Post by slipperysnakeboy on May 26, 2017 2:38:32 GMT
Name: Unknown, calls himself, "Sofós." Species: Human, what's that? Weapons/Tools: Steel katana. Dysfunctional flat rock with a screen. Appearance: Weird, smooth, and fleshy. He wears a funny set of what seems to be sailcloth armor. His exposed muscle is covered with an odd sand colored covering he calls, "skin." Backstory: Sofós was standing in his room when a perfectly random portal opened before him. Being adventurous and knowing that this opportunity would likely never happen again, the human grabbed his closest weapon and stepped through... only to find himself in the middle of Metru Nui.
Post by yjflordofbio123 on May 26, 2017 4:24:40 GMT
Name: Artemis Alias: The Huntress Species: Toa Element: Light Powers: Artemis, thanks to technological enhancements, is capable of projecting fields of silence, quick heal and communicate with rahi. Mental Shields. Kanohi: Kualsi, Mask of Rahi Control, Sanok, Calix, Pakari and an Arthron Weapons/Tools: Artemis wields a silver bow, as well as a pair of silver hunting knives, with black handles. She has a pair of crescent blades as well. Her crescent blades are like chargers (see Dalu) Appearance: Primarily silver colored, with very, very pale blueish steel colors. Artemis has a lithe, streamlined body, with various moon emblems. Personality: Quiet, Artemis is a hunter at heart. She enjoys the thrill of the hunt, and never fails a mission. She, like Lariska or Reidak, dislikes sitting still for long periods of time, but unlike them, she could tolerate it enough if need be it. She is very no-nonsense, and has low tolerance for many things. Backstory: Artemis was always a hunter. She had to, for her village. A small little village in the southern islands, where she and her comrades hunted, to protect the city. She was thus selected for her bravery by the makuta of that island to become a personal bounty hunter. Artemis was promptly given a Toa Stone, although she is unaware how her Makuta got such a stone. Her Makuta has given her technological enhancements.
Name: Unknown, calls himself, "Sofós." Species: Human, what's that? Weapons/Tools: Steel katana. Dysfunctional flat rock with a screen. Appearance: Weird, smooth, and fleshy. He wears a funny set of what seems to be sailcloth armor. His exposed muscle is covered with an odd sand colored covering he calls, "skin." Backstory: Sofós was standing in his room when a perfectly random portal opened before him. Being adventurous and knowing that this opportunity would likely never happen again, the human grabbed his closest weapon and stepped through... only to find himself in the middle of Metru Nui.
Post by yjflordofbio123 on May 26, 2017 6:07:28 GMT
Name: Apollo Alias: The Hunter Species: Toa Element: Light and Sonics (the element of sonics will be entirely dormant as soon as it is possessed, and would require tremendous trauma to occur. A trauma on par with, or above, Kratark's death stare.) Powers: Meh, he has his typical toa stuff Kanohi: Apollo wields the Hau, Mask of Shielding Weapons/Tools: Apollo wields a bow, which can shoot out poisoned arrows. Apollo also has a pair of gauntlets. Appearance: Broad shouldered, Apollo is far more bulky than lithe Artemis. He has golden armor, with shades of white and a few specks of black. His mask is shaped like a seven pointed star. Personality: Apollo is joyful, somewhat obnoxious, and cheerful. While Artemis prefers quiet, Apollo prefers to be LOUD. Backstory: Apollo came from the same island as Artemis. When Artemis disappeared, chosen by Nyx to be her assassin, Apollo searched endlessly for her. On his searchings, he found a toa of sonics named Aeitere. Aeitere, hired by Nyx to help her schemes, gave Apollo a Toa Stone, transforming him into a Toa. Aeitere gave Apollo to his own master, for training. The rather vigorous was strenuous, and many times Apollo thought he would not succeed.
Name: Mnemosyne Alias: The Teacher Species: 'Toa' Element: Psionics Powers: While not necessarily powers, Mnemosyne has extraordinary dexterity and agility, far above normal Toa means, due to ridiculously hard training Kanohi: Mnemosyne wears the Jutlin, Crast and Felnas Weapons/Tools: Mnemosyne uses a protosteel umbrella, which has little barbs at the edges. It also has a nynrah ghostblaster/cordak launcher inside the shaft. Appearance: Mnemosyne has an elegant appearance, dainty and frail seeming. Her armor is darkish green, with golden accents. Her eyes are peculiar, being completely milky white. She is fairly tall. Personality: Manipulative, cunning and devious, Mnemosyne's behavior is quite concerning. She runs a vicious training program, which her sponsors send candidates for. Mnemosyne however is not cruel, and does try and follow the Toa Code as far as she can. Backstory: Mnemosyne's history is shrouded in mystery. What is known is she's old. Unbelievably old. Rumors have it, she was one of the first Toa to exist, EVER. While not the truest, she is still one OF the first. What is known is she is hailed as a hero, and woven into legend in the Tren Krom Peninsula. What is known is that she lives in Karzahni. Rumors have it.. Even mighty Makuta fear Mnemosyne.. Surely not, for how could she be so dangerous yet not put down? Right?
Name: Persephone Alias: The Caretaker Species: Matoran Element: Plantlife Powers: Nothing special Kanohi: Powerless Onuras, Mask of Earth. Powerless Poren, Mask of Stone. Weapons/Tools: Persephone has a small sickle Appearance: Persephone is lean, yet sturdily built. She isn't lithe, but she isn't exactly bulky. She has black and green armor, with tinges of white on her hands and feet Personality: It's a seeeeeeecreeeeeeeet Backstory: Persephone has literally no backstory. She is some matoran shipped off to Karzahni, and Mnemosyne abducted her and tricked her into being a servant. Persephone is chillax about it tho.
Name: Unknown, calls himself, "Sofós." Species: Human, what's that? Weapons/Tools: Steel katana. Dysfunctional flat rock with a screen. Appearance: Weird, smooth, and fleshy. He wears a funny set of what seems to be sailcloth armor. His exposed muscle is covered with an odd sand colored covering he calls, "skin." Backstory: Sofós was standing in his room when a perfectly random portal opened before him. Being adventurous and knowing that this opportunity would likely never happen again, the human grabbed his closest weapon and stepped through... only to find himself in the middle of Metru Nui.
Absolutely not
I figured he wasn't OP in the slightest (except for maybe being immune to Power Emulation), even weaker then matoran, but he would probably have no place in the MU. Even though we have some evidence for glatorian once being human -did you know that?- taking non-bionicle beings from alternate realities could invite other players to do the same. ....uuuuuunless the glatorian to human reveal changed your mind?
I figured he wasn't OP in the slightest (except for maybe being immune to Power Emulation), even weaker then matoran, but he would probably have no place in the MU. Even though we have some evidence for glatorian once being human -did you know that?- taking non-bionicle beings from alternate realities could invite other players to do the same. ....uuuuuunless the glatorian to human reveal changed your mind?
That's not a good thing. It'd be the SHRP Crossover Act all over again.
I figured he wasn't OP in the slightest (except for maybe being immune to Power Emulation), even weaker then matoran, but he would probably have no place in the MU. Even though we have some evidence for glatorian once being human -did you know that?- taking non-bionicle beings from alternate realities could invite other players to do the same. ....uuuuuunless the glatorian to human reveal changed your mind?
Glatorian are not human -- that is the most asinine idea I've ever heard
I figured he wasn't OP in the slightest (except for maybe being immune to Power Emulation), even weaker then matoran, but he would probably have no place in the MU. Even though we have some evidence for glatorian once being human -did you know that?- taking non-bionicle beings from alternate realities could invite other players to do the same. ....uuuuuunless the glatorian to human reveal changed your mind?
Glatorian are not human -- that is the most asinine idea I've ever heard
-last edited on May 27, 2017 1:42:38 GMT by Emarcee
Post by Emarcee on May 27, 2017 1:40:44 GMT
Name: Fendrak Species: Matoran Element: Iron Kanohi: Volitak (powerless of course) Weapons/tools: Tools that a Nynrah ghost would typically use -- but he does not usually carry them with him. Personality: Fendrak is a skilled and proficient Nynrah Ghost, however, this has never been his passion. Being a craftsman is something that Fendrak treats mostly as a job. The only time he has ever created something was either by official request from someone, or if he was just trying to invent something to make his life more convenient. He does not particularly love or despise his current lot in life, but he does think he could be doing something more... interesting, than what he is currently doing.
Backstory: Fendrak was created by the Great Being Emarcee with the potential to become a Toa. To keep him separated from the other Matoran he had created, Emarcee decided to create Fendrak as a Nynrah Ghost.
Name: Karzahni Real name: Karz Species: Karzahni's species (one-of-a-kind) Kanohi: He is typically seen with a Mahiki. However, as ruler of the realm of Karzahni, he does possess the Olisi. He does not, however, like to use it very often, citing that it is "hideous" Weapons/tools: Flaming chains Personality: Karz is embittered and insane. He has a particular loathing for Matoran. Not because of anything they've done -- but because of the way they are built. He finds it exceptionally difficult to properly rebuild Matoran, and hates them for it. If he could only be able to rebuild Matoran -- he would be able to maybe tolerate his position, even though the only reason he obtained it was through failure. He is given to abusing Matoran through the use of his Mahiki, and sometimes, if sufficiently disturbed, his Olisi.
Backstory: After Karz lost to his "brother" Artakha years ago, his name was changed to reflect his failure, and he was promptly sent to an island that would be named after him. You probably know everything else that's been omitted for simplicity's sake.
Post by yjflordofbio123 on May 27, 2017 22:22:42 GMT
Kylla Skakdi of Plantlife (says she is the Skakdi of Toxicity. Nobody knows otherwise. PERIOD. For all anyone knows, she is a Skakdi of Toxicity.) Kylla was used as a prototype for the Skakdi tests, She has the element of plantlife at her disposal, and has used her botanical knowledge to create poisons, antidotes, and due to her connection to rahi, venoms as well. She was given the ability to communicate with rahi, has far greater agility than what one would expect from a Skakdi. She can produce a 'toxic' glare, which fires beams of poison/venom/toxins or even antidotes, if she desires. All of her stats are far greater than the average Skakdi, her agility being tremendous. Kylla wields twin staffs, with two crescent blades at both sides. They can combine to form a shield if she so desires. They are connected to gloves on her hands, which have gemstones atop the knuckles. She has black armor, as black as night itself, with varying shades of green, blue and yellow adorning her. She is a cyclops, with her only eye being snow white. Kylla has entered a tentative alliance with Corathe, as her kingdom has lost much ground due to Vazrudakkan.
Kyrel Skakdi of Stone Kyrel was not created as a prototype, and thus has more powers than his comrade, Kylla. He can produce beams of stasis, which hit whatever and stasis them. Kyrel has the third ability to cause explosions at will, and has instinctively caused it so touching him will defaultively explode you. Fun, right? Kyrel wields a machine gun, capable of firing explosive rounds with ease. Said machine gun is his prized possession. His armor is brownish-black, with streaks of gold in places. He has three eyes, all of them being pitch black, all of it. Kyrel, like his co-ruler, Kylla, has entered a tentative alliance with Corathe, due to their kingdom losing much ground. He's the one who hired Kycer.
Kycer Skakdi of Water Kycer has 'knowledge vision', it allows him to gain information about someone via sight. Like a mini-profile, of sorts. Kycer's third ability of shapeshifting is his most useful ability. He can shapeshift into other forms, or into water, for example. Much like a Krahka, he gains the individual's power, but unlike a Krahka, he does not retain the form in his memory for long, and he only gains ONE ability. On, say, a Makuta, he could pick what power he gets. Kycer was once a freelance Skakdi, offering his services to any who'd hire, until Kyrel, a dangerous warlord, approached him. He made a deal, to become his personal assassin and spy. Kycer has been 'missing', ever since.
Name: Fendrak Species: Matoran Element: Iron Kanohi: Volitak (powerless of course) Weapons/tools: Tools that a Nynrah ghost would typically use -- but he does not usually carry them with him. Personality: Fendrak is a skilled and proficient Nynrah Ghost, however, this has never been his passion. Being a craftsman is something that Fendrak treats mostly as a job. The only time he has ever created something was either by official request from someone, or if he was just trying to invent something to make his life more convenient. He does not particularly love or despise his current lot in life, but he does think he could be doing something more... interesting, than what he is currently doing.
Backstory: Fendrak was created by the Great Being Emarcee with the potential to become a Toa. To keep him separated from the other Matoran he had created, Emarcee decided to create Fendrak as a Nynrah Ghost.
Name: Karzahni Real name: Karz Species: Karzahni's species (one-of-a-kind) Kanohi: He is typically seen with a Mahiki. However, as ruler of the realm of Karzahni, he does possess the Olisi. He does not, however, like to use it very often, citing that it is "hideous" Weapons/tools: Flaming chains Personality: Karz is embittered and insane. He has a particular loathing for Matoran. Not because of anything they've done -- but because of the way they are built. He finds it exceptionally difficult to properly rebuild Matoran, and hates them for it. If he could only be able to rebuild Matoran -- he would be able to maybe tolerate his position, even though the only reason he obtained it was through failure. He is given to abusing Matoran through the use of his Mahiki, and sometimes, if sufficiently disturbed, his Olisi.
Backstory: After Karz lost to his "brother" Artakha years ago, his name was changed to reflect his failure, and he was promptly sent to an island that would be named after him. You probably know everything else that's been omitted for simplicity's sake.
Name: Fendrak Species: Matoran Element: Iron Kanohi: Volitak (powerless of course) Weapons/tools: Tools that a Nynrah ghost would typically use -- but he does not usually carry them with him. Personality: Fendrak is a skilled and proficient Nynrah Ghost, however, this has never been his passion. Being a craftsman is something that Fendrak treats mostly as a job. The only time he has ever created something was either by official request from someone, or if he was just trying to invent something to make his life more convenient. He does not particularly love or despise his current lot in life, but he does think he could be doing something more... interesting, than what he is currently doing.
Backstory: Fendrak was created by the Great Being Emarcee with the potential to become a Toa. To keep him separated from the other Matoran he had created, Emarcee decided to create Fendrak as a Nynrah Ghost.
Name: Karzahni Real name: Karz Species: Karzahni's species (one-of-a-kind) Kanohi: He is typically seen with a Mahiki. However, as ruler of the realm of Karzahni, he does possess the Olisi. He does not, however, like to use it very often, citing that it is "hideous" Weapons/tools: Flaming chains Personality: Karz is embittered and insane. He has a particular loathing for Matoran. Not because of anything they've done -- but because of the way they are built. He finds it exceptionally difficult to properly rebuild Matoran, and hates them for it. If he could only be able to rebuild Matoran -- he would be able to maybe tolerate his position, even though the only reason he obtained it was through failure. He is given to abusing Matoran through the use of his Mahiki, and sometimes, if sufficiently disturbed, his Olisi.
Backstory: After Karz lost to his "brother" Artakha years ago, his name was changed to reflect his failure, and he was promptly sent to an island that would be named after him. You probably know everything else that's been omitted for simplicity's sake.
Name: Fendrak Species: Matoran Element: Iron Kanohi: Volitak (powerless of course) Weapons/tools: Tools that a Nynrah ghost would typically use -- but he does not usually carry them with him. Personality: Fendrak is a skilled and proficient Nynrah Ghost, however, this has never been his passion. Being a craftsman is something that Fendrak treats mostly as a job. The only time he has ever created something was either by official request from someone, or if he was just trying to invent something to make his life more convenient. He does not particularly love or despise his current lot in life, but he does think he could be doing something more... interesting, than what he is currently doing.
Backstory: Fendrak was created by the Great Being Emarcee with the potential to become a Toa. To keep him separated from the other Matoran he had created, Emarcee decided to create Fendrak as a Nynrah Ghost.
Name: Karzahni Real name: Karz Species: Karzahni's species (one-of-a-kind) Kanohi: He is typically seen with a Mahiki. However, as ruler of the realm of Karzahni, he does possess the Olisi. He does not, however, like to use it very often, citing that it is "hideous" Weapons/tools: Flaming chains Personality: Karz is embittered and insane. He has a particular loathing for Matoran. Not because of anything they've done -- but because of the way they are built. He finds it exceptionally difficult to properly rebuild Matoran, and hates them for it. If he could only be able to rebuild Matoran -- he would be able to maybe tolerate his position, even though the only reason he obtained it was through failure. He is given to abusing Matoran through the use of his Mahiki, and sometimes, if sufficiently disturbed, his Olisi.
Backstory: After Karz lost to his "brother" Artakha years ago, his name was changed to reflect his failure, and he was promptly sent to an island that would be named after him. You probably know everything else that's been omitted for simplicity's sake.
Name: Fendrak Species: Matoran Element: Iron Kanohi: Volitak (powerless of course) Weapons/tools: Tools that a Nynrah ghost would typically use -- but he does not usually carry them with him. Personality: Fendrak is a skilled and proficient Nynrah Ghost, however, this has never been his passion. Being a craftsman is something that Fendrak treats mostly as a job. The only time he has ever created something was either by official request from someone, or if he was just trying to invent something to make his life more convenient. He does not particularly love or despise his current lot in life, but he does think he could be doing something more... interesting, than what he is currently doing.
Backstory: Fendrak was created by the Great Being Emarcee with the potential to become a Toa. To keep him separated from the other Matoran he had created, Emarcee decided to create Fendrak as a Nynrah Ghost.
Name: Karzahni Real name: Karz Species: Karzahni's species (one-of-a-kind) Kanohi: He is typically seen with a Mahiki. However, as ruler of the realm of Karzahni, he does possess the Olisi. He does not, however, like to use it very often, citing that it is "hideous" Weapons/tools: Flaming chains Personality: Karz is embittered and insane. He has a particular loathing for Matoran. Not because of anything they've done -- but because of the way they are built. He finds it exceptionally difficult to properly rebuild Matoran, and hates them for it. If he could only be able to rebuild Matoran -- he would be able to maybe tolerate his position, even though the only reason he obtained it was through failure. He is given to abusing Matoran through the use of his Mahiki, and sometimes, if sufficiently disturbed, his Olisi.
Backstory: After Karz lost to his "brother" Artakha years ago, his name was changed to reflect his failure, and he was promptly sent to an island that would be named after him. You probably know everything else that's been omitted for simplicity's sake.
I thought we banned canon characters.
He has a different name though
in all seriousness -- the islands of Artakha and Karzahni do not function without some sort of Karzahni-type figure. So I think those two may as well be the exception to the rule.
in all seriousness -- the islands of Artakha and Karzahni do not function without some sort of Karzahni-type figure. So I think those two may as well be the exception to the rule.