OK, new Character, since Darthraxx isn't happening here.
Name: Gazem Mio Race: Goblin Class:Rogue/Archer Weapons: Short bow, dual long "Knives" (similar to the Saxe from Rangers Apprentice, but more sword-like), various small throwing weapons, war hammer. Description: Gazem Mio is large for a goblin, about the height of a dwarf, and has numerous devices to escape, rarely playing fair. His prized possesion is a bag of Runestones, given to him by a Witch some time ago. He carries them in a pouch on his belt, and has leather armor. He has tan skin, and has a fake beard in his possesions. He often dresses up as a Dwarf, in order to avoid the suspicion people have around goblins. Backstory: None yet. (I'll probably slowly make one for him as the RP goes on.)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, new Character, since Darthraxx isn't happening here.
Name: Gazem Mio Race: Goblin Class:Rogue/Archer Weapons: Short bow, dual long "Knives" (similar to the Saxe from Rangers Apprentice, but more sword-like), various small throwing weapons, war hammer. Description: Gazem Mio is large for a goblin, about the height of a dwarf, and has numerous devices to escape, rarely playing fair. His prized possesion is a bag of Runestones, given to him by a Witch some time ago. He carries them in a pouch on his belt, and has leather armor. He has tan skin, and has a fake beard in his possesions. He often dresses up as a Dwarf, in order to avoid the suspicion people have around goblins. Backstory: None yet. (I'll probably slowly make one for him as the RP goes on.)
Heres some other Equipment I'm thinking he should have:
tent/Cooking stuff/sleeping mat etc. various sized rope black lantern (In case you don't know, that's a lantern used for Fire Arrows, can be completely so you can't see the light.) Wolf Mount (if allowed) (Includes saddle bridle etc.) shovel several sacks stuff to fix his weapons (whetstone, beeswax etc.) food (of course) Flint and Steel camouflage cloak normal hammer writing supplies.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, new Character, since Darthraxx isn't happening here.
Name: Gazem Mio Race: Goblin Class:Rogue/Archer Weapons: Short bow, dual long "Knives" (similar to the Saxe from Rangers Apprentice, but more sword-like), various small throwing weapons, war hammer. Description: Gazem Mio is large for a goblin, about the height of a dwarf, and has numerous devices to escape, rarely playing fair. His prized possesion is a bag of Runestones, given to him by a Witch some time ago. He carries them in a pouch on his belt, and has leather armor. He has tan skin, and has a fake beard in his possesions. He often dresses up as a Dwarf, in order to avoid the suspicion people have around goblins. Backstory: None yet. (I'll probably slowly make one for him as the RP goes on.)
Looks good. I'll start work on the character sheet.
This is a fun idea! Wish I could join, but I'm not nearly active enough.
Aw, brick it. I wanna do this. I'm going to join, but if I ever go inactive more than a couple days you guys can just skip my turn or smash my character if you need to.
This is a fun idea! Wish I could join, but I'm not nearly active enough.
Aw, brick it. I wanna do this. I'm going to join, but if I ever go inactive more than a couple days you guys can just skip my turn or smash my character if you need to.
Okay. I'm going to struggle to find time for this too, but I think it's worth it. Submit a profile whenever you're ready.
Aw, brick it. I wanna do this. I'm going to join, but if I ever go inactive more than a couple days you guys can just skip my turn or smash my character if you need to.
Okay. I'm going to struggle to find time for this too, but I think it's worth it. Submit a profile whenever you're ready.
Thanks. I'm not terribly familiar with Castle lore, though I did read through the history of the Castle RP, so I'm going to scan through that again before I make it.
Appearance: Alavara is tall, thin, and quite beautiful. Her hair is raven black, and her eyes are brown. She is approximately 6 feet (1.8 meters) tall. All of her clothes have a general theme about them, so she looks mostly the same in many different outfits. She will usually be wearing a deep purple tunic with a grey belt, and grey leggings. On certain occasions she will wear a dress that is enchanted so it does not get in her way. The runes for her weapons have been embedded into her forearms, and she hides these marks with her long sleeves.
Personality: Alavara is a kind soul to her allies and a deadly tempest to her enemies. In general, she is calm and reserved. She has been told that her mere presence can make people feel better, and this is partly true. She will often use a subtle spell to ease people’s spirits. Her elven friends call her ‘Vara, and they are the only ones who do so.
Weapons: A small dagger, as well as a sabre, a quarterstaff, and a glaive that she can summon from runes.
Armor: Her clothing can be hardened to the strength of chain mail with the use of a spell. This spell requires some concentration on her part. If she gets distracted too much, the spell weakens and her clothing becomes much weaker again.
Equipment: Spellbook, any necessary survival gear.
Strengths: Her magical talents are quite vast, and she has extensively researched all kinds of magic. This becomes all the more fearsome when her opponents discover that this fragile elven maiden is uncannily skilled with her runeweapons. ‘Vara also rarely loses her cool.
Weaknesses: Her biggest weakness is that if she cannot use magic, she can do virtually nothing. She has no armor, no weapons, and no protection. She relies on her magic to enhance her combat skills when using her runeweapons, and her performance declines sharply if she would cease this enhancement.
Appearance: Alavara is tall, thin, and quite beautiful. Her hair is raven black, and her eyes are brown. She is approximately 6 feet (1.8 meters) tall. All of her clothes have a general theme about them, so she looks mostly the same in many different outfits. She will usually be wearing a deep purple tunic with a grey belt, and grey leggings. On certain occasions she will wear a dress that is enchanted so it does not get in her way. The runes for her weapons have been embedded into her forearms, and she hides these marks with her long sleeves.
Personality: Alavara is a kind soul to her allies and a deadly tempest to her enemies. In general, she is calm and reserved. She has been told that her mere presence can make people feel better, and this is partly true. She will often use a subtle spell to ease people’s spirits. Her elven friends call her ‘Vara, and they are the only ones who do so.
Weapons: A small dagger, as well as a sabre, a quarterstaff, and a glaive that she can summon from runes.
Armor: Her clothing can be hardened to the strength of chain mail with the use of a spell. This spell requires some concentration on her part. If she gets distracted too much, the spell weakens and her clothing becomes much weaker again.
Equipment: Spellbook, any necessary survival gear.
Strengths: Her magical talents are quite vast, and she has extensively researched all kinds of magic. This becomes all the more fearsome when her opponents discover that this fragile elven maiden is uncannily skilled with her runeweapons. ‘Vara also rarely loses her cool.
Weaknesses: Her biggest weakness is that if she cannot use magic, she can do virtually nothing. She has no armor, no weapons, and no protection. She relies on her magic to enhance her combat skills when using her runeweapons, and her performance declines sharply if she would cease this enhancement.
Okay. I'm going to struggle to find time for this too, but I think it's worth it. Submit a profile whenever you're ready.
Thanks. I'm not terribly familiar with Castle lore, though I did read through the history of the Castle RP, so I'm going to scan through that again before I make it.
Don't worry. Nothing is based on the Castle theme other than the Lion and Dragon kingdoms, and the Forest Band.
-last edited on Apr 20, 2017 22:51:21 GMT by RuleJJ
Post by RuleJJ on Apr 20, 2017 22:50:31 GMT
I'm just about done with the first two character sheets, so I'm going to show you. If you would like me to make a change, please tell me.
I'll start with Gazem Mio. I'll post Alveara Kalear once this post is approved.
Name: Gazem Mio Race: Goblin Class: Ranger Level: 1 XP: 0/100 HP: 95/95 Base Damage: 5 Attributes Strength: 6-1=5 Agility: 6+1=7 Intelligence: 5 Toughness: 5 Health: 4 Skills Archery II Sneaking Thievery Disguises Powers Flaming arrow: Arrow that sets enemy or item ablaze, regular attack on failure Spells Runestone: To Be Determined Inventory Short Bow (+3 damage, ranged, requires arrows) Dual Knives (+4 damage, melee, two hands) Throwing Weapons x5 (+2 damage, ranged, retrievable) Fake Beard (Used for dwarf disguise, infinite uses) Black Lantern (Used for Flaming Arrow, five uses, rechargable) Quiver (Holds arrows) Arrows x30 Runestones x10 Leather Armor (+1 Toughness) Various Supplies
Please tell me what you think the runestones should do. I have removed the war hammer because I don't want you to start with so many weapons. I have also removed the wolf mount for now. That could be a future Power. I'll trust you to keep track of the Various Supplies.
Thanks. I'm not terribly familiar with Castle lore, though I did read through the history of the Castle RP, so I'm going to scan through that again before I make it.
Don't worry. Nothing is based on the Castle theme other than the Lion and Dragon kingdoms, and the Forest Band.
Ah, okay, thanks. I'll make my profile, and you can let me know if anything needs to be changed.
Class: I'm not terribly familiar with these, so just decide whichever you think fits the character.
Appearance: Quelnom rarely removes his armor, but when he does, he is revealed as a young man, nowhere near as intimidating as he wishes to be. He is rather tall, at 6 feet and 1 inch, but has a childlike face, and is not particularly handsome, bearing a magic-induced burn scar covering his left cheek. On the rare occasion he dresses in anything but his armor, he wears all black, perhaps in mourning for someone or some people he has lost.
Personality: Around enemies, Quelnom is incredibly grave, and attempts to be intimidating. He usually achieves this goal, through the use of his frightening armor. Around friends, however, Quelnom has a sarcastic, and slightly dark, sense of humor. His defining trait, however, is his deep hatred of most magic users, many of which he has smashed, gaining him his title. Someone he cared for was smashed through magic, and he blames magic and all mages for their passing. He will, however, work with a Mage if need be, bearing the philosophy that the enemy of his enemy is his friend. Ironically, Quelnom is developing a new system of what he dubs as 'Clean Magic' or 'Good Magic', with which he is trying to supplant the old, and in his opinion, "tainted" system.
Weapons: Quelnom carries a dagger tucked into his boot, as well as a shield and scimitar enchanted to protect him from mystical attacks and smash magicians, respectively.
Armor: Quelnom wears a rather heavy armor, designed to intimidate. It shines brightly, and has a number of spike protruding from the shoulders. His helmet covers his entire face.
Equipment: He carries a book in which he has written, and continues to write, his developing new system of magic, as well as other neccesary travel gear, varying depending upon his objective.
Strengths: Quelnom is strong, and is equipped with gear which shields him from most magical attack. He has developed his own so-called 'cleansed' magic system to a point where he can launch some rather powerful attacks and defenses. His armor also makes him rather intimidating to his foes.
Weaknesses: Due to his heavy armor, Quelnom is not terribly fast in battle. Additionally, while he does bear some significant attacks in his magic system and through his weapons, Quelnom is primarily a defensive fighter and counter-attacker. He is also not very intimidating without his armor, or at least his helmet, and not trained in fighting skills when not equipped with his magic or weapons. He has also not memorized more than a handful of his spells, and needs to refer to his book for most of them. Lastly, Quelnom is a rather emotional person, and can let his anger cloud his judgement, something his cooler enemies can take advantage of.
Alrighty, I tried to design a character who would have an interesting dynamic with some of the others. If there's anything wrong with him, which I'm unaware of do to ignorance of any pre-established lore, please let me know and I'd be more than happy to edit him.
-last edited on Apr 21, 2017 23:17:03 GMT by RuleJJ
Post by RuleJJ on Apr 21, 2017 23:15:49 GMT
Here is Alveara's character sheet.
Name: Alveara Kalear Race: Elf Class: Wizard Level: 1 XP: 0/100 HP: 90/90 Base Damage: 4 Attributes Strength: 4 Agility: 5+1= 6 Intelligence: 7 Toughness: 4-1= 3 Health: 3 Skills Magic Detection Spell Lore II Magical Combat Powers None Spells Harden Clothing: +2 Toughness for the duration of one combat Soothe: Calms emotions of a single target Summon Glaive: Creates a magical glaive (+5 damage, melee, two hands) for the duration of one combat Summon Saber: Creates a magical saber (+3 damage, melee) for the duration of one combat Magic Missile: Ranged attack for 5 damage Inventory Dagger (+2 damage) Spellbook Various Supplies
Tell me what you think. And as with mythmaster, I'll trust you to deal with the Various Supplies.
Class: I'm not terribly familiar with these, so just decide whichever you think fits the character.
Appearance: Quelnom rarely removes his armor, but when he does, he is revealed as a young man, nowhere near as intimidating as he wishes to be. He is rather tall, at 6 feet and 1 inch, but has a childlike face, and is not particularly handsome, bearing a magic-induced burn scar covering his left cheek. On the rare occasion he dresses in anything but his armor, he wears all black, perhaps in mourning for someone or some people he has lost.
Personality: Around enemies, Quelnom is incredibly grave, and attempts to be intimidating. He usually achieves this goal, through the use of his frightening armor. Around friends, however, Quelnom has a sarcastic, and slightly dark, sense of humor. His defining trait, however, is his deep hatred of most magic users, many of which he has smashed, gaining him his title. Someone he cared for was smashed through magic, and he blames magic and all mages for their passing. He will, however, work with a Mage if need be, bearing the philosophy that the enemy of his enemy is his friend. Ironically, Quelnom is developing a new system of what he dubs as 'Clean Magic' or 'Good Magic', with which he is trying to supplant the old, and in his opinion, "tainted" system.
Weapons: Quelnom carries a dagger tucked into his boot, as well as a shield and scimitar enchanted to protect him from mystical attacks and smash magicians, respectively.
Armor: Quelnom wears a rather heavy armor, designed to intimidate. It shines brightly, and has a number of spike protruding from the shoulders. His helmet covers his entire face.
Equipment: He carries a book in which he has written, and continues to write, his developing new system of magic, as well as other neccesary travel gear, varying depending upon his objective.
Strengths: Quelnom is strong, and is equipped with gear which shields him from most magical attack. He has developed his own so-called 'cleansed' magic system to a point where he can launch some rather powerful attacks and defenses. His armor also makes him rather intimidating to his foes.
Weaknesses: Due to his heavy armor, Quelnom is not terribly fast in battle. Additionally, while he does bear some significant attacks in his magic system and through his weapons, Quelnom is primarily a defensive fighter and counter-attacker. He is also not very intimidating without his armor, or at least his helmet, and not trained in fighting skills when not equipped with his magic or weapons. He has also not memorized more than a handful of his spells, and needs to refer to his book for most of them. Lastly, Quelnom is a rather emotional person, and can let his anger cloud his judgement, something his cooler enemies can take advantage of.
Alrighty, I tried to design a character who would have an interesting dynamic with some of the others. If there's anything wrong with him, which I'm unaware of do to ignorance of any pre-established lore, please let me know and I'd be more than happy to edit him.
Looks good. I'll start working on your character sheet. I might have to downplay the armor and magic a little for balance purposes.