Karzahni without the being it's named after would just be another island. Albeit, with strange geography, but the Matoran there would actually be able to call it home. They'd have nobody to torture them.
So? Also, did you not see the part where I told you that Crystalia hired someone to torture the Matoran.
I don't see how it's bad if it's just another island. It doesn't have to be a special wittle snowflake.
1. That's not the same thing though
2. It's Karzahni. It cannot function without the master. It cannot function without somebody ordering the Matoran around -- only to destroy whatever they manage to build. I am not doing this lightly.
That doesn't necessarily address what I said. Regardless, I don't think anyone should control a Karzahni RPC because the player would abuse his powers. This goes for any OP canon character.
I can say with absolute certainty that he will be confined to Karzahni and only serve to be its master -- he would do literally nothing else.
Yes, but if you control Karzanhi, then you would have an OP and unfair way to try to destroy yjf's characters, as you did before.
So? Also, did you not see the part where I told you that Crystalia hired someone to torture the Matoran.
I don't see how it's bad if it's just another island. It doesn't have to be a special wittle snowflake.
1. That's not the same thing though
2. It's Karzahni. It cannot function without the master. It cannot function without somebody ordering the Matoran around -- only to destroy whatever they manage to build. I am not doing this lightly.
1. It doesn't have to be.
2. So? You seem to think Karzahni is an uber special realm. It isn't. It can funciton on it's own.
Name: Dysarex Species: Makuta Powers: all 42 Kraata Powers Weapons/Equipment: Staff of Ruin (can generate and launch bolts of non-elemental energy), Great Kanohi Matatu (formed like a Noble Matatu, but still retains the formidable telekinetic powers of the Great) Appearance: Dysarex cuts a very imposing figure, though his height is fairly average for a Makuta and his build is relatively slim and frail-looking. He seems to have a quiet power about his form, the barest hint of which can be seen in his malevolently cunning violet eyes. While his frame lacks bulk, his silvery wings, which he rarely unfurls, add to his menacing look, shrouding his silver-white armor in shadows that seem almost tangible. Personality: Dysarex is fatalistic and sadistic in equal measures. He does not fear being smashed, but does not welcome his end either, and will return any aggression with savage ferocity. In civil conversation, he is utterly cordial, to the point where one can hardly tell whether the Makuta is mocking them or not.
Backstory: One of the 100 original Makuta, Dysarex was placed in charge of the realm of Xia. He has mostly left the developing Vortixx alone, but their lack of ambitions for the outside world disappoints him greatly. He has not taken an active part in the politics between the Makuta, but with war approaching steadily, he will be forced to take action. Against who, none know.
Name: Dysarex Species: Makuta Powers: all 42 Kraata Powers Weapons/Equipment: Staff of Ruin (can generate and launch bolts of non-elemental energy), Great Kanohi Matatu (formed like a Noble Matatu, but still retains the formidable telekinetic powers of the Great) Appearance: Dysarex cuts a very imposing figure, though his height is fairly average for a Makuta and his build is relatively slim and frail-looking. He seems to have a quiet power about his form, the barest hint of which can be seen in his malevolently cunning violet eyes. While his frame lacks bulk, his silvery wings, which he rarely unfurls, add to his menacing look, shrouding his silver-white armor in shadows that seem almost tangible. Personality: Dysarex is fatalistic and sadistic in equal measures. He does not fear being smashed, but does not welcome his end either, and will return any aggression with savage ferocity. In civil conversation, he is utterly cordial, to the point where one can hardly tell whether the Makuta is mocking them or not.
Backstory: One of the 100 original Makuta, Dysarex was placed in charge of the realm of Xia. He has mostly left the developing Vortixx alone, but their lack of ambitions for the outside world disappoints him greatly. He has not taken an active part in the politics between the Makuta, but with war approaching steadily, he will be forced to take action. Against who, none know.
2. It's Karzahni. It cannot function without the master. It cannot function without somebody ordering the Matoran around -- only to destroy whatever they manage to build. I am not doing this lightly.
1. It doesn't have to be.
2. So? You seem to think Karzahni is an uber special realm. It isn't. It can funciton on it's own.
Karzahni without Karzahni is not Karzahni, it is just another place.
Heaven without God is not heaven, it is just another place.
These places were not just created by the aforementioned beings -- they are also governed by those beings. These places were made into THEIR image, and as such, cannot function without their owners.
A vehicle profile that will be brought straight to the FAC before (if at all) I ever use it.
This is to set a precedent that vehicles will more or less be liberally allowed as long as their origin can be explained.
Name: Manas T10 Description: the Manas T10 is a gift from Emarcee to Kratark. It was created by fusing Emarcee's own powers over creation with Kratark's mastery of shadow, creating an aircraft built by darkness itself. It is of sturdy construction comparable of that of the Jetrax T6, Axalara T9, and Rockoh T3, (that is to say, it is indeed made of protosteel) the difference being that this is a ship designed to be fully-fledged and self contained, closer in concept to the airships seen above metru Nui than that of the other small jets mentioned before. The ship is massive, capable of containing Kratark and his pet Rahi. It possesses the ability to achieve speeds that are admittedly slower than, but still comparable to, the Jetrax T6. Its size does, however, afford it less maneuverability. The ship was not intended for combat, but for leisurely travel. Especially given Kratark's impressive ability to teleport, it is mostly more of a vanity toy than anything else. There is a meditation chamber inside, as well as a spare suit of armor for Kratark to inhabit. Weapons: The Manas T10 was not intended for intense combat. That said, however, it possesses two barrels on either side of it through which Kratark can channel his kraata powers. These "Kraata power cannons" of sorts allow Kratark to achieve a level of focus that he might not be able to normally achieve in regular combat, and grant him the unique opportunity to fire upon his enemies while staying relatively safe. Kratark can also use these barrels to fire potent shadow bolts. Engine: The Manas T10 generates as much thrust as the Axalara T9. That said, the Manas is not faster than the Axalara. This is due to its extreme size. Appearance: The Manas T10 more or less looks like the Sith Interceptor from SWTOR, really it does, of course, have considerable differences, but still possesses the same general silhouette as that ship.
Creation process: The Manas T10 was custom made specifically to be flown by Kratark. It was creating by fusing Emarcee's power of creation with Kratark's masterful control of shadow. This is to say, of course, that Emarcee provided the energy used to create the craft, but Kratark shaped it.
I am only going to say this once: do not give me any whiplash about how fanon this is I'm a sucker for good vehicles
2. So? You seem to think Karzahni is an uber special realm. It isn't. It can funciton on it's own.
Karzahni without Karzahni is not Karzahni, it is just another place.
Heaven without God is not heaven, it is just another place.
These places were not just created by the aforementioned beings -- they are also governed by those beings. These places were made into THEIR image, and as such, cannot function without their owners.
Karzahni exists. Artakha exists. Tren Krom might exist. But no users can RP as those beings. They exist in the background and rain fire on anyone who bugs them.
A vehicle profile that will be brought straight to the FAC before (if at all) I ever use it.
This is to set a precedent that vehicles will more or less be liberally allowed as long as their origin can be explained.
Name: Manas T10 Description: the Manas T10 is a gift from Emarcee to Kratark. It was created by fusing Emarcee's own powers over creation with Kratark's mastery of shadow, creating an aircraft built by darkness itself. It is of sturdy construction comparable of that of the Jetrax T6, Axalara T9, and Rockoh T3, (that is to say, it is indeed made of protosteel) the difference being that this is a ship designed to be fully-fledged and self contained, closer in concept to the airships seen above metru Nui than that of the other small jets mentioned before. The ship is massive, capable of containing Kratark and his pet Rahi. It possesses the ability to achieve speeds that are admittedly slower than, but still comparable to, the Jetrax T6. Its size does, however, afford it less maneuverability. The ship was not intended for combat, but for leisurely travel. Especially given Kratark's impressive ability to teleport, it is mostly more of a vanity toy than anything else. There is a meditation chamber inside, as well as a spare suit of armor for Kratark to inhabit. Weapons: The Manas T10 was not intended for intense combat. That said, however, it possesses two barrels on either side of it through which Kratark can channel his kraata powers. These "Kraata power cannons" of sorts allow Kratark to achieve a level of focus that he might not be able to normally achieve in regular combat, and grant him the unique opportunity to fire upon his enemies while staying relatively safe. Kratark can also use these barrels to fire potent shadow bolts. Engine: The Manas T10 generates as much thrust as the Axalara T9. That said, the Manas is not faster than the Axalara. This is due to its extreme size. Appearance: The Manas T10 more or less looks like the Sith Interceptor from SWTOR, really it does, of course, have considerable differences, but still possesses the same general silhouette as that ship.
Creation process: The Manas T10 was custom made specifically to be flown by Kratark. It was creating by fusing Emarcee's power of creation with Kratark's masterful control of shadow. This is to say, of course, that Emarcee provided the energy used to create the craft, but Kratark shaped it.
I am only going to say this once: do not give me any whiplash about how fanon this is I'm a sucker for good vehicles
I know I'm not on the FAC, but I have no problems with it.
2. So? You seem to think Karzahni is an uber special realm. It isn't. It can funciton on it's own.
Karzahni without Karzahni is not Karzahni, it is just another place.
Heaven without God is not heaven, it is just another place.
These places were not just created by the aforementioned beings -- they are also governed by those beings. These places were made into THEIR image, and as such, cannot function without their owners.
Indeed. Without Karzahni, the island is simply a place with really weird ground and messed-up volcanoes. There's nobody there to torment the Matoran.
Karzahni without Karzahni is not Karzahni, it is just another place.
Heaven without God is not heaven, it is just another place.
These places were not just created by the aforementioned beings -- they are also governed by those beings. These places were made into THEIR image, and as such, cannot function without their owners.
Indeed. Without Karzahni, the island is simply a place with really weird ground and messed-up volcanoes. There's nobody there to torment the Matoran.
Yes, but we must establish that no one can actually use a Karzahni RPC. That would be ludicrous. Karzahni can exist in the roleplay but no one should be able to play as him.