The Black Overwatch Sting Hunter, developed by Aperture Mesa, tested by royal scorpion armies. Apperance; sorta as below, but add three more legs, and a large stinger at the end of it, plus two front-mounted pincers.
Once again, i did not build this, looks like it came straight outta bionicle. Basics: Height: 2 and a half minifgures, stackes on top of eachother. Length: depends on how much the legs are splayed and its stinger is placed, including pincers too. Width: depends Weight: half a ton to 900 lbs. Armaments: Flechette luancher Metal blades on its legs Stinger cannon on the back (a smaller version of the Scorpion tank’s one.) Its own body to ram and charge opponents Overview on the Sting Hunter
The Sting Hunter's (refer to it as just the “Hunter” ) body and legs are partially encased in an iridescent blue-green carapace. The walker is hexapedial, much like the arachnid cousin, the Spider Strider; it has six oddly equine muscular legs attached to the sides & of its body, ending in pairs of extremely sharp barbs. On the left side of the Hunter's body are what appear to be three compound eyes, and a pair of vertically aligned fléchette launchers are located on the Walker’s front. Located directly underneath the launchers are two small limbs tipped with metal blades for impaling targets, behind those and on the back are two oval shaped orifices. There is also an organ-like body located in the rear right area of the hunter's posterior.
Hunters are heavily armored, and take reduced damage from most forms of small firearms. They are also highly mobile, able to easily move out of the way of projectiles. Like the spider strider, Hunters possess a number of vocalizations, all of which are shrill, fierce, and slightly electronic. They also appear to leak some sort of white-grey fluid, perhaps blood or blood substitute, when shot at.
If multiple Hunters are deployed in the same mission area, they use pack hunting tactics like flanking & suppression fire. The Hunter's most important role is to provide an escort for the Striders. While helping to suppress infantryman who are attempting to stop the Striders, they prioritize RPG teams to allow the strider more of a lengthy life-span.
Although possessing less firepower and armor than their larger and taller arachnid cousin, Hunters are much more agile & fast. A Hunter will normally attempt to engage opponents at medium range, allowing it to fire fléchette rounds with great accuracy. Since the fléchettes move slowly compared to regular chi-laser blaster bolts, the Hunter has trouble against long-distance enemies but can cover ground quickly. Since Hunters are resourceful and quick-thinking Walkers, they employ a number of useful tactics to increase the chance of hitting a target - for example, making use of splash damage, and closing distances with a charge.
While Hunters are quite resistant to gunfire, they are considerably more vulnerable to blunt and explosive forces. At least two well-aimed hits from a Gravi-chi Gun-launched object (such as a tractor tire or barrel) is sufficient to kill one (note: if one of their fléchettes stick to whatever the Gravi-chi Gun is holding, the fléchette will cause the Hunter to negate its attack power upon contact). Usually the places where Hunter is fought often features numerous explosive barrels which are effective against them. Speedors can also be used to stop a Hunter if used to ram it with sufficient force, however, it sometimes anticipates this and will jump out of the way.
Failing this, Hunters can be brought down with RPG’s or Rifle grenades. If explosives are not available, firearms such as a shotgun or a Magnum-type weapon can also be used. Five or six shots at point blank range from the shotgun should be enough to down one, although this is not an effective tactic as it consumes large quantities of ammunition very quickly and requires the roleplayer to stop fighting momentarily to reload.
While Hunters are generally very accurate with their fléchettes, if one uses basic dodging tactics while employing small firearms to destroy them, they will have a good deal of trouble landing a hit. However, if moving predictably (or not moving), a Hunter will quickly sa-mash the roleplayer, since fléchettes do a large amount of damage with a direct hit.
While the roleplayer is hiding in a small space, Hunters will try to shoot nearby explosive barrels to flush the roleplayer out similar to an Black Overwatch Sniper. Hunters will always focus on the roleplayer instead of other military NPCs if the roleplayer is in the Hunter's sight. Close quarter combat with a Hunter is not recommended, as they can charge and strike with their barbed limbs.
any questions or concerns, reply to this for me to balance the walker.
The Black Overwatch Sting Hunter, developed by Aperture Mesa, tested by royal scorpion armies. Apperance; sorta as below, but add three more legs, and a large stinger at the end of it, plus two front-mounted pincers.
Once again, i did not build this, looks like it came straight outta bionicle. Basics: Height: 2 and a half minifgures, stackes on top of eachother. Length: depends on how much the legs are splayed and its stinger is placed, including pincers too. Width: depends Weight: half a ton to 900 lbs. Armaments: Flechette luancher Metal blades on its legs Stinger cannon on the back (a smaller version of the Scorpion tank’s one.) Its own body to ram and charge opponents Overview on the Sting Hunter
The Sting Hunter's (refer to it as just the “Hunter” ) body and legs are partially encased in an iridescent blue-green carapace. The walker is hexapedial, much like the arachnid cousin, the Spider Strider; it has six oddly equine muscular legs attached to the sides & of its body, ending in pairs of extremely sharp barbs. On the left side of the Hunter's body are what appear to be three compound eyes, and a pair of vertically aligned fléchette launchers are located on the Walker’s front. Located directly underneath the launchers are two small limbs tipped with metal blades for impaling targets, behind those and on the back are two oval shaped orifices. There is also an organ-like body located in the rear right area of the hunter's posterior.
Hunters are heavily armored, and take reduced damage from most forms of small firearms. They are also highly mobile, able to easily move out of the way of projectiles. Like the spider strider, Hunters possess a number of vocalizations, all of which are shrill, fierce, and slightly electronic. They also appear to leak some sort of white-grey fluid, perhaps blood or blood substitute, when shot at.
If multiple Hunters are deployed in the same mission area, they use pack hunting tactics like flanking & suppression fire. The Hunter's most important role is to provide an escort for the Striders. While helping to suppress infantryman who are attempting to stop the Striders, they prioritize RPG teams to allow the strider more of a lengthy life-span.
Although possessing less firepower and armor than their larger and taller arachnid cousin, Hunters are much more agile & fast. A Hunter will normally attempt to engage opponents at medium range, allowing it to fire fléchette rounds with great accuracy. Since the fléchettes move slowly compared to regular chi-laser blaster bolts, the Hunter has trouble against long-distance enemies but can cover ground quickly. Since Hunters are resourceful and quick-thinking Walkers, they employ a number of useful tactics to increase the chance of hitting a target - for example, making use of splash damage, and closing distances with a charge.
While Hunters are quite resistant to gunfire, they are considerably more vulnerable to blunt and explosive forces. At least two well-aimed hits from a Gravi-chi Gun-launched object (such as a tractor tire or barrel) is sufficient to kill one (note: if one of their fléchettes stick to whatever the Gravi-chi Gun is holding, the fléchette will cause the Hunter to negate its attack power upon contact). Usually the places where Hunter is fought often features numerous explosive barrels which are effective against them. Speedors can also be used to stop a Hunter if used to ram it with sufficient force, however, it sometimes anticipates this and will jump out of the way.
Failing this, Hunters can be brought down with RPG’s or Rifle grenades. If explosives are not available, firearms such as a shotgun or a Magnum-type weapon can also be used. Five or six shots at point blank range from the shotgun should be enough to down one, although this is not an effective tactic as it consumes large quantities of ammunition very quickly and requires the roleplayer to stop fighting momentarily to reload.
While Hunters are generally very accurate with their fléchettes, if one uses basic dodging tactics while employing small firearms to destroy them, they will have a good deal of trouble landing a hit. However, if moving predictably (or not moving), a Hunter will quickly sa-mash the roleplayer, since fléchettes do a large amount of damage with a direct hit.
While the roleplayer is hiding in a small space, Hunters will try to shoot nearby explosive barrels to flush the roleplayer out similar to an Black Overwatch Sniper. Hunters will always focus on the roleplayer instead of other military NPCs if the roleplayer is in the Hunter's sight. Close quarter combat with a Hunter is not recommended, as they can charge and strike with their barbed limbs.
any questions or concerns, reply to this for me to balance the walker.
OOC: When did we approve gravi-chi gun, also we don't have shot guns, so how many blaster bolts would it take to knock one out?
The Black Overwatch Sting Hunter, developed by Aperture Mesa, tested by royal scorpion armies. Apperance; sorta as below, but add three more legs, and a large stinger at the end of it, plus two front-mounted pincers.
Once again, i did not build this, looks like it came straight outta bionicle. Basics: Height: 2 and a half minifgures, stackes on top of eachother. Length: depends on how much the legs are splayed and its stinger is placed, including pincers too. Width: depends Weight: half a ton to 900 lbs. Armaments: Flechette luancher Metal blades on its legs Stinger cannon on the back (a smaller version of the Scorpion tank’s one.) Its own body to ram and charge opponents Overview on the Sting Hunter
The Sting Hunter's (refer to it as just the “Hunter” ) body and legs are partially encased in an iridescent blue-green carapace. The walker is hexapedial, much like the arachnid cousin, the Spider Strider; it has six oddly equine muscular legs attached to the sides & of its body, ending in pairs of extremely sharp barbs. On the left side of the Hunter's body are what appear to be three compound eyes, and a pair of vertically aligned fléchette launchers are located on the Walker’s front. Located directly underneath the launchers are two small limbs tipped with metal blades for impaling targets, behind those and on the back are two oval shaped orifices. There is also an organ-like body located in the rear right area of the hunter's posterior.
Hunters are heavily armored, and take reduced damage from most forms of small firearms. They are also highly mobile, able to easily move out of the way of projectiles. Like the spider strider, Hunters possess a number of vocalizations, all of which are shrill, fierce, and slightly electronic. They also appear to leak some sort of white-grey fluid, perhaps blood or blood substitute, when shot at.
If multiple Hunters are deployed in the same mission area, they use pack hunting tactics like flanking & suppression fire. The Hunter's most important role is to provide an escort for the Striders. While helping to suppress infantryman who are attempting to stop the Striders, they prioritize RPG teams to allow the strider more of a lengthy life-span.
Although possessing less firepower and armor than their larger and taller arachnid cousin, Hunters are much more agile & fast. A Hunter will normally attempt to engage opponents at medium range, allowing it to fire fléchette rounds with great accuracy. Since the fléchettes move slowly compared to regular chi-laser blaster bolts, the Hunter has trouble against long-distance enemies but can cover ground quickly. Since Hunters are resourceful and quick-thinking Walkers, they employ a number of useful tactics to increase the chance of hitting a target - for example, making use of splash damage, and closing distances with a charge.
While Hunters are quite resistant to gunfire, they are considerably more vulnerable to blunt and explosive forces. At least two well-aimed hits from a Gravi-chi Gun-launched object (such as a tractor tire or barrel) is sufficient to kill one (note: if one of their fléchettes stick to whatever the Gravi-chi Gun is holding, the fléchette will cause the Hunter to negate its attack power upon contact). Usually the places where Hunter is fought often features numerous explosive barrels which are effective against them. Speedors can also be used to stop a Hunter if used to ram it with sufficient force, however, it sometimes anticipates this and will jump out of the way.
Failing this, Hunters can be brought down with RPG’s or Rifle grenades. If explosives are not available, firearms such as a shotgun or a Magnum-type weapon can also be used. Five or six shots at point blank range from the shotgun should be enough to down one, although this is not an effective tactic as it consumes large quantities of ammunition very quickly and requires the roleplayer to stop fighting momentarily to reload.
While Hunters are generally very accurate with their fléchettes, if one uses basic dodging tactics while employing small firearms to destroy them, they will have a good deal of trouble landing a hit. However, if moving predictably (or not moving), a Hunter will quickly sa-mash the roleplayer, since fléchettes do a large amount of damage with a direct hit.
While the roleplayer is hiding in a small space, Hunters will try to shoot nearby explosive barrels to flush the roleplayer out similar to an Black Overwatch Sniper. Hunters will always focus on the roleplayer instead of other military NPCs if the roleplayer is in the Hunter's sight. Close quarter combat with a Hunter is not recommended, as they can charge and strike with their barbed limbs.
any questions or concerns, reply to this for me to balance the walker.
OOC: When did we approve gravi-chi gun, also we don't have shot guns, so how many blaster bolts would it take to knock one out?
(OOC: Since it is resistant to small arms fire, assult or sniper caliber should do the trick. Bolts would go from 5-20 shots, depending on calibre.)
Ok I would really like to get these approved as soon as possible: FelipeDutraShamrock
Kai Shek - Rocket artillery, (Made by gorillas, but was largely sold to the rhino army) (Yes this is based on the Katyusha BM-21)
The Kai Shek is a Rocket artillery piece, that is fast, and has 40 barrels well the details are below its simply yet effective and can be mass produced.
Specifications (9K51)
Weight 13.71 tonnes (30,225 lb)
Length 7.35 m (24 ft 1 in)
Barrel length 3.0 m (9 ft 10 in)
Width 2.40 m (7 ft 10 in)
Height 3.09 m (10 ft 2 in)
Crew 3 Barrels 40
Rate of fire 2 rounds/s
Muzzle velocity 690 m/s (2,264 ft/s)
Maximum firing range 20 km (12 mi) (new rockets 30–45 km
Chi consumption: (About 1 a day/ average)
Weakness: Thin tyres, not very good for rough terrain, may have suspension break downs
Lysandre L1 Stealth Jet (Based on the B-2 spirit)
Its a stealth jet, and a bomber at that. It can cloak and disguise itself, making it near impossible to detect
Crew: 2: pilot (left seat) and mission commander (right seat)
Length: 69 ft (21.0 m)
Wingspan: 172 ft (52.4 m)
Height: 17 ft (5.18 m)
Wing area: 5,140 ft² (478 m²)
Empty weight: 158,000 lb (71,700 kg)
Maximum speed: Mach 0.95 (550 knots, 630 mph, 1,010 km/h) at 40,000 ft altitude / Mach 0.95 at sea level[146]
Cruise speed: Mach 0.85[63] (487 knots, 560 mph, 900 km/h) at 40,000 ft altitude
Range: 11,100 km (6,900 mi)
Chi Consumption: 12 orbs a day
Weakness: Only 1 will be built ever, strictly and exclusively for Lysandre.
I think the 21 is the Grad.
The Kai Shek (nice name and reference) is approved.
The L1 jet seems okay, but how does it cloak? Is it simple radar jamming and countermeasures, or does it turn invisible?
OOC: When did we approve gravi-chi gun, also we don't have shot guns, so how many blaster bolts would it take to knock one out?
(OOC: Since it is resistant to small arms fire, assult or sniper caliber should do the trick. Bolts would go from 5-20 shots, depending on calibre.)
(OOC: Also noting on the Gravi-chi gun, i always have this nagging feeling that you and other members will reject such a weapon due to how it manipulates physics props in a given environment, and turns them into blunt force projetiles, besides, i only want that gun to be used only by Scordon Freeman himself. We just cant pass and mass produce such a experimental weapon to an army division and let them rain a buncha objects onto trenches of enemys! How would you find many physics props that can be used in live combat as such as the war goingnon right now?! Unless its urban, yes, open field, yeah your gonna have ahard time chucking grenades back. It was meant to be used by one person in confined or open area spaces that have a plentiful amount of objects to chuck at small groups of enemys. And since it uses a specific crystal as a powersource for its tractor beam, i would think it won’t pass, due to such a non-canonical element, that is canonical in my headcannon. That and the fact like LITERALLY NOTHING ELSE BESIDES CHI, can be an energy source. Does THAT explain why i withhold such a weapon from you? Or do i need to rant on any longer?)
Sincerely, the image of this thing launching an IFV up into the sky, or even a humvee, looks weord. Even if it had the power, I think it would fall down before its done, or its legs would break. I also don't think it would be able to resist 5 RPGs, granted, they aren't the best AT weapons, but two of them would probably throw the Strider down, considering its larger thin leg that end in spikes. The rest seems okay.
The Dropship:
I don't think it would be able to reach that speed, it looks as if it has the aerodynamics of a large, steel brick. If you had a sleeker container, I think it could come close. Also, how many rockets can the dropships itself take, and what is the power of the container's gun?
Sting Hunter:
Seems okay, except for the dodging bullets thing. I can see it moving fast enough to throw off its oponennt's aim, though.
Sincerely, the image of this thing launching an IFV up into the sky, or even a humvee, looks weord. Even if it had the power, I think it would fall down before its done, or its legs would break. I also don't think it would be able to resist 5 RPGs, granted, they aren't the best AT weapons, but two of them would probably throw the Strider down, considering its larger thin leg that end in spikes. The rest seems okay.
The Dropship:
I don't think it would be able to reach that speed, it looks as if it has the aerodynamics of a large, steel brick. If you had a sleeker container, I think it could come close. Also, how many rockets can the dropships itself take, and what is the power of the container's gun?
Sting Hunter:
Seems okay, except for the dodging bullets thing. I can see it moving fast enough to throw off its oponennt's aim, though.
Ech, the strider and hunter are bio-technologies and are what i call, “synths”. The container’s gun on the dropship is around your typical assult rifle calibre. the spider strider needs to be a bit more armor-heavy becuase it can act as a “boss” enemy if you will. The hunter’s dodging ability cant dodge “hit-scan” (meaning like where you point is where you hit for your typical guns) but has to ability to narrowly dodge “physical” thrown objects like arrows, rockets, and random physics props.
The dropship speed is a rough estimate to me, i knew it would go slow, maybe the speed of your typical chinook?
Ok I would really like to get these approved as soon as possible: FelipeDutraShamrock
Kai Shek - Rocket artillery, (Made by gorillas, but was largely sold to the rhino army) (Yes this is based on the Katyusha BM-21)
The Kai Shek is a Rocket artillery piece, that is fast, and has 40 barrels well the details are below its simply yet effective and can be mass produced.
Specifications (9K51)
Weight 13.71 tonnes (30,225 lb)
Length 7.35 m (24 ft 1 in)
Barrel length 3.0 m (9 ft 10 in)
Width 2.40 m (7 ft 10 in)
Height 3.09 m (10 ft 2 in)
Crew 3 Barrels 40
Rate of fire 2 rounds/s
Muzzle velocity 690 m/s (2,264 ft/s)
Maximum firing range 20 km (12 mi) (new rockets 30–45 km
Chi consumption: (About 1 a day/ average)
Weakness: Thin tyres, not very good for rough terrain, may have suspension break downs
Lysandre L1 Stealth Jet (Based on the B-2 spirit)
Its a stealth jet, and a bomber at that. It can cloak and disguise itself, making it near impossible to detect
Crew: 2: pilot (left seat) and mission commander (right seat)
Length: 69 ft (21.0 m)
Wingspan: 172 ft (52.4 m)
Height: 17 ft (5.18 m)
Wing area: 5,140 ft² (478 m²)
Empty weight: 158,000 lb (71,700 kg)
Maximum speed: Mach 0.95 (550 knots, 630 mph, 1,010 km/h) at 40,000 ft altitude / Mach 0.95 at sea level[146]
Cruise speed: Mach 0.85[63] (487 knots, 560 mph, 900 km/h) at 40,000 ft altitude
Range: 11,100 km (6,900 mi)
Chi Consumption: 12 orbs a day
Weakness: Only 1 will be built ever, strictly and exclusively for Lysandre.
I think the 21 is the Grad.
The Kai Shek (nice name and reference) is approved.
The L1 jet seems okay, but how does it cloak? Is it simple radar jamming and countermeasures, or does it turn invisible?
Kai Shek - double reference (since I named one of my prequel generals, Gen Kai Shek, based Chen Kai Shek)
The L1 is made of a cloaking material making it very hard to spot.
HEres another order. This time a form of “companion” if you will.
“D.O.G.” (Defensive Operation Guardian) Apperance: As below, but has bat-like wings made out of junk sheet metal, a large junker-like stinger cannon, and four extra web-slinging legs like a spider, all of these made out of junk-yard materials
Yet again, i claim no build ownership. Wish i had the ability to build somethin like this tho.
Basics: Height: (used to be one meter tall) now 2.5 meters tall. (trust me, this will all make sense in the backstory of this creation. ) Weight: Around your typical american car, like two tons. Speed: Varies due to quadruped Gorilla-like movement. Date of build: Two months ago.
Armaments: One Zero-point energy manipulator similar of stature to the Gravi-chi gun. (DON’T GO OFF ON THIS, I WILL ONEDAY GET THE GUN PASSED. So calm down, i will get it to you. Trust me. ) One Medium calibre stinger cannon. four web slinger-like weapons. The robotic companion’s own body, which can be used as its own weapon too.
Backstory/other info.
D.O.G. is Spalyx Vance's "pet" robot, built by her father Speli to protect her when she was young. Dog is a robot, built by Speli Vance to protect his daughter Spalyx when she was a child. Dog's original model was around one meter in height, but as Spalyx grew older, she began adding upgrades and new parts to Dog, and he towers around 2.5 meters tall at the present RP date. D.O.G., much like a real dog, is very friendly, loyal, and has an intelligent and excitable personality. Similarly to Barney Balhoun, Dog provides comic relief throughout this RP with his quirks and many strange and odd decisions, even dancing when he is looked at for a period of time. Dog makes friendly and playful noises such as beeps and whines, emulating the sounds made by a real dog, especially when he is around Spalyx. When either he or Spalyx is threatened, he can be a dangerous foe, using his immense strength and weight to smash enemies to the ground or tear them apart. This makes him a crucial asset in any battle, as he can destroy Spider Striders with ease and hurl heavy objects at targets.
Dog's body is constructed largely of scavenged Junk metal, hydraulics and wires. He has what appears to be a junked Black Overwatch City Scanner for a head, though with only three flaps while normally Scanners have four. He is quadrupedal, walking on his knuckles like a gorilla. One of his main forms of emotive outlet is his eye, which has an aperture used in much the same way as the human eye to show feelings by opening and closing. His head flaps also move according to his mood. Spalyx treats Dog much like a pet dog, calling him "boy" and using similar body language and voice as when talking to a real dog. She pats her upper thighs when calling him, and tells him to "fetch" when Scordon throws a Rollermine to act as a “ball”.
Their relationship is also much like that of a dog and its master; they have a mutual trust and friendship, which has grown over the years so that Spalyx now trusts Dog's opinions and hunches, as crazy as they may sometimes appear. She also has come to accept his sometimes erratic behavior, when he runs off without warning only to appear again moments later. Their relationship differs from the traditional dog and master relationship in the sense that Dog is considerably more intelligent than most real dogs, and is also much larger and more powerful than any typical crawler. However, these differences rarely come between them and their friendship seems very deep, so much so that Spalyx shows many signs of affection for Dog. He also seems to have something of a sixth sense, being able to determine where Spalyx is, no matter the situation. When Spalyx is inside any trouble, he is eager to get in and rescue her.
Dog has a Zero Point Energy device, much like the Gravi-chi Gun, built into one hand so that he can pick up and throw things. He has immense strength, and proves extremely useful through the course of the story, as he can throw large objects (such as vehicles) at enemies or make way to areas which are otherwise inaccessible to Scordon. His thick plating and large size render him hardy to most threats he may encounter. Although Dog is seemingly “invulnerable” to damage, he simply has a huge amount of health to make sure he does not die. It is possible for him to die, but this can only be observed if the roleplayer call-spawns him in a combat situation that he would not normally be involved in, overpowering battles that can be harmful to him. He’ll start smoking if his health is down to one fourth.
Don’t get so fooled. This robot is just only one machine, and will not be mass produced. I treat this as a seperate NPC. So im basically passing a NPC through here, that is artificially created. There is only one of this character. And it is a companion to Spalyx Vance. Its ridiculous, i know, but hey, no companion like a robotic partner, eh?
Ok I would really like to get these approved as soon as possible: FelipeDutraShamrock
Kai Shek - Rocket artillery, (Made by gorillas, but was largely sold to the rhino army) (Yes this is based on the Katyusha BM-21)
The Kai Shek is a Rocket artillery piece, that is fast, and has 40 barrels well the details are below its simply yet effective and can be mass produced.
Specifications (9K51)
Weight 13.71 tonnes (30,225 lb)
Length 7.35 m (24 ft 1 in)
Barrel length 3.0 m (9 ft 10 in)
Width 2.40 m (7 ft 10 in)
Height 3.09 m (10 ft 2 in)
Crew 3 Barrels 40
Rate of fire 2 rounds/s
Muzzle velocity 690 m/s (2,264 ft/s)
Maximum firing range 20 km (12 mi) (new rockets 30–45 km
Chi consumption: (About 1 a day/ average)
Weakness: Thin tyres, not very good for rough terrain, may have suspension break downs
Lysandre L1 Stealth Jet (Based on the B-2 spirit)
Its a stealth jet, and a bomber at that. It can cloak and disguise itself, making it near impossible to detect
Crew: 2: pilot (left seat) and mission commander (right seat)
Length: 69 ft (21.0 m)
Wingspan: 172 ft (52.4 m)
Height: 17 ft (5.18 m)
Wing area: 5,140 ft² (478 m²)
Empty weight: 158,000 lb (71,700 kg)
Maximum speed: Mach 0.95 (550 knots, 630 mph, 1,010 km/h) at 40,000 ft altitude / Mach 0.95 at sea level[146]
Cruise speed: Mach 0.85[63] (487 knots, 560 mph, 900 km/h) at 40,000 ft altitude
Range: 11,100 km (6,900 mi)
Chi Consumption: 12 orbs a day
Weakness: Only 1 will be built ever, strictly and exclusively for Lysandre.
Kai Shek
This looks good, the only thing I'd change is that the Chi consumption rate should be slightly higher; with around 3-5 launches draining the orb.
I havent ran things here in a while so uh, expect a detail of similar proportions to Drake, if you will. But in seperate posts.
First up, The Black Overwatch (Developed by Aperture Mesa, Fielded by the Black Overwatch) Spider Strider.
Apperance: Below, based on this style, but with 5 more legs, and a more arachnid-like “head.
No, i did not build this.
Basics:
Height: (Most Important) It is around three to four stories tall. No joke, in its tallest standing position that is.
Weight: 2 american tons. (You can do the metrics, i aint bothering. )
Speed: Its a walker, so it goes Sssssslllooooowww... like 2-6 Mp/h.
Armor;
Legs: N/A (its super thin, but its not a primary target for you guys to hit.)
”Head”: Its the Primary Target, heavily armored, so it must take direct RPG fire (explosives and high-impacting objects, like tank shells, will do as well, but does half the damage as an RPG fired ammunition.) It will take 5 directs hit with RPG’s before it can go down as a form of “health point system.”
Armaments:
2 Webslinging weapons that allow this walker more transportation versatility. Also for capturing and/or slowing down enemy vehicles.
One chi pulse cannon: High inaccuracy, a good rate of fire, heavy damage. Oddly enough, its last two “shots” it fires will be extremely accurate. It fires off 12 rounds before reloading. It requires around two orbs to supply the cannon with enough weapon power.
One Chi “Warp Cannon”: Now don’t get fooled with the “Warp” part of it. It just fires off a large shell at a high energy price that makes the cannon bend light for a cool effect. Hence the name, “Warp Cannon”. This weapon is oddly weak in penetrating power, but tremendous in area affect. Perfect for clearing out garrisons in buildings and such. A nice shockwave-producing shell, if you will. It takes around an astonishingly 12 ORBS to maintain the weapon, and to produce the light warping affect. But if this is too much for you, i can just simply remove the warping affect, and tone down the chi input if you think its “too powerful” or something like that, as to not reject the entire thing.
Other Info: The Spider Strider is an biological-synthetic “vehicle” used for the things below. It is created out of numerous outland substances and plants, a uniqe type of weapon to be fielded in this day and age of chimian combat. Autonomous combat weapons.
Striders are capable of pursuing hostiles in both confined streets and open plazas, even crouching down to fire at enemies who seek cover under overhangs or in bombed-out buildings.
The Strider's body is covered in a smooth brown carapace or exoskeleton. On the "head" of the Strider is a rapid-firing pulse cannon, with a heavier warp cannon suspended below. The three long legs of the Strider are tipped with sharp spikes and a rosette of finer, hair-like spines.
While walking about or attacking, Striders produce many different vocalizations, such as growls, groans, whoops, and howls; when defeated, they let out a mournful cry. In addition, Striders will leak a yellow toxic substance when damaged, and their carapace contains a large, somewhat biologically-synthesized brain. That actually gives this “vehicle”, self-autonomy, but can still be controlled by an team of people.
Individual Striders are often used to patrol off-limits streets in Various cave citiys in the outlands and to provide heavy support for groups of soldiers. However, in full-scale military combat, Striders are used instead as heavy artillery to destroy all structures in an area as a means of removing all entrenched hostile forces. Striders fit both roles well due to their various weapons and remarkable maneuverability on even the harshest terrain (considering they are octopods, and extremely large). Despite their height, Striders can crawl through tunnels to chase enemy combatants and "dig" through underground obstacles using their warp cannon.
In wilderness areas, Striders are often accompanied by Black Overwatch Hunters which act as escorts to destroy smaller targets. Striders may also be transported to and from combat zones by Black Overwatch Dropships. When being transported, they will fold their legs into a compact shape that allows them to be carried.
Striders are armed with two ranged weapons. The first is an anti-personnel pulse cannon mounted between a pair of compound eyes on the front of the Strider's carapace. The second (and by far the more powerful) weapon is a warp cannon mounted on the Strider's belly under the pulse cannon. This cannon not only causes scenic destruction but also inflicts massive splash damage anything, except heavy armors akin to the crocs and lions, in proximity to the area of impact. Prior to the warp cannon's discharge, a thin blue laser indicates where the Strider is aiming at and the space around the weapon becomes warped, bending light as the cannon charges. Their legs are strong enough to kick lighter vehicles (such as your typical IFV, Humvee, speedor and light SPA’s.) into the air. Besides using ranged weapons, Striders can impale targets with their long legs, any target that is impaled will fall instantly, if they come too close. When a target is impaled while still on their legs, the Strider will swing its legs to "drop" the target's corpse.
Striders closely resemble the "tripods" described in H.G. Wells' The War of the Worlds, especially the warping cannon, which is very similar to the Heat-Ray from the aforementioned novel. Tactics to use against it:
Striders tend to follow specific patrol routes when tasked with defending a certain area, making them fairly easy to avoid. However, Black Overwatch Soldiers and Elites sometimes accompany them, functioning as spotters for the Strider, searching inside buildings and other places of concealment for targets the octopod would otherwise be unable to see.
Due to their incredibly high damage output and pinpoint accuracy on their last few hits, cover plays an extremely important role while fighting Striders. Often, instead of fighting in the open, one is much less likely to be smashed while only running out of cover when running to another spot or when launching a rocket.
Striders will often use their warp cannon when the target is behind cover. Therefore, the roleplayer should leave cover immediately after the sound is heard.
Striders are often rather unaware of their opponents - this is most obvious during live combat. This can be exploited to avoid a lengthy and hazardous battle against many partially avoidable Striders, since when only one or two Striders remain, they can be bypassed.
The most powerful weapon against Striders, any rocket propelled grenade, is the most efficient weapon, as rockets do the most damage, though it takes 5 rockets just to down one. HE Grenades, Rifle Grenades, and Typical heavy inland energy weapons do about half the damage of a rocket. Unlike Bat choppers and Dropships, Striders tend to ignore all projectiles launched at them, focusing on attacking the role-player’s accompanied reinforcements instead.
Striders sometimes tend to duck flying rockets, which should be anticipated when firing.
Consult me on anything you see unfit (which could be lofty) so i can clear things up and balance it, as to not reject the entire thing.
First off, that is way too tall. You can have it that tall if you like, but I will null any move in which it moves and does not fall over.
Secondly, do the legs have more joints than in the picture? Because honestly, even if there are eight, I don't see it managing to walk on those legs.
Thirdly, the head armour sounds far too strong. For one thing, any significant amount of armour will make that thing fall over. Though to be honest, it doesn't matter that much as I think a single direct hit should be capable of knocking it down.
Other than that, it looks okay. Just know that it should be very unstable, knocked down by one or two hits.