Here is Colin's character sheet. I've given everyone 100 Gold (placeholder currency) in case there is an opportunity to buy something.
Name: Colin Flain Race: Human Class: Healer Level: 1 XP: 0/100 HP: 105/105 Base Damage: 4 Attributes Strength: 4 Agility: 5 Intelligence: 7 Toughness: 4 Health: 6 Skills Healing (non-magical) Diplomacy Intuition Powers None Spells Heal Ally II (+50 health to one ally or to self) Heal Team (+50 health, divided by number of allies healed) Buff Ally (+1 Strength, +1 Agility, +1 Toughness to one ally or to self for duration of battle) Debuff Enemy (-1 Strength, -1 Agility, -1 Toughness to one enemy for duration of battle) Inventory Bo Staff (+3 damage, melee, two hands) Gold x100 Various Supplies
Thanks Rule. I can use one spell a turn (move) right?
Here is Colin's character sheet. I've given everyone 100 Gold (placeholder currency) in case there is an opportunity to buy something.
Name: Colin Flain Race: Human Class: Healer Level: 1 XP: 0/100 HP: 105/105 Base Damage: 4 Attributes Strength: 4 Agility: 5 Intelligence: 7 Toughness: 4 Health: 6 Skills Healing (non-magical) Diplomacy Intuition Powers None Spells Heal Ally II (+50 health to one ally or to self) Heal Team (+50 health, divided by number of allies healed) Buff Ally (+1 Strength, +1 Agility, +1 Toughness to one ally or to self for duration of battle) Debuff Enemy (-1 Strength, -1 Agility, -1 Toughness to one enemy for duration of battle) Inventory Bo Staff (+3 damage, melee, two hands) Gold x100 Various Supplies
Thanks Rule. I can use one spell a turn (move) right?
I just noticed that Khamar has Marksmanship. Gazem Mio has Archery II. What is the difference?
There's not really a difference, other than that Gazem's skill is level II. I gave Khamar Marksmanship because that was the specific word masterlegobuilders used. If you wanted there to be a difference, I suppose you could apply Marksmanship to aiming in general and Archery to anything to do with bows.
No, their doesn't need to be a difference. I just need to know Why they were different. Also, it then wouldn't make sense for Gazem to have Archery, because he also has those Throwing weapons.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
1. How do you gain XP? Fighting, using powers/spells, collecting things?
2. Is their some kind of monetary system for when we are in towns and such, or is it just trading this for that?
3. What do you gain by earning Levels? (I understand that it will be X amount of points to upgrade with, but how many and what other benefits are their?)
4. Where are we on the map? (Oruthal, Goblin Nation, Xain territory, the Southern Kingdoms?) since I believe you said that this is the same world as the Castle RP, just set in a different place/way.
1. Fighting, solving puzzles, successfully navigating situations, or doing anything particularly innovative. 2. Yes, though I don't know how much I'll use it. I will give you all some money in case an opportunity for shopping arises. 3. You just get 10 points to do whatever you want with. 4. The first adventure will be in southeastern Vasilio, near the border with the forest. Other planned adventures, if completed, will take you to Aardhemir, the Goblin Nation, the Wilderlands (technically, the new orc kingdom, but it's currently part of the Wilderlands), and Sylvania.
1. awesome 2. You might not use it, but I probably will if we go into a city. 3.got it. Just wondering, if I wanted a spell that could essentially give me Air Bending, how many points would I need? 4. Great! Thanks!
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Description: Inherited the best features of his human father and orcish mother, with a very strongly defined jawline and well-formed head. He tends to wear his black hair in a ponytail that ends at his shoulders. His overall frame is imposing without being overly bulky, and he cuts a strong figure, with his skin having a gray tinge to it.
Abilities: Rather than “actually” being a dancer, Lehwu merely combines magickal arts with an acrobatic style of knife combat. The movements used in the spells he weaves alongside his strikes cause him to frolick around the battlefield somewhat unpredictably, and he uses his magicks are used to mend and to debilitate, with little in the way of outright destructive force. (Example abilities: Sword Dance [striking with additional, weak spectral blades, comparable to Magic Missile but melee], Soothing Sarabande [comparable to Cure Light Wounds], Heathen Frolick [an attack that weakens an enemy’s mental fortitude, comparable to Lesser Curse])
Backstory: Lehwu’zi is the product of the hostilities between orcs and humans, with his mother being a prisoner of war on the human side. He was raised in a manner befitting a human son of a warrior, but was taken to a mage’s guild when he turned 8 years old. He was expelled due to his devil-may-care approach to his classes and his father disowned him. As such, Lehwu became an itinerant adventurer and joined up with a company of mercenaries. In their care, he learned how to fight with a knife to defend himself, and he honed his relatively feeble magicks to the point where he could dart around the battlefield and fight while hurling spells.
In time, a proper mage joined Lehwu’s company and instructed the young rogue in more advanced debilitating magicks, impressed with the progress he had made with such simple spells. The more elaborate motions needed to cast these spells lent themselves well to Lehwu’zi’s already acrobatic, chaotic fighting style, and he became renowned among his small community as the “Dancing Magician” because of how fluidly and precisely he moved. Lehwu soon grew to like his title, but he truncated it to a single word, Dancer.
Now, Lehwu’zi has come to Vasilio in search of adventure and seeks a real purpose for his life.