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Post by KllyTheAnn on Mar 4, 2017 22:38:33 GMT
Have both Azaz's RP and the Elite Heroica Questing Arena been archived?
kllyann from the orignal LEGO Message Boards
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Post by RuleJJ on Mar 5, 2017 3:39:57 GMT
Have both Azaz's RP and the Elite Heroica Questing Arena been archived? Probably, but I don't know for sure. I did request that they be archived, so hopefully they will be. I'm also copying certain things myself from several different roleplays, including a those and a few others, mostly GM-Style. I know you were in at least a couple of them, so I can give you what I have when I'm done if you'd like.
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Post by masterlegobuilders on Mar 5, 2017 8:40:59 GMT
I'll give it a shot. I've been inspired by archiving AZAZ280s GM style Roleplay topic and reading through it a bit.
Also, can you get me a link for the planning/information topic for AZAZs GM Style Roleplay? I can't find it. Great! It was a fun roleplay.
I believe that was deleted when it moved from Kingdoms Roleplay to Classics Roleplay, unfortunately. It sure looked like it.
That's unfortunate I don't believe I've got a link for the Elite Heroica Questing Arena though. Maybe Astro is just doing those himself
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
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Post by RuleJJ on Mar 5, 2017 13:59:11 GMT
Great! It was a fun roleplay.
I believe that was deleted when it moved from Kingdoms Roleplay to Classics Roleplay, unfortunately. It sure looked like it.
That's unfortunate I don't believe I've got a link for the Elite Heroica Questing Arena though. Maybe Astro is just doing those himself I just know that I sent a PM like I was supposed to. If it doesn't get saved, at least I've copied the important stuff.
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Post by masterlegobuilders on Mar 5, 2017 22:51:24 GMT
It sure looked like it.
That's unfortunate I don't believe I've got a link for the Elite Heroica Questing Arena though. Maybe Astro is just doing those himself I just know that I sent a PM like I was supposed to. If it doesn't get saved, at least I've copied the important stuff. He'll have it then
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
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Post by RuleJJ on Mar 5, 2017 23:41:51 GMT
I just know that I sent a PM like I was supposed to. If it doesn't get saved, at least I've copied the important stuff. He'll have it then All right.
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Post by KllyTheAnn on Mar 7, 2017 0:38:48 GMT
Great! It was a fun roleplay.
I believe that was deleted when it moved from Kingdoms Roleplay to Classics Roleplay, unfortunately. It sure looked like it.
That's unfortunate I don't believe I've got a link for the Elite Heroica Questing Arena though. Maybe Astro is just doing those himself Currently archiving it in case Astro hasn't.
kllyann from the orignal LEGO Message Boards
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Post by RuleJJ on Mar 7, 2017 1:50:16 GMT
It sure looked like it.
That's unfortunate I don't believe I've got a link for the Elite Heroica Questing Arena though. Maybe Astro is just doing those himself Currently archiving it in case Astro hasn't. Okay. Thank you.
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Post by KllyTheAnn on Mar 7, 2017 14:26:09 GMT
Currently archiving it in case Astro hasn't. Okay. Thank you.Okay, it's archived, will get it to you in a couple of hours.
kllyann from the orignal LEGO Message Boards
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Post by LegoBuilder on Mar 7, 2017 19:56:00 GMT
Currently archiving it in case Astro hasn't. Okay. Thank you.I already have it archived.
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Post by LegoBuilder on Mar 7, 2017 20:01:04 GMT
For anyone interested in helping with planning:
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health? It seems fine. I'd make health something near 20 or 30. I've got a few questions about this as well. 1. Would you use a dice system for the RP? 2. How would combat work?
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Post by RuleJJ on Mar 8, 2017 21:21:22 GMT
For anyone interested in helping with planning:
I have started working on character creation. Each character will get 40 points to spend on Powers, Skills, and Attributes.
Powers Powers are special abilities that heroes can use once per day. By default, and under no special conditions, they have a 50% success rate. They can be upgraded for an extra 10% and additional potency. They cost three points and upgrading costs two.
Spells Spells are a special kind of power accessible to characters with magical ability. They cost two points and upgrading costs one.
Skills Skills are more general abilities that heroes have, such as thievery or diplomacy, that add 20% to the success rate of related actions. They have an unlimited number of uses. They can be upgraded for an extra 10%. They cost two points and upgrades cost one.
Attributes Attributes are statistics that affect the character’s ability to perform related actions. 5 is the base. Each number below 5 is minus 5%. Each number above is plus 5%. The minimum is 0 and the maximum is 12. Health simply increases your character health by one from the default. They can be affected by character race. Each attribute point costs one point. Strength Agility Intelligence Toughness Health
What do you think? Do the numbers seem right? What should be the default health? It seems fine. I'd make health something near 20 or 30. I've got a few questions about this as well. 1. Would you use a dice system for the RP? 2. How would combat work? 1. I will use random-number-generation.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development.
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Post by Boomer on Mar 8, 2017 23:46:16 GMT
I'd play as well, Rule.
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Post by KllyTheAnn on Mar 12, 2017 6:05:45 GMT
It seems fine. I'd make health something near 20 or 30. I've got a few questions about this as well. 1. Would you use a dice system for the RP? 2. How would combat work? 1. I will use random-number-generation.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development.2. What about the number of actions per turn? Unless you have a good reason, I would say limit it to 3 per turn, with each one requiring the success of the previous one where appropriate.
kllyann from the orignal LEGO Message Boards
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Mar 12, 2017 14:24:57 GMT
Post by RuleJJ on Mar 12, 2017 14:24:57 GMT
1. I will use random-number-generation.
2. You would state your action and I would tell you the outcome. Beyond that, one could say it's still in development. 2. What about the number of actions per turn? Unless you have a good reason, I would say limit it to 3 per turn, with each one requiring the success of the previous one where appropriate. 2. There will definitely be a limit on that.
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