Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power
Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
Well, the weekend is starting, so that means plenty of time to continue on the creation of this roleplay!
Now, I will be announcing the people who did end up becoming developers for this RPG soon, and if you don't end up becoming chosen, don't worry about it! Trust me, with people going inactive, I might be asking every other month. I'm not a hundred percent sure.
I did say "Soon", so I will be having a chat with everyone (an interview, basically) asking them 5 to 10 questions (I'll stay in the 5's) to see if they qualify as a developer. This is the last time I will be saying "Sign up now!" because after I get the first interview done, I won't be accepting any more apps, because it'd be difficult to go through all of them.
Like I said, I just don't think I have the time. I quit running my own GM RP because of time, so I don't think I can take this on right now. That being said, if you do need help with anything (and that goes for all the developers, too), all you need to do is ask.
My character shall be a Human Rogue, but Character classes are meh, so his backstory will be a bit different. Still working on a name.
Intelligence: 12 Charisma: 8 Constitution: 2 All others: 0
Yeah, they really only were meant for presets. xD I did plan on adding stuff like "halflings are better at hiding with their small size" later on, but that might just be a sentence for now.
Alright, thanks for making your character! By the way, the other attributes DO help in the story, so yeah. And Dexterity is the best attribute for rogues, as they have to be agile and quick in order to move around, sneak, flip over someone, etc.
Well, the point of my character is that he's a lord from a royal house. That's why I couldn't find a class to suit him, and just picked rogue because. He has almost no physical ability, but fights using manipulation and intrigue.
Yeah, they really only were meant for presets. xD I did plan on adding stuff like "halflings are better at hiding with their small size" later on, but that might just be a sentence for now.
Alright, thanks for making your character! By the way, the other attributes DO help in the story, so yeah. And Dexterity is the best attribute for rogues, as they have to be agile and quick in order to move around, sneak, flip over someone, etc.
Well, the point of my character is that he's a lord from a royal house. That's why I couldn't find a class to suit him, and just picked rogue because. He has almost no physical ability, but fights using manipulation and intrigue.
Ahhh, that makes sense.
The Hunter might be your best bet - They aren't required to stick with one weapon, and they have different means of fighting. They're basically the jack of all trades, but are most limited on magic.
Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Spoiler}{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power
Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
I'm a little confused about your statistics... xD (Now that I think back to it, I think everyone should have 1 point in everything, then work their way up in each of the categories, but you have 18 points to put in anything.)
Mainly because you DID put 18 points in different things, but you had Wisdom at 1 and Charisma at 1. I'll go ahead and let you have it, as I think you told me that you didn't really want those to be really high.