OOC: Name: Oliver Appearance: Dark Green Bandanna, Brown clothes the shade of an oak tree, black cowboy hat with a brown band on it. Weapons: bow, dirk was that good? i've mainly done character profiles in Chima Rp...
I think I may have missed this somehow...
Could you add your score abilities please, along with a last name for your character? (The last name is just for something like "Mr. Harty" or "Harty, come forward" (Harty being the last name). If you have a backstory that says that you don't know your last name or something, then feel free to leave it as it is!
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
OOC: Name: Oliver Appearance: Dark Green Bandanna, Brown clothes the shade of an oak tree, black cowboy hat with a brown band on it. Weapons: bow, dirk was that good? i've mainly done character profiles in Chima Rp...
I think I may have missed this somehow...
Could you add your score abilities please, along with a last name for your character? (The last name is just for something like "Mr. Harty" or "Harty, come forward" (Harty being the last name). If you have a backstory that says that you don't know your last name or something, then feel free to leave it as it is!
Also, could you add your class and race?
OOC: Already added score abilities in my post that i quoted... you do mean dexterity, charisma, etc. , right? Ok all my Chima characters just have first names so i sort of forgot about having a last name i'll think about a cool last name to have now.
I'm a little confused about your statistics... xD (Now that I think back to it, I think everyone should have 1 point in everything, then work their way up in each of the categories, but you have 18 points to put in anything.)
Mainly because you DID put 18 points in different things, but you had Wisdom at 1 and Charisma at 1. I'll go ahead and let you have it, as I think you told me that you didn't really want those to be really high.
OOC: Wait, if you start with 1 in everything would it boost each of my skills by 1?
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
I'm RPing. I just don't have time to help create it.
You missed LegoBuilder's profile.
Could you tell us a little more about Aelaedal and Ipeceria? (Unless that's coming and I'm just jumping the gun.)
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{Spoiler}{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
I'm RPing. I just don't have time to help create it.
You missed LegoBuilder's profile.
Could you tell us a little more about Aelaedal and Ipeceria? (Unless that's coming and I'm just jumping the gun.)
Ah, that makes sense.
Thanks for telling me - I think I closed out of the page and I didn't put it up. I'll remember that for the final RPC post.
Yeah, I can.
~~~
Aelaedal and Ipeceria weren't two lands hundreds of years ago. They were one united land, broken apart on Izerith. Each race lived on either land, and they lived happily for years. Explorers sought out to find unidentified land in the Ocean. When they did find land, however, it wasn't as they thought it was. Months passed and the explorers never came back. Something clicked in everyone's minds, and they started to revolt. Dark Elves broke apart from the Elves, Dwarves broke apart from Halflings, Humans fought against each other, and the War of the Races began. The some of the Humans, the Dwarves, and the Dark Elves decided they should stay on their own land, and the Humans, Elves and Halflings had no other choice than to stay on their own land. The rest of the Humans along with the Elves and Halflings lived in the East, and the Humans with the Dwarves and Dark Elves lived on the West, the lands being Aelaedal and Ipeceria. War washed over the land for years, and it hasn't ended since.
~~~
Was that a good description? The rest of the story will be told in RP, but if there are still things not clear, please tell me. I can't tell you exactly what happened, because it'll spoil things in the RP, but if needed, I will tell you why, or at least a little bit of it.
Could you add your score abilities please, along with a last name for your character? (The last name is just for something like "Mr. Harty" or "Harty, come forward" (Harty being the last name). If you have a backstory that says that you don't know your last name or something, then feel free to leave it as it is!
Also, could you add your class and race?
OOC: Already added score abilities in my post that i quoted... you do mean dexterity, charisma, etc. , right? Ok all my Chima characters just have first names so i sort of forgot about having a last name i'll think about a cool last name to have now.
Oh, I must have skipped over that. That's on me; my bad. And yeah, that's the Score Attributes.
I'm a little confused about your statistics... xD (Now that I think back to it, I think everyone should have 1 point in everything, then work their way up in each of the categories, but you have 18 points to put in anything.)
Mainly because you DID put 18 points in different things, but you had Wisdom at 1 and Charisma at 1. I'll go ahead and let you have it, as I think you told me that you didn't really want those to be really high.
OOC: Wait, if you start with 1 in everything would it boost each of my skills by 1?
Sort of. Basically, you start out with one point in everything, then you add on with your 18 points. I only had 18 points because there were 6 attributes and I made it so that if you wanted to be a jack of all trades type, you could put 3 points into everything and it still be evened out.
I'm RPing. I just don't have time to help create it.
You missed LegoBuilder's profile.
Could you tell us a little more about Aelaedal and Ipeceria? (Unless that's coming and I'm just jumping the gun.)
Ah, that makes sense.
Thanks for telling me - I think I closed out of the page and I didn't put it up. I'll remember that for the final RPC post.
Yeah, I can.
~~~
Aelaedal and Ipeceria weren't two lands hundreds of years ago. They were one united land, broken apart on Izerith. Each race lived on either land, and they lived happily for years. Explorers sought out to find unidentified land in the Ocean. When they did find land, however, it wasn't as they thought it was. Months passed and the explorers never came back. Something clicked in everyone's minds, and they started to revolt. Dark Elves broke apart from the Elves, Dwarves broke apart from Halflings, Humans fought against each other, and the War of the Races began. The some of the Humans, the Dwarves, and the Dark Elves decided they should stay on their own land, and the Humans, Elves and Halflings had no other choice than to stay on their own land. The rest of the Humans along with the Elves and Halflings lived in the East, and the Humans with the Dwarves and Dark Elves lived on the West, the lands being Aelaedal and Ipeceria. War washed over the land for years, and it hasn't ended since.
~~~
Was that a good description? The rest of the story will be told in RP, but if there are still things not clear, please tell me. I can't tell you exactly what happened, because it'll spoil things in the RP, but if needed, I will tell you why, or at least a little bit of it.
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
Here! Also, I think I finally have enough info to make my character/have him ready
Name: Dragen Wingscroft Title: The Dragon Wizard Race: Human Gender: Male Class: Wizard Weapons: Scepter of Dragons (if allowed, doesn't have to be to powerful), can be used a weak mace if need be. Appearance: Black hair, tall, lanky, wears green mottled cloak and a typical brown tunic and pants. Age: 16 Homeland: (whichever one has dwarves and dark elves, I don't know which one is which.) Backstory: Dragen comes from a long line of prosperous mages, and thus has a large number of spell books he can pour over and learn from.
Thanks for telling me - I think I closed out of the page and I didn't put it up. I'll remember that for the final RPC post.
Yeah, I can.
~~~
Aelaedal and Ipeceria weren't two lands hundreds of years ago. They were one united land, broken apart on Izerith. Each race lived on either land, and they lived happily for years. Explorers sought out to find unidentified land in the Ocean. When they did find land, however, it wasn't as they thought it was. Months passed and the explorers never came back. Something clicked in everyone's minds, and they started to revolt. Dark Elves broke apart from the Elves, Dwarves broke apart from Halflings, Humans fought against each other, and the War of the Races began. The some of the Humans, the Dwarves, and the Dark Elves decided they should stay on their own land, and the Humans, Elves and Halflings had no other choice than to stay on their own land. The rest of the Humans along with the Elves and Halflings lived in the East, and the Humans with the Dwarves and Dark Elves lived on the West, the lands being Aelaedal and Ipeceria. War washed over the land for years, and it hasn't ended since.
~~~
Was that a good description? The rest of the story will be told in RP, but if there are still things not clear, please tell me. I can't tell you exactly what happened, because it'll spoil things in the RP, but if needed, I will tell you why, or at least a little bit of it.
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
As I didn't have enough time to post the interviews, I'll just be making something that's been on my mind a bit more clearer for everyone else to understand.
The Races each have their own benefits and liabilities, and each of these help in the RP. The Human does seem to be the most powerful, but then it doesn't have any cool abilities, yet no setbacks. I wanted to change this to make each race more fair.
I had the choice to make all other race's APs +1 for each, or +1 for either, and then I also had the option of -1 bonus point for the Human. I went with -1 for the Human. The second thing I did was added a liability and ability for the Human. The setback is that they are always wary of other Humans, and don't trust other Humans as well as other races when they first meet, giving them -2 Charisma when talking to another Human (Charisma cannot be subtracted anymore from 1). This doesn't become a problem when starting the game, though, unless you want it to happen. The bonus is that they give their group bonus morale (this counts as an ability, but it can't be used more than once a day), giving the party +1 Constitution, and this is improved every other level. If you wanna call this ability something, I'll just be sticking with a generic "Boost Morale", but you guys can think of a cooler ability name.
Now that I have one Race done with, I can move on to more races. The Halfling bonus is that with their size, they can hide easier, giving them a permanent +2 Dexterity, but with their small size does come realistic stuff, like they can't grab anything higher than 4 feet into the air. I know that the second one is a bit ridiculous, but still. You gotta be realistic.
Elves (not to be confused with Dark Elves) are great healers from day one. They are also great magic users in general. Their healing ability makes them best suited as healers, giving them +2 Wisdom and +1 Intelligence as Clerics, but still gain +1 Intelligence and +1 Wisdom as Wizards and Warlocks.
Dark Elves are vulnerable during the day, but masters of sneaking and magic at night or indoors. When away from the sun, Dark Elves gain +2 Intelligence and +2 Wisdom, or, if they are trained that way, they instead gain +4 Dexterity. In the sun, however, they instead get -2 Constitution and they lose their bonus Dexterity. This effect goes away at 7PM and comes back at 6AM. (Please correct me if I'm wrong about this - I'm not a hundred percent sure.)
Dwarves are tough and somewhat witty. With their amusing jokes, they have +1 Charisma permanently. They are also strong and have +2 Strength and +2 Constitution. As they are roughly the same average height as Halflings, they also have trouble reaching things 4 feet or higher in the air, and they also have a greed for food, and usually get hungry every other hour. If not satisfied within 5 hours, they will start to get weak, and lose -1 Constitution every hour they don't eat. (your character can go on a diet, though, and fix their dissatisfaction well, kind of lol)
That means I'm done with the Race abilities! If you want to change your character, go ahead and do so, but PLEASE list your class and the rest of your RPC with it. I'm still missing a few things from a few RPC sheets, so I need those done please!