masterlegobuilders
Forestman
Posts: 2,042
LEGO Message Boards Username: masterlegobuilders1and2
Favorite LEGO theme: Lord of the Rings
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May 24, 2019 18:47:53 GMT
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masterlegobuilders
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masterlegobuilders1a
masterlegobuilders1and2
Lord of the Rings
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Post by masterlegobuilders on Mar 12, 2017 16:07:44 GMT
RuleJJ, do you have any idea when you will get this going? Just out of curiosity
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
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rulejj
RuleJJ
Castle
Yes
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Post by RuleJJ on Mar 12, 2017 17:34:30 GMT
@masterlegobuilders: If you're a Moderator now, why isn't your post up yet? :tounge:
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masterlegobuilders
Forestman
Posts: 2,042
LEGO Message Boards Username: masterlegobuilders1and2
Favorite LEGO theme: Lord of the Rings
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43
0
May 24, 2019 18:47:53 GMT
1,054
masterlegobuilders
2,042
January 2017
masterlegobuilders1a
masterlegobuilders1and2
Lord of the Rings
{/if}
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Post by masterlegobuilders on Mar 12, 2017 17:43:11 GMT
@masterlegobuilders: If you're a Moderator now, why isn't your post up yet? :tounge: Reasons... I am now properly
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
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RuleJJ
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rulejj
RuleJJ
Castle
Yes
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Post by RuleJJ on Mar 12, 2017 17:47:02 GMT
@masterlegobuilders: If you're a Moderator now, why isn't your post up yet? :tounge: Reasons... I am now properly Well, I can't wait to see whatever you said once it's approved. :tounge:
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masterlegobuilders
Forestman
Posts: 2,042
LEGO Message Boards Username: masterlegobuilders1and2
Favorite LEGO theme: Lord of the Rings
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43
0
May 24, 2019 18:47:53 GMT
1,054
masterlegobuilders
2,042
January 2017
masterlegobuilders1a
masterlegobuilders1and2
Lord of the Rings
{/if}
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Post by masterlegobuilders on Mar 12, 2017 20:03:43 GMT
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
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rulejj
RuleJJ
Castle
Yes
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Post by RuleJJ on Mar 12, 2017 21:26:22 GMT
Well, I can't wait to see whatever you said once it's approved. :tounge: I think I'll just repost it, unless you can see it now It was just asking about when you would get this started I can.
That's sort of a difficult question. There are still plenty of things to work out first, and now I'm wondering if I'm even going to have the time to do this. I'm not going to get any less busy as the school year goes on, and I'm going to have a busier summer than I've ever had before. I'd like to get started as soon as possible, but right now I don't know when, if ever, that is.
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masterlegobuilders
Forestman
Posts: 2,042
LEGO Message Boards Username: masterlegobuilders1and2
Favorite LEGO theme: Lord of the Rings
inherit
43
0
May 24, 2019 18:47:53 GMT
1,054
masterlegobuilders
2,042
January 2017
masterlegobuilders1a
masterlegobuilders1and2
Lord of the Rings
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Post by masterlegobuilders on Mar 12, 2017 21:45:59 GMT
I think I'll just repost it, unless you can see it now It was just asking about when you would get this started I can.
That's sort of a difficult question. There are still plenty of things to work out first, and now I'm wondering if I'm even going to have the time to do this. I'm not going to get any less busy as the school year goes on, and I'm going to have a busier summer than I've ever had before. I'd like to get started as soon as possible, but right now I don't know when, if ever, that is. OK, not a problem. I'd rather you did well at school than did this
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
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RuleJJ
Castle
Yes
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Post by RuleJJ on Mar 12, 2017 21:54:05 GMT
I can.
That's sort of a difficult question. There are still plenty of things to work out first, and now I'm wondering if I'm even going to have the time to do this. I'm not going to get any less busy as the school year goes on, and I'm going to have a busier summer than I've ever had before. I'd like to get started as soon as possible, but right now I don't know when, if ever, that is. OK, not a problem. I'd rather you did well at school than did this
Thanks. I think I'm spreading myself pretty thin on the LMBEs right now, so cutting down the places I visit might help. I still want to do this, I just need to figure out how to make it work.
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masterlegobuilders
Forestman
Posts: 2,042
LEGO Message Boards Username: masterlegobuilders1and2
Favorite LEGO theme: Lord of the Rings
inherit
43
0
May 24, 2019 18:47:53 GMT
1,054
masterlegobuilders
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January 2017
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masterlegobuilders1and2
Lord of the Rings
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Post by masterlegobuilders on Mar 12, 2017 21:57:37 GMT
OK, not a problem. I'd rather you did well at school than did this
Thanks. I think I'm spreading myself pretty thin on the LMBEs right now, so cutting down the places I visit might help. I still want to do this, I just need to figure out how to make it work. Whatever works best for you. I really don't mind if you don't have time
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mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
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Jan 11, 2017 15:15:59 GMT
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Post by mythmaster1 on Mar 20, 2017 0:57:33 GMT
For anyone interested in helping with planning:
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health? Hey Rule, I'm interested in this. However, their is some stuff in here that I'd like to mention. First off, 50 points seems like a lot, but then you probably have more experience. Also, what do you mean by 5 is the base? You mean that's the stat you automatically get? Also, What are the races and what is affected by which race? In addition, I'd like to assist you in ironing out some sort of Magic system so I (hopefully) can't bend it and become unstoppable like I could in the Castle RP or almost any other system I've seen. I've had to really monitor on the Castle RP to NOT go into my bag for a few days and come out with a Stone Army like in Ninjago. Or weave 100 spells into clothes and amulets and bracelets and stuff. I already started down that path with Rojinn in the Tower of Time (You know how I kept piling spells on him?)
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
#0000ff
61
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1
9,304
RuleJJ
9,829
January 2017
rulejj
RuleJJ
Castle
Yes
{/if}
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Post by RuleJJ on Mar 20, 2017 11:38:54 GMT
For anyone interested in helping with planning:
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health? Hey Rule, I'm interested in this. However, their is some stuff in here that I'd like to mention. First off, 50 points seems like a lot, but then you probably have more experience. Also, what do you mean by 5 is the base? You mean that's the stat you automatically get? Also, What are the races and what is affected by which race? In addition, I'd like to assist you in ironing out some sort of Magic system so I (hopefully) can't bend it and become unstoppable like I could in the Castle RP or almost any other system I've seen. I've had to really monitor on the Castle RP to NOT go into my bag for a few days and come out with a Stone Army like in Ninjago. Or weave 100 spells into clothes and amulets and bracelets and stuff. I already started down that path with Rojinn in the Tower of Time (You know how I kept piling spells on him?) I'm actually planning on 40 points. That would give a player 5 points in every stat, two powers (or three spells), three skills, and three extra points. Obviously, no one has to use this exact format, but I think it's a pretty good baseline. If you have 5 points in a skill, it does not affect your actions negatively or positively. All points have to be put in. The races are the same races as the Castle RP, since they are in basically the same world. I would determine what is affected when I get characters. Sure. Tell me what ideas you have and I'll take them into consideration.
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mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
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Post by mythmaster1 on Mar 25, 2017 18:40:01 GMT
Hey Rule, I'm interested in this. However, their is some stuff in here that I'd like to mention. First off, 50 points seems like a lot, but then you probably have more experience. Also, what do you mean by 5 is the base? You mean that's the stat you automatically get? Also, What are the races and what is affected by which race? In addition, I'd like to assist you in ironing out some sort of Magic system so I (hopefully) can't bend it and become unstoppable like I could in the Castle RP or almost any other system I've seen. I've had to really monitor on the Castle RP to NOT go into my bag for a few days and come out with a Stone Army like in Ninjago. Or weave 100 spells into clothes and amulets and bracelets and stuff. I already started down that path with Rojinn in the Tower of Time (You know how I kept piling spells on him?) I'm actually planning on 40 points. That would give a player 5 points in every stat, two powers (or three spells), three skills, and three extra points. Obviously, no one has to use this exact format, but I think it's a pretty good baseline. If you have 5 points in a skill, it does not affect your actions negatively or positively. All points have to be put in. The races are the same races as the Castle RP, since they are in basically the same world. I would determine what is affected when I get characters. Sure. Tell me what ideas you have and I'll take them into consideration.OK, so the Magic System Should NOT be time-based. As seen briefly in the Castle RP, it is fairly easy to exploit that (Rojinn, my Lightning Staff being the prime examples, and the Magic Bag isn't exempt from what this is like.) because you can store power in them to use later. I would suggest a strength-based system, but that would be incredibly difficult, and (should be) incredibly limiting. If you simply have XYZ spells and can use them as much as possible, that might work, but that has problems of it's own in how people can abuse that. I'd say that you do something like this: Each character with magical ability can use their spells as much as possible (limiting how powerful spells can be) but they need a Staff or a Wand to access it. They start with a wand or a staff, and it is difficult to make a new one. Therefore Spells can have a larger power-to-points ratio, but they come at a risk. Why would it matter what the characters are like before determining what the characters have effected? wouldn't it be the same for each race regardless?
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LegoBuilder
Ninja
Steward of Gondor, King Under the Mountain, and All-around Likable Person.
Posts: 3,120
LEGO Message Boards Username: LegoBuilder0925
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Steward of Gondor, King Under the Mountain, and All-around Likable Person.
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legobuilder0925
LegoBuilder0925
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Post by LegoBuilder on Mar 25, 2017 23:44:30 GMT
I'm actually planning on 40 points. That would give a player 5 points in every stat, two powers (or three spells), three skills, and three extra points. Obviously, no one has to use this exact format, but I think it's a pretty good baseline. If you have 5 points in a skill, it does not affect your actions negatively or positively. All points have to be put in. The races are the same races as the Castle RP, since they are in basically the same world. I would determine what is affected when I get characters. Sure. Tell me what ideas you have and I'll take them into consideration. OK, so the Magic System Should NOT be time-based. As seen briefly in the Castle RP, it is fairly easy to exploit that (Rojinn, my Lightning Staff being the prime examples, and the Magic Bag isn't exempt from what this is like.) because you can store power in them to use later. I would suggest a strength-based system, but that would be incredibly difficult, and (should be) incredibly limiting. If you simply have XYZ spells and can use them as much as possible, that might work, but that has problems of it's own in how people can abuse that. I'd say that you do something like this: Each character with magical ability can use their spells as much as possible (limiting how powerful spells can be) but they need a Staff or a Wand to access it. They start with a wand or a staff, and it is difficult to make a new one. Therefore Spells can have a larger power-to-points ratio, but they come at a risk. Why would it matter what the characters are like before determining what the characters have effected? wouldn't it be the same for each race regardless? I agree with his ideas of giving a character unlimited access to spells, but if a character gained access to very powerful spell, that would lead to one character dominating the RP. Perhaps every spell from Tier 3 down has unlimited uses if learned, but spells from Tier 4 and up take the allotted amount of time. Also, using only a wand or staff as a channel for power would limit creative characters. I think that something like a talisman would be a viable channel for magical power.
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
#0000ff
61
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9,304
RuleJJ
9,829
January 2017
rulejj
RuleJJ
Castle
Yes
{/if}
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Post by RuleJJ on Mar 26, 2017 4:58:55 GMT
I'm actually planning on 40 points. That would give a player 5 points in every stat, two powers (or three spells), three skills, and three extra points. Obviously, no one has to use this exact format, but I think it's a pretty good baseline. If you have 5 points in a skill, it does not affect your actions negatively or positively. All points have to be put in. The races are the same races as the Castle RP, since they are in basically the same world. I would determine what is affected when I get characters. Sure. Tell me what ideas you have and I'll take them into consideration. OK, so the Magic System Should NOT be time-based. As seen briefly in the Castle RP, it is fairly easy to exploit that (Rojinn, my Lightning Staff being the prime examples, and the Magic Bag isn't exempt from what this is like.) because you can store power in them to use later. I would suggest a strength-based system, but that would be incredibly difficult, and (should be) incredibly limiting. If you simply have XYZ spells and can use them as much as possible, that might work, but that has problems of it's own in how people can abuse that. I'd say that you do something like this: Each character with magical ability can use their spells as much as possible (limiting how powerful spells can be) but they need a Staff or a Wand to access it. They start with a wand or a staff, and it is difficult to make a new one. Therefore Spells can have a larger power-to-points ratio, but they come at a risk. Why would it matter what the characters are like before determining what the characters have effected? wouldn't it be the same for each race regardless? You're definitely right about that. I'll keep it in mind. You have a point. The next time I get around to working on this, I'll start developing that.
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RuleJJ
Eternal Staff
Posts: 9,829
LEGO Message Boards Username: RuleJJ
Favorite LEGO theme: Castle
Previously on the LMBs?: Yes
#0000ff
61
0
1
9,304
RuleJJ
9,829
January 2017
rulejj
RuleJJ
Castle
Yes
{/if}
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Post by RuleJJ on Mar 26, 2017 4:59:09 GMT
OK, so the Magic System Should NOT be time-based. As seen briefly in the Castle RP, it is fairly easy to exploit that (Rojinn, my Lightning Staff being the prime examples, and the Magic Bag isn't exempt from what this is like.) because you can store power in them to use later. I would suggest a strength-based system, but that would be incredibly difficult, and (should be) incredibly limiting. If you simply have XYZ spells and can use them as much as possible, that might work, but that has problems of it's own in how people can abuse that. I'd say that you do something like this: Each character with magical ability can use their spells as much as possible (limiting how powerful spells can be) but they need a Staff or a Wand to access it. They start with a wand or a staff, and it is difficult to make a new one. Therefore Spells can have a larger power-to-points ratio, but they come at a risk. Why would it matter what the characters are like before determining what the characters have effected? wouldn't it be the same for each race regardless? I agree with his ideas of giving a character unlimited access to spells, but if a character gained access to very powerful spell, that would lead to one character dominating the RP. Perhaps every spell from Tier 3 down has unlimited uses if learned, but spells from Tier 4 and up take the allotted amount of time. Also, using only a wand or staff as a channel for power would limit creative characters. I think that something like a talisman would be a viable channel for magical power. I'll take this into consideration.
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