Have both Azaz's RP and the Elite Heroica Questing Arena been archived?
Probably, but I don't know for sure. I did request that they be archived, so hopefully they will be. I'm also copying certain things myself from several different roleplays, including a those and a few others, mostly GM-Style. I know you were in at least a couple of them, so I can give you what I have when I'm done if you'd like.
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health?
It seems fine. I'd make health something near 20 or 30.
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health?
It seems fine. I'd make health something near 20 or 30.
I've got a few questions about this as well.
1. Would you use a dice system for the RP?
2. How would combat work?
1. I will use random-number-generation.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development.
It seems fine. I'd make health something near 20 or 30.
I've got a few questions about this as well.
1. Would you use a dice system for the RP?
2. How would combat work?
1. I will use random-number-generation.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development.
2. What about the number of actions per turn? Unless you have a good reason, I would say limit it to 3 per turn, with each one requiring the success of the previous one where appropriate.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development.
2. What about the number of actions per turn? Unless you have a good reason, I would say limit it to 3 per turn, with each one requiring the success of the previous one where appropriate.