Yes, but vertical movement doesn't matter here, and I don't think you're thinking about the movement of the wheel quite right. If the board is restricted to one dimension of motion (forwards/backwards), and is moved by the outside edge of the wheel, then the movement of the board along that dimension directly correlates to the circumference of the wheel (or rather, the section of the wheel that has contacted the board, from start to finish). That accounts for (through pi) what you seem to be interpreting as the upwards/downwards movement. Just like how far a car moves is directly tied to lateral distance covered by the bottoms of its wheels, so is the board's movements tied to the distance covered by the bottoms of the wheels pulling them. And on a side note, there is no purpose in pulling a wheel horizontally when it has a fixed center, and it's honestly quite hard anyways. In order to pull a wheel through a purely horizontal movement, the point of the wheel from which you pull is going to have to shift towards and away from the center axle (and the farther you get from the axle, the less movement there is of the wheel for how far you pull). But even if you pulled this off, there's really no advantage, because what it gains you in speed, it costs you in power, and power is the whole reason for this.
I generally try to leave this to others, but in all honesty, I think you're out of luck. I know of no evidence that the Rohirrim were in any way mechanically inclined beyond basic needs. And furthermore, at least when this RP was created, there were more limitations put on advanced weaponry than in the Third-age RP. You might be able to try something like this there, but at least right now I think it's too much for here.
The only thing I want with this is a medium, arbalest-sized ballistae that has a very high rate of fire, not necessarily a powerful ballistae.
Why did you guys put limits on technology? It's senseless; we move further forward in the time frame but move backward in technology?
All you need to do to minimize loading time for this is adjust the sizes of the wheels to account for various strengths. If you have a low pull on the rope, then you make the actual loading wheel (that pulls on the board) bigger and the pulling wheel (which the operators pull on) smaller. If you have a stronger pull on the rope, then you make the loading wheel smaller and the pulling wheel bigger. Changing those will shift between strength and speed, and so you can tune it for any power.
Because the Dwarves and Orcs are the most technologically-inclined races, and both of them have been put into more of a survival-level of development. The Dwarves recently colonized Aglarond, so most of what they have there is stuff that they brought, as they're still in the process of setting up foundries and other things. The Orcs, on the other hand, recently had Barad-dur razed, so they're down to stray nomad tribes, and no real long-standing home base from which to manufacture. So both of these races have undergone changes, and are re-building to the state that they once were. Everyone else, on the other hand, is generally less inclined to develop war machines.
Guys, it's not that big. Like, seriously. You'd think I was building a IRL tank. It's mostly flat bands, with only a few pieces thicker. Besides, they might only have been there a little while, but iron is very common so therefore they will have quite a bit of it by now. I only plan on building a handful of them as well.
Gimli also talked a lot about Not mining their because is was so beautiful. . . So would they really have that much?
He actually only talked about not mining to the degree that they would sabotage the caves' beauty, but also said that they would (slowly) mine to enhance their beauty. But even so, the Dwarven realm here is not entirely restricted to the Glittering Caves. They are entirely capable of making a tunnel at the back of the caves (which Gimli said they would do to reveal more of the caves) that lead away from the caverns, and there they could mine as they wished for raw materials. Similar things were done in Moria, and probably in Erebor. They had separate mining sectors deep below the main city, so while they carefully crafted the upper halls, down below they could extract the materials they needed without worry.
I'm reposting this because of some things I had thought up but neglected to mention.
Arrâs-ul Menêl Worth: 25 (18 Weapon, 7 Crew) Description: The largest and most powerful siege weapon designed by the dwarves, it combines incredible range, power and accuracy, at the cost of reload speed. It is made mostly of wood, with the limb made from a single piece of steel, tempered to a certain strength to provide the most power for its size. The main wooden section is reinforced with steel bands to help it withstand the incredible force put on it when the weapon is fully drawn back. It takes a while to reload after firing, so one shot per turn. It is reloaded by a turning a wheel, which, through the power of gear ratios, pulls back the string at the most efficient speed possible. It can also be drawn back to less than the full draw because of a small piece of steel on a hinge which slides up over the teeth of the gear one way, but not the other way because only one side of each tooth is sloped. (If you can understand that) Everything is tailored to dwarves, therefore anything else would struggle to use the weapon, and the specially trained aimer (?) (Worth 3 alone) ensures a high level of accuracy. It turns by a dwarf pushing on a long pole (wooden but reinforced with iron) rotating a circular piece of steel on which the actual weapon rests. This circular piece of steel (Part A) rests on small ball bearings contained inbetween two raised circular pieces of steel in the base.(Part B) This allows sideways motion for the weapon. A curved piece of metal (Part C) is attached to two opposite points on Part A and has teeth on both sides. (Basically half a gear) Two pieces of wood reinforced with steel (Part D) attach the main "body" of the weapon to Part C. One runs from just behind the limb to Part C and the other from 3/4 down the body to Part C. Just before Part C these two pieces join together and end with a small gear that meshes with Part C. Two pieces of wood are attached to this gear and Part D and run down to the other side of Part C, ending with another gear, the same size as the first, which also meshes with Part C. This provides the "up-down" movement for the weapon, although it is normally kept at one position during a battle based on what elevation it is placed on.
I deeply apologize for the imprecise way I have worded this It is a bit of a mess, but I assure you it isn't as complex as it seems. As for moving it? I dunno, put wheels on the base
Oh, and KitKat, what do you recommend for price? I have no idea what it should be.
Sounds okay still. In all honesty, I have no idea. I'm a bit rusty at pricing things.
Gimli also talked a lot about Not mining their because is was so beautiful. . . So would they really have that much?
He actually only talked about not mining to the degree that they would sabotage the caves' beauty, but also said that they would (slowly) mine to enhance their beauty. But even so, the Dwarven realm here is not entirely restricted to the Glittering Caves. They are entirely capable of making a tunnel at the back of the caves (which Gimli said they would do to reveal more of the caves) that lead away from the caverns, and there they could mine as they wished for raw materials. Similar things were done in Moria, and probably in Erebor. They had separate mining sectors deep below the main city, so while they carefully crafted the upper halls, down below they could extract the materials they needed without worry.
Thank you KitKat. This is why I chose dwarves. So that you could destroy my opposition
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Dwarves, have lots of steel. They live to mine But yes, I shouldn't have said mostly steel, because it's really just the limbs, the gears and some reinforcing bars to help the wood take the immense strain. How big do you think it is anyway?
Yeah, if your going to have alot of these, you would need alot of steel to make them. Big enough to deal with Dol Guldur heavy ballistae, you'll have to have something strong. Also, did I mention you are countering a counter?
But I'm only going to make a few But the counter no longer has something to counter, therefore it must be countered
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Yes, but vertical movement doesn't matter here, and I don't think you're thinking about the movement of the wheel quite right. If the board is restricted to one dimension of motion (forwards/backwards), and is moved by the outside edge of the wheel, then the movement of the board along that dimension directly correlates to the circumference of the wheel (or rather, the section of the wheel that has contacted the board, from start to finish). That accounts for (through pi) what you seem to be interpreting as the upwards/downwards movement. Just like how far a car moves is directly tied to lateral distance covered by the bottoms of its wheels, so is the board's movements tied to the distance covered by the bottoms of the wheels pulling them. And on a side note, there is no purpose in pulling a wheel horizontally when it has a fixed center, and it's honestly quite hard anyways. In order to pull a wheel through a purely horizontal movement, the point of the wheel from which you pull is going to have to shift towards and away from the center axle (and the farther you get from the axle, the less movement there is of the wheel for how far you pull). But even if you pulled this off, there's really no advantage, because what it gains you in speed, it costs you in power, and power is the whole reason for this.
I generally try to leave this to others, but in all honesty, I think you're out of luck. I know of no evidence that the Rohirrim were in any way mechanically inclined beyond basic needs. And furthermore, at least when this RP was created, there were more limitations put on advanced weaponry than in the Third-age RP. You might be able to try something like this there, but at least right now I think it's too much for here.
The only thing I want with this is a medium, arbalest-sized ballistae that has a very high rate of fire, not necessarily a powerful ballistae.
Why did you guys put limits on technology? It's senseless; we move further forward in the time frame but move backward in technology?
Then why don't you use what we have available instead of creating new stuff?
We don't move backward in technology. It's like this: America started out with very little technology, but technology in general was still advancing elsewhere. That's basically what is happening. Also, you're Rohan, so we're not moving YOU backwards, only the Dwarves and Orcs (which you are neither)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
The only thing I want with this is a medium, arbalest-sized ballistae that has a very high rate of fire, not necessarily a powerful ballistae.
Why did you guys put limits on technology? It's senseless; we move further forward in the time frame but move backward in technology?
Then why don't you use what we have available instead of creating new stuff?
We don't move backward in technology. It's like this: America started out with very little technology, but technology in general was still advancing elsewhere. That's basically what is happening. Also, you're Rohan, so we're not moving YOU backwards, only the Dwarves and Orcs (which you are neither)
That's... probably what I'll end up doing lol. Just modify an arbalest.
Yes; we have less now than we did, technologically; 'we' being the RP, I meant. Also, a side-note, America did not start out with "very little technology." We lead the world for the majority of the 20th century, and still do, to some extent.
Yeah, if your going to have alot of these, you would need alot of steel to make them. Big enough to deal with Dol Guldur heavy ballistae, you'll have to have something strong. Also, did I mention you are countering a counter?
But I'm only going to make a few But the counter no longer has something to counter, therefore it must be countered
Then why don't you use what we have available instead of creating new stuff?
We don't move backward in technology. It's like this: America started out with very little technology, but technology in general was still advancing elsewhere. That's basically what is happening. Also, you're Rohan, so we're not moving YOU backwards, only the Dwarves and Orcs (which you are neither)
That's... probably what I'll end up doing lol. Just modify an arbalest.
Yes; we have less now than we did, technologically; 'we' being the RP, I meant. Also, a side-note, America did not start out with "very little technology." We lead the world for the majority of the 20th century, and still do, to some extent.
The RP does, but we're no longer the whole world. We're new colonies, and America DID start out with little technology. Oh, it had medicines, and guns, but only 1 or 2 of larger things like Cannons, Or anything. And that's the state Aglarond the Orcs are in; They're just barely settling in. Their is only 2 or 3 settlements of men in the land.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
That's... probably what I'll end up doing lol. Just modify an arbalest.
Yes; we have less now than we did, technologically; 'we' being the RP, I meant. Also, a side-note, America did not start out with "very little technology." We lead the world for the majority of the 20th century, and still do, to some extent.
The RP does, but we're no longer the whole world. We're new colonies, and America DID start out with little technology. Oh, it had medicines, and guns, but only 1 or 2 of larger things like Cannons, Or anything. And that's the state Aglarond the Orcs are in; They're just barely settling in. Their is only 2 or 3 settlements of men in the land.
True, I suppose. As to America; they may not have had many weapons, but that's because they were under Britain's thumb, not because they didn't know how to make them.
The RP does, but we're no longer the whole world. We're new colonies, and America DID start out with little technology. Oh, it had medicines, and guns, but only 1 or 2 of larger things like Cannons, Or anything. And that's the state Aglarond the Orcs are in; They're just barely settling in. Their is only 2 or 3 settlements of men in the land.
True, I suppose. As to America; they may not have had many weapons, but that's because they were under Britain's thumb, not because they didn't know how to make them.
Most of the problem wasn't that they were under Britain's thumb, but that they were a newfound colony. Being in such a remote place with few inside contacts, most of their supplies were imported from elsewhere. It was quite a while after its foundation that each settlement slowly gained the ability to produce their own guns and shot, or even food in many cases. They mostly relied on imports in the early years.
I'm reposting this because of some things I had thought up but neglected to mention.
Arrâs-ul Menêl Worth: 25 (18 Weapon, 7 Crew) Description: The largest and most powerful siege weapon designed by the dwarves, it combines incredible range, power and accuracy, at the cost of reload speed. It is made mostly of wood, with the limb made from a single piece of steel, tempered to a certain strength to provide the most power for its size. The main wooden section is reinforced with steel bands to help it withstand the incredible force put on it when the weapon is fully drawn back. It takes a while to reload after firing, so one shot per turn. It is reloaded by a turning a wheel, which, through the power of gear ratios, pulls back the string at the most efficient speed possible. It can also be drawn back to less than the full draw because of a small piece of steel on a hinge which slides up over the teeth of the gear one way, but not the other way because only one side of each tooth is sloped. (If you can understand that) Everything is tailored to dwarves, therefore anything else would struggle to use the weapon, and the specially trained aimer (?) (Worth 3 alone) ensures a high level of accuracy. It turns by a dwarf pushing on a long pole (wooden but reinforced with iron) rotating a circular piece of steel on which the actual weapon rests. This circular piece of steel (Part A) rests on small ball bearings contained inbetween two raised circular pieces of steel in the base.(Part B) This allows sideways motion for the weapon. A curved piece of metal (Part C) is attached to two opposite points on Part A and has teeth on both sides. (Basically half a gear) Two pieces of wood reinforced with steel (Part D) attach the main "body" of the weapon to Part C. One runs from just behind the limb to Part C and the other from 3/4 down the body to Part C. Just before Part C these two pieces join together and end with a small gear that meshes with Part C. Two pieces of wood are attached to this gear and Part D and run down to the other side of Part C, ending with another gear, the same size as the first, which also meshes with Part C. This provides the "up-down" movement for the weapon, although it is normally kept at one position during a battle based on what elevation it is placed on.
I deeply apologize for the imprecise way I have worded this It is a bit of a mess, but I assure you it isn't as complex as it seems. As for moving it? I dunno, put wheels on the base
Oh, and KitKat, what do you recommend for price? I have no idea what it should be.
Sounds okay still. In all honesty, I have no idea. I'm a bit rusty at pricing things.
FireStorm team: Worth 20 A large cart, with three "floors" The first is just big enough for a goblin (comes with the cost) which has a spear and small shield. the second floor is a proper height of 7 feet, and it's filled with a maximum of 3 orcs (2 come with the cost, each has a sword.) and a bunch of containers of oil. pouches of oil, barrels of oil and buckets of oil. 2 torches are on the inside as well (2 on the outside in addition) which can be picked up by the orcs to light the oil on fire. The second floor has 4 walls, one of which swings, half one way, half the other. The third floor is about twice the size of the first in height, and the one orc stationed their (which has a crossbow) can pull a makeshift door down to protect himself. their are numerous pouches of oil on the Third Floor as well. Behind is a Great Beast, which an armored box over it and one armored orc (with shields and spears) driving it. This cart is well protected from fire-arrows, and is magnificent at destroying shieldwalls (most sheilds were at least mostly wooden). The Firestorm team of 5 all has 1 worth on their weapon, in addition to manning the FireStorm cart.
What'you think?
I just looked this up, and I noticed the height of it, namely around 18 feet, which is taller than a two storey building (Roughly) Like, seriously, for only 20 cost. Not to mention it's probably almost twice the height of the Great Beast, making it probably the slowest thing ever.
I do apologize if there is a newer version n of this that addresses those problems.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Post by masterlegobuilders on Mar 22, 2017 23:46:32 GMT
Oh, the Arrâs-ul Menêl can fire the usual range of projectiles, oil bolts, flaming bolts etc. (Oil bolt has a thin ceramic head with oil in it, plus a burning rag attached to the side of the ceramics)
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss