Name: Maulryene Alias: Mammoth Queen, the First Witch Species: Mammoth Affiliation: Unknown, seemingly the Ice Hunters Gender: Female Appearance: Of average height, Maulryene is a mammoth with huge tusks and a long trumpet. Her fur is shiny and well-groomed, and her eyes are bright, pale ice blue in pigment. One of her tusks ends in ice, and her stomach is covered in ice. She's attractive as far as mammoths go, but in a cold, statue like way, hardly truly radiantly beautiful. Weapons & Gear: A Frost Mallet. Maulryene uses her colossal warhammer-like mallet to crush her foes, using an orb of Ice Chi to fuel it for extra potency. Maulryene also can use this mallet to channel her magic, and she has a small athame she carries on her at all times, and a special crystal pendant. Personality: Cunning, Maulryene seemingly calculates everything. She's intelligent, able to outwit even Spelyne's Four Generals. The manipulative ruler of the mammoths is a devious tyrant, having successfully manipulated her entire tribe into worshiping her as if she were a goddess. Maulryene is proud, arrogant and confident in herself, after all, her entire tribe adores her. They would even die for her, and Maulryene knows this, and calculates accordingly. Backstory: Maulryene was not the first mammoth by any means, but she was most certainly the first witch. While the Phoenixes ruled atop Cavora, using their phoenix magic as needed, Maulryene grew ambitious. Isolated from her companions, Maulryene grew insane and cruel. She began to a coup d'etat against the then-current Mammoth leader, smashed him and took his place. She then discovered magic of her own, becoming the very first, and, for the longest time, only, witch. She wrote her findings on magic in scattered tomes, which she kept enchanted so only a high level mage could read. Maulryene was friendly to the other tribes, yet, for reasons unknown, she was not cursed like the rest of them. Many believe that the progenitors of the curse were aware of Maulryene's might, which would explain why her and her fellow mammoth mages were instead trapped within the ice of a canyon, the howling abyss. Maulryene's mind however was unfrozen.
Name: Maulisa Alias: Princess of the Mammoths, the Fist of the Mammoths Species: Mammoth Affiliation: Maulryene Gender: Female Appearance: Muscular and broad-shouldered, Maulisa is not willowy or lithe like you might expect someone of her personality. She has large tusks which compliment her golden orbs. The entire left side of her body is frozen. She has black fur, for some reason. Weapons & Gear: Maulisa wields twin spinning ice-buzzsaws, which can combine into a large shield. She also has a small knife, which can grow into a sword with a mere thought. Personality: Maulisa is loud, cocky and rash. She's young and inexperienced, and fails spectacularly at the magic her mother and younger brother excel at. She craves war however, and relishes the idea of mass bloodshed. Backstory: Maulisa, the daughter of Maulryene, has a far simpler history than her mother. She wasn't exactly a full adult when trapped in the curse which struck the Ice Hunters, she was but a mere 17 winters old. Maulisa's claimed the throne of the Mammoths in her mother's absence, which she quickly learns is not her favored position.
Don't forget to put the bolded through the FAC, junior.
I'm quite sure I don't need to have FAC approval that Maulisa sucks at magic
I put the magic through FAC, and Maulryene is the first witch. Simple. She's the first, and the strongest.
I'd say that while it's a possibility to have him come into the RP later on, as we're considering the possibility of West Sea antagonists, but for now I say nay.
Appearance: Gold eyes, pure white feathers. Wears a loose, plain brown, cloth two-piece (for now), similar to Crooler's. Rather pleasant to look at. 'Nuff said.
Weapons/tools: Carries nothing but dual long whips, which can be laced with weaponized Chi for extra oomph.
Skills: Enala is extremely flexible, quite skilled at using her whips, as well as being exceptionally adept at hand-to-hand combat. As a result, she uses a rather excessive amount of grace and finesse in her fighting style, allowing her to flow perfectly around her opponents and their attacks and take them down with unpredictable, precise strikes and maneuvers.
Personality: "Strange" doesn't even begin to describe Enala. Her actions in general are spontaneous and sometimes inconsistent. For the most part, she is intelligent, cheerful, self-conscious, and flirty, with a blatant disregard for the dignity of others. Being an Outlander, she is in-tune with the world around her, and appears to have a sort of passive contempt for the Eagle Tribe. The exact reason for her banishment is unknown, but she will claim that--whatever it was--she lost her mind in the process. This implies instability, and in turn, implies that she has a dark side. Whether this hidden side is more eerie than her usual self is debatable.
(OOC: Hey, batonmaster500 , what do you think of this as another OC of mine for the bats? )
Well, well, well... what do we have here? I know this is from a while ago, but I can't not address it.
Are you the one whom made this character? If so? I did take the livery of making this character do her own things, yes? But i forgotten about her and left her in the dust.
I'd say that while it's a possibility to have him come into the RP later on, as we're considering the possibility of West Sea antagonists, but for now I say nay.
D:
Oh well, I'll wait for now. How long do you think it will take before the West Sea antagonists are introduced? Around 3-4 months, since the Ice v. Fire War is just starting?
I'd say that while it's a possibility to have him come into the RP later on, as we're considering the possibility of West Sea antagonists, but for now I say nay.
D:
Oh well, I'll wait for now. How long do you think it will take before the West Sea antagonists are introduced? Around 3-4 months, since the Ice v. Fire War is just starting?
Probably something like that, yes. We haven't decided on all the details of Fire vs Ice yet, so I'm not sure how long it will be until the Great Illumination, after which the West Sea antagonists will be introduced.
Oh well, I'll wait for now. How long do you think it will take before the West Sea antagonists are introduced? Around 3-4 months, since the Ice v. Fire War is just starting?
Probably something like that, yes. We haven't decided on all the details of Fire vs Ice yet, so I'm not sure how long it will be until the Great Illumination, after which the West Sea antagonists will be introduced.
If they are sea based, can I have the octopus tribe?
Basically everything written in past tense are things that occurred in the original RP back on the LMBs. Are you familiar with the ontological power of the Great Illumination? It can alter reality and rewrite history, and I'm applying the theory that it was used to reset the world of Chima more than once. No-one IC would know, however, because it's essentially a giant reset button for when things get too dire in the world. It's all pretty much an homage to the old RP, as well as a method for me to keep Jai's mannerisms the same as back then.
So essentially, he was once an all-powerful warlord however many resets ago, and now he's woken up in this entirely new (to him, at least) Chima with none of his powers and status, but all the memories of having them.
Of course you can't have your character exist separate from what you've done in the past. Also, literally, you CANNOT have that in your history. Put it through the FAC. End of discussion.
I wasn't aware you had the power to make sure people did that.
He is separate, he just remembers it all like a very long dream.
I sure can. I've already asked the FAC to review it, but this is an original, Chima born character. He's got some quirks, but nothing game-breaking absurd in the realm of Chima. For Cavora's sake, these guys put a karzing ocean on this tiny floating island, and you're complaining about things that happened a long time ago.
We have a map and a massive landmass, no tiny island. also its a sea, where the red lines end symbolises the crawler empire, the layout was made by me, then redrawn better by TheFirstDecade the The J added the red lines
That's actually really cool. If there isn't already, there ought to be a topic dedicated to the map.
Don't forget to put the bolded through the FAC, junior.
I'm quite sure I don't need to have FAC approval that Maulisa sucks at magic
I put the magic through FAC, and Maulryene is the first witch. Simple. She's the first, and the strongest.
I was just pointing out every instance of magic I saw.
Magic isn't canon in Chima, so it's easy to be skeptical. But considering you have an issue with Jai's backstory (and him making his own bullets), and yet you managed to get a magic of all things approved... something tells me you're just really worried TC's going to show up.
Well, well, well... what do we have here? I know this is from a while ago, but I can't not address it.
Are you the one whom made this character? If so? I did take the livery of making this character do her own things, yes? But i forgotten about her and left her in the dust.
I sure am, bro. Wasn't cool at all for you to do that, but I'd only actually be rattled if you were actively using her. No hard feelings, just don't do that with anyone else's RPCs in the future.
Name: Alore Species: Fox Age: 14 Affiliation: None specifically? Gender: Female Appearance: A young fox with bright orange fur and crimson eyes. She wears a short, informal, red dress with yellow trimming, and a dark brown cape with the same style of yellow trimming. She has a hat that matches the brown of the cape, and has stitching on it that vaguely resembles a face. She also wears an eyepatch that she claims "helps her contain her powerful magic and that if were removed the world would end." She's obviously lying Weapons and Gear: A staff that channels her use of magic Backstory: Ever since a young age Alore has been fascinated in magic, specifically the explosive kind. She trained everyday, and eventually could cast massive explosions capable of piercing the thickest armor. However there's a slight problem in her magic abilities. She never really thought that any other magic was important, even going so far as to look down upon them, nor the ability to cast more than one explosion. Why bother when you can one shot people? Thus whenever she casts an explosion she collapses and can't move for a brief amount of time, and afterwards is severely weakened and can't cast another explosion until the next day. So if there are more enemies than she can take out with a single explosion, she's in trouble.
Are you the one whom made this character? If so? I did take the livery of making this character do her own things, yes? But i forgotten about her and left her in the dust.
I sure am, bro. Wasn't cool at all for you to do that, but I'd only actually be rattled if you were actively using her. No hard feelings, just don't do that with anyone else's RPCs in the future.
Huh, well i dug up your character then for no reason, you can take er’ if you like.
I sure am, bro. Wasn't cool at all for you to do that, but I'd only actually be rattled if you were actively using her. No hard feelings, just don't do that with anyone else's RPCs in the future.
Huh, well i dug up your character then for no reason, you can take er’ if you like.
I'm sure you don't mean it that way, but it sorta sounds like you're giving me permission to use my own character.