If nobody else will be controlling Gondor's troops here, I can. But I'd like an accurate description of the current situation, please.
Gondor is past the river, and that's about all that's happened. My troops are almost backed out of the region, on some quick defenses that I made.
In looking at previous posts, it sounds like your troops are in Minas Morgul (or its ruins, anyways). But this post makes it sound like they're near Cirith Ungol. Which one?
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Gondor is past the river, and that's about all that's happened. My troops are almost backed out of the region, on some quick defenses that I made.
In looking at previous posts, it sounds like your troops are in Minas Morgul (or its ruins, anyways). But this post makes it sound like they're near Cirith Ungol. Which one?
Minas Morgul. does this region actually go to the Cirith Ungol? I didn't know that it went back that far.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
In looking at previous posts, it sounds like your troops are in Minas Morgul (or its ruins, anyways). But this post makes it sound like they're near Cirith Ungol. Which one?
Minas Morgul. does this region actually go to the Cirith Ungol? I didn't know that it went back that far.
OK, cool. It's the Morgul Vale, so I'd presume it covers the whole valley. Minas Morgul is at the western end, while Cirith Ungol is at the eastern end.
Also, IDK if you have the Atlas of Middle-Earth, but it has a nice map of the Morgul Vale. Bobby seemed to be using that, and I will be as well.
*The Gondor army marches along the path to the ruined city. Swordsmen form the vanguard and flanks of the army, ready for any unexpected attack. Archers also have their bows out, ready to fire at a moments notice.*
*The army stops just inside of siege weapon range (but outside of arrow range). They set up their siege weapons, and begin to open fire at the orcs in the ruins. They specifically aim to take out the enemies' siege weapons.*
*The archers form up just in front of the siege engines, ready to fire at anything that comes within their range. Cavalry assemble on the flanks of the siege engines. Other troops wait just behind, ready to move should the need arise.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
I was actually planning on waiting for your move (although I do want to know your troops as soon as possible)
Thank you! I had to run to get to a class.
Anyway, here are my troops:
2500 Gondor Swordsmen
2500 Gondor Spearmen
1000 Gondor Pikemen
2000 Gondor Archers
2000 Gondor Cavalry
500 Lossarnach Axemen 1000 MWE
1000 Knights of Gondor 3000 MWE
17 Onagers 170 MWE
20 Mangonels 160 MWE
6 Siege ballista 72 MWE
11 Ballista 77 mwe
7 Scorpions 21 mwe
Are you far enough east that you'd be blocking me from crossing the river at the ruins of Minas Morgul? it didn't sound like it from your post. And the is ditch and wall across the valley, and where? And how high and wide are the wall and ditch? And are any of your troops west of the ditch, between the ditch and me?
*The Army advances up the valley, Spearmen and Pikemen in Front, with swordsmen behind, and archers behind them. The Axemen are in the middle of the Swordsmen, and the siege engines are just behind the archers. The Cavalry are in the rear*
*If any enemies are in range, the archers lest loose deadly volleys of arrows*
Reposting for reference
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Minas Morgul. does this region actually go to the Cirith Ungol? I didn't know that it went back that far.
OK, cool. It's the Morgul Vale, so I'd presume it covers the whole valley. Minas Morgul is at the western end, while Cirith Ungol is at the eastern end.
Also, IDK if you have the Atlas of Middle-Earth, but it has a nice map of the Morgul Vale. Bobby seemed to be using that, and I will be as well.
*The Gondor army marches along the path to the ruined city. Swordsmen form the vanguard and flanks of the army, ready for any unexpected attack. Archers also have their bows out, ready to fire at a moments notice.*
*The army stops just inside of siege weapon range (but outside of arrow range). They set up their siege weapons, and begin to open fire at the orcs in the ruins. They specifically aim to take out the enemies' siege weapons.*
*The archers form up just in front of the siege engines, ready to fire at anything that comes within their range. Cavalry assemble on the flanks of the siege engines. Other troops wait just behind, ready to move should the need arise.*
Say. . . Nobody is yet in battle time because nothing is happening really. Meaning:
*Army 2 Removes itself from the horde, and moves towards Cirith Ungol to rebuild.*
*The Dol Guldur Heavy Ballistae begin targeting the Siege Weapons the second they are within range.* That would mean that I begin firing quicker than your siege weapons, as these are among the longest-ranged weapons in the whole RP. *2 groups of 50 Goblin Chariots and 5 Groups of 100 Elite Warg Skirmishers move around the Ruins. They occasionally get withing range of the Siege Weapons, fire one volley of fire arrows at them, and then run off quickly.* *Other orcs take cover however they can. No damage is done to the defenses in place.* The defenses are too miniscule to have any damage done.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, cool. It's the Morgul Vale, so I'd presume it covers the whole valley. Minas Morgul is at the western end, while Cirith Ungol is at the eastern end.
Also, IDK if you have the Atlas of Middle-Earth, but it has a nice map of the Morgul Vale. Bobby seemed to be using that, and I will be as well.
*The Gondor army marches along the path to the ruined city. Swordsmen form the vanguard and flanks of the army, ready for any unexpected attack. Archers also have their bows out, ready to fire at a moments notice.*
*The army stops just inside of siege weapon range (but outside of arrow range). They set up their siege weapons, and begin to open fire at the orcs in the ruins. They specifically aim to take out the enemies' siege weapons.*
*The archers form up just in front of the siege engines, ready to fire at anything that comes within their range. Cavalry assemble on the flanks of the siege engines. Other troops wait just behind, ready to move should the need arise.*
Say. . . Nobody is yet in battle time because nothing is happening really. Meaning:
*Army 2 Removes itself from the horde, and moves towards Cirith Ungol to rebuild.*
*The Dol Guldur Heavy Ballistae begin targeting the Siege Weapons the second they are within range.* That would mean that I begin firing quicker than your siege weapons, as these are among the longest-ranged weapons in the whole RP. *2 groups of 50 Goblin Chariots and 5 Groups of 100 Elite Warg Skirmishers move around the Ruins. They occasionally get withing range of the Siege Weapons, fire one volley of fire arrows at them, and then run off quickly.* *Other orcs take cover however they can. No damage is done to the defenses in place.* The defenses are too miniscule to have any damage done.
Er, we're trying to blow each other's armies to bits, I'd say we're in battle time. And either, way, your army isn't going anywhere. My troops are stationed on the only road leading to Minas Morgul. So you'd have to go right through my troops to get out.
*Several siege weapons are damaged or destroyed even before they are in range. Once set up, however, their greater numbers and quicker reload times allow them to fire far more shots, damaging/disabling several heavy ballistae. They continue to target your siege engines.* *My archers blanket your cavalry with arrows as soon as they are in range. Other troops use blankets, cloaks, or whatever else is handy to extinguish any fires that start.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Say. . . Nobody is yet in battle time because nothing is happening really. Meaning:
*Army 2 Removes itself from the horde, and moves towards Cirith Ungol to rebuild.*
*The Dol Guldur Heavy Ballistae begin targeting the Siege Weapons the second they are within range.* That would mean that I begin firing quicker than your siege weapons, as these are among the longest-ranged weapons in the whole RP. *2 groups of 50 Goblin Chariots and 5 Groups of 100 Elite Warg Skirmishers move around the Ruins. They occasionally get withing range of the Siege Weapons, fire one volley of fire arrows at them, and then run off quickly.* *Other orcs take cover however they can. No damage is done to the defenses in place.* The defenses are too miniscule to have any damage done.
Er, we're trying to blow each other's armies to bits, I'd say we're in battle time. And either, way, your army isn't going anywhere. My troops are stationed on the only road leading to Minas Morgul. So you'd have to go right through my troops to get out.
*Several siege weapons are damaged or destroyed even before they are in range. Once set up, however, their greater numbers and quicker reload times allow them to fire far more shots, damaging/disabling several heavy ballistae. They continue to target your siege engines.* *My archers blanket your cavalry with arrows as soon as they are in range. Other troops use blankets, cloaks, or whatever else is handy to extinguish any fires that start.*
We weren't until my move though, and anyway, it's a different army. Also, they aren't going past you, they're backtracking to Cirith Gorgor, which is further back in the region.
*My Siege weapons also continue, Ending up more accurate due to the small wall partially shield the Siege Weapons from view.* Wouldn't be much, but their is that advantage. *The Archers have trouble aiming fast enough, as the Cavalry hit-and-run. The Cavalry fire at the higher portions of the Siege Weaponry.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, cool. It's the Morgul Vale, so I'd presume it covers the whole valley. Minas Morgul is at the western end, while Cirith Ungol is at the eastern end.
Also, IDK if you have the Atlas of Middle-Earth, but it has a nice map of the Morgul Vale. Bobby seemed to be using that, and I will be as well.
*The Gondor army marches along the path to the ruined city. Swordsmen form the vanguard and flanks of the army, ready for any unexpected attack. Archers also have their bows out, ready to fire at a moments notice.*
*The army stops just inside of siege weapon range (but outside of arrow range). They set up their siege weapons, and begin to open fire at the orcs in the ruins. They specifically aim to take out the enemies' siege weapons.*
*The archers form up just in front of the siege engines, ready to fire at anything that comes within their range. Cavalry assemble on the flanks of the siege engines. Other troops wait just behind, ready to move should the need arise.*
Say. . . Nobody is yet in battle time because nothing is happening really. Meaning:
*Army 2 Removes itself from the horde, and moves towards Cirith Ungol to rebuild.*
*The Dol Guldur Heavy Ballistae begin targeting the Siege Weapons the second they are within range.* That would mean that I begin firing quicker than your siege weapons, as these are among the longest-ranged weapons in the whole RP. *2 groups of 50 Goblin Chariots and 5 Groups of 100 Elite Warg Skirmishers move around the Ruins. They occasionally get withing range of the Siege Weapons, fire one volley of fire arrows at them, and then run off quickly.* *Other orcs take cover however they can. No damage is done to the defenses in place.* The defenses are too miniscule to have any damage done.
A wall near the maze at Cirith Ungol is 10%
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Er, we're trying to blow each other's armies to bits, I'd say we're in battle time. And either, way, your army isn't going anywhere. My troops are stationed on the only road leading to Minas Morgul. So you'd have to go right through my troops to get out.
*Several siege weapons are damaged or destroyed even before they are in range. Once set up, however, their greater numbers and quicker reload times allow them to fire far more shots, damaging/disabling several heavy ballistae. They continue to target your siege engines.* *My archers blanket your cavalry with arrows as soon as they are in range. Other troops use blankets, cloaks, or whatever else is handy to extinguish any fires that start.*
We weren't until my move though, and anyway, it's a different army. Also, they aren't going past you, they're backtracking to Cirith Gorgor, which is further back in the region.
*My Siege weapons also continue, Ending up more accurate due to the small wall partially shield the Siege Weapons from view.* Wouldn't be much, but their is that advantage. *The Archers have trouble aiming fast enough, as the Cavalry hit-and-run. The Cavalry fire at the higher portions of the Siege Weaponry.*
Well, if they're backlogging, I guess. But that's now how the road runs here. Minas Morgul is a little ways off the main road, at the end of a different road. The only entrance/exit to the city is at that road. As an illustration, see the image below. It's not to scale, but it does show what I mean: the city is not right on the main road, but a little ways off of it.
OOC: Wait, small wall? Since when? You didn't mention this until now, I thought the whole city was basically in ruins. Can you explain, please?
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
We weren't until my move though, and anyway, it's a different army. Also, they aren't going past you, they're backtracking to Cirith Gorgor, which is further back in the region.
*My Siege weapons also continue, Ending up more accurate due to the small wall partially shield the Siege Weapons from view.* Wouldn't be much, but their is that advantage. *The Archers have trouble aiming fast enough, as the Cavalry hit-and-run. The Cavalry fire at the higher portions of the Siege Weaponry.*
Well, if they're backlogging, I guess. But that's now how the road runs here. Minas Morgul is a little ways off the main road, at the end of a different road. The only entrance/exit to the city is at that road. As an illustration, see the image below. It's not to scale, but it does show what I mean: the city is not right on the main road, but a little ways off of it.
OOC: Wait, small wall? Since when? You didn't mention this until now, I thought the whole city was basically in ruins. Can you explain, please?
I realize that. Also, the small wall is essentially. . . 4 feet high I believe? and is essentially a steppe to give my troops the high ground. I built it before Bobbywan crossed the river, and then halted contruction (it will be much larger.) Their is also a ditch. This is where my main force is.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Say. . . Nobody is yet in battle time because nothing is happening really. Meaning:
*Army 2 Removes itself from the horde, and moves towards Cirith Ungol to rebuild.*
*The Dol Guldur Heavy Ballistae begin targeting the Siege Weapons the second they are within range.* That would mean that I begin firing quicker than your siege weapons, as these are among the longest-ranged weapons in the whole RP. *2 groups of 50 Goblin Chariots and 5 Groups of 100 Elite Warg Skirmishers move around the Ruins. They occasionally get withing range of the Siege Weapons, fire one volley of fire arrows at them, and then run off quickly.* *Other orcs take cover however they can. No damage is done to the defenses in place.* The defenses are too miniscule to have any damage done.
A wall near the maze at Cirith Ungol is 10%
20% (I realize that this is 3 hours early, but since I'm going to be backlogging 5-7 days the next time I post, I think that's OK.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Well, if they're backlogging, I guess. But that's now how the road runs here. Minas Morgul is a little ways off the main road, at the end of a different road. The only entrance/exit to the city is at that road. As an illustration, see the image below. It's not to scale, but it does show what I mean: the city is not right on the main road, but a little ways off of it.
OOC: Wait, small wall? Since when? You didn't mention this until now, I thought the whole city was basically in ruins. Can you explain, please?
I realize that. Also, the small wall is essentially. . . 4 feet high I believe? and is essentially a steppe to give my troops the high ground. I built it before Bobbywan crossed the river, and then halted contruction (it will be much larger.) Their is also a ditch. This is where my main force is.
So Army 2 is fine, but everything else is still in Minas Morgul.
But if they're on top of the wall, how does it shield them? And how big are your siege engines? 4 feet isn't going to make a huge difference, I would think.
*My siege engines continue to pound yours as before, perhaps moving up slightly to compensate for the wall.* *Archers prepare to fire at certain areas, so that when some cavalry approach that area, they fire. My cavalry ready themselves.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.