*After crossing the ditch, my northern forces clear out the nearby enemies.* *The Hobbits set up in the southern portion of the western sector, taking out any enemies moving south to go around the thicker woods. The Dunedain do likewise in the eastern part of the northern sector. Any forces that try to pass through the thicker woods inevitably get taken out by the soon-raging fire before they make it all the way through.* *The Dwarves set up in the northern sector.*
Oh wait, I forgot about the Fire I set. So, I guess my troops are going around, oopsy. If you want to change any moves, go ahead. It not, then:
*The Tanks set up a defensive perimeter outside the ditch. Remaining Archers (other than Skirmishers) lean against them for cover from your units.* *The Skirmishers act as scouts, figuring out your positions.* *The Javilineers and Goblin Youngling rabble begin digging a ditch. A proper ditch.*
Yeah, that. In which case, they get taken out by my Dunedain and Hobbits (since the tanks are still towards the South (and now east).
Where is this new ditch?
*After your troops from the North and West have passed or been destroyed, the Hobbits and Dunedain rejoin my Dwarves. Both groups disappear into the woods.*
Anyone want to duel while we're getting everything back together?
I will. I have a couple suggestions.
1: 6,000 vs. 6,000 in the Gap of Rohan, no fortresses. I would use Morian units of course.
2: 1,500 vs. 6,000 with me defending your choice of Moria or Goblin Town. Again, Morian Units.
3: 7,000 vs. 2,000 with you defending Edoras. I wouldn't have chosen this, if not for the fact that I just realized that Edoras is found in a valley, and thus would probably have at least one choke point before the valley itself.
4: 3,000 vs. 3,000 within Dunland, no areas nearby.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Anyone want to duel while we're getting everything back together?
I will. I have a couple suggestions.
1: 6,000 vs. 6,000 in the Gap of Rohan, no fortresses. I would use Morian units of course.
2: 1,500 vs. 6,000 with me defending your choice of Moria or Goblin Town. Again, Morian Units.
3: 7,000 vs. 2,000 with you defending Edoras. I wouldn't have chosen this, if not for the fact that I just realized that Edoras is found in a valley, and thus would probably have at least one choke point before the valley itself.
4: 3,000 vs. 3,000 within Dunland, no areas nearby.
I'll take option 1, and I'll be using a mix of Gondorian and Rohirrim units.
What sort of troop numbers do you want to use? And what sort of terrain? Siege or open battle?
Sure.
Whatever you want. Though I'll be using my Dwarves.
Btw, Shamrock, with Kitkat going on his trip, would you want to duel me? I've been playing a lot more FPS/strategy games and I think I have some more plans to try out.
1: 6,000 vs. 6,000 in the Gap of Rohan, no fortresses. I would use Morian units of course.
2: 1,500 vs. 6,000 with me defending your choice of Moria or Goblin Town. Again, Morian Units.
3: 7,000 vs. 2,000 with you defending Edoras. I wouldn't have chosen this, if not for the fact that I just realized that Edoras is found in a valley, and thus would probably have at least one choke point before the valley itself.
4: 3,000 vs. 3,000 within Dunland, no areas nearby.
I'll take option 1, and I'll be using a mix of Gondorian and Rohirrim units.
Option 1, OK. Don't look at my composition until you have yours. Just curious, but why did you choose the Gap?
Mounted archers - MWE: 2, amount: 500, Total worth: 1,000
Dragoon pikemen - MWE: 2, amount: 500, total worth: 1,000 (mounted pikemen, designed to move quickly before dismounting and setting a shield wall.)
Dragoon shield men - MWE: 1, count: 500, total worth: 500 (to go with the pikemen and form a shield wall, armed with a shortspear and shortsword.)
Mounted cataphracts - MWE: 4, count: 500, total worth: 2,000.
Mounted spearmen - MWE: 1, count: 500, total worth: 500
Shield men - MWE; 2, count: 250, total worth: 500
20 Onagers - SMWE: 10 (including crew), total worth: 200
Pikemen - MWE; 2, count: 150, total worth: 300
Total worth: 6,000 MWE.
You can set up first.
Awesome. *The Climbers and Zwangliders hang out at the bottom of one of the 3 mountains surrounding the Gap, placing large thick beams in the ground.* *All other units climb with thick ropes attached to these beams.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.