Description: Body: Small build, Dark hair, child like facial features. Clothing: Monk's robe/thingy, White shirt, vest, leather pants, boots. Personality: Friendly and warm.
Looks pretty reasonable. I have a couple ideas for the runestones, here they are: 1. Smoke/fog creation. Essentially, throw it on the ground for something similar to a smoke grenade, but larger. 2. Minor teleport. throw the stone, teleport to where it lands. 3. Armor spell. turns skin as hard as stone for a limited time. 4. Sight spell. Increases sight for a time (a.k.a. see hiding people easier, see further etc)
Choose the rune(s) you feel like, any of them are OK. as you can see, they are mainly geared towards getting away or getting into someplace. Also, just ten? Are they re-usable? just trying to figure things out. BTW, if you think these are weak powers, just tell me and I can make them more powerful (at least some of them.)
I will pick one of those. Ten was just a baseline. You can have as many as you think seems reasonable, or they can just be reusable. It's up to you.
I'm going with the Minor Teleport. Please tell me what you want me to do with Runestone numbers/uses.
Description: Body: Small build, Dark hair, child like facial features. Clothing: Monk's robe/thingy, White shirt, vest, leather pants, boots. Personality: Friendly and warm.
Looks good. A little sparse. You've given me a lot of space to work with, which is fine.
I will pick one of those. Ten was just a baseline. You can have as many as you think seems reasonable, or they can just be reusable. It's up to you.
I'm going with the Minor Teleport. Please tell me what you want me to do with Runestone numbers/uses.
I'm thinking 10 re-usable ones sounds about fair. Enough that he can use it several times without picking them up, but then he still doesn't have a super-large number either.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
1. How do you gain XP? Fighting, using powers/spells, collecting things?
2. Is their some kind of monetary system for when we are in towns and such, or is it just trading this for that?
3. What do you gain by earning Levels? (I understand that it will be X amount of points to upgrade with, but how many and what other benefits are their?)
4. Where are we on the map? (Oruthal, Goblin Nation, Xain territory, the Southern Kingdoms?) since I believe you said that this is the same world as the Castle RP, just set in a different place/way.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Description: Body: Small build, Dark hair, child like facial features. Clothing: Monk's robe/thingy, White shirt, vest, leather pants, boots. Personality: Friendly and warm.
Looks good. A little sparse. You've given me a lot of space to work with, which is fine.
Monks wear habits, by the way.
I'm unfamiliar with healers, I always play a Rouge/Ranger like character.
Name: Khamar Heartrider Race: Kriatoma Class: Warrior Level: 1 XP: 0/100 HP: 110/110 Base Damage: 8 Attributes Strength: 5+3=8 Agility: 6 Intelligence: 6 Toughness: 5+2=7 Health: 7 Skills Marksmanship Dueling II Powers Stasis: Enters a subconscious state in which he needs no food or water, no time limit, cannot be upgraded Sniper Shot: Ranged attack, increased chance for hit, lowered chance for miss Spells None Inventory Flammenschwert (+4 damage, melee, two hands) Dagger (+2 damage, melee) Crossbow (6 damage, ranged) Crossbow Bolts (required for crossbow Quiver (holds crossbow bolts Light Armor (+1 toughness) Various Supplies
I'm making Stasis an required power for all Kriatoma since they get so many extra attribute points. They also cannot learn magic.
I just noticed that Khamar has Marksmanship. Gazem Mio has Archery II. What is the difference?
There's not really a difference, other than that Gazem's skill is level II. I gave Khamar Marksmanship because that was the specific word masterlegobuilders used. If you wanted there to be a difference, I suppose you could apply Marksmanship to aiming in general and Archery to anything to do with bows.
1. How do you gain XP? Fighting, using powers/spells, collecting things?
2. Is their some kind of monetary system for when we are in towns and such, or is it just trading this for that?
3. What do you gain by earning Levels? (I understand that it will be X amount of points to upgrade with, but how many and what other benefits are their?)
4. Where are we on the map? (Oruthal, Goblin Nation, Xain territory, the Southern Kingdoms?) since I believe you said that this is the same world as the Castle RP, just set in a different place/way.
1. Fighting, solving puzzles, successfully navigating situations, or doing anything particularly innovative. 2. Yes, though I don't know how much I'll use it. I will give you all some money in case an opportunity for shopping arises. 3. You just get 10 points to do whatever you want with. 4. The first adventure will be in southeastern Vasilio, near the border with the forest. Other planned adventures, if completed, will take you to Aardhemir, the Goblin Nation, the Wilderlands (technically, the new orc kingdom, but it's currently part of the Wilderlands), and Sylvania.
-last edited on Apr 26, 2017 22:51:42 GMT by RuleJJ
Post by RuleJJ on Apr 26, 2017 22:49:58 GMT
Here is Colin's character sheet. I've given everyone 100 Gold (placeholder currency) in case there is an opportunity to buy something.
Name: Colin Flain Race: Human Class: Healer Level: 1 XP: 0/100 HP: 105/105 Base Damage: 4 Attributes Strength: 4 Agility: 5 Intelligence: 7 Toughness: 4 Health: 6 Skills Healing (non-magical) Diplomacy Intuition Powers None Spells Heal Ally II (+50 health to one ally or to self) Heal Team (+50 health, divided by number of allies healed) Buff Ally (+1 Strength, +1 Agility, +1 Toughness to one ally or to self for duration of battle) Debuff Enemy (-1 Strength, -1 Agility, -1 Toughness to one enemy for duration of battle) Inventory Bo Staff (+3 damage, melee, two hands) Gold x100 Various Supplies