Class: I'm not terribly familiar with these, so just decide whichever you think fits the character.
Appearance: Quelnom rarely removes his armor, but when he does, he is revealed as a young man, nowhere near as intimidating as he wishes to be. He is rather tall, at 6 feet and 1 inch, but has a childlike face, and is not particularly handsome, bearing a magic-induced burn scar covering his left cheek. On the rare occasion he dresses in anything but his armor, he wears all black, perhaps in mourning for someone or some people he has lost.
Personality: Around enemies, Quelnom is incredibly grave, and attempts to be intimidating. He usually achieves this goal, through the use of his frightening armor. Around friends, however, Quelnom has a sarcastic, and slightly dark, sense of humor. His defining trait, however, is his deep hatred of most magic users, many of which he has smashed, gaining him his title. Someone he cared for was smashed through magic, and he blames magic and all mages for their passing. He will, however, work with a Mage if need be, bearing the philosophy that the enemy of his enemy is his friend. Ironically, Quelnom is developing a new system of what he dubs as 'Clean Magic' or 'Good Magic', with which he is trying to supplant the old, and in his opinion, "tainted" system.
Weapons: Quelnom carries a dagger tucked into his boot, as well as a shield and scimitar enchanted to protect him from mystical attacks and smash magicians, respectively.
Armor: Quelnom wears a rather heavy armor, designed to intimidate. It shines brightly, and has a number of spike protruding from the shoulders. His helmet covers his entire face.
Equipment: He carries a book in which he has written, and continues to write, his developing new system of magic, as well as other neccesary travel gear, varying depending upon his objective.
Strengths: Quelnom is strong, and is equipped with gear which shields him from most magical attack. He has developed his own so-called 'cleansed' magic system to a point where he can launch some rather powerful attacks and defenses. His armor also makes him rather intimidating to his foes.
Weaknesses: Due to his heavy armor, Quelnom is not terribly fast in battle. Additionally, while he does bear some significant attacks in his magic system and through his weapons, Quelnom is primarily a defensive fighter and counter-attacker. He is also not very intimidating without his armor, or at least his helmet, and not trained in fighting skills when not equipped with his magic or weapons. He has also not memorized more than a handful of his spells, and needs to refer to his book for most of them. Lastly, Quelnom is a rather emotional person, and can let his anger cloud his judgement, something his cooler enemies can take advantage of.
Alrighty, I tried to design a character who would have an interesting dynamic with some of the others. If there's anything wrong with him, which I'm unaware of do to ignorance of any pre-established lore, please let me know and I'd be more than happy to edit him.
Looks good. I'll start working on your character sheet. I might have to downplay the armor and magic a little for balance purposes.
Okie dokie. His magic isn't supposed to be terribly powerful, anyway, as he's still early in its development... I think I exaggerated a bit in the description from what I meant. Whatever you need to do!
Name: Alavara Kealar Race: Elf Class: Wizard Level: 1 XP: 0/100 HP: 90/90 Base Damage: 4 Attributes Strength: 4 Agility: 5+1= 6 Intelligence: 7 Toughness: 4-1= 3 Health: 3 Skills Magic Detection Spell Lore II Magical Combat Powers None Spells Harden Clothing: +2 Toughness for the duration of one combat Soothe: Calms emotions of a single target Summon Glaive: Creates a magical glaive (+5 damage, melee, two hands) for the duration of one combat Summon Saber: Creates a magical saber (+3 damage, melee) for the duration of one combat Magic Missile: Ranged attack for 5 damage Inventory Dagger (+2 damage) Spellbook Various Supplies
Tell me what you think. And as with mythmaster, I'll trust you to deal with the Various Supplies.
It looks fine. I'll start thinking about the Various Supplies. Is there any sort of Mana limit in your system? I don't see one on the character sheet.
I'm just about done with the first two character sheets, so I'm going to show you. If you would like me to make a change, please tell me.
I'll start with Gazem Mio. I'll post Alveara Kalear once this post is approved.
Name: Gazem Mio Race: Goblin Class: Ranger Level: 1 XP: 0/100 HP: 95/95 Base Damage: 5 Attributes Strength: 6-1=5 Agility: 6+1=7 Intelligence: 5 Toughness: 5 Health: 4 Skills Archery II Sneaking Thievery Disguises Powers Flaming arrow: Arrow that sets enemy or item ablaze, regular attack on failure Spells Runestone: To Be Determined Inventory Short Bow (+3 damage, ranged, requires arrows) Dual Knives (+4 damage, melee, two hands) Throwing Weapons x5 (+2 damage, ranged, retrievable) Fake Beard (Used for dwarf disguise, infinite uses) Black Lantern (Used for Flaming Arrow, five uses, rechargable) Quiver (Holds arrows) Arrows x30 Runestones x10 Leather Armor (+1 Toughness) Various Supplies
Please tell me what you think the runestones should do. I have removed the war hammer because I don't want you to start with so many weapons. I have also removed the wolf mount for now. That could be a future Power. I'll trust you to keep track of the Various Supplies.
Looks pretty reasonable. I have a couple ideas for the runestones, here they are: 1. Smoke/fog creation. Essentially, throw it on the ground for something similar to a smoke grenade, but larger. 2. Minor teleport. throw the stone, teleport to where it lands. 3. Armor spell. turns skin as hard as stone for a limited time. 4. Sight spell. Increases sight for a time (a.k.a. see hiding people easier, see further etc)
Choose the rune(s) you feel like, any of them are OK. as you can see, they are mainly geared towards getting away or getting into someplace. Also, just ten? Are they re-usable? just trying to figure things out. BTW, if you think these are weak powers, just tell me and I can make them more powerful (at least some of them.)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Name: Alavara Kealar Race: Elf Class: Wizard Level: 1 XP: 0/100 HP: 90/90 Base Damage: 4 Attributes Strength: 4 Agility: 5+1= 6 Intelligence: 7 Toughness: 4-1= 3 Health: 3 Skills Magic Detection Spell Lore II Magical Combat Powers None Spells Harden Clothing: +2 Toughness for the duration of one combat Soothe: Calms emotions of a single target Summon Glaive: Creates a magical glaive (+5 damage, melee, two hands) for the duration of one combat Summon Saber: Creates a magical saber (+3 damage, melee) for the duration of one combat Magic Missile: Ranged attack for 5 damage Inventory Dagger (+2 damage) Spellbook Various Supplies
Tell me what you think. And as with mythmaster, I'll trust you to deal with the Various Supplies.
It looks fine. I'll start thinking about the Various Supplies. Is there any sort of Mana limit in your system? I don't see one on the character sheet.
There's no mana limit, at least for now. This first (and, unfortunately, maybe last) adventure will serve as a sort of test of my system, in case I do decide to continue. For now, spells can be performed once per day, just like powers.
Well, assuming most things go, I have an idea for a character.
Name: Lumang
Gender: Male
Age: 473 years old (Prime Material Plane time)
Race: Yuansu (CYOK race that dwells in the elemental plane of Water, Shui Feiji. They often trade with mortals and are overall benign) Subrace: Bo Zhu (Kind of like mindflayers but without any mind magic or hunger for brains, but with better control over water than those Yuansu who were created with very little elemental exposure)
Class: Spellblade
Appearance: Lumang is slight of build, with slender arms and legs. His head greatly resembles an octopus, complete with four tentacles draping down over his beaklike mouth. He wears a suit of ornate, iridescent half-plate armor over a robe that extends down to his feet, which remain unseen. His hands have two fingers and a single opposable thumb, and his skin is a mottled shade of blue-violet, but changes slightly with his mood.
Personality: Lumang is somewhat xenophobic for one of his kind, believing that all others are inferior to the might of Shui Feiji, especially mortals. He puts on a grand show of magnanimously working with humans and the other races, but becomes quickly exasperated when someone doesn't grasp what he's talking about, and speaks in an overly flowery, condescending manner.
Weapons: Lumang wields only the Zhao Zhenzhu that sustains his form on the Prime Material Plane and allows him to use his magic. With it, he forms various weapons out of living water, but it takes a great deal of his concentration to maintain a single weapon.
Armor: Ornate suit of Half-Plate, Robes
Strengths: Powerful magic on his home plane, doesn't have to worry about his weapon breaking, his water magic allows him to heal and destroy in equal measures
Weaknesses: His Zhao Zhenzhu. If Lumang ever depletes his Zhao Zhenzhu of aether, he will be smashed shortly after due to "burning" even the aether that allows him to exist. This is due to his nature as an elemental being. Also, his magic is greatly weakened on any plane aside from Shui Feiji.
Post by masterlegobuilders on Apr 23, 2017 9:11:14 GMT
Alright, here's my revised character, a bit later than intended (Sorry)
Name: Khamar Heartrider
Race: Kriatoma (Grayling)
Weapons: Flammenschwert, dagger, crossbow
Class: Knight
Description: Khamar Heartrider has a quite slim build and has a look of knowledge about him. His weapons appear basic, but are incredibly strong and powerful. He wears very little armour, only a little on his arms, allowing him to move quickly and attack quicker. He is an expert duelist and a decent marksman due to all the time he spent training before going into stasis.
Backstory: Like most Graylings he comes from a small island in Oruthal, and in the days before they went into stasis he trained with them, becoming an expert with his flammenschwert and a decent marksman with his crossbow. Even though he trained alongside them some of his traits and weapon choices caused him to be regarded as a bit of an outsider. Hundreds of years before the current events he went into stasis in a small cave on an island of Oruthal, and only came out of stasis very recently. After he came out of stasis he traveled around the world, finding out information about what happened while he was in stasis, before arriving here.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
I'm just about done with the first two character sheets, so I'm going to show you. If you would like me to make a change, please tell me.
I'll start with Gazem Mio. I'll post Alveara Kalear once this post is approved.
Name: Gazem Mio Race: Goblin Class: Ranger Level: 1 XP: 0/100 HP: 95/95 Base Damage: 5 Attributes Strength: 6-1=5 Agility: 6+1=7 Intelligence: 5 Toughness: 5 Health: 4 Skills Archery II Sneaking Thievery Disguises Powers Flaming arrow: Arrow that sets enemy or item ablaze, regular attack on failure Spells Runestone: To Be Determined Inventory Short Bow (+3 damage, ranged, requires arrows) Dual Knives (+4 damage, melee, two hands) Throwing Weapons x5 (+2 damage, ranged, retrievable) Fake Beard (Used for dwarf disguise, infinite uses) Black Lantern (Used for Flaming Arrow, five uses, rechargable) Quiver (Holds arrows) Arrows x30 Runestones x10 Leather Armor (+1 Toughness) Various Supplies
Please tell me what you think the runestones should do. I have removed the war hammer because I don't want you to start with so many weapons. I have also removed the wolf mount for now. That could be a future Power. I'll trust you to keep track of the Various Supplies.
Looks pretty reasonable. I have a couple ideas for the runestones, here they are: 1. Smoke/fog creation. Essentially, throw it on the ground for something similar to a smoke grenade, but larger. 2. Minor teleport. throw the stone, teleport to where it lands. 3. Armor spell. turns skin as hard as stone for a limited time. 4. Sight spell. Increases sight for a time (a.k.a. see hiding people easier, see further etc)
Choose the rune(s) you feel like, any of them are OK. as you can see, they are mainly geared towards getting away or getting into someplace. Also, just ten? Are they re-usable? just trying to figure things out. BTW, if you think these are weak powers, just tell me and I can make them more powerful (at least some of them.)
I will pick one of those. Ten was just a baseline. You can have as many as you think seems reasonable, or they can just be reusable. It's up to you.
Well, assuming most things go, I have an idea for a character.
Name: Lumang
Gender: Male
Age: 473 years old (Prime Material Plane time)
Race: Yuansu (CYOK race that dwells in the elemental plane of Water, Shui Feiji. They often trade with mortals and are overall benign) Subrace: Bo Zhu (Kind of like mindflayers but without any mind magic or hunger for brains, but with better control over water than those Yuansu who were created with very little elemental exposure)
Class: Spellblade
Appearance: Lumang is slight of build, with slender arms and legs. His head greatly resembles an octopus, complete with four tentacles draping down over his beaklike mouth. He wears a suit of ornate, iridescent half-plate armor over a robe that extends down to his feet, which remain unseen. His hands have two fingers and a single opposable thumb, and his skin is a mottled shade of blue-violet, but changes slightly with his mood.
Personality: Lumang is somewhat xenophobic for one of his kind, believing that all others are inferior to the might of Shui Feiji, especially mortals. He puts on a grand show of magnanimously working with humans and the other races, but becomes quickly exasperated when someone doesn't grasp what he's talking about, and speaks in an overly flowery, condescending manner.
Weapons: Lumang wields only the Zhao Zhenzhu that sustains his form on the Prime Material Plane and allows him to use his magic. With it, he forms various weapons out of living water, but it takes a great deal of his concentration to maintain a single weapon.
Armor: Ornate suit of Half-Plate, Robes
Strengths: Powerful magic on his home plane, doesn't have to worry about his weapon breaking, his water magic allows him to heal and destroy in equal measures
Weaknesses: His Zhao Zhenzhu. If Lumang ever depletes his Zhao Zhenzhu of aether, he will be smashed shortly after due to "burning" even the aether that allows him to exist. This is due to his nature as an elemental being. Also, his magic is greatly weakened on any plane aside from Shui Feiji.
I'd rather you didn't use this because this world is already fairly developed and I don't know if I want this to be a part of it.
Alright, here's my revised character, a bit later than intended (Sorry)
Name: Khamar Heartrider
Race: Kriatoma (Grayling)
Weapons: Flammenschwert, dagger, crossbow
Class: Knight
Description: Khamar Heartrider has a quite slim build and has a look of knowledge about him. His weapons appear basic, but are incredibly strong and powerful. He wears very little armour, only a little on his arms, allowing him to move quickly and attack quicker. He is an expert duelist and a decent marksman due to all the time he spent training before going into stasis.
Backstory: Like most Graylings he comes from a small island in Oruthal, and in the days before they went into stasis he trained with them, becoming an expert with his flammenschwert and a decent marksman with his crossbow. Even though he trained alongside them some of his traits and weapon choices caused him to be regarded as a bit of an outsider. Hundreds of years before the current events he went into stasis in a small cave on an island of Oruthal, and only came out of stasis very recently. After he came out of stasis he traveled around the world, finding out information about what happened while he was in stasis, before arriving here.
Alright, here's my revised character, a bit later than intended (Sorry)
Name: Khamar Heartrider
Race: Kriatoma (Grayling)
Weapons: Flammenschwert, dagger, crossbow
Class: Knight
Description: Khamar Heartrider has a quite slim build and has a look of knowledge about him. His weapons appear basic, but are incredibly strong and powerful. He wears very little armour, only a little on his arms, allowing him to move quickly and attack quicker. He is an expert duelist and a decent marksman due to all the time he spent training before going into stasis.
Backstory: Like most Graylings he comes from a small island in Oruthal, and in the days before they went into stasis he trained with them, becoming an expert with his flammenschwert and a decent marksman with his crossbow. Even though he trained alongside them some of his traits and weapon choices caused him to be regarded as a bit of an outsider. Hundreds of years before the current events he went into stasis in a small cave on an island of Oruthal, and only came out of stasis very recently. After he came out of stasis he traveled around the world, finding out information about what happened while he was in stasis, before arriving here.
No problem. Looks good.
Great!
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Well, assuming most things go, I have an idea for a character.
Name: Lumang
Gender: Male
Age: 473 years old (Prime Material Plane time)
Race: Yuansu (CYOK race that dwells in the elemental plane of Water, Shui Feiji. They often trade with mortals and are overall benign) Subrace: Bo Zhu (Kind of like mindflayers but without any mind magic or hunger for brains, but with better control over water than those Yuansu who were created with very little elemental exposure)
Class: Spellblade
Appearance: Lumang is slight of build, with slender arms and legs. His head greatly resembles an octopus, complete with four tentacles draping down over his beaklike mouth. He wears a suit of ornate, iridescent half-plate armor over a robe that extends down to his feet, which remain unseen. His hands have two fingers and a single opposable thumb, and his skin is a mottled shade of blue-violet, but changes slightly with his mood.
Personality: Lumang is somewhat xenophobic for one of his kind, believing that all others are inferior to the might of Shui Feiji, especially mortals. He puts on a grand show of magnanimously working with humans and the other races, but becomes quickly exasperated when someone doesn't grasp what he's talking about, and speaks in an overly flowery, condescending manner.
Weapons: Lumang wields only the Zhao Zhenzhu that sustains his form on the Prime Material Plane and allows him to use his magic. With it, he forms various weapons out of living water, but it takes a great deal of his concentration to maintain a single weapon.
Armor: Ornate suit of Half-Plate, Robes
Strengths: Powerful magic on his home plane, doesn't have to worry about his weapon breaking, his water magic allows him to heal and destroy in equal measures
Weaknesses: His Zhao Zhenzhu. If Lumang ever depletes his Zhao Zhenzhu of aether, he will be smashed shortly after due to "burning" even the aether that allows him to exist. This is due to his nature as an elemental being. Also, his magic is greatly weakened on any plane aside from Shui Feiji.
I'd rather you didn't use this because this world is already fairly developed and I don't know if I want this to be a part of it.
Alright, I'll try to come up with something else then, assuming I still end up having time this summer