1. Well, I've shattered plastic stuff already. Although, with that type of power, plastic would melt.
2. No problem, I am glad to help.
Well, for time, I just eyeball it.
Generally, if it's something like a normal cannon, or a small arms, I don't bother. If it's a quite powerful gun, I measure it in moves. I really only use days for training and building.
We have training and building rules?
Well, no. I just refrain from spamming buildings and troops.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
Approved!
This is off-topic, but I like your new signature, Shamrock.
-last edited on Nov 26, 2017 7:32:58 GMT by egorsmirnov
Post by egorsmirnov on Nov 26, 2017 7:31:10 GMT
Ok I would really like to get these approved as soon as possible: FelipeDutraShamrock
Kai Shek - Rocket artillery, (Made by gorillas, but was largely sold to the rhino army) (Yes this is based on the Katyusha BM-21)
The Kai Shek is a Rocket artillery piece, that is fast, and has 40 barrels well the details are below its simply yet effective and can be mass produced.
Specifications (9K51)
Weight 13.71 tonnes (30,225 lb)
Length 7.35 m (24 ft 1 in)
Barrel length 3.0 m (9 ft 10 in)
Width 2.40 m (7 ft 10 in)
Height 3.09 m (10 ft 2 in)
Crew 3 Barrels 40
Rate of fire 2 rounds/s
Muzzle velocity 690 m/s (2,264 ft/s)
Maximum firing range 20 km (12 mi) (new rockets 30–45 km
Chi consumption: (About 1 a day/ average)
Weakness: Thin tyres, not very good for rough terrain, may have suspension break downs
Lysandre L1 Stealth Jet (Based on the B-2 spirit)
Its a stealth jet, and a bomber at that. It can cloak and disguise itself, making it near impossible to detect
Crew: 2: pilot (left seat) and mission commander (right seat)
Length: 69 ft (21.0 m)
Wingspan: 172 ft (52.4 m)
Height: 17 ft (5.18 m)
Wing area: 5,140 ft² (478 m²)
Empty weight: 158,000 lb (71,700 kg)
Maximum speed: Mach 0.95 (550 knots, 630 mph, 1,010 km/h) at 40,000 ft altitude / Mach 0.95 at sea level[146]
Cruise speed: Mach 0.85[63] (487 knots, 560 mph, 900 km/h) at 40,000 ft altitude
Range: 11,100 km (6,900 mi)
Chi Consumption: 12 orbs a day
Weakness: Only 1 will be built ever, strictly and exclusively for Lysandre.
I havent ran things here in a while so uh, expect a detail of similar proportions to Drake, if you will. But in seperate posts.
First up, The Black Overwatch (Developed by Aperture Mesa, Fielded by the Black Overwatch) Spider Strider.
Apperance: Below, based on this style, but with 5 more legs, and a more arachnid-like “head.
No, i did not build this.
Basics:
Height: (Most Important) It is around three to four stories tall. No joke, in its tallest standing position that is.
Weight: 2 american tons. (You can do the metrics, i aint bothering. )
Speed: Its a walker, so it goes Sssssslllooooowww... like 2-6 Mp/h.
Armor;
Legs: N/A (its super thin, but its not a primary target for you guys to hit.)
”Head”: Its the Primary Target, heavily armored, so it must take direct RPG fire (explosives and high-impacting objects, like tank shells, will do as well, but does half the damage as an RPG fired ammunition.) It will take 5 directs hit with RPG’s before it can go down as a form of “health point system.”
Armaments:
2 Webslinging weapons that allow this walker more transportation versatility. Also for capturing and/or slowing down enemy vehicles.
One chi pulse cannon: High inaccuracy, a good rate of fire, heavy damage. Oddly enough, its last two “shots” it fires will be extremely accurate. It fires off 12 rounds before reloading. It requires around two orbs to supply the cannon with enough weapon power.
One Chi “Warp Cannon”: Now don’t get fooled with the “Warp” part of it. It just fires off a large shell at a high energy price that makes the cannon bend light for a cool effect. Hence the name, “Warp Cannon”. This weapon is oddly weak in penetrating power, but tremendous in area affect. Perfect for clearing out garrisons in buildings and such. A nice shockwave-producing shell, if you will. It takes around an astonishingly 12 ORBS to maintain the weapon, and to produce the light warping affect. But if this is too much for you, i can just simply remove the warping affect, and tone down the chi input if you think its “too powerful” or something like that, as to not reject the entire thing.
Other Info: The Spider Strider is an biological-synthetic “vehicle” used for the things below. It is created out of numerous outland substances and plants, a uniqe type of weapon to be fielded in this day and age of chimian combat. Autonomous combat weapons.
Striders are capable of pursuing hostiles in both confined streets and open plazas, even crouching down to fire at enemies who seek cover under overhangs or in bombed-out buildings.
The Strider's body is covered in a smooth brown carapace or exoskeleton. On the "head" of the Strider is a rapid-firing pulse cannon, with a heavier warp cannon suspended below. The three long legs of the Strider are tipped with sharp spikes and a rosette of finer, hair-like spines.
While walking about or attacking, Striders produce many different vocalizations, such as growls, groans, whoops, and howls; when defeated, they let out a mournful cry. In addition, Striders will leak a yellow toxic substance when damaged, and their carapace contains a large, somewhat biologically-synthesized brain. That actually gives this “vehicle”, self-autonomy, but can still be controlled by an team of people.
Individual Striders are often used to patrol off-limits streets in Various cave citiys in the outlands and to provide heavy support for groups of soldiers. However, in full-scale military combat, Striders are used instead as heavy artillery to destroy all structures in an area as a means of removing all entrenched hostile forces. Striders fit both roles well due to their various weapons and remarkable maneuverability on even the harshest terrain (considering they are octopods, and extremely large). Despite their height, Striders can crawl through tunnels to chase enemy combatants and "dig" through underground obstacles using their warp cannon.
In wilderness areas, Striders are often accompanied by Black Overwatch Hunters which act as escorts to destroy smaller targets. Striders may also be transported to and from combat zones by Black Overwatch Dropships. When being transported, they will fold their legs into a compact shape that allows them to be carried.
Striders are armed with two ranged weapons. The first is an anti-personnel pulse cannon mounted between a pair of compound eyes on the front of the Strider's carapace. The second (and by far the more powerful) weapon is a warp cannon mounted on the Strider's belly under the pulse cannon. This cannon not only causes scenic destruction but also inflicts massive splash damage anything, except heavy armors akin to the crocs and lions, in proximity to the area of impact. Prior to the warp cannon's discharge, a thin blue laser indicates where the Strider is aiming at and the space around the weapon becomes warped, bending light as the cannon charges. Their legs are strong enough to kick lighter vehicles (such as your typical IFV, Humvee, speedor and light SPA’s.) into the air. Besides using ranged weapons, Striders can impale targets with their long legs, any target that is impaled will fall instantly, if they come too close. When a target is impaled while still on their legs, the Strider will swing its legs to "drop" the target's corpse.
Striders closely resemble the "tripods" described in H.G. Wells' The War of the Worlds, especially the warping cannon, which is very similar to the Heat-Ray from the aforementioned novel. Tactics to use against it:
Striders tend to follow specific patrol routes when tasked with defending a certain area, making them fairly easy to avoid. However, Black Overwatch Soldiers and Elites sometimes accompany them, functioning as spotters for the Strider, searching inside buildings and other places of concealment for targets the octopod would otherwise be unable to see.
Due to their incredibly high damage output and pinpoint accuracy on their last few hits, cover plays an extremely important role while fighting Striders. Often, instead of fighting in the open, one is much less likely to be smashed while only running out of cover when running to another spot or when launching a rocket.
Striders will often use their warp cannon when the target is behind cover. Therefore, the roleplayer should leave cover immediately after the sound is heard.
Striders are often rather unaware of their opponents - this is most obvious during live combat. This can be exploited to avoid a lengthy and hazardous battle against many partially avoidable Striders, since when only one or two Striders remain, they can be bypassed.
The most powerful weapon against Striders, any rocket propelled grenade, is the most efficient weapon, as rockets do the most damage, though it takes 5 rockets just to down one. HE Grenades, Rifle Grenades, and Typical heavy inland energy weapons do about half the damage of a rocket. Unlike Bat choppers and Dropships, Striders tend to ignore all projectiles launched at them, focusing on attacking the role-player’s accompanied reinforcements instead.
Striders sometimes tend to duck flying rockets, which should be anticipated when firing.
Consult me on anything you see unfit (which could be lofty) so i can clear things up and balance it, as to not reject the entire thing.
The Black Overwatch Dropship. Developed by Aperture Mesa, Tested by royal airforce bats. Apperance: As Below, but with more bat-like features to it.
And yet again, no, i did not build this. Basics: Height: Around 5 minifigures? Is that good? Weight: Around 3-5 tons Ceiling of flight altitude: 50,000 meters high? I dunno how high the avg. jet goes. Speed: 78-150 M/ph Armament: One Chi Pulse cannon, and thats just it for clearing LZ’s. The troops capacity is what the kicker is. Troop capacity: 12-20 troops, can be either Black Overwatch Elites and/or soldiers, all snugly fit in that cramped-up looking pod. Other Info.
The Black Overwatch Dropship, often simply referred to as the “Dropship”, is a support and bat infantry deployment vehicle used by the Black Overwatch to quickly send in and deploy units by air to areas they are needed. The front and two rearmost pairs of "legs" on the craft contain engines that give the Dropship lift and movement. The front two legs also hold retractable wings used for maneuvering. The middle four legs end in large suction pads which are used to carry various forms of cargo.
Dropships by themselves are unarmed and as a result, they don't attack the roleplayer. However, the containers typically carried by Dropships sport a mounted pulse turret on the front, designed to suppress any opposition in front of the vehicle, allowing the occupants to deploy safely. Dropships are very useful aircraft for the Bats and Black Overwatch’s, being able to quickly transport Black Overwatch Soldiers, APCs, Spider Striders, Civil Protection officers, Bat tanks, and damaged wing strikers to where ever they may be needed. Dropships are also seen dropping Mines along battlefields, making it evident that the Black Overwatch also use them as minelayers.
The Black Overwatch Dropship Container is a large, streamlined container used to transport Black Overwatch and Civil Protection soldiers. It is used in conjunction with a Dropship, which picks it up and carries it wherever it is needed. These containers are equipped with a powerful and accurate pulse turret mounted on the front of the container, designed to provide suppressing fire for the troops as they disembark. Though the Containers are heavily armored, they can still be destroyed with enough explosives (4 RPG rockets To be exact). However, Dropships rarely stay in one place long enough for the container to sustain that much damage, so containers are rarely lost to enemy fire.
So if ere any issues, contact me to justify how the vehicle works.