Post by TheNebulousMysteryRider on Mar 14, 2022 16:46:22 GMT
~Character Sheet~
Name: Unknown. Species: Ko-Matoran Element: Ice Powers: None. (Inactive.) Kanohi: Standard Matoran Mask Appearance: An ordinary looking Ko-Matoran with no distinguishable traits to set him apart from others. (Pictures will arrive soon.) Personality: Typical of a Ko-Matoran, he is anti-social and increasingly hostile to the idea of speaking to others on matters of small talk. Having no noteworthy accomplishments whether in areas of large or small importance, he has accepted his lot in life as the guy always referred to as merely "You Matoran", though he is open to the idea of being known for something. This secret longing is well-kept from others; however, he is prone to act childish if he is sure no one is around to witness it.
Post by yjflordofbio123 on Apr 4, 2022 1:40:59 GMT
Name: Jellica
Alias: The Sea Witch, Makuta of the Northern Continent (the region next to the Tren Krom Peninsula)
Species: Makuta
Element: Shadow
Powers: Jellica has all standard makuta powers, and she specializes in elasticity, shapeshifting, lightning, teleportation, shattering/fragmentation and predominantly, density control Kanohi: Jellica wears the Aquos (fanon name, canon mask ), mask of Water. She also has a Tryna that she keeps in reserve.
Weapons/tools: Jellica wields a Trident style Power Lance. She also holds a whip. Her whip and trident are both electric.
Appearance: Jellica is roughly Toa sized. Her color scheme is lightish blue, with an accent of white. She has a set of tentacle like protrusions around her shoulders, which she can control with ease.
Personality: Jellica, unlike her "twin", Toxica, is more respectful and patient to others. While not necessarily kind, Jellica is far less aggressive, preferring to avoid conflict whenever possible. Jellica however, expects to be treated the same as she gives others, and does not tolerate disrespect. Jellica has a fondness for doing damage from a distance. She's far more calculating and thoughtful, preferring to produce strategies in safety, than execute them herself. She also likes being alone. She's ambitious and power-hungry, but she is quite averse towards leadership positions, disliking the responsibility attached to them. She is slightly nosy, and is genuinely interested in the well-being of the Brotherhood.
Backstory: Jellica, like Toxica, formed a period of time after the rest of the Makuta did. Jellica was the one who named Toxica, due to her naturally putrid and toxic composition. Jellica remained rather quiet in the Brotherhood, preferring to stay away from the inner politics and focus on her work and studies. Jellica in particular has a specialty in genetics, specifically mutations. The rahi Jellica made tended to be aquatic, with a preference for small, yet dangerous rahi.
Post by yjflordofbio123 on Apr 4, 2022 1:52:40 GMT
Name: Astrona
Alias: Rahi Queen, Makuta of Mahri Nui's Area
Species: Makuta
Element: Shadow
Powers: Astrona has all standard Makuta powers. She is proficient in utilizing Stasis, Slow, Sleep, and predominantly, Rahi Control and Insect Control.
Kanohi: Astrona wears a Hau, and Mask of Mutation
Weapons/tools: Astrona prefers not to fight, but when she does she uses a staff.
Appearance: She's got black, silver and gray armor, claws, clawed feet, and a pair of wings. She's very rahi like in appearance. She has bright red eyes, as well as red accents.
Personality: Astrona is somewhat of a misanthrope, having a strong aversion to most other sapient beings. She much prefers the company of rahi, showing an almost motherly protectiveness and love for them. Astrona is very intelligent, and one of the top geneticists in the Brotherhood. She actively avoids combat when she can, but that will switch if rahi were involved. Astrona, as a scientist, is callous and flippant in regards to morals.
Backstory: Astrona originally manifested out of the Antidermis Pool with Zenila as one entity, but as they left the pool, they ended up splitting into two distinct entities. Astrona originally started as a warrior of the Brotherhood, but quickly found her aptitude as a scientist, rising through the ranks until she became renowned as one of the best rahi creators in the Brotherhood, showing a wide proficiency in most forms of rahi. However, due to her passion for Rahi, she is somewhat difficult to work with, as she will not allow rahi to be injured or feel pain during experimentations.
Post by yjflordofbio123 on Apr 4, 2022 2:02:22 GMT
Name: Anakritis
Alias: Makuta of Metru Nui, The Anti-Life
Species: Makuta
Element: Shadow
Power Specialization: Anakritis specializes in Teleportation, Gravity and Magnetism.
Kanohi: Anakritis wields the Komau, Felnas and a Mask of Clairvoyance
Weapons/Tools: Anakritis is like a female Karunax. She is a weapon. Her armor is like Carapar's, but is immune to elemental energy, much like Inharax's, and reinforced with five layers of Protosteel. Her ridiculous strength is enough she can shatter protodermis with ease. She has even more reinforced protosteel hands, the large talon like claws ending in very sharp tips. Anakritis has missile launchers inside her fingers, as well. She also has twin rhotuka launchers in her back, as well as her palms. Her back cannons, while capable of shooting rhotuka's, also function as ion cannons. She can also fire out energy bolts via mouth. She also has a shield (which can double as a battering ram or blunt device) that can shoot cordaks out of it. She has two long batons mounted on her back, which she can remove, and they are attached to a chain, and use them as flails, they have nynrah ghostblasters inside them, as well. She can also produce various weapons from little niches in her shoulders. She also has one hagah plasma cannon between her ion canons. She also has a Tridax Pod stuffed with Shadow Leech-Krana hybrids. She also has several disintegration disks forged into her armor, alongside Hau disks.
Appearance: Anakritis looks almost identical to Rozen Zulu, except she is 18 feet tall (Toa are about 6-7 ft tall).
Personality: Anakritis is what some might call, obsessive in regards to the concept of propriety and a hierarchy. She very adamantly believes in obeying orders, and overall in the three virtues of Unity, Duty and Destiny. She is very confident and self-assured, which some may mistake as arrogance. Anakritis is no-nonsense, and very blunt at times.
Backstory: Anakritis was created like the other Makuta, by Mata Nui. However, unlike the others, Mata Nui was influenced by one of the Great Beings, which led to some changes in Anakritis' initial design compared to how she came out of the antidermis pool. Anakritis did her job, creating many rahi and plants, with ease. Anakritis, however, came across a tablet, which led her into a few hobbies. Including, collecting relics. She and Thernolenos went to retrieve a number of relics, including the Staff of Ra. She regularly held discussions with Thernolenos, enjoying his company, and vice verse. Anakritis had gotten several other Makuta to help her retrieve various artifacts, forming friendships with multiple Makuta. Anakritis also enjoys traveling the Matoran Universe. Anakritis, in one of her journeys, came across a temple. Within said temple, certain events occurred. Since that event, Anakritis has moved the temple to underground, beneath Metru Nui, turning it into her own form of Mangaia.