team is a two-man team who carry and operate a scorpion siege weapon together. They can carry it into position and quickly set it up to fire upon the enemy. Although it is stronger than a crossbow, the rate of fire is about the same due to two men pulling the bowstring back into place rather than one. These men are not trained or armed for fighting and will quickly fall or route in melee.
To keep it simple, the way it will work is if both men are smashed or the siege weapon is smashed, the whole team is. The pavise shields are setup with the scorpion to protect the crewmen from anything short of a catapult or trebuchet shot, though such sizable siege weapons would have trouble hitting such a small target.
Polybolos Worth 5
Light lamellar armor, side arm, armored Pollybols (looks like one of the small WW2 portable cannons). Simlar to the scorpion Team above, but less range, but faster rate of fire, and portabltly.
Castamir’s Rangers. Worth 6
Light lamellar armor, stealthy clothing, longbow, Kukri sword. Men claiming Black Numenorean descent who have the skill to back it up, whether or not it’s true. They work as scouts for the troops of Umbar once the boats have unloaded the soldiers, and in battle they fight as snipers.
Naru n’Aru Royal archers. Worth 8
Heavy scalemail/light plate armor, sword, small shield, Steel bow. Picked from the strongest men and the best archers Only the finest archers of Umbar are capale of using the mighty steelbow of Numenor. But the result But the result is devestating, able to pearce both shields and plate armor, they can easly smash even the most hevily armored troop. Since the steel in the bow is not effected by weather, they provide grater accuricty and range, and are much beter in wet weather. (in rain or in a sea battle). Their name literally meaning “King’s men” or “Men of the King” in old Aduinic, these are the guardians of the leader of Umbar, who will protect him with their lives.
Cavalry:
Coastal Raiders. Worth 1.3
Light chainmail armor, spear, axe, buckler shield. Being a military that prefers travel by ship, which isn’t usually conducive to having lots of horses, and with their homeland being rather in a desertish area, the people of Umbar don’t pride themselves in their cavalry. Coastal Raiders are a fairly light cavalry unit best used to harass the enemy, sweep away archers, or get that crucial flanking charge. Should the situation demand it, they may be better off simply dismounting and fighting with shield and axe.
Brigands Brigade. Worth 2
Heavy chainmail armor, Gallic shield, Sarissa, axe. Tired of being outdone by the knights of Dol Amroth, the Umbarian elite cavalry have devised the use of the Sarissa while mounted, giving them an insurmountable edge in the range department. Granted, they later discovered that skill was a very important factor, but the Sarissa allows the Brigands to outrange enemy Lancers and spearmen and hope that the first hit is the only one they’ll need. Aside from the Sarissa, these men aren’t much better than the Coastal Raiders in quality, but at least they can get a really long-range and powerful charge. In some cases they too may be better off dismounting and joining the fray on foot, were they act as powerfull pikemen.
Erume roquen (desert riders). Worth 2
Light leather armor, Heavy javelins, hide covered buckler shield, lance, sidearm. (can be mounted on camels) Light cavalry that ride around the battlefield harassing the enemy with their heavy armor piercing javelins, and their lances.
Quingarim (bow people). Worth 2
Chainmail armor, composite horse bow, sword, side arm. Medium cavalry that excelle at firing from horseback. Can hold up in melee against lighter troops and can out run heaver armed opponents.
Naru n’Aru Cataphracts. Worth 5
Heavy scale armor, Sarissa, mace, scimtar. Heavy scale armor for horse. Men decended from the castimarian ‘rebels‘ they now mount up and ride against their Gondorion foes once again. Elite Cataphracts that can plow through infintry and calvery.
Post by Khan Noonian Singh on Jan 22, 2017 20:22:36 GMT
Swordsmen, Archers, Spearmen, or Pikemen;
Worth 0.8; normal weak units, or are they?
Crossbowmen;
Worth 1; orcs with crossbows, what more could I say?
Light Warg skirmishers;
Worth 1; warg riders only armed with a light sword
Heavy Warg shock troops;
Worth 2; warg riders with heavy battle axes or Shield and Broadsword
Battle Trolls;
Worth 10; big trolls, often armed with a mace
Troll Captains;
Worth 15; stronger than a normal battle troll
Black urkus;
Worth 3; strong infantry with shields
Elite uruk crossbowmen;
Worth 5; special crossbowmen with super powerful crossbows
Wallers;
Worth 1; excellent for making a shield wall or a testudo, also armed with a longsword and spear, are well armored
Olug-hai guardians;
Worth 20; strong trolls that always guard their master
Warg archer;
Worth 2; basically heavy warg riders with longbows.
Orc sniper;
Worth 1; has a super powerful crossbow, also equipped with light screw-up spear, wears light camo armor
Orc axemen;
Worth 1; an orc armed with a heavy battle axe, also has 2 small throwing axes
Orc halberdiers;
Worth 1; armed with a halberdier, this unit is good for taking down those pesky ents
Swordsmen, Archers, Spearmen, or Pikemen; swamp troops;
Worth 1; normal units with camo, also very effective in wet areas.
Uruk marines;
Worth 10; extremely strong units, with strong armor and weapons.
Tanks
Troll catapult;
1 troll and 5 orcs worth 14;
Dul Guldur Heavy Ballistae: (worth 20) (incudes troll cost, 15 for the weapon 5 for the non-combat troll) (inspiration from Gundubads Heavy Ballistae, thanks Dre)
Weapon Types: Slug round, meant to blow heavy objects apart. Spread round, hits many targets due to its engineering design. Fiery meant for setting targets on fire. And spiky a very high powered spear.
Armor: Heavy
Description: A movable, heavy artillery piece meant to tear specific targets to shreds. These have extreme range and power, and this is due to the Trolls which operate said weapon, who crank the weapon, putting a lot of tension on the bolt which only a Troll (or Ent) could do. The reload time is quite awful, and is terrible at hitting fast moving targets. (And yes, Kat, this is meant to destroy your tanks from far off)
Worth 1; orcs with crossbows, what more could I say?
Light Warg skirmishers;
Worth 1; warg riders only armed with a light sword
Heavy Warg shock troops;
Worth 2; warg riders with heavy battle axes or Shield and Broadsword
Battle Trolls;
Worth 10; big trolls, often armed with a mace
Troll Captains;
Worth 15; stronger than a normal battle troll
Black urkus;
Worth 3; strong infantry with shields
Elite uruk crossbowmen;
Worth 5; special crossbowmen with super powerful crossbows
Wallers;
Worth 1; excellent for making a shield wall or a testudo, also armed with a longsword and spear, are well armored
Olug-hai guardians;
Worth 20; strong trolls that always guard their master
Warg archer;
Worth 2; basically heavy warg riders with longbows.
Orc sniper;
Worth 1; has a super powerful crossbow, also equipped with light screw-up spear, wears light camo armor
Orc axemen;
Worth 1; an orc armed with a heavy battle axe, also has 2 small throwing axes
Orc halberdiers;
Worth 1; armed with a halberdier, this unit is good for taking down those pesky ents
Swordsmen, Archers, Spearmen, or Pikemen; swamp troops;
Worth 1; normal units with camo, also very effective in wet areas.
Uruk marines;
Worth 10; extremely strong units, with strong armor and weapons.
Tanks
Troll catapult;
1 troll and 5 orcs worth 14;
Dul Guldur Heavy Ballistae: (worth 20) (incudes troll cost, 15 for the weapon 5 for the non-combat troll) (inspiration from Gundubads Heavy Ballistae, thanks Dre)
Weapon Types: Slug round, meant to blow heavy objects apart. Spread round, hits many targets due to its engineering design. Fiery meant for setting targets on fire. And spiky a very high powered spear.
Armor: Heavy
Description: A movable, heavy artillery piece meant to tear specific targets to shreds. These have extreme range and power, and this is due to the Trolls which operate said weapon, who crank the weapon, putting a lot of tension on the bolt which only a Troll (or Ent) could do. The reload time is quite awful, and is terrible at hitting fast moving targets. (And yes, Kat, this is meant to destroy your tanks from far off)
Worth 1; orcs with crossbows, what more could I say?
Light Warg skirmishers;
Worth 1; warg riders only armed with a light sword
Heavy Warg shock troops;
Worth 2; warg riders with heavy battle axes or Shield and Broadsword
Battle Trolls;
Worth 10; big trolls, often armed with a mace
Troll Captains;
Worth 15; stronger than a normal battle troll
Black urkus;
Worth 3; strong infantry with shields
Elite uruk crossbowmen;
Worth 5; special crossbowmen with super powerful crossbows
Wallers;
Worth 1; excellent for making a shield wall or a testudo, also armed with a longsword and spear, are well armored
Olug-hai guardians;
Worth 20; strong trolls that always guard their master
Warg archer;
Worth 2; basically heavy warg riders with longbows.
Orc sniper;
Worth 1; has a super powerful crossbow, also equipped with light screw-up spear, wears light camo armor
Orc axemen;
Worth 1; an orc armed with a heavy battle axe, also has 2 small throwing axes
Orc halberdiers;
Worth 1; armed with a halberdier, this unit is good for taking down those pesky ents
Swordsmen, Archers, Spearmen, or Pikemen; swamp troops;
Worth 1; normal units with camo, also very effective in wet areas.
Uruk marines;
Worth 10; extremely strong units, with strong armor and weapons.
Tanks
Troll catapult;
1 troll and 5 orcs worth 14;
Dul Guldur Heavy Ballistae: (worth 20) (incudes troll cost, 15 for the weapon 5 for the non-combat troll) (inspiration from Gundubads Heavy Ballistae, thanks Dre)
Weapon Types: Slug round, meant to blow heavy objects apart. Spread round, hits many targets due to its engineering design. Fiery meant for setting targets on fire. And spiky a very high powered spear.
Armor: Heavy
Description: A movable, heavy artillery piece meant to tear specific targets to shreds. These have extreme range and power, and this is due to the Trolls which operate said weapon, who crank the weapon, putting a lot of tension on the bolt which only a Troll (or Ent) could do. The reload time is quite awful, and is terrible at hitting fast moving targets. (And yes, Kat, this is meant to destroy your tanks from far off)
Goblin Mercenary: .4 MWE. Any weapons (normally random, unless otherwise said), these goblins are small and dangerous.
Sod Boxers: 2 MWE. A goblin with camo, meant for ambushes in any territory. With a short sword, a crossbow and tools, the Sod Boxers favorite tactic is to dig a hole in the ground, cover a wood sheet with sod, and then pop out of the ground to ambush an opponent.
Clan Leaders: 2 MWE. With different weapons, Clan Leaders are average opponents, but are otherwise comparable to mini-heroes. VERY mini-heroes.
Uruk Armorers: 5 MWE. Using either a Zweihandr or a Huthvir, the Uruk Armorers have the best armor of the Orcish unitry.
Ninjas of Udun: 5 MWE. using double katanas and a Longbow, Ninjas of Udun are masters of Camouflage, only having leather armor.
Tower Guard: 5 MWE. A spear, hand-and-a-half sword and a large Sheild. Ambidextrous, medium armor.
Archers- Non-normal
Cross-Archers: 1 MWE. They have both a bow and a crossbow.
Goblin Sniper: 1 MWE. Use a large crossbow, work best outside of Enemy Range.
Heavy Archers: 5 MWE. The heavily armed, best archers of the Orcish legions, Heavy Archers are formidable longbow users.
Trolls- Any
Sheild Troll: 10 MWE. A troll with a club or axe, and a legionair-like sheild. Sheild can hold up against scorpion fire.
Rhino Trolls: 15 MWE. Charging Trolls with clubs or axes, the Rhino Trolls is armored, and is a very powerful shock trooper.
Heavily Armored Trolls: 20 MWE. Heavily Armored trolls with two flails, these are my most used troll type. Extremely powerful, and arrows have little effect in comparison to Some Trolls. (Their are 2 instances I can think of where a large troll is taken down only by a dozen arrows in the neck or armpit. At least in the movies, since no trolls were destroyed in the books that we see.)
Tanks- What We're allowed for now
HedgeHogs: 4 MWE. A wooden box with spears and blades on the outside. Can put a ladder on the top as a kind of base for it. Manned by 1-5 goblins.
Cavalry-Any
Elite Warg Skirmisher: 2 MWE. a Light Warg Skirmisher using both scimitar and bow.
Black Wargs: 5 MWE. Using the Sabre and the Axe, the Black Wargs are heavy cavalry.
Goblin Chariots: 5 MWE. 4 Wargs pulling a small Chariot, which can be covered by 3 sheilds so as to leave no holes, the Goblin Chariots are fairly fast, and meant to launch flank attacks of arrows or Scimitar-weilding goblins. 2 passengers, come with the cost.
Heavy Chariots: 5 MWE. Same as the Goblin Chariot except more heavily armored, using 8 Wargs. Goblins have a bow and an Axe instead of other weapons.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Geez, that is perhaps the worst font/color combination I've ever seen (perhaps excluding yellow text, because that's straight-up illegible). Please, use a nicer text next time, preferably something readable that won't murder our eyes.
Geez, that is perhaps the worst font/color combination I've ever seen (perhaps excluding yellow text, because that's straight-up illegible). Please, use a nicer text next time, preferably something readable that won't murder our eyes.
At least he didn't post his entire troop list in that font and size like on the old LMBs
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Geez, that is perhaps the worst font/color combination I've ever seen (perhaps excluding yellow text, because that's straight-up illegible). Please, use a nicer text next time, preferably something readable that won't murder our eyes.
I know several people here (myself, mace, and argh though he is not here) play Med 2 TW and the Third age total war mod with the Divide and Conquer submod, and that is what Argh and I based Umbar's units off of, so I thougt I would post this table showing which unit corsponds to which unit in DAC.
War Beasts: worth 25 A Great Beast with a small group of Orcs on top. 2 heavily armored orcs ride atop driving it, and 8 other heavily armored orcs ride it, with longbows. The Great Beast itself has been draped in the skins of trolls and others of its kind as "armor"
Stampedes: Worth 25 A Great Beast, armored like the War Beasts, with a "Spreader" on top. A Spreader is a modified scorpion that is 100% anti-infantry. It shoots rocks in a 25 degree spread. It is mounted in such a way that it can swivel. Only heavily armored orcs driving the beast and manning the Spreader are available on this unit.
Panther: Worth 25
A Great Beast, armored like the War Beasts, with a special catapult on top. Instead of normal ammo, it fires a projectile similar to those of the Dol Guldur Heavy Ballista, but it looks more like a catapult (note that the range of this machine is minimal, probably a bit more than a scorpion.). 2 heavily armored archers ride with the 2 drivers and the crew of the "punturer"
As you can see, their is a theme to all three of these, seen in the first three words. Any problems to these new units?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
War Beasts: worth 25 A Great Beast with a small group of Orcs on top. 2 heavily armored orcs ride atop driving it, and 8 other heavily armored orcs ride it, with longbows. The Great Beast itself has been draped in the skins of trolls and others of its kind as "armor"
Stampedes: Worth 25 A Great Beast, armored like the War Beasts, with a "Spreader" on top. A Spreader is a modified scorpion that is 100% anti-infantry. It shoots rocks in a 25 degree spread. It is mounted in such a way that it can swivel. Only heavily armored orcs driving the beast and manning the Spreader are available on this unit.
Panther: Worth 25
A Great Beast, armored like the War Beasts, with a special catapult on top. Instead of normal ammo, it fires a projectile similar to those of the Dol Guldur Heavy Ballista, but it looks more like a catapult (note that the range of this machine is minimal, probably a bit more than a scorpion.). 2 heavily armored archers ride with the 2 drivers and the crew of the "punturer"
As you can see, their is a theme to all three of these, seen in the first three words. Any problems to these new units?
OK, I'm probably just tired and not remembering, but ... what exactly is a "great beast" again? Do you mean a Fell beast? Or is this something else that I forgot from the old RP?
I'll probably offer some critique, once I figure that out first.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
War Beasts: worth 25 A Great Beast with a small group of Orcs on top. 2 heavily armored orcs ride atop driving it, and 8 other heavily armored orcs ride it, with longbows. The Great Beast itself has been draped in the skins of trolls and others of its kind as "armor"
Stampedes: Worth 25 A Great Beast, armored like the War Beasts, with a "Spreader" on top. A Spreader is a modified scorpion that is 100% anti-infantry. It shoots rocks in a 25 degree spread. It is mounted in such a way that it can swivel. Only heavily armored orcs driving the beast and manning the Spreader are available on this unit.
Panther: Worth 25
A Great Beast, armored like the War Beasts, with a special catapult on top. Instead of normal ammo, it fires a projectile similar to those of the Dol Guldur Heavy Ballista, but it looks more like a catapult (note that the range of this machine is minimal, probably a bit more than a scorpion.). 2 heavily armored archers ride with the 2 drivers and the crew of the "punturer"
As you can see, their is a theme to all three of these, seen in the first three words. Any problems to these new units?
OK, I'm probably just tired and not remembering, but ... what exactly is a "great beast" again? Do you mean a Fell beast? Or is this something else that I forgot from the old RP?
I'll probably offer some critique, once I figure that out first.
The Beasts that pulled Grond. They are large, and would essentially be similar to Oliphaunts in how they would be used under normal circumstanses. Trust me, I wish their was another name for them as well, because their is Great Beasts, Fell Beasts, Oliphaunts, Trolls, Ents, Eagles, Werewolves, Balrogs and probably more insane things that can fit the term of "Great Beast" in this franchise. Also, if you had tried searching up Great Beast LOTR, you should have found some stuff on them.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, I'm probably just tired and not remembering, but ... what exactly is a "great beast" again? Do you mean a Fell beast? Or is this something else that I forgot from the old RP?
I'll probably offer some critique, once I figure that out first.
The Beasts that pulled Grond. They are large, and would essentially be similar to Oliphaunts in how they would be used under normal circumstanses. Trust me, I wish their was another name for them as well, because their is Great Beasts, Fell Beasts, Oliphaunts, Trolls, Ents, Eagles, Werewolves, Balrogs and probably more insane things that can fit the term of "Great Beast" in this franchise. Also, if you had tried searching up Great Beast LOTR, you should have found some stuff on them.
I feel as though you've explained this before...
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss