I see two Rahi, a shapeshifting Mutant Toa who's appearance does not even remotely resemble a Toa, a fusion between a made up Rahi and a Toa, another Toa/Rahi fusion, AND you went through the trouble of adding words to the MU vocabulary that don't even exist.
I haven't even learned how to swallow tiny pills -- and now you expect me to swallow THAT. I don't even...
And two rahi is an issue? Her humanoid appearance resembles a Toa. And when was Toa/Rahi fusions a bad thing? Also, believe it or not, their names are the key to defeating them. Also, many people add words to the MU vocabulary. What's a good example.... Veihrl, from Ajtazt, means "Virtruous Healer" in MUan. I believe Crystalia means Light One in Nhl'Hasharan, while Jellica means Dark One in Nhl'Hasharan.
There are various vocabulary/languages, by the way. Skakdin, Matoran (pretty much universal), Visorakian, Vortixxan (I think).
Where exactly is the madness? What specifically makes it madness?
And two rahi is an issue? Her humanoid appearance resembles a Toa. And when was Toa/Rahi fusions a bad thing? Also, believe it or not, their names are the key to defeating them. Also, many people add words to the MU vocabulary. What's a good example.... Veihrl, from Ajtazt, means "Virtruous Healer" in MUan. I believe Crystalia means Light One in Nhl'Hasharan, while Jellica means Dark One in Nhl'Hasharan.
There are various vocabulary/languages, by the way. Skakdin, Matoran (pretty much universal), Visorakian, Vortixxan (I think).
Where exactly is the madness? What specifically makes it madness?
1. No, of course not. Just saying.
2. A fishy Toa, anyways
It's just... so... much... it's chaotic XD
1. 'Kay, because if you said 2 rahi types was an issue, we gonna be having a long conversation,
2. HSSSSHHHHHHHH! She's very sensitive about her looks! jk, she don't care
2. As Discord would say.. Where's the fun in making sense? I find a little bit of chaos is healthy, it helps development. Order makes things stale after a while. Chaos is exciting, interesting and new!
Post by yjflordofbio123 on Jul 8, 2017 16:47:33 GMT
Name: Psychella Alias: The Mediator Species: Toa Element: Psionics Powers: Psychella has extraordinary skills in hand-to-hand combat and martial arts, coupled with enhanced speed, strength, agility and dexterity. Kanohi: Psychella wields the Jutlin, Shelek, Avsa, Felnas, Crast and the Mohtrek. Nobody knows she wields these kanohi, though. She holds an Olmak on her back, for easy access. Weapons/Tools: Psychella's main tools would, primarily, be her reinforced protosteel boots, which are coated in a malleable material she changes with her mind. Aside from that, she wields a pair of blades, affixed to her kneecaps, and another pair, affixed to her elbows, which she can utilize with startling proficiency, or shift into another form via her mind. Psychella does have a rhotuka launcher, which transmutes whatever it touches into glass for a duration. Appearance: Psychella is of average height, with purpley skin. Her armor comes in gold, and translucent, luminescent purple. Her eyes are a hazy, pinkish magenta, contrasting the dark purple of her body. Personality: Psychella is calm, patient and largely apathetic. She is the perfect mediator for her recently 'fallen' comrades, Selyne and Xylina, and despite her apathy, she's shown an interest in a select few matoran, showing a maternally caring, and protective side to them. Backstory: Psychella started out as a simple Ce-Matoran. One day, she came across a temple, where Jitne found her, and took her in as a protege. Eager and one of his best pupils, she became a master of combat. Parting on good terms with Jitne, Psychella traveled to Stelt, where she made her job working for the Dark Hunter "Marionette", working with two other psychic toa, Selyne and Xylina, who would change her very world..
Likely not going to be playing with Selyne or Xylina for a while, I'd figure it's best to try and keep my group of characters to what it's at, but I couldn't resist adding Psychella.
Name: Psychella Alias: The Mediator Species: Toa Element: Psionics Powers: Psychella has extraordinary skills in hand-to-hand combat and martial arts, coupled with enhanced speed, strength, agility and dexterity. Kanohi: Psychella wields the Jutlin, Shelek, Avsa, Felnas, Crast and the Mohtrek. Nobody knows she wields these kanohi, though. She holds an Olmak on her back, for easy access. Weapons/Tools: Psychella's main tools would, primarily, be her reinforced protosteel boots, which are coated in a malleable material she changes with her mind. Aside from that, she wields a pair of blades, affixed to her kneecaps, and another pair, affixed to her elbows, which she can utilize with startling proficiency, or shift into another form via her mind. Psychella does have a rhotuka launcher, which transmutes whatever it touches into glass for a duration. Appearance: Psychella is of average height, with purpley skin. Her armor comes in gold, and translucent, luminescent purple. Her eyes are a hazy, pinkish magenta, contrasting the dark purple of her body. Personality: Psychella is calm, patient and largely apathetic. She is the perfect mediator for her recently 'fallen' comrades, Selyne and Xylina, and despite her apathy, she's shown an interest in a select few matoran, showing a maternally caring, and protective side to them. Backstory: Psychella started out as a simple Ce-Matoran. One day, she came across a temple, where Jitne found her, and took her in as a protege. Eager and one of his best pupils, she became a master of combat. Parting on good terms with Jitne, Psychella traveled to Stelt, where she made her job working for the Dark Hunter "Marionette", working with two other psychic toa, Selyne and Xylina, who would change her very world..
Likely not going to be playing with Selyne or Xylina for a while, I'd figure it's best to try and keep my group of characters to what it's at, but I couldn't resist adding Psychella.
Does she swap masks or does she wear them all at the same time with some connector or something?
Name: Psychella Alias: The Mediator Species: Toa Element: Psionics Powers: Psychella has extraordinary skills in hand-to-hand combat and martial arts, coupled with enhanced speed, strength, agility and dexterity. Kanohi: Psychella wields the Jutlin, Shelek, Avsa, Felnas, Crast and the Mohtrek. Nobody knows she wields these kanohi, though. She holds an Olmak on her back, for easy access. Weapons/Tools: Psychella's main tools would, primarily, be her reinforced protosteel boots, which are coated in a malleable material she changes with her mind. Aside from that, she wields a pair of blades, affixed to her kneecaps, and another pair, affixed to her elbows, which she can utilize with startling proficiency, or shift into another form via her mind. Psychella does have a rhotuka launcher, which transmutes whatever it touches into glass for a duration. Appearance: Psychella is of average height, with purpley skin. Her armor comes in gold, and translucent, luminescent purple. Her eyes are a hazy, pinkish magenta, contrasting the dark purple of her body. Personality: Psychella is calm, patient and largely apathetic. She is the perfect mediator for her recently 'fallen' comrades, Selyne and Xylina, and despite her apathy, she's shown an interest in a select few matoran, showing a maternally caring, and protective side to them. Backstory: Psychella started out as a simple Ce-Matoran. One day, she came across a temple, where Jitne found her, and took her in as a protege. Eager and one of his best pupils, she became a master of combat. Parting on good terms with Jitne, Psychella traveled to Stelt, where she made her job working for the Dark Hunter "Marionette", working with two other psychic toa, Selyne and Xylina, who would change her very world..
Likely not going to be playing with Selyne or Xylina for a while, I'd figure it's best to try and keep my group of characters to what it's at, but I couldn't resist adding Psychella.
Does she swap masks or does she wear them all at the same time with some connector or something?
She swaps, based off of what she needs. Her Olmak, however, is capable of being used alongside one of the other ones, due to it actually being attached to her body.
Name: Krima Species: Ce-Matoran Personality: Happy, Caring, Sensitive and weird Appearance: Gold and trans light blue. Mask: Gold colored Rau Backstory: A Ce-Matoran Valix met on his Assigned Island of Artakha. She looks up to Valix for he has given the Matoran the life of freedom. Always keeping the weather good and helping the Matoran there. She also loves to calm Valix down during some of his outbursts. She's ver awkward around many on Artakha and even to Valix himself. Calling him "Val"
Leader of the Brotherhood of Makuta Valix The King of Destruction and Strategic Master of War
Post by yjflordofbio123 on Jul 10, 2017 11:49:49 GMT
Here's just a list of my fanon masks, for reference. Feel free to quote this post, with your own fanon masks, or perhaps alternate names for these masks. I felt it would be nice and courteous to provide reference material for others, and give them possible opportunities to use these if they so desire. The Mimica, Diastra and Nullifica are incapable of being used by other players, at the moment. The Mimica, due to it's knowledge on how to be made being unknown to all except it's creator, the Diastra being Excidia's own creation, and the Nullifica being Xitona's creation, and the second one is hidden.
Botelos, Mask of Plantlife: It gives the wielder plantlife abilities, and when broken it causes plantlife to grow wildly and rapidly. Aquos, Mask of Water: Water Powers, when broken, it doesn't work. Mimica, Mask of Copy Cat: Summon dopplegangers of foes, function like "Mimic"'s power, only one in existence. When broken, it does nothing. Agos, Mask of Pain: Also known as Algea, or Algos. Inflicts pain, be it physical or psychological, when broken, it causes the wearer immense pain. Always on at a low level. Showa, Mask of Shockwaves: Allows user to produce shockwaves. Limited by sight. When broken, causes numerous shockwaves. Explosia, Mask of Explosions: User can produce explosions whereever they can see. Always on a low level. When broken, nothing occurs. Puryos, Mask of Purity: Enables user to cleanse toxins, poisons, venoms and afflictions they know how to treat. On the other side, it can remove or weaken immunity systems. When broken, it does nothing. Toxyos, Mask of Impurity: Gives user access to any sort of toxin, chemical, poison or venom they know of. On other side, it can be used to create a stronger, or enhance an immune system. When broken, it does nothing. Diastra, Mask of Disasters: Gives user power to cause natural disasters in sight, always on a low level. Only two are in existence. When broken, it slowly begins to cause numerous disasters. Nullifica, Mask of Nullification: Also called the Mask of Reversion. Gives user power to 'shut off' powers, although only one power, for a maximum of one hour at a time. It can only shut off one power at a time, and to use it again would cancel out any previous nullification. Only one in existence. When broken, it does nothing. Onuras, Mask of Earth: Gives earth powers, when broken it does nothing. Poren, Mask of Stone: Also known as Podelos. Gives stone powers, when broken it does nothing. Phobos, Mask of Fear: Phobos causes victims to be scared, but not of anything specifically. When broken, it does nothing. Deimos, Mask of Terror: Deimos causes victim to have hallucinations of their fears. When broken, it causes everyone in surrounding area to have these hallucinations. Mask of Transmogrification: Allows user to change the composition of their body. When broken, it causes the wearer to shift compositions uncontrollably. Nostos, Mask of Serenity: Can cause feelings of peace and tranquility, inducing serenity in someone, or it can reduce one to a vegetable. It strangely counteracts Shadow Leech venom, keeping it at bay, as well as Hordika Venom. When broken, it does nothing. Tavet, Mask of Fire: Gives fire powers, when broken, it does nothing.
Does she swap masks or does she wear them all at the same time with some connector or something?
She swaps, based off of what she needs. Her Olmak, however, is capable of being used alongside one of the other ones, due to it actually being attached to her body.
What do you mean, attached to her body? I don't recall any canon mask-users capable of using a mask that was attached to anywhere other than their face.
Post by slipperysnakeboy on Jul 11, 2017 1:19:26 GMT
Name: Alien Spider Vampire Robot Elf Wizard Species: Alien Spider Vampire Robot Elf Wizard Weapons: Himself! Starscream ain't got no weapon that can beat dat! Powers: All the powers of an alien, a spider, a vampire, a robot, and elf, and a Wizard without any of their defects! Weaknesses: Terrestrial scorpion zombie animal dwarf men. They are the only things that can hive Alien Spider Vampire Robot Elf Wizard a run for his money. Appearance: He is half alien, half spider, half vampire, half robot, half elf, and half wizard. Wait, er that's six halves...... there must be three of them.
{Yeah, I plan on using him a lot, so... brace yourself.} Just kidding!!! This profile is a joke and nothing more! Seriously, no one should take this seriously! []
She swaps, based off of what she needs. Her Olmak, however, is capable of being used alongside one of the other ones, due to it actually being attached to her body.
What do you mean, attached to her body? I don't recall any canon mask-users capable of using a mask that was attached to anywhere other than their face.
Fused. Logic stands that if it can be done to the face, it can be done elsewhere, however, if the Rep (and I won't use this profile until a rep has been elected), says no, then I'll change it.
Name: Wezrahn Species: Toa Element: Magnetism Kanohi: Rahi control Appearance: Black, Gunmetal. Light green eyes. Weapons: Warhammer and Throwing Knives. Backstory: Miner In the island of Artakha. Wezrahn was chosen to be the Second Hagah of Valix. Ever since Magzus' betrayal. Wezrahn has become more loyal to Valix and seeks to destroy anyone who crosses Valix, The Brilliant Strategist of the Brotherhood of Makuta.
Leader of the Brotherhood of Makuta Valix The King of Destruction and Strategic Master of War
Post by yjflordofbio123 on Jul 13, 2017 19:01:04 GMT
In the revelation that I am indeed staying, I thought it prudent to elaborate on Akelyte, for both myself and for others.
Akelyte is a strange, blackened, sickening goo, derived from Great Being sources. Some believed Darkfire Torches used Akelyte, while others believed Akelyte was simply a mutant material. The exact origins of Akelyte are unknown, just that it descended from the Great Being Trinity, with aid from Carthemon. Createura 'blessed' the toa of water, Thymos, with the ability to use it.
Akelyte, in it's natural form, is a thick, viscous matter, similar to pudding, not quite solid, but not liquid either. It's rumored to be an actual living entity, with parasitical abilities, something which Thymos believes. Akelyte adapts. Liquid Akelyte, the 'natural' form, is sticky and hard to remove, and smells actually quite pleasant. It is highly flammable, and can be destroyed by acid.
Solid Akelyte is the hardened variant, which is usually rocky and craggy when unrefined. Unrefined Solid Akelyte isn't flammable, and is similar to a rock, however it is very brittle, and doesn't like cold, as it sucks up heat.
Refined Solid Akelyte is of protosteel durability, when in small quantities at least, and proves to be way more dense than unrefined. It's more metallic in nature. Refined Solid Akelyte, for some reason, is less durable in greater quantities, but is as durable as protosteel in smaller quantities.
Further elaboration can and will be provided, should it be desired.
In the revelation that I am indeed staying, I thought it prudent to elaborate on Akelyte, for both myself and for others.
Akelyte is a strange, blackened, sickening goo, derived from Great Being sources. Some believed Darkfire Torches used Akelyte, while others believed Akelyte was simply a mutant material. The exact origins of Akelyte are unknown, just that it descended from the Great Being Trinity, with aid from Carthemon. Createura 'blessed' the toa of water, Thymos, with the ability to use it.
Akelyte, in it's natural form, is a thick, viscous matter, similar to pudding, not quite solid, but not liquid either. It's rumored to be an actual living entity, with parasitical abilities, something which Thymos believes. Akelyte adapts. Liquid Akelyte, the 'natural' form, is sticky and hard to remove, and smells actually quite pleasant. It is highly flammable, and can be destroyed by acid.
Solid Akelyte is the hardened variant, which is usually rocky and craggy when unrefined. Unrefined Solid Akelyte isn't flammable, and is similar to a rock, however it is very brittle, and doesn't like cold, as it sucks up heat.
Refined Solid Akelyte is of protosteel durability, when in small quantities at least, and proves to be way more dense than unrefined. It's more metallic in nature. Refined Solid Akelyte, for some reason, is less durable in greater quantities, but is as durable as protosteel in smaller quantities.
Further elaboration can and will be provided, should it be desired.
It doesn't matter how well you explain it, it doesn't exist.