Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power
Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
I'm here! I already made my RPC without reading this first so do I need to redo my SAP?
Just to make this clear, instead of posting updates on the RPC sheets and editing the post, just go ahead and make one new post. This is to prevent spam.
I'll work on my character later when I have more time, sorry I was gone all weekend and now is catch up time.
Okay, that's fine! You have 3 more days, and if people can't get theirs in, I'll extend it to the 19th, giving everyone 7 days in total. I only made a deadline so people would get theirs in sooner, but I do need everyone to update their RPC sheets, because I just finished updating the Races.
So, Hunter. I'm pretty sure someone took "Dragon" as a name. (Well, "Dragen".) There are two ways this can go: Either choose Aelaedal as a Homeland (land of the Elves and Halflings), or change your name. So what's it gonna be?
OK, since this hasn't been adressed, and it sounds like you're starting the RP soon, can we get a basis on the Magic? My character is a Wizard, and I would like to sort out how many/what types of spells/how often said spells can be used for him, but I can't do this without a basis of the magic system.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, since this hasn't been adressed, and it sounds like you're starting the RP soon, can we get a basis on the Magic? My character is a Wizard, and I would like to sort out how many/what types of spells/how often said spells can be used for him, but I can't do this without a basis of the magic system.
I'm gonna limit it to 5 spells for level 1, and upgrade it every other level or so. Changing out spells/abilities is not allowed. It might be easier to do 1 element instead of different abilities, but whatever floats your boat. Spells can't be used repeatedly (that being more than twice in a minute) because of magical energy in the game.
I was pretty basic about this, but if you need more detail, I'll go into it. I just hope I didn't have to go really deep in the magic system, because I want everyone to have their own chance to make their abilities, not have me make them all.
Also, if you do end up choosing elements instead of scattered spells, I might add it to where you can "level up" your elements and deal more damage with elemental abilities.
OK, since this hasn't been adressed, and it sounds like you're starting the RP soon, can we get a basis on the Magic? My character is a Wizard, and I would like to sort out how many/what types of spells/how often said spells can be used for him, but I can't do this without a basis of the magic system.
I'm gonna limit it to 5 spells for level 1, and upgrade it every other level or so. Changing out spells/abilities is not allowed. It might be easier to do 1 element instead of different abilities, but whatever floats your boat. Spells can't be used repeatedly (that being more than twice in a minute) because of magical energy in the game.
I was pretty basic about this, but if you need more detail, I'll go into it. I just hope I didn't have to go really deep in the magic system, because I want everyone to have their own chance to make their abilities, not have me make them all.
Also, if you do end up choosing elements instead of scattered spells, I might add it to where you can "level up" your elements and deal more damage with elemental abilities.
OK. This sounds good, although I do think that at least what an element IS should be defined. If you leave it too open, I could just say :My character has the Dragon Element, which then allows me to have a Fireball attack, summoning of Dragon-like scales, flight, and more. Now, if you're OK with that, then it's just fine, just making sure you define that (because even if you say "Standard" elements, their aren't really. I can think of numerous places that have different elements, and different numbers of elements.)
Being basic is fine, as long as you aren't giving people more control over it than you're hoping for. I've got the info I really need, though, so thanks!
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Wow! I didn't think so many people would be joining!
Just so that I don't forget who's here, I'm gonna be making a quick list of everyone (please say something like "Here!" so that I'm not counting inactive people or people who didn't join):
9 people in the RPG (8 if RuleJJ isn't participating, or other people aren't)! I will put in characters in jammers (if you didn't make one yet, that's fine. You have until the 15th to do so, which is in 6 days), so that it's easier for me to see and understand. I will be making a few more "announcement posts" (this counts as one), and then on the 16th, I will start. Now, if something happens, like someone makes a character that doesn't fit with the start I thought up, there may be a few issues and the RPG might be delayed, but that's not likely to happen.
UPDATE: Each character starts with 1 Score Attribute Point (Now to be known as "SAP") in each category (Them being Charisma, Dexterity, Strength, Constitution, Wisdom, and Intelligence). If you don't understand the picture, though, this is what it would look like, before putting any of your 18 points into any SA Category:
You don't have the option to take away any of those points (as it is impossible to be unable to lift anything, even a feather, with 0 Strength, or not understand the Human language at all with 0 Charisma), which means it is impossible to start out with 24 points to spend, unless your RPC is at a certain level. Also, I will be updating everyone's RPCs to match the rule I added, but I would like it if everyone else would do the same with theirs, if they haven't created one yet. If the SAPs I put into each category don't match everyone's needs, please tell me so that I can update them.
Alrighty, then! Time to move on to everyone's RPCs! (Feel free to read them, I'm not saying that no one is allowed to read other's RPCs. Unless you don't want someone else to read yours, or you want to meet them in RP but not know them IRL, whatever suits you best.)
{8legos RPC}Name: (PLEASE INCLUDE FIRST AND LAST NAME)
Race: Dark Elf
Gender: Male
Class: Wizard
Appearance: (PLEASE INCLUDE DETAILED APPEARANCE)
Weapons: (PLEASE INCLUDE WEAPONS) (You are allowed to choose any weapons you like, just please describe them or link a picture, or just say what they are called and in what color, etc. Just be detailed about it.)
So now that I have included the RPCs that people have created so far, I can move on.
But before that, I'm going to explain all the Character Traits a bit more specifically.
To start, Strength allows people to carry more items, use a wider variety of weapons from heavy maces to greatswords, and it also determines how much damage you deal per hit when using melee (or hand to hand) weapons. I recommend putting points into Strength if you plan on being more of a tank (somebody who takes a lot of damage and who can sustain it - it's an MMORPG term, along with FPS term).
Next up: Constitution. Constitution is what allows you to take more hits and stay alive while doing so. It's similar to Willpower in the case that you can sit through something for a certain amount of time. If you are a tank or someone who tends to be targeted in combat, I recommend putting a lot of points into Constitution; around 5-9 points, based on what role you're playing.
Dexterity is your maneuverability and your flips and tricks. With high Dexterity, you have the ability to move quickly, sneak easier, and do all that while silencing your opponent quickly. Dexterity also determines your ability to use ranged weapons. If you plan on playing a role that needs to move around quickly or move behind your opponent(s), I recommend putting 4-7 points into Dexterity.
Charisma is your unique personality, your ability to persuade someone to help you or do something for you, and your level of anxiety when speaking in large crowds. Those with high Charisma are speakers of armies, able to boost confidence on the battlefield. If you are a public speaker or war leader, it is recommended to put 6-10 points into Charisma.
Your Intelligence is what generates plans, helps you to learn things quickly, and what drives your group. Intelligence is your brain in your head. Magic users need Intelligence to learn their magic, as learning magic isn't as easy as counting your fingers. If you cast magic or you keep your team together, I recommend putting 4-9 points into Intelligence, based on what you plan on doing.
And lastly, your Wisdom is your judgement, your experience, and common sense. Without one of these, it's difficult to get through the world of Izerith. Wizards have high Wisdom to determine which spells to use and how to cast them. If you are a Wizard looking for the right attributes, or a regular adventurer determining which quest is best to journey, then I recommend having 3-6 Wisdom.
I wanted to make this attributes description because people were asking me what each of these did, and I thought that this would be a quick and easy way of doing so. I would read this before making your RPC, or if you already did, go ahead and edit it, because I saw a few RPCs that seemed like they were a bit focused on 1 or 2 things, and I thought of other things many characters would need. Although, if you plan on being a jack of all trades, I'd put 2 points in and Charisma, 3 points in Dexterity, Intelligence, Wisdom, and Strength, and 4 points in Constitution. You don't need much Charisma at the start (usually, otherwise other people should have high Charisma), and you can always upgrade it later, and have 3 points in the most important Attributes is key for the "jack of all trades" title. 4 constitution is great for survivability and stamina.
Before I end this post, however, I just want to make an example RPC for everyone to see and understand (I'm making this based off of my Star Wars RPC)
Name: Thea Silver
Title (Optional; Must have reasoning/backstory): Jedi Knight
Appearance: Black, short sleeve shirt with a long sleeve, leather jacket over the shirt; black pants; brown shoes; navy blue to purple ombre hair, ponytail or down; hazel eye color; 5ft 8in;
Age: 19
Homeworld: Alderaan
(Backstory Info): Vehicle: Speeder bike
That would be my bio, but in this RPG, instead of a Homeworld, people would have a Homeland, options being Aelaedal and Ipeceria. (Where you were from/born does matter in the RP.) I had Strength - 5 because I wielded a melee weapon most of the time, but I used my blaster pistols as backup weapons, so I had my Dexterity as 3. I would have had my Attributes higher, but I had to keep the limit at 18. The title was to show my backstory and what I accomplished. I created a detailed description of what my character looked like to help people understand what I was trying to portray. If you want to draw a picture instead of describing it, that would probably be even better, as some people might have difficulty understanding by reading. If you want someone to draw it for you, try asking Emy and Stephanie at their OC Art Shop here. I wouldn't rely on it, though, as Emy and Stephanie may not be active there, but I will ask to see if they can do it. Now, Backstory Info basically means things that happened in your backstory (such as a bio), but that also means things like you are rich and have a property somewhere, or you own a town, etc. Now, please ONLY do this if you have a reasonable bio. I don't want to have somebody start out with thousands of gold and just get it out of the blue. With Marshal Cody's backstory, I understand why he's a Lord and all of that. Please be reasonable.
Anyway, I will make one more post with the interviews, and that'll be it for the night! See you!
I'm here! I already made my RPC without reading this first so do I need to redo my SAP?
OOC: I'm not sure if human's have the bonus points still or not ... if they do then you would just have to add 1 to every skill