If LEGO makes another MMO it will just die like all the rest. Unless we get a LEGO Universe 2....
Yes, I think if they brought back LU or made LU2 it would be popular. Why? Because ever since LU closed people have been showing how much they loved LU and other LEGO fans have taken notice. So if they brought it back, they would get all the former LU players plus the MANY people who heard about LU but never played it either because they didn't have money back in the day or hadn't heard of it when it was around.
Exactly! LOCO and LMO never had the fanbase LU did. Bringing it back would be a great choice for LEGO in marketing and for the fans.
If LEGO makes another MMO it will just die like all the rest. Unless we get a LEGO Universe 2....
Yes, I think if they brought back LU or made LU2 it would be popular. Why? Because ever since LU closed people have been showing how much they loved LU and other LEGO fans have taken notice. So if they brought it back, they would get all the former LU players plus the MANY people who heard about LU but never played it either because they didn't have money back in the day or hadn't heard of it when it was around.
Honestly... I just don't have any faith in LEGO's ability to keep anything up and running. If something requires ongoing development: LEGO will work on it for a year or two, and then retire it, telling us "it's time to look to the future."
Look at LU: everybody, and I do mean EVERYBODY expected this to be the equivalent to some of the biggest MMOs out there: but made by LEGO. They were right about it's quality, but sadly, not its longevity. The game only lasted ONE YEAR. ONE YEAR. And the project was put down. Granted -- something happened behind the scenes with NetDevil that LEGO didn't tell us about, but still: an amazing game only lasted one year, and on top of that, the servers were unplugged. Not cool.
And let's not forget LEGO Minifigures Online (not to mention Chima Online, but that was doomed to fail anyway). Minifigures Online was a disappointing, but decent game. It in no way matched the scale or scope of LU, but was still fun to play. Yet not even that lasted for more than a few years.
My point? We shouldn't expect LEGO to do anything that lasts more than 2 years. My prediction is that in spite of any success it experiences -- LEGO Worlds for example, LEGO's latest multiplayer game, will only last at most 3 years. It is simply the nature of LEGO: it's a toy company that is constantly coming up with new IPs, and they are convinced that they should keep making new IPs, and therefore, have to keep discontinuing other IPs. They are NOT a dedicated video game developer. TL;DR: do not invest in another LEGO multiplayer game if one comes out. No matter how good it is -- they will cancel it, and tell us to look to the future.
Yes, I think if they brought back LU or made LU2 it would be popular. Why? Because ever since LU closed people have been showing how much they loved LU and other LEGO fans have taken notice. So if they brought it back, they would get all the former LU players plus the MANY people who heard about LU but never played it either because they didn't have money back in the day or hadn't heard of it when it was around.
Honestly... I just don't have any faith in LEGO's ability to keep anything up and running. If something requires ongoing development: LEGO will work on it for a year or two, and then retire it, telling us "it's time to look to the future."
Look at LU: everybody, and I do mean EVERYBODY expected this to be the equivalent to some of the biggest MMOs out there: but made by LEGO. They were right about it's quality, but sadly, not its longevity. The game only lasted ONE YEAR. ONE YEAR. And the project was put down. Granted -- something happened behind the scenes with NetDevil that LEGO didn't tell us about, but still: an amazing game only lasted one year, and on top of that, the servers were unplugged. Not cool.
And let's not forget LEGO Minifigures Online (not to mention Chima Online, but that was doomed to fail anyway). Minifigures Online was a disappointing, but decent game. It in no way matched the scale or scope of LU, but was still fun to play. Yet not even that lasted for more than a few years.
My point? We shouldn't expect LEGO to do anything that lasts more than 2 years. My prediction is that in spite of any success it experiences -- LEGO Worlds for example, LEGO's latest multiplayer game, will only last at most 3 years. It is simply the nature of LEGO: it's a toy company that is constantly coming up with new IPs, and they are convinced that they should keep making new IPs, and therefore, have to keep discontinuing other IPs. They are NOT a dedicated video game developer. TL;DR: do not invest in another LEGO multiplayer game if one comes out. No matter how good it is -- they will cancel it, and tell us to look to the future.
LEGO Worlds isn't an MMO though and has no servers or moderated content. Therefor you can expect its online to last a long time. The only thing that might stop is development and new content.
~l)~/\/~/-\~ The tie between real life and legos is imagination .
Honestly... I just don't have any faith in LEGO's ability to keep anything up and running. If something requires ongoing development: LEGO will work on it for a year or two, and then retire it, telling us "it's time to look to the future."
Look at LU: everybody, and I do mean EVERYBODY expected this to be the equivalent to some of the biggest MMOs out there: but made by LEGO. They were right about it's quality, but sadly, not its longevity. The game only lasted ONE YEAR. ONE YEAR. And the project was put down. Granted -- something happened behind the scenes with NetDevil that LEGO didn't tell us about, but still: an amazing game only lasted one year, and on top of that, the servers were unplugged. Not cool.
And let's not forget LEGO Minifigures Online (not to mention Chima Online, but that was doomed to fail anyway). Minifigures Online was a disappointing, but decent game. It in no way matched the scale or scope of LU, but was still fun to play. Yet not even that lasted for more than a few years.
My point? We shouldn't expect LEGO to do anything that lasts more than 2 years. My prediction is that in spite of any success it experiences -- LEGO Worlds for example, LEGO's latest multiplayer game, will only last at most 3 years. It is simply the nature of LEGO: it's a toy company that is constantly coming up with new IPs, and they are convinced that they should keep making new IPs, and therefore, have to keep discontinuing other IPs. They are NOT a dedicated video game developer. TL;DR: do not invest in another LEGO multiplayer game if one comes out. No matter how good it is -- they will cancel it, and tell us to look to the future.
LEGO Worlds isn't an MMO though and has no servers or moderated content. Therefor you can expect its online to last a long time. The only thing that might stop is development and new content.
LEGO Worlds isn't an MMO though and has no servers or moderated content. Therefor you can expect its online to last a long time. The only thing that might stop is development and new content.
Who would fund the servers though? LEGO.
Who would retire the servers? LEGO.
You are aware it's Travellers Tales that is developing LEGO Worlds and not LEGO themselves, right? Also, I wouldn't call it multiplayer, necessarily, since it is very much singleplayer/local co-op oriented, which doesn't require servers.
You are aware it's Travellers Tales that is developing LEGO Worlds and not LEGO themselves, right? Also, I wouldn't call it multiplayer, necessarily, since it is very much singleplayer/local co-op oriented, which doesn't require servers.
You are aware of course that LEGO is allowed to make the call on when to cancel LEGO Worlds, right?
LEGO Worlds isn't an MMO though and has no servers or moderated content. Therefor you can expect its online to last a long time. The only thing that might stop is development and new content.
Who would fund the servers though? LEGO.
Who would retire the servers? LEGO.
Um, dude, there are no servers in LEGO Worlds:S.
~l)~/\/~/-\~ The tie between real life and legos is imagination .
You are aware it's Travellers Tales that is developing LEGO Worlds and not LEGO themselves, right? Also, I wouldn't call it multiplayer, necessarily, since it is very much singleplayer/local co-op oriented, which doesn't require servers.
You are aware of course that LEGO is allowed to make the call on when to cancel LEGO Worlds, right?
They really can't cancel LEGO Worlds. You can't cancel a console game, it's literally impossible. The only way online will ever end on LEGO Worlds is if the console it's on cancels their online services like the Wii did. All in all, the servers are run by Sony and Microsoft, not LEGO. And if they did, you could still play it singleplayer.
~l)~/\/~/-\~ The tie between real life and legos is imagination .
You are aware of course that LEGO is allowed to make the call on when to cancel LEGO Worlds, right?
They really can't cancel LEGO Worlds. You can't cancel a console game, it's literally impossible. The only way online will ever end on LEGO Worlds is if the console it's on cancels their online services like the Wii did. All in all, the servers are run by Sony and Microsoft, not LEGO. And if they did, you could still play it singleplayer.
Yes, I think if they brought back LU or made LU2 it would be popular. Why? Because ever since LU closed people have been showing how much they loved LU and other LEGO fans have taken notice. So if they brought it back, they would get all the former LU players plus the MANY people who heard about LU but never played it either because they didn't have money back in the day or hadn't heard of it when it was around.
Honestly... I just don't have any faith in LEGO's ability to keep anything up and running. If something requires ongoing development: LEGO will work on it for a year or two, and then retire it, telling us "it's time to look to the future."
Look at LU: everybody, and I do mean EVERYBODY expected this to be the equivalent to some of the biggest MMOs out there: but made by LEGO. They were right about it's quality, but sadly, not its longevity. The game only lasted ONE YEAR. ONE YEAR. And the project was put down. Granted -- something happened behind the scenes with NetDevil that LEGO didn't tell us about, but still: an amazing game only lasted one year, and on top of that, the servers were unplugged. Not cool.
And let's not forget LEGO Minifigures Online (not to mention Chima Online, but that was doomed to fail anyway). Minifigures Online was a disappointing, but decent game. It in no way matched the scale or scope of LU, but was still fun to play. Yet not even that lasted for more than a few years.
My point? We shouldn't expect LEGO to do anything that lasts more than 2 years. My prediction is that in spite of any success it experiences -- LEGO Worlds for example, LEGO's latest multiplayer game, will only last at most 3 years. It is simply the nature of LEGO: it's a toy company that is constantly coming up with new IPs, and they are convinced that they should keep making new IPs, and therefore, have to keep discontinuing other IPs. They are NOT a dedicated video game developer. TL;DR: do not invest in another LEGO multiplayer game if one comes out. No matter how good it is -- they will cancel it, and tell us to look to the future.
LEGO Universe is the only one that I really miss personally... it was fun!
Honestly... I just don't have any faith in LEGO's ability to keep anything up and running. If something requires ongoing development: LEGO will work on it for a year or two, and then retire it, telling us "it's time to look to the future."
Look at LU: everybody, and I do mean EVERYBODY expected this to be the equivalent to some of the biggest MMOs out there: but made by LEGO. They were right about it's quality, but sadly, not its longevity. The game only lasted ONE YEAR. ONE YEAR. And the project was put down. Granted -- something happened behind the scenes with NetDevil that LEGO didn't tell us about, but still: an amazing game only lasted one year, and on top of that, the servers were unplugged. Not cool.
And let's not forget LEGO Minifigures Online (not to mention Chima Online, but that was doomed to fail anyway). Minifigures Online was a disappointing, but decent game. It in no way matched the scale or scope of LU, but was still fun to play. Yet not even that lasted for more than a few years.
My point? We shouldn't expect LEGO to do anything that lasts more than 2 years. My prediction is that in spite of any success it experiences -- LEGO Worlds for example, LEGO's latest multiplayer game, will only last at most 3 years. It is simply the nature of LEGO: it's a toy company that is constantly coming up with new IPs, and they are convinced that they should keep making new IPs, and therefore, have to keep discontinuing other IPs. They are NOT a dedicated video game developer. TL;DR: do not invest in another LEGO multiplayer game if one comes out. No matter how good it is -- they will cancel it, and tell us to look to the future.
LEGO Universe is the only one that I really miss personally... it was fun!
Same here. It was more than fun, it was life! For me at least:P.
~l)~/\/~/-\~ The tie between real life and legos is imagination .