inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 6, 2017 0:27:07 GMT
Ah, I see. First, your Sod Boxers were looking where nobody was. All of my troops are inside the heavily forested area, while your Sod Boxers were looking around the heavily forested area (if you'd like to change that, I have some moves I'll change too). As far as I'm aware, the only troops you may have sent into the thicker patch of woods were a few skirmishers. Second, I think full-fledged Dunedain are more than qualified for hunting Goblins, seeing as how they kind of spent their entire lives learning how to see but not be seen. As for the Tooks, you are indeed very mistaken. Hobbits are the most naturally stealthy race, and even the least stealthy of them can avoid being seen if they don't want to be. Heck, with limited light, they can openly line the side of a road and still not be seen by those walking down it (as they did in the Scouring of the Shire). *Although a few fires are lit, they soon die out. The barrage of arrows and hasty retreat meant that not much could be done to aid in spreading fires (a little bit of oil spilled on the ground was about it), and so the fires don't make it very far. Anyone who stayed back to try to help said fire spread didn't last long enough to make much of a difference.* OK, I thought that around meant around the area they were in, which is the border of the thicker patch of woods. So yeah, let's change those moves and go from their. More or less, it is. Either way, you would've only inspected the very border of the thicker patch, while my troops would still be hidden slightly deeper in. Your alternative would be to actually enter the thicker woods, and then you might be able to spot something. You first, just so I know exactly what to respond to.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 9, 2017 20:54:29 GMT
OK, I thought that around meant around the area they were in, which is the border of the thicker patch of woods. So yeah, let's change those moves and go from their. More or less, it is. Either way, you would've only inspected the very border of the thicker patch, while my troops would still be hidden slightly deeper in. Your alternative would be to actually enter the thicker woods, and then you might be able to spot something. You first, just so I know exactly what to respond to. *The sod boxers retreat from the border of the patch as your troops move forward, and then my troops begin preparing special arrows, keeping an eye on your units.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 11, 2017 3:06:35 GMT
More or less, it is. Either way, you would've only inspected the very border of the thicker patch, while my troops would still be hidden slightly deeper in. Your alternative would be to actually enter the thicker woods, and then you might be able to spot something. You first, just so I know exactly what to respond to. *The sod boxers retreat from the border of the patch as your troops move forward, and then my troops begin preparing special arrows, keeping an eye on your units.* *My troops watch, and wait.* Uhh, two little problems. One, my troops never moved forward. All of my Dunedain and Hobbits are exactly where they started out. Second, you've still only inspected the border, so you wouldn't yet have seen any of my troops.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 11, 2017 13:06:54 GMT
*The sod boxers retreat from the border of the patch as your troops move forward, and then my troops begin preparing special arrows, keeping an eye on your units.* *My troops watch, and wait.* Uhh, two little problems. One, my troops never moved forward. All of my Dunedain and Hobbits are exactly where they started out. Second, you've still only inspected the border, so you wouldn't yet have seen any of my troops. ugh, I feel like you're being to literal with my move. My troops scouted the area before creating the ditch, is it that hard to process? But, whatever. They're will be something that alerts them due to them being goblins and as such having better senses, whether it be a twig cracking from the repositioning (and their would be some of that) or even one or two sod boxers being smashed. *My troops begin firing arrows with sacks of oil into the area where your troops are. Each archer with a sack of oil is accompanied by another Archer, who fires an arrow a few minutes later.* They sacks are small, and tied on by rope. When they hit a rock or a branch, they break, seeping oil over the area. They're firing from outside of accurate range, and the arrows without sacks are weighted with lead to keep them the same weight as the ones with oil.
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 12, 2017 1:41:35 GMT
*My troops watch, and wait.* Uhh, two little problems. One, my troops never moved forward. All of my Dunedain and Hobbits are exactly where they started out. Second, you've still only inspected the border, so you wouldn't yet have seen any of my troops. ugh, I feel like you're being to literal with my move. My troops scouted the area before creating the ditch, is it that hard to process? But, whatever. They're will be something that alerts them due to them being goblins and as such having better senses, whether it be a twig cracking from the repositioning (and their would be some of that) or even one or two sod boxers being smashed. *My troops begin firing arrows with sacks of oil into the area where your troops are. Each archer with a sack of oil is accompanied by another Archer, who fires an arrow a few minutes later.* They sacks are small, and tied on by rope. When they hit a rock or a branch, they break, seeping oil over the area. They're firing from outside of accurate range, and the arrows without sacks are weighted with lead to keep them the same weight as the ones with oil. How so? And also, just to be sure, what point have we jumped back to? Right after you started the ditch? And are you currently making your firewall, or not? Which area? There are multiple areas here. If you want your troops to scout out a specific area, such as the heavily forested patch, then say that they scouted out (or rather, are scouting out) that area. Don't just assume that I'm assuming that you did something you never said you were doing. And the only scouting you said that your Sod Boxers were doing was around (not in) the thick patch. And lastly, who said my troops were repositioning? Or that they were taking out your Sod Boxers? I have yet to make a move where the Dunedain or Hobbits budged from their starting position, and the only moves where they fired have been undone since we jumped back. If one of your Sod Boxers were destroyed, then that was from their own clumsiness or one of your troops going rogue. Whatever noise there might be is more likely to be coming from a random bird or squirrel than one of the troops in question. *Little patches of oil are splattered around. Not much else happens.* Now now, my dear boy, you really ought to stop playing with fire. It's not safe, you know. If you don't, I may have to be a bit more forceful with you.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 12, 2017 14:42:36 GMT
ugh, I feel like you're being to literal with my move. My troops scouted the area before creating the ditch, is it that hard to process? But, whatever. They're will be something that alerts them due to them being goblins and as such having better senses, whether it be a twig cracking from the repositioning (and their would be some of that) or even one or two sod boxers being smashed. *My troops begin firing arrows with sacks of oil into the area where your troops are. Each archer with a sack of oil is accompanied by another Archer, who fires an arrow a few minutes later.* They sacks are small, and tied on by rope. When they hit a rock or a branch, they break, seeping oil over the area. They're firing from outside of accurate range, and the arrows without sacks are weighted with lead to keep them the same weight as the ones with oil. How so? And also, just to be sure, what point have we jumped back to? Right after you started the ditch? And are you currently making your firewall, or not? Which area? There are multiple areas here. If you want your troops to scout out a specific area, such as the heavily forested patch, then say that they scouted out (or rather, are scouting out) that area. Don't just assume that I'm assuming that you did something you never said you were doing. And the only scouting you said that your Sod Boxers were doing was around (not in) the thick patch. And lastly, who said my troops were repositioning? Or that they were taking out your Sod Boxers? I have yet to make a move where the Dunedain or Hobbits budged from their starting position, and the only moves where they fired have been undone since we jumped back. If one of your Sod Boxers were destroyed, then that was from their own clumsiness or one of your troops going rogue. Whatever noise there might be is more likely to be coming from a random bird or squirrel than one of the troops in question. *Little patches of oil are splattered around. Not much else happens.* Now now, my dear boy, you really ought to stop playing with fire. It's not safe, you know. If you don't, I may have to be a bit more forceful with you. We jumped back to right before your troops shot. The area around the heavily forested patch would include a bit into the forested area, even if they never actually went in. They were making sure the area was safe. OK then, that's if your troops fire. If you don't think stealth troops would need a small amount of repositioning before shooting, try it yourself. Even a crossbowmen probably needs a small bit of shuffling around before firing. *More and More oil patches are created, rather slowly creating a blanket of oil.* I'm not PLAYING with it. I'm cooking myself some nice roast burglahobbits. With a side of Smoked Ranger.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 17, 2017 17:32:29 GMT
How so? And also, just to be sure, what point have we jumped back to? Right after you started the ditch? And are you currently making your firewall, or not? Which area? There are multiple areas here. If you want your troops to scout out a specific area, such as the heavily forested patch, then say that they scouted out (or rather, are scouting out) that area. Don't just assume that I'm assuming that you did something you never said you were doing. And the only scouting you said that your Sod Boxers were doing was around (not in) the thick patch. And lastly, who said my troops were repositioning? Or that they were taking out your Sod Boxers? I have yet to make a move where the Dunedain or Hobbits budged from their starting position, and the only moves where they fired have been undone since we jumped back. If one of your Sod Boxers were destroyed, then that was from their own clumsiness or one of your troops going rogue. Whatever noise there might be is more likely to be coming from a random bird or squirrel than one of the troops in question. *Little patches of oil are splattered around. Not much else happens.* Now now, my dear boy, you really ought to stop playing with fire. It's not safe, you know. If you don't, I may have to be a bit more forceful with you. We jumped back to right before your troops shot. The area around the heavily forested patch would include a bit into the forested area, even if they never actually went in. They were making sure the area was safe. OK then, that's if your troops fire. If you don't think stealth troops would need a small amount of repositioning before shooting, try it yourself. Even a crossbowmen probably needs a small bit of shuffling around before firing. *More and More oil patches are created, rather slowly creating a blanket of oil.* I'm not PLAYING with it. I'm cooking myself some nice roast burglahobbits. With a side of Smoked Ranger. hello? can you respond?
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 18, 2017 4:38:44 GMT
We jumped back to right before your troops shot. The area around the heavily forested patch would include a bit into the forested area, even if they never actually went in. They were making sure the area was safe. OK then, that's if your troops fire. If you don't think stealth troops would need a small amount of repositioning before shooting, try it yourself. Even a crossbowmen probably needs a small bit of shuffling around before firing. *More and More oil patches are created, rather slowly creating a blanket of oil.* I'm not PLAYING with it. I'm cooking myself some nice roast burglahobbits. With a side of Smoked Ranger. hello? can you respond? Sorry. I thought I responded to this, but I guess I forgot about with all of my other stuff going on. Okay, I was thinking we went back further. That would include the very edge of the thick patch, but not beyond. There are still some points deeper in that could hit your troops. Well, they're not firing. For the sake of clarity, I'm going to say that your main army is on the south side of the thick patch, while your fire-stuff is on the other three. *My main army quickly mobilizes, moving for your north front. As the Dwarves approach, your Sod Boxers notice slight hints of other movement going roughly eastwards-ish of the main army's new position.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 18, 2017 22:52:11 GMT
Sorry. I thought I responded to this, but I guess I forgot about with all of my other stuff going on. Okay, I was thinking we went back further. That would include the very edge of the thick patch, but not beyond. There are still some points deeper in that could hit your troops. Well, they're not firing. For the sake of clarity, I'm going to say that your main army is on the south side of the thick patch, while your fire-stuff is on the other three. *My main army quickly mobilizes, moving for your north front. As the Dwarves approach, your Sod Boxers notice slight hints of other movement going roughly eastwards-ish of the main army's new position.* *A horn blows out, and the Skirmishers move towards the North Side.* *Most of the Trappers move towards the North Side.* *The Sod Boxers continue to fire the oil arrows in, continuing the blanket.* *10 Trappers slowly and sneakily move in from the south side, attempting to attached cables to somewhere near the North Side (though not where your Dwarves are.)*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 19, 2017 4:26:52 GMT
Sorry. I thought I responded to this, but I guess I forgot about with all of my other stuff going on. Okay, I was thinking we went back further. That would include the very edge of the thick patch, but not beyond. There are still some points deeper in that could hit your troops. Well, they're not firing. For the sake of clarity, I'm going to say that your main army is on the south side of the thick patch, while your fire-stuff is on the other three. *My main army quickly mobilizes, moving for your north front. As the Dwarves approach, your Sod Boxers notice slight hints of other movement going roughly eastwards-ish of the main army's new position.* *A horn blows out, and the Skirmishers move towards the North Side.* *Most of the Trappers move towards the North Side.* *The Sod Boxers continue to fire the oil arrows in, continuing the blanket.* *10 Trappers slowly and sneakily move in from the south side, attempting to attached cables to somewhere near the North Side (though not where your Dwarves are.)* *My Dwarves go straight to engaging the Sod Boxers in melee combat. Once the main body of spearmen get close to your troops (with shields up), the axemen charge out from behind them to engage. Scorpions also open fire.* *There is some general movement in the woods near the Dwarves, in varying directions.* *The trappers are not seen again. One manages to let out a brief call, but it only serves to notify your troops of their passing.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 24, 2017 23:42:39 GMT
*A horn blows out, and the Skirmishers move towards the North Side.* *Most of the Trappers move towards the North Side.* *The Sod Boxers continue to fire the oil arrows in, continuing the blanket.* *10 Trappers slowly and sneakily move in from the south side, attempting to attached cables to somewhere near the North Side (though not where your Dwarves are.)* *My Dwarves go straight to engaging the Sod Boxers in melee combat. Once the main body of spearmen get close to your troops (with shields up), the axemen charge out from behind them to engage. Scorpions also open fire.* *There is some general movement in the woods near the Dwarves, in varying directions.* *The trappers are not seen again. One manages to let out a brief call, but it only serves to notify your troops of their passing.* *The Skirmishers and Trappers get their fast enough to fire a large number of arrows at the dwarves, and they continue fire at any remaining ones.* *The Sod Boxers Light the Fire as they hear the call, and then work to attack any units outside the ring of fire.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 27, 2017 0:30:56 GMT
*My Dwarves go straight to engaging the Sod Boxers in melee combat. Once the main body of spearmen get close to your troops (with shields up), the axemen charge out from behind them to engage. Scorpions also open fire.* *There is some general movement in the woods near the Dwarves, in varying directions.* *The trappers are not seen again. One manages to let out a brief call, but it only serves to notify your troops of their passing.* *The Skirmishers and Trappers get their fast enough to fire a large number of arrows at the dwarves, and they continue fire at any remaining ones.* *The Sod Boxers Light the Fire as they hear the call, and then work to attack any units outside the ring of fire.* *The Dwarves (and scorpions) throw themselves into an all-out assault on your northern flank. They focus heavily on creating a gap in your troops (which shouldn't be hard at all, given how few troops you would have up there right now), and then use that gap to cross your ditch.* *A short ways east of the Dwarves, the Dunedain open fire on your Sod Boxers and other troops. They act likewise to the Dwarves, quickly breaking through and crossing your ditch.* *Midway up your western flank is another assault. My Tookish archers let loose a volley on your local troops, but try to be more subtle in crossing the ditch, and disappear again soon after doing so.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 27, 2017 15:33:56 GMT
*The Skirmishers and Trappers get their fast enough to fire a large number of arrows at the dwarves, and they continue fire at any remaining ones.* *The Sod Boxers Light the Fire as they hear the call, and then work to attack any units outside the ring of fire.* *The Dwarves (and scorpions) throw themselves into an all-out assault on your northern flank. They focus heavily on creating a gap in your troops (which shouldn't be hard at all, given how few troops you would have up there right now), and then use that gap to cross your ditch.* *A short ways east of the Dwarves, the Dunedain open fire on your Sod Boxers and other troops. They act likewise to the Dwarves, quickly breaking through and crossing your ditch.* *Midway up your western flank is another assault. My Tookish archers let loose a volley on your local troops, but try to be more subtle in crossing the ditch, and disappear again soon after doing so.* *All troops move Towards the Eastern flank.* *All troops relinquish the inch-thick deep ditch easily.* The ditch was a fire-barrier, not a troop-barrier.
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Jun 27, 2017 19:32:58 GMT
*The Dwarves (and scorpions) throw themselves into an all-out assault on your northern flank. They focus heavily on creating a gap in your troops (which shouldn't be hard at all, given how few troops you would have up there right now), and then use that gap to cross your ditch.* *A short ways east of the Dwarves, the Dunedain open fire on your Sod Boxers and other troops. They act likewise to the Dwarves, quickly breaking through and crossing your ditch.* *Midway up your western flank is another assault. My Tookish archers let loose a volley on your local troops, but try to be more subtle in crossing the ditch, and disappear again soon after doing so.* *All troops move Towards the Eastern flank.* *All troops relinquish the inch-thick deep ditch easily.* The ditch was a fire-barrier, not a troop-barrier. *After crossing the ditch, my northern forces clear out the nearby enemies.* *The Hobbits set up in the southern portion of the western sector, taking out any enemies moving south to go around the thicker woods. The Dunedain do likewise in the eastern part of the northern sector. Any forces that try to pass through the thicker woods inevitably get taken out by the soon-raging fire before they make it all the way through.* *The Dwarves set up in the northern sector.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Jun 28, 2017 0:42:33 GMT
*All troops move Towards the Eastern flank.* *All troops relinquish the inch-thick deep ditch easily.* The ditch was a fire-barrier, not a troop-barrier. *After crossing the ditch, my northern forces clear out the nearby enemies.* *The Hobbits set up in the southern portion of the western sector, taking out any enemies moving south to go around the thicker woods. The Dunedain do likewise in the eastern part of the northern sector. Any forces that try to pass through the thicker woods inevitably get taken out by the soon-raging fire before they make it all the way through.* *The Dwarves set up in the northern sector.* Oh wait, I forgot about the Fire I set. So, I guess my troops are going around, oopsy. If you want to change any moves, go ahead. It not, then: *The Tanks set up a defensive perimeter outside the ditch. Remaining Archers (other than Skirmishers) lean against them for cover from your units.* *The Skirmishers act as scouts, figuring out your positions.* *The Javilineers and Goblin Youngling rabble begin digging a ditch. A proper ditch.*
|
|