(OOC: So whats your adivce so i can give more equality here. I wasn’t criticizing you. )
OOC: Does it have a top speed, and what is its chi consumption?
(OOC: Bah i keep forgettin! the Chi Consumption for D.O.G. Is actually 3 orbs for operation. Although its a quadra-ped robot, its top speek can be around 30 mph when it gets up to it with its legs and arms. )
Like weight capacity? Oh its not specified clearly but the secondary trigger function rough weight capacity estimate would be anything larger (and heavier) than your typical large dumpster like this.
Oh and the Gravichi gun then has to use its primary trigger to move said objects heavier and larger than a dumpster. I know you will say something along the lines of “so it can carry a dumpster like that, with our without garbage weight adden in? Possibly a speedor if light enough?” To which i say, no. The gun does not have a tractor beam powerful enough to carry such weight.
Alright then. But you can't launch heavy objects at the same speed, right?
OOC: Does it have a top speed, and what is its chi consumption?
(OOC: Bah i keep forgettin! the Chi Consumption for D.O.G. Is actually 3 orbs for operation. Although its a quadra-ped robot, its top speek can be around 30 mph when it gets up to it with its legs and arms. )
(OOC: Bah i keep forgettin! the Chi Consumption for D.O.G. Is actually 3 orbs for operation. Although its a quadra-ped robot, its top speek can be around 30 mph when it gets up to it with its legs and arms. )
per operation?
(OOC: Constant, the robot is on like almost all the time due to its bio. )
Like weight capacity? Oh its not specified clearly but the secondary trigger function rough weight capacity estimate would be anything larger (and heavier) than your typical large dumpster like this.
Oh and the Gravichi gun then has to use its primary trigger to move said objects heavier and larger than a dumpster. I know you will say something along the lines of “so it can carry a dumpster like that, with our without garbage weight adden in? Possibly a speedor if light enough?” To which i say, no. The gun does not have a tractor beam powerful enough to carry such weight.
Alright then. But you can't launch heavy objects at the same speed, right?
Possibly, if conditions of chi energy input (which we REALLY NEED to discuss how much energy is in an orb of chi), then possibly. Its a physics manipulation gun! Its hard to explain!
The Black Overwatch Sting Hunter, developed by Aperture Mesa, tested by royal scorpion armies. Apperance; sorta as below, but add three more legs, and a large stinger at the end of it, plus two front-mounted pincers.
Once again, i did not build this, looks like it came straight outta bionicle. Basics: Height: 2 and a half minifgures, stackes on top of eachother. Length: depends on how much the legs are splayed and its stinger is placed, including pincers too. Width: depends Weight: half a ton to 900 lbs. Armaments: Flechette luancher Metal blades on its legs Stinger cannon on the back (a smaller version of the Scorpion tank’s one.) Its own body to ram and charge opponents Overview on the Sting Hunter
The Sting Hunter's (refer to it as just the “Hunter” ) body and legs are partially encased in an iridescent blue-green carapace. The walker is hexapedial, much like the arachnid cousin, the Spider Strider; it has six oddly equine muscular legs attached to the sides & of its body, ending in pairs of extremely sharp barbs. On the left side of the Hunter's body are what appear to be three compound eyes, and a pair of vertically aligned fléchette launchers are located on the Walker’s front. Located directly underneath the launchers are two small limbs tipped with metal blades for impaling targets, behind those and on the back are two oval shaped orifices. There is also an organ-like body located in the rear right area of the hunter's posterior.
Hunters are heavily armored, and take reduced damage from most forms of small firearms. They are also highly mobile, able to easily move out of the way of projectiles. Like the spider strider, Hunters possess a number of vocalizations, all of which are shrill, fierce, and slightly electronic. They also appear to leak some sort of white-grey fluid, perhaps blood or blood substitute, when shot at.
If multiple Hunters are deployed in the same mission area, they use pack hunting tactics like flanking & suppression fire. The Hunter's most important role is to provide an escort for the Striders. While helping to suppress infantryman who are attempting to stop the Striders, they prioritize RPG teams to allow the strider more of a lengthy life-span.
Although possessing less firepower and armor than their larger and taller arachnid cousin, Hunters are much more agile & fast. A Hunter will normally attempt to engage opponents at medium range, allowing it to fire fléchette rounds with great accuracy. Since the fléchettes move slowly compared to regular chi-laser blaster bolts, the Hunter has trouble against long-distance enemies but can cover ground quickly. Since Hunters are resourceful and quick-thinking Walkers, they employ a number of useful tactics to increase the chance of hitting a target - for example, making use of splash damage, and closing distances with a charge.
While Hunters are quite resistant to gunfire, they are considerably more vulnerable to blunt and explosive forces. At least two well-aimed hits from a Gravi-chi Gun-launched object (such as a tractor tire or barrel) is sufficient to kill one (note: if one of their fléchettes stick to whatever the Gravi-chi Gun is holding, the fléchette will cause the Hunter to negate its attack power upon contact). Usually the places where Hunter is fought often features numerous explosive barrels which are effective against them. Speedors can also be used to stop a Hunter if used to ram it with sufficient force, however, it sometimes anticipates this and will jump out of the way.
Failing this, Hunters can be brought down with RPG’s or Rifle grenades. If explosives are not available, firearms such as a shotgun or a Magnum-type weapon can also be used. Five or six shots at point blank range from the shotgun should be enough to down one, although this is not an effective tactic as it consumes large quantities of ammunition very quickly and requires the roleplayer to stop fighting momentarily to reload.
While Hunters are generally very accurate with their fléchettes, if one uses basic dodging tactics while employing small firearms to destroy them, they will have a good deal of trouble landing a hit. However, if moving predictably (or not moving), a Hunter will quickly sa-mash the roleplayer, since fléchettes do a large amount of damage with a direct hit.
While the roleplayer is hiding in a small space, Hunters will try to shoot nearby explosive barrels to flush the roleplayer out similar to an Black Overwatch Sniper. Hunters will always focus on the roleplayer instead of other military NPCs if the roleplayer is in the Hunter's sight. Close quarter combat with a Hunter is not recommended, as they can charge and strike with their barbed limbs.
any questions or concerns, reply to this for me to balance the walker.
Sorry, I have had other matters to attend to.
Anyway, I'm leaning towards appoving it. What is the CHI consumption rate? Also, whne did we approve the Gravi-CHI gun?
HEres another order. This time a form of “companion” if you will.
“D.O.G.” (Defensive Operation Guardian) Apperance: As below, but has bat-like wings made out of junk sheet metal, a large junker-like stinger cannon, and four extra web-slinging legs like a spider, all of these made out of junk-yard materials
Yet again, i claim no build ownership. Wish i had the ability to build somethin like this tho.
Basics: Height: (used to be one meter tall) now 2.5 meters tall. (trust me, this will all make sense in the backstory of this creation. ) Weight: Around your typical american car, like two tons. Speed: Varies due to quadruped Gorilla-like movement. Date of build: Two months ago.
Armaments: One Zero-point energy manipulator similar of stature to the Gravi-chi gun. (DON’T GO OFF ON THIS, I WILL ONEDAY GET THE GUN PASSED. So calm down, i will get it to you. Trust me. ) One Medium calibre stinger cannon. four web slinger-like weapons. The robotic companion’s own body, which can be used as its own weapon too.
Backstory/other info.
D.O.G. is Spalyx Vance's "pet" robot, built by her father Speli to protect her when she was young. Dog is a robot, built by Speli Vance to protect his daughter Spalyx when she was a child. Dog's original model was around one meter in height, but as Spalyx grew older, she began adding upgrades and new parts to Dog, and he towers around 2.5 meters tall at the present RP date. D.O.G., much like a real dog, is very friendly, loyal, and has an intelligent and excitable personality. Similarly to Barney Balhoun, Dog provides comic relief throughout this RP with his quirks and many strange and odd decisions, even dancing when he is looked at for a period of time. Dog makes friendly and playful noises such as beeps and whines, emulating the sounds made by a real dog, especially when he is around Spalyx. When either he or Spalyx is threatened, he can be a dangerous foe, using his immense strength and weight to smash enemies to the ground or tear them apart. This makes him a crucial asset in any battle, as he can destroy Spider Striders with ease and hurl heavy objects at targets.
Dog's body is constructed largely of scavenged Junk metal, hydraulics and wires. He has what appears to be a junked Black Overwatch City Scanner for a head, though with only three flaps while normally Scanners have four. He is quadrupedal, walking on his knuckles like a gorilla. One of his main forms of emotive outlet is his eye, which has an aperture used in much the same way as the human eye to show feelings by opening and closing. His head flaps also move according to his mood. Spalyx treats Dog much like a pet dog, calling him "boy" and using similar body language and voice as when talking to a real dog. She pats her upper thighs when calling him, and tells him to "fetch" when Scordon throws a Rollermine to act as a “ball”.
Their relationship is also much like that of a dog and its master; they have a mutual trust and friendship, which has grown over the years so that Spalyx now trusts Dog's opinions and hunches, as crazy as they may sometimes appear. She also has come to accept his sometimes erratic behavior, when he runs off without warning only to appear again moments later. Their relationship differs from the traditional dog and master relationship in the sense that Dog is considerably more intelligent than most real dogs, and is also much larger and more powerful than any typical crawler. However, these differences rarely come between them and their friendship seems very deep, so much so that Spalyx shows many signs of affection for Dog. He also seems to have something of a sixth sense, being able to determine where Spalyx is, no matter the situation. When Spalyx is inside any trouble, he is eager to get in and rescue her.
Dog has a Zero Point Energy device, much like the Gravi-chi Gun, built into one hand so that he can pick up and throw things. He has immense strength, and proves extremely useful through the course of the story, as he can throw large objects (such as vehicles) at enemies or make way to areas which are otherwise inaccessible to Scordon. His thick plating and large size render him hardy to most threats he may encounter. Although Dog is seemingly “invulnerable” to damage, he simply has a huge amount of health to make sure he does not die. It is possible for him to die, but this can only be observed if the roleplayer call-spawns him in a combat situation that he would not normally be involved in, overpowering battles that can be harmful to him. He’ll start smoking if his health is down to one fourth.
Don’t get so fooled. This robot is just only one machine, and will not be mass produced. I treat this as a seperate NPC. So im basically passing a NPC through here, that is artificially created. There is only one of this character. And it is a companion to Spalyx Vance. Its ridiculous, i know, but hey, no companion like a robotic partner, eh?
I'm willing to allow this, as it's a unique pet. However, I would suggest having a control panel or something hidden somewhere under a plate. The plate could be as solid as the the rest of the armour, but if you take it off you can easily disable the D.O.G. Obviously no one other than Vance would know about this, but I'd prefer it if there was something like that on it.
First off, that is way too tall. You can have it that tall if you like, but I will null any move in which it moves and does not fall over.
Secondly, do the legs have more joints than in the picture? Because honestly, even if there are eight, I don't see it managing to walk on those legs.
Thirdly, the head armour sounds far too strong. For one thing, any significant amount of armour will make that thing fall over. Though to be honest, it doesn't matter that much as I think a single direct hit should be capable of knocking it down.
Other than that, it looks okay. Just know that it should be very unstable, knocked down by one or two hits.
First: I know. It is tall, but i can easy to knock down for you if it occurs.
Secondly: No, not really. Do spider usually have more joints in their legs?
Third: Its role is a heavy assult unit. I want it to take abeating before it can go down. unstable legs are a weakpoint, but the head is a good attack point too.
Like how it looks aesthetically?
Very well.
Well, not that I know of, but I was wondering because these legs are not organic, and therefore will be less flexible than a real spider's legs. I was just wondering if you wanted there to be for stability reasons.
Well, it can have heavy armour if you want. However, a couple of heavy hits should knock it over. It will still be intact, and can be stood up again by other people, but it can't pick itself up.
First of it, it will be very slow with that shape. If we imagine that the engines are larger, and that there are only a few, sure. If we say that the box is a more streamlined shape with less space, it can almost come to that.
Yeah, the speed was just me throwing random numbers. in game, its supposed to be slow, i think it goes around highway speeds to me.
First: I know. It is tall, but i can easy to knock down for you if it occurs.
Secondly: No, not really. Do spider usually have more joints in their legs?
Third: Its role is a heavy assult unit. I want it to take abeating before it can go down. unstable legs are a weakpoint, but the head is a good attack point too.
Like how it looks aesthetically?
Very well.
Well, not that I know of, but I was wondering because these legs are not organic, and therefore will be less flexible than a real spider's legs. I was just wondering if you wanted there to be for stability reasons.
Well, it can have heavy armour if you want. However, a couple of heavy hits should knock it over. It will still be intact, and can be stood up again by other people, but it can't pick itself up.
What? The legs ARE organic. These synths are plant-based robots. Basically, after a few direct hits on the head, it esplodes.