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Sept 16, 2017 15:14:15 GMT
Post by Khan Noonian Singh on Sept 16, 2017 15:14:15 GMT
OOC: That (sadly) works. OOC: So all the orcs outside the fort are smashed? Correct.
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Oct 25, 2017 23:38:04 GMT
Post by Khan Noonian Singh on Oct 25, 2017 23:38:04 GMT
I went inactive, so troops are reset. And I'm reclaiming my HQ
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Post by mythmaster1 on Oct 26, 2017 1:09:36 GMT
I went inactive, so troops are reset. And I'm reclaiming my HQ Umm. . . Silik? two things: First, I'm not sure you're allowed to reset since your Sub-HQ is in an active battle now that started before you left by months. Second, I'm not sure if you're allowed just because that's circumventing the cost. Third, How much does that actually do again? Oh, and Fourth, technically the HQ hasn't been reset as it still had an active member. If others are OK with this, then I'm perfectly fine with this. Just noting you should probably double check with the rest.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
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Post by Khan Noonian Singh on Nov 2, 2017 0:51:02 GMT
I went inactive, so troops are reset. And I'm reclaiming my HQ Umm. . . Silik? two things: First, I'm not sure you're allowed to reset since your Sub-HQ is in an active battle now that started before you left by months. Second, I'm not sure if you're allowed just because that's circumventing the cost. Third, How much does that actually do again? Oh, and Fourth, technically the HQ hasn't been reset as it still had an active member. If others are OK with this, then I'm perfectly fine with this. Just noting you should probably double check with the rest. I probably should have checked first. And what did you mean by the third thing? I'm confused.
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Post by mythmaster1 on Nov 2, 2017 21:05:17 GMT
Umm. . . Silik? two things: First, I'm not sure you're allowed to reset since your Sub-HQ is in an active battle now that started before you left by months. Second, I'm not sure if you're allowed just because that's circumventing the cost. Third, How much does that actually do again? Oh, and Fourth, technically the HQ hasn't been reset as it still had an active member. If others are OK with this, then I'm perfectly fine with this. Just noting you should probably double check with the rest. I probably should have checked first. And what did you mean by the third thing? I'm confused. How many thousands of MWE are you regenerating faster because of this?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
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Post by Khan Noonian Singh on Nov 7, 2017 23:08:06 GMT
I probably should have checked first. And what did you mean by the third thing? I'm confused. How many thousands of MWE are you regenerating faster because of this? Oh, just a meager 18K
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Post by mythmaster1 on Nov 8, 2017 16:03:27 GMT
How many thousands of MWE are you regenerating faster because of this? Oh, just a meager 18KIn that case, please send aid to Gundabad. I'm in a bit of a predicament their. Outnumbered 4 or 5 to one MWE-wise, almost run out of options to keep him busy, you know. Sending in another, oh, 15K would help a lot. Attack him from one side, while I keep him busy at my current checkpoints until you get through.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
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Post by Khan Noonian Singh on Dec 2, 2017 15:46:47 GMT
Oh, just a meager 18K In that case, please send aid to Gundabad. I'm in a bit of a predicament their. Outnumbered 4 or 5 to one MWE-wise, almost run out of options to keep him busy, you know. Sending in another, oh, 15K would help a lot. Attack him from one side, while I keep him busy at my current checkpoints until you get through. Sorry for not responding, school has been crazy, do you still need help?
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Post by Khan Noonian Singh on Dec 2, 2017 21:52:43 GMT
Reposting this
Swordsmen, Archers, Spearmen, or Pikemen; Worth 0.8; normal weak units, or are they?
Crossbowmen; Worth 1; orcs with crossbows, what more could I say?
Light Warg skirmishers; Worth 1; warg riders only armed with a light sword
Heavy Warg shock troops; Worth 2; warg riders with heavy battle axes or Shield and Broadsword
Battle Trolls; Worth 10; big trolls, often armed with a mace
Troll Captains; Worth 15; stronger than a normal battle troll
Black urkus; Worth 3; strong infantry with shields
Elite uruk crossbowmen; Worth 5; special crossbowmen with super powerful crossbows
Wallers; Worth 1; excellent for making a shield wall or a testudo, also armed with a longsword and spear, are well armored
Olug-hai guardians; Worth 20; strong trolls that always guard their master
Warg archer; Worth 2; basically heavy warg riders with longbows.
Orc sniper; Worth 1; has a super powerful crossbow, also equipped with light screw-up spear, wears light camo armor
Orc axemen; Worth 1; an orc armed with a heavy battle axe, also has 2 small throwing axes
Orc halberdiers; Worth 1; armed with a halberdier, this unit is good for taking down those pesky ents
Swordsmen, Archers, Spearmen, or Pikemen; swamp troops; Worth 1; normal units with camo, also very effective in wet areas.
Uruk marines; Worth 10; extremely strong units, with strong armor and weapons.
Tanks
Troll catapult; 1 troll and 5 orcs worth 14;
Dul Guldur Heavy Ballistae: (worth 20) (incudes troll cost, 15 for the weapon 5 for the non-combat troll) (inspiration from Gundubads Heavy Ballistae, thanks Dre) Weapon Types: Slug round, meant to blow heavy objects apart. Spread round, hits many targets due to its engineering design. Fiery meant for setting targets on fire. And spiky a very high powered spear. Armor: Heavy Description: A movable, heavy artillery piece meant to tear specific targets to shreds. These have extreme range and power, and this is due to the Trolls which operate said weapon, who crank the weapon, putting a lot of tension on the bolt which only a Troll (or Ent) could do. The reload time is quite awful, and is terrible at hitting fast moving targets. (And yes, Kat, this is meant to destroy your tanks from far off)
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Post by Khan Noonian Singh on Dec 2, 2017 21:56:07 GMT
*8K heavy warg shock troops leave*
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Post by Khan Noonian Singh on Dec 4, 2017 18:02:36 GMT
Defenses here: 35 trebuchets = 525 SWE 1 onanger = 10 SWE 155 scorpions = 465 SWE 50 Dol Guldur heavy ballistae = 1,000 MWE 2,500 archers = 2,000 MWE 1,000 orc crossbowmen = 1,000 MWE Fortress:
TTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTT TTWWWWWWWWWWWWWWTT TTWWWWWWWWWWWWWWTT TTWW WWTT TTWW WWTT TTWW WWGGGWW WWTT TTWW W W WWTT TTWW W W WWTT TTWW W W WWTT TTWW W W WWTT TTWW W W WWTT TTWW W W WWTT TTWW W W WWTT TTWW WWWWWW WWTT TTWW WWTT TTWW WWTT TTWWWWWGGGWWWWWWWTT TTWWWWWGGGWWWWWWWTT TTTTTTTTTTBBTTTTTTTTTTTTTT TTTTTTTTTTBBTTTTTTTTTTTTTT
There are towers at each of the corners of the wall and room for large siege weapons (Trebs, DG Balistae) on the outer wall and room for smaller ones (Scorpions) on the inner wall. The walls are 100 feet tall, with the inner wall being 12 feet wide and the outer wall being 24 feet wide.
In case you are wondering, the DG balistae are 20 feet long, 9 feet wide and 9 feet high.
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Post by Khan Noonian Singh on Dec 5, 2017 18:23:51 GMT
*2K MWE troops go out in four directions*
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Jan 14, 2018 21:25:01 GMT
Post by Khan Noonian Singh on Jan 14, 2018 21:25:01 GMT
OOC: Testing the new feature *Some of the forest is being cut down for visibility and lumber*
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