Does that mean we cannot apply simple physics laws to have electricity en masse through other means than Chi? Enregistrer
No, I'm just not fond of the dark chi or dark matter idea, and fossil fuels wouldn't make sense in Chima. But of course there are the other ways to get electricity.
I see what you mean. Although, I asked for extensive use of electricity, but it was rejected.
No, I'm just not fond of the dark chi or dark matter idea, and fossil fuels wouldn't make sense in Chima. But of course there are the other ways to get electricity.
I see what you mean. Although, I asked for extensive use of electricity, but it was rejected.
Oh. Well I don't see what's wrong with electricity.
Same here if you have no PDL. (Point Defense Laser).
But if the missile holds multiple warheads, and falls at supersonic speeds, a laser can't stop it.
Foo, Light cannot be surpassed in speed! > Also i did not know missiles could hold multiple warheads, if so, why cant one of the WH's blow up and take everything else along with the others!?
-last edited on Nov 4, 2017 11:31:32 GMT by FelipeDutra
Post by FelipeDutra on Nov 4, 2017 11:28:56 GMT
I really need these submissions checked, and the post isn't getting moderated...
Chi based explosives I have always been bothered on how chi explodes So, I've come up with two different methods. The first is very simple: chi crystals or water are mixed with flammable materials to make explosives. Depending on the recipe, they could be used for different things, such as bombs, to projectile propellant. Using chi for small arms would still be better, so this would explain why there are no bullets. The second, which I find to be more complicated, is that is Chi crystals are placed under a certain pressure, or broken, they release all of their energy by exploding. This would make weapons and bombs more complex, though, and contradict my second proposition. Expand the lore on Chi Crystals Have the ability to carve chi crystals, to make the weapons and armour we sometimes see on the sets, the RP and the show. The idea being that one can carve out Chi crystals, depleted or not, or smelt them using special furnaces. This could also be the source of interesting ideas.
And now, for the vehicle:
CV 1A5 "Bayonet"
(Unfortunately, I do not have the skill and pieces to build this wonder. I do not own the set or it's pictures)
{Stats:}Name: Combat Vehicle, Model 1 Mark 5 Role: Infantry Transport & Support vehicle Weight: 5.6 t (25.2 long tons; 28.2 short tons) Length: 6,55 m (≈21,5) Width: 3.4 m (11 ft) Height: 2.6 m (8.5 ft) Crew: 3 (commander, gunner, driver) 8 passengers Armour: Classified composite material (values in steel armour) All around impervious against high calibre machine guns, resistant to autocannons Front: 180mm (Impervious to autocannons of 40mm & lower, resistant to rockets, vulnerable to AT guns Turret: 200mm (similar resistance) Weapons: Penetration Values from 1000m (3820 ft) using Steel as a standard 40mm Automatic Cannon (700 rounds stored, 170mm armour penetration) 7,62mm Machinegun (2000 rounds stored) 2 Anti-tank missiles (5 missiles stored, 1000mm penetration) Speed: 70 km/h (43 mph) good terrain 7 km/h (4,3 mph) in water Chi consumption: 3 orbs in 24 hours, with all systems running
I really need these submissions checked, and the post isn't getting moderated...
Chi based explosives I have always been bothered on how chi explodes So, I've come up with two different methods. The first is very simple: chi crystals or water are mixed with flammable materials to make explosives. Depending on the recipe, they could be used for different things, such as bombs, to projectile propellant. Using chi for small arms would still be better, so this would explain why there are no bullets. The second, which I find to be more complicated, is that is Chi crystals are placed under a certain pressure, or broken, they release all of their energy by exploding. This would make weapons and bombs more complex, though, and contradict my second proposition. Expand the lore on Chi Crystals Have the ability to carve chi crystals, to make the weapons and armour we sometimes see on the sets, the RP and the show. The idea being that one can carve out Chi crystals, depleted or not, or smelt them using special furnaces. This could also be the source of interesting ideas.
And now, for the vehicle:
CV 1A5 "Bayonet"
(Unfortunately, I do not have the skill and pieces to build this wonder. I do not own the set or it's pictures)
{Stats:}Name: Combat Vehicle, Model 1 Mark 5 Role: Infantry Transport & Support vehicle Weight: 5.6 t (25.2 long tons; 28.2 short tons) Length: 6,55 m (≈21,5) Width: 3.4 m (11 ft) Height: 2.6 m (8.5 ft) Crew: 3 (commander, gunner, driver) 8 passengers Armour: Classified composite material (values in steel armour) All around impervious against high calibre machine guns, resistant to autocannons Front: 180mm (Impervious to autocannons of 40mm & lower, resistant to rockets, vulnerable to AT guns Turret: 200mm (similar resistance) Weapons: Penetration Values from 1000m (3820 ft) using Steel as a standard 40mm Automatic Cannon (700 rounds stored, 170mm armour penetration) 7,62mm Machinegun (2000 rounds stored) 2 Anti-tank missiles (5 missiles stored, 1000mm penetration) Speed: 70 km/h (43 mph) good terrain 7 km/h (4,3 mph) in water Chi consumption: 3 orbs in 24 hours, with all systems running
The tank seems good, chi based explosives was approved a while ago (back when we approved of chi artillery shells, with a unanimous 4 votes), and as for the crystals I think their fine.
But if the missile holds multiple warheads, and falls at supersonic speeds, a laser can't stop it.
Foo, Light cannot be surpassed in speed! > Also i did not know missiles could hold multiple warheads, if so, why cant one of the WH's blow up and take everything else along with the others!?
To be fair, only large missiles designed for nuclear payload do so. But you were talking about a strategic bomber. Once the missile reaches atmosphere, it aims at its target, opens its cone and fires the warheads separately. At this point, they are extremely hard to intercept, since they are going so fast it's almost impossible to properly aim countermeasures.
I really need these submissions checked, and the post isn't getting moderated...
Chi based explosives I have always been bothered on how chi explodes So, I've come up with two different methods. The first is very simple: chi crystals or water are mixed with flammable materials to make explosives. Depending on the recipe, they could be used for different things, such as bombs, to projectile propellant. Using chi for small arms would still be better, so this would explain why there are no bullets. The second, which I find to be more complicated, is that is Chi crystals are placed under a certain pressure, or broken, they release all of their energy by exploding. This would make weapons and bombs more complex, though, and contradict my second proposition. Expand the lore on Chi Crystals Have the ability to carve chi crystals, to make the weapons and armour we sometimes see on the sets, the RP and the show. The idea being that one can carve out Chi crystals, depleted or not, or smelt them using special furnaces. This could also be the source of interesting ideas.
{Stats:}Name: Combat Vehicle, Model 1 Mark 5 Role: Infantry Transport & Support vehicle Weight: 5.6 t (25.2 long tons; 28.2 short tons) Length: 6,55 m (≈21,5) Width: 3.4 m (11 ft) Height: 2.6 m (8.5 ft) Crew: 3 (commander, gunner, driver) 8 passengers Armour: Classified composite material (values in steel armour) All around impervious against high calibre machine guns, resistant to autocannons Front: 180mm (Impervious to autocannons of 40mm & lower, resistant to rockets, vulnerable to AT guns Turret: 200mm (similar resistance) Weapons: Penetration Values from 1000m (3820 ft) using Steel as a standard 40mm Automatic Cannon (700 rounds stored, 170mm armour penetration) 7,62mm Machinegun (2000 rounds stored) 2 Anti-tank missiles (5 missiles stored, 1000mm penetration) Speed: 70 km/h (43 mph) good terrain 7 km/h (4,3 mph) in water Chi consumption: 3 orbs in 24 hours, with all systems running
The tank seems good, chi based explosives was approved a while ago (back when we approved of chi artillery shells, with a unanimous 4 votes), and as for the crystals I think their fine.
Foo, Light cannot be surpassed in speed! > Also i did not know missiles could hold multiple warheads, if so, why cant one of the WH's blow up and take everything else along with the others!?
To be fair, only large missiles designed for nuclear payload do so. But you were talking about a strategic bomber. Once the missile reaches atmosphere, it aims at its target, opens its cone and fires the warheads separately. At this point, they are extremely hard to intercept, since they are going so fast it's almost impossible to properly aim countermeasures.
What i mean by “Point Defense” is that is zaps the missle instantly and takes it out.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.
A parent of the UH-2 "Twinblade", sharing many parts. It was designed after the realisation that the UH-2 couldn't totally replace a dedicated attack helicopter, with help from Eagle scientists. General characteristics:
Full name: Helicopter, Attack, Model 2. Role: Attack & reconnaissance helicopter. Crew: Two: 1 pilot (rear), 1 navigator/weapons operator (front) Length: 17.91 m (58 ft 9 in) Rotor diameter: 17.20 m (56 ft 5 in) Height: 3.82 m (12.5 ft (150 in)) Disc area: 232.35 m² (2,501 ft²) Empty weight: 7,890 kg (17,400 lb) Max. takeoff weight: 11,700 kg (25,800 lb) Performance Maximum speed: 324 km/h (175 knots, 201 mph) Cruise speed: 265 km/h (145 knots, 164 mph) Range: 435 km (234 nmi, 270 mi) Ferry range: 1,105 km (595 nmi, 685 mi) Service ceiling: 4,950 m (16,250 ft) Rate of climb: 13.6 m/s (816 m/min, 2,677 ft/min) Hovering ceiling: 3,600 m (11,811 ft)
Armament
Guns: 1× chin-mounted 30 mm cannon with 250 rounds. Hardpoints: Three pylons under each stub wing to mount bombs, rockets, missiles, and gun pods.