For the past few months, I've been thinking about starting a GM-Style Roleplay. I decided to make this topic to see if anyone would be interested in joining one, so please answer the poll. Before you do, though, read the rest of this post. It should help you decide if you're uncertain.
First of all, what is a GM-Style Roleplay? Simply put, it is a type of Roleplay in which you (the player) state the action which you would like to do and I (the GM) tell you the result (success, failure, etc.). I think the best example of this type of Roleplay on the LMBs is AZAZ280s GM style Roleplay, which ran from November 2013 to February 2016 and was operated by azaz280. Another, slightly different example is my own Elite Heroica Questing Arena, which ran from September 2013 to October 2015. What I have planned will be more like the former.
What would my GM-Style Roleplay be like? Well, as I said, it would be more similar to AZAZ280s than to the Questing Arena. I haven't worked out the details yet, but I plan to have the success of actions depend on a percentage system, with traits and abilities of individual characters affecting said percentages. It would take place in essentially the same world as the Castle RP, but would be part of a different canon and mostly take place in the North. There would be no set Classes, as in my Questing Arena, but instead I would design a Class for each character, similarly to AZAZ280s. Text descriptions of scenery and events would probably be enhanced by pictures of LEGO MOCs made in LDD. The plotline will be relatively short, as in my experience GM-Style Roleplays don't last all that long before slowing down and eventually dying.
What would be required to join? As in all GM-Style Roleplays, you would need to first post a profile containing information about your character. Your profile could/should include such things as Name, Race, Class, Skills, Equipment, and Backstory. You wouldn't need to do anything like statistics, as I would be handling all that myself. You would also need to make a commitment. I understand that real life takes precedence, but it is hard to run a Roleplay without any players, so try to post at least two or three times a week, and if you know you will be inactive please tell me beforehand. By the same token, I need to be active to make your experience enjoyable. I will tell you whenever I am going to take a leave of absence or if I expect to be on less than usual for a little while. If I'm active on the Boards but not posting in the Roleplay, find me and tell me to come back.
Anything else? If I choose to make the Roleplay, it will not be until sometime after the LMBs close. If you have any questions, please ask, and if you want to help me with this Roleplay, even if you don't want to join, I would sincerely appreciate it. Now go ahead and answer the poll!
I would love to join! I would be willing to help plan it too, although would love to take part once we get everything sorted out:). Since this is the case, I voted yes in the poll as I plan to be a user in the roleplay once it's up, not a planner;).
~l)~/\/~/-\~ The tie between real life and legos is imagination .
Nevermind, it let me vote for both, so I did that:P.
Yeah. I set it up so that people could vote for two. I just hope no one uses that to vote for Yes and No. Anyway, I'm not sure whether I'll really need help, or how much, but I wanted to put it out there anyway and the sentiment, at least, is definitely appreciated.
Nevermind, it let me vote for both, so I did that:P.
Yeah. I set it up so that people could vote for two. I just hope no one uses that to vote for Yes and No. Anyway, I'm not sure whether I'll really need help, or how much, but I wanted to put it out there anyway and the sentiment, at least, is definitely appreciated.
Yeah, that would be trollish to do that:S. Okay, just let me know if you do need help;).
~l)~/\/~/-\~ The tie between real life and legos is imagination .
Yeah. I set it up so that people could vote for two. I just hope no one uses that to vote for Yes and No. Anyway, I'm not sure whether I'll really need help, or how much, but I wanted to put it out there anyway and the sentiment, at least, is definitely appreciated.
Yeah, that would be trollish to do that:S. Okay, just let me know if you do need help;).
I will. Once I have everything more sorted out, I might want to do a little playtesting to help decide specific amounts for health, damage, xp, etc.
-last edited on Feb 25, 2017 17:02:45 GMT by RuleJJ
Post by RuleJJ on Feb 25, 2017 17:02:15 GMT
For anyone interested in helping with planning:
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health?
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health?
Is toughness like defense or something? Besides that I think I understand most of it. I think the default health should be 100 and +10 for each point. Why so high? Because then we can make more powerful and less powerful moves. Say we did 10. Might as well just multiply all current attacks damage by 10 and raise the HP to 100 so that we can use more different numbers for damage. Thoughts?
~l)~/\/~/-\~ The tie between real life and legos is imagination .
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health?
Is toughness like defense or something? Besides that I think I understand most of it. I think the default health should be 100 and +10 for each point. Why so high? Because then we can make more powerful and less powerful moves. Say we did 10. Might as well just multiply all current attacks damage by 10 and raise the HP to 100 so that we can use more different numbers for damage. Thoughts?
Toughness is endurance and defense. I'll definitely put that into consideration, though I'd probably do +5 for each point since I was planning on it being closer to 20 than to 10.