Plasma weapons are heavy, medium range weapons, very capable against buildings, infantry and armoured vehicles. All plasma weapons consist of two main parts: a cylinder of compressed gas, preferably one that is easily heated and easily manipulated by magnets, accompanied by a Chi battery. The second part is the plasma launcher. It is very bulky due to its cooling systems, and possesses a heavy barrel with radiator fins, as well as a few magnets around it, to propel the gas, which is heated at the launcher's chamber.
There are two firing modes: one of them fires a continuous jet of plasma, that has a relatively short range, is effective against infantry, and quickly heats the barrel, preventing sustained fire. The second is a short bolt of plasma, effective against armour and single targets.
Plasma cannons and guns are very powerful, and can generally vaporise organic matter, or melt through armour. However, they require a lot of power, good cooling systems, and are rather heavy, unstable and indiscrete.
Would this count for Pulse Weapons like the Overwatch Uses?
No.
I mean, if you still want to retain the size and weight of the Pulse rifles, they will have the grandiose ammunition count of one shot. This thing is a bit larger than a flamethrower when carried by infantry.
Would this count for Pulse Weapons like the Overwatch Uses?
No.
I mean, if you still want to retain the size and weight of the Pulse rifles, they will have the grandiose ammunition count of one shot. This thing is a bit larger than a flamethrower when carried by infantry.
Whats the difference between pulse and plasma, then?
Plasma weapons are heavy, medium range weapons, very capable against buildings, infantry and armoured vehicles. All plasma weapons consist of two main parts: a cylinder of compressed gas, preferably one that is easily heated and easily manipulated by magnets, accompanied by a Chi battery. The second part is the plasma launcher. It is very bulky due to its cooling systems, and possesses a heavy barrel with radiator fins, as well as a few magnets around it, to propel the gas, which is heated at the launcher's chamber.
There are two firing modes: one of them fires a continuous jet of plasma, that has a relatively short range, is effective against infantry, and quickly heats the barrel, preventing sustained fire. The second is a short bolt of plasma, effective against armour and single targets.
Plasma cannons and guns are very powerful, and can generally vaporise organic matter, or melt through armour. However, they require a lot of power, good cooling systems, and are rather heavy, unstable and indiscrete.
I mean, if you still want to retain the size and weight of the Pulse rifles, they will have the grandiose ammunition count of one shot. This thing is a bit larger than a flamethrower when carried by infantry.
Whats the difference between pulse and plasma, then?
Plasma is a very real thing that can be obtained with enough power, and has many theoretical uses.
Pulse is just a term that gets thrown around without its true meaning and sounds cool.
Post by thepegleggedninja on Jan 8, 2018 22:30:46 GMT
Well, this place is way crazier than I thought it'd be, so I'd like to give Jai, Raze, and Ruin their magic armor that they had back on the LMBs.
For Jai, the armor is extremely strong and difficult to pierce. It only covers his head, torso, hands, forearms, upper legs, and feet. It also allows him to conjure virtually any object, including working weapons like guns, out of nowhere as long as the object has no more mass than his body. The weapons can range from a sidearm to a rocket launcher, and the ammunition is superheated. His helmet's visor has built in infrared, zoom, and waypoint. Waypoint is similar to GPS, except it locks onto and tracks an object, individual, or location and marks the direction and how far away it is from Jai.
For Raze and Ruin, the armor is much thicker and covers every inch of their bodies, making them a couple of walking tanks. While they cannot conjure just any object like Jai, they can conjure virtually infinite amounts of superheated ammunition for their tri-gatlings.
OOC: Should i assume that they are passed then or...? egorsmirnov
OOC: Do i just have to assume that these are passed? Because i am not getting an answer from anybody...
OOC: Assume they are passed. FelipeDutra has the power to veto the approval due to the unanimous approval rule, but as he hasn't said anything so unless he does, I think you're good.
Plasma weapons are heavy, medium range weapons, very capable against buildings, infantry and armoured vehicles. All plasma weapons consist of two main parts: a cylinder of compressed gas, preferably one that is easily heated and easily manipulated by magnets, accompanied by a Chi battery. The second part is the plasma launcher. It is very bulky due to its cooling systems, and possesses a heavy barrel with radiator fins, as well as a few magnets around it, to propel the gas, which is heated at the launcher's chamber.
There are two firing modes: one of them fires a continuous jet of plasma, that has a relatively short range, is effective against infantry, and quickly heats the barrel, preventing sustained fire. The second is a short bolt of plasma, effective against armour and single targets.
Plasma cannons and guns are very powerful, and can generally vaporise organic matter, or melt through armour. However, they require a lot of power, good cooling systems, and are rather heavy, unstable and indiscrete.
It seems OK, but I feel we shouldn't introduce this sort of thing until after the Ice Hunter invasion, as its capabilities against them would ruin that storyline. As such, I withhold approval until after the Hunters have attacked and Fire Chi has been approved.
Well, this place is way crazier than I thought it'd be, so I'd like to give Jai, Raze, and Ruin their magic armor that they had back on the LMBs.
For Jai, the armor is extremely strong and difficult to pierce. It only covers his head, torso, hands, forearms, upper legs, and feet. It also allows him to conjure virtually any object, including working weapons like guns, out of nowhere as long as the object has no more mass than his body. The weapons can range from a sidearm to a rocket launcher, and the ammunition is superheated. His helmet's visor has built in infrared, zoom, and waypoint. Waypoint is similar to GPS, except it locks onto and tracks an object, individual, or location and marks the direction and how far away it is from Jai.
For Raze and Ruin, the armor is much thicker and covers every inch of their bodies, making them a couple of walking tanks. While they cannot conjure just any object like Jai, they can conjure virtually infinite amounts of superheated ammunition for their tri-gatlings.
The armour itself is fine. However, I am concerned with the conjugation abilities, and would prefer it if they were removed. Also, I would prefer it if you refrain from using superheated ammunition until midway through the Fire vs Ice arc, as that storyline doesn't work as well if there are already weapons in Chima capable of withstanding them.