-last edited on Mar 21, 2017 20:11:24 GMT by MarshalCody
Post by Khan Noonian Singh on Mar 19, 2017 17:05:49 GMT
This is the great Orc Fortress of Dol Guldur. To the north is Central Mirkwood, to the west is The Vale of the Anduin, to the south is the Brown Lands, and to the east is West Rhoavinion. I am leader of this HQ, and I believe the only one here ATM.
Tuvok, Think I could join as 2ic? I don't like how strict MarshalCody is planning to be, so I'd like to join you up here. If you agree, I've got some ideas of units (BTW, you haven't posted any) in addition to whatever units you make (considering how our styles are similar, I'm guessing on what you'll have or else I'd have a much larger list).
Infantry: Irregular Ironhead: Worth 10 A Black Uruk, using a “rhino horn” to get close and smash shield walls, and then using two maces against his foes.
Armorers of Dol Guldur: Worth 5 The Armorers of Dol Guldur have the best armor amongst the Orcs, and use a Zweihandr and a shield.
Goblin Spearhead: Worth 2 An elite goblin, easily able to slip into the lines of a Tustedo or Shieldwall Goblin Swordhead: Worth 2 Similar to the Goblin Spearhead, but using a sword.
Goblin Macehead: Worth 2.5 Using slightly better armor, and being slightly more capable than Goblin Swordheads or spearheads, the Goblin Macehead is perfect for surprising Swordsmen. Gundabad Uruk Beserkers: Worth 5 Using an Axe, Gundabad Uruk Beserkers know how to use battlements, trees and bushes to keep themselves alive.
Archers: Irregular Black Uruk Shield-Bowmen: Worth 2 Using a Roman-type Shield and a Crossbow, the Black Uruk Shield-Bowmen are very disciplined.
Orc Tree-Jumper: Worth 2 The Orc Tree-Jumpers are long-bow using orcs who are quite stealthy and adept in the trees.
Cavalry: All Mirkwood Lance-Masters: Worth 2 Able to travel through dense portion of Mirkwood, the Mirkwood Lancemasters use broadswords, kite shields and, of course, a lance. Trolls/Werewolves: All HArmored Trolls: Worth 20 I don’t think these things need any description, everyone should know the drill.
Werewolves are possibly going to be added later, after I dig up more info and see what you have for them. Gundabad-only units are Striked Through, and Mirkwood units are in italics.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Tuvok, Think I could join as 2ic? I don't like how strict MarshalCody is planning to be, so I'd like to join you up here. If you agree, I've got some ideas of units (BTW, you haven't posted any) in addition to whatever units you make (considering how our styles are similar, I'm guessing on what you'll have or else I'd have a much larger list).
Infantry: Irregular Ironhead: Worth 10 A Black Uruk, using a “rhino horn” to get close and smash shield walls, and then using two maces against his foes.
Armorers of Dol Guldur: Worth 5 The Armorers of Dol Guldur have the best armor amongst the Orcs, and use a Zweihandr and a shield.
Goblin Spearhead: Worth 2 An elite goblin, easily able to slip into the lines of a Tustedo or Shieldwall Goblin Swordhead: Worth 2 Similar to the Goblin Spearhead, but using a sword.
Goblin Macehead: Worth 2.5 Using slightly better armor, and being slightly more capable than Goblin Swordheads or spearheads, the Goblin Macehead is perfect for surprising Swordsmen. Gundabad Uruk Beserkers: Worth 5 Using an Axe, Gundabad Uruk Beserkers know how to use battlements, trees and bushes to keep themselves alive.
Archers: Irregular Black Uruk Shield-Bowmen: Worth 2 Using a Roman-type Shield and a Crossbow, the Black Uruk Shield-Bowmen are very disciplined.
Orc Tree-Jumper: Worth 2 The Orc Tree-Jumpers are long-bow using orcs who are quite stealthy and adept in the trees.
Cavalry: All Mirkwood Lance-Masters: Worth 2 Able to travel through dense portion of Mirkwood, the Mirkwood Lancemasters use broadswords, kite shields and, of course, a lance. Trolls/Werewolves: All HArmored Trolls: Worth 20 I don’t think these things need any description, everyone should know the drill.
Werewolves are possibly going to be added later, after I dig up more info and see what you have for them. Gundabad-only units are Striked Through, and Mirkwood units are in italics.
Sure you can be second in command, and I like those units, I'll post my list a few days before the RP starts up.
{JAMMERS! -Evil!- ONLY!} What are my troop numbers? If I had a choice, I'd like 5-7K of Gundabad, and then the rest of the units down here. I'm thinking that I'd take the 5-7K and conquer Forodwaith and Forochel, as that is one of the ways across the Misty Mountains. If that happens, then I've got troops sent out to all 4 ways across the Misty Mountains. 11K in the area around the High Pass, 10K in the area around Redhorn/Moria and I'm sending 10K down to the Gap to help their.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{Spoiler}{JAMMERS! -Evil!- ONLY!} What are my troop numbers? If I had a choice, I'd like 5-7K of Gundabad, and then the rest of the units down here. I'm thinking that I'd take the 5-7K and conquer Forodwaith and Forochel, as that is one of the ways across the Misty Mountains. If that happens, then I've got troops sent out to all 4 ways across the Misty Mountains. 11K in the area around the High Pass, 10K in the area around Redhorn/Moria and I'm sending 10K down to the Gap to help their.
{Spoiler}{JAMMERS! -Evil!- ONLY!} What are my troop numbers? If I had a choice, I'd like 5-7K of Gundabad, and then the rest of the units down here. I'm thinking that I'd take the 5-7K and conquer Forodwaith and Forochel, as that is one of the ways across the Misty Mountains. If that happens, then I've got troops sent out to all 4 ways across the Misty Mountains. 11K in the area around the High Pass, 10K in the area around Redhorn/Moria and I'm sending 10K down to the Gap to help their.
{JAMMERS! -Evil!- ONLY!} I'll take 7K Gundabad and 3K Dol Guldur. If I can, I'd like to send the 3K to the High Pass, I will probably be heavily outnumbered their.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Khan Noonian Singh: I realize that you want to keep your troops secret until almost the last day, but can you show them to me, so I can start formulating strategies?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{JAMMERS! -Evil!- ONLY!} I'll take 7K Gundabad and 3K Dol Guldur. If I can, I'd like to send the 3K to the High Pass, I will probably be heavily outnumbered their.
{JAMMERS! -Same!- ONLY!} If it isn't too late, I would like to recall my previous statement and take full control of Gundabad. I'll create a unit list for up their, and ready myself.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{Spoiler}{JAMMERS! -Evil!- ONLY!}I'll take 7K Gundabad and 3K Dol Guldur. If I can, I'd like to send the 3K to the High Pass, I will probably be heavily outnumbered their.
{Spoiler}{JAMMERS! -Same!- ONLY!}If it isn't too late, I would like to recall my previous statement and take full control of Gundabad. I'll create a unit list for up their, and ready myself.
Khan Noonian Singh : I realize that you want to keep your troops secret until almost the last day, but can you show them to me, so I can start formulating strategies?
I don't have time right now, I'll show you tomorrow.
{JAMMERS! -Dol Guldur-ONLY!} OK, since I'm gone for at least the 29th and 30th, here are my main moves: Send in 50 HArmored Trolls, 200 White-Eye Windlashers, 200 Werewolves, and 100 Bronze Knights of Dol Guldur To Forodwaith. The other 5K will stay at the HQ, to be decided.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{JAMMERS! -Dol Guldur-ONLY!} OK, since I'm gone for at least the 29th and 30th, here are my main moves: Send in 50 HArmored Trolls, 200 White-Eye Windlashers, 200 Werewolves, and 100 Bronze Knights of Dol Guldur To Forodwaith. The other 5K will stay at the HQ, to be decided.
OOC: Khan Noonian Singh , you haven't posted saying your army from CM arrived here yet. I'm assuming for now that they headed back towards the fortress, unless you had planned otherwise.
IC: *A small force of elves arrives under cover of night, well behind the enemy army. They remain unseen and slowly move towards the evil fortress, cautiously scanning the area for orcs and/or traps. Any orc they might come across is taken out as quickly and quietly as possible.*