Khand is one of the nations of Middle-Earth, situated in the southeast corner of the map. It consists of massive grasslands and rolling hills, but few mountains. Most of its metal comes from Mordor's nearby mountains.
Khand is known to its people as Kheerik-Tal in their tongue, but the Gondorians call it Khand.
It borders Harondor/Haradwaith to the west, Harad to the south, and Mordor to the north. They have nothing but wilderness to their east.
Just to clarify, this HQ borders Haradwaith (NOT Harondor) to the west. And while Mordor is north-ish from here, the only region it actually borders to the north is Rhun.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
The axemen are the most powerful and common basic unit in an army of Khand.
Archers
Training - Medium
Armor - Light
Weaponry - Bow and arrow
Siege Crews
Training - Extensive for siege weapons, light in open combat.
Armor - Light
Weaponry - Short sword
Advanced Infantry
Variags - 10 MWE
Training - Heavy
Armor - Light
Weaponry - Massive battleaxe or flail
Variags are the berserkers of Khand, capable of taking as many wounds as they give out. They are deadly against virtually anything and can smash even siege weapons into splinters.
Erchuud - 5 MWE
Training - Medium
Armor - Heavy
Weaponry - Massive battleaxe, short sword, small shield.
The Erchuud are an elite division that act as small moving tanks, capable of walking straight through an arrow barrage to attack their targets.
Elite Crossbowmen - 3 MWE
Training - Heavy
Armor - Medium
Weaponry - Large, powerful crossbow, dagger
Elite crossbowmen have some of the most powerful ranged weapons available to Khand’s forces. They can drop pretty much anything in their sights, just not very quickly.
Gurvan-gal Team - 10 MWE
Training - Medium
Armor - Heavy, Fireproof
Weaponry - A team of three Gurvan-gal use a supply of red-hot metal spheres as their weapon by throwing the spheres with metal flails open on one side at their opponents.
Jad-ereg - 3 MWE
Training - Medium
Armor - Medium
Weaponry - A quiver of throwing spears with iron tips and a large shield
Weaponry - Short-range bow, small shield, scimitar, short stabbing spear.
The cavalry of Khand are multipurpose units capable of scouting terrain or charging enemy ranks with their spears before slashing down upon their enemies with their deadly scimitars.
Heavy Cavalry - 5 MWE
Training - Medium
Armor - Heavy
Horse - Armored
Weaponry - Small shield, large scimitar, single-bladed axe.
Heavy cavalry are more powerful units designed to cut down enemies from above with their weaponry.
Urd-Shugam - 4 MWE
Training - Medium
Armor - Heavy
Horse - Heavily Armored
Weaponry - Large shield, short sword, lance.
Urd-Shugam charge the enemy and break through formations.
Tagnu-Skau - 3 MWE
Training - Heavy
Armor - Light
Horse - No armor
Weaponry - Short-range bow, small scimitar, small shield
The Tagnu-Skau are mainly scouts and spies.
Kharvach-Mori - 5 MWE
Training - Heavy
Armor - Medium
Horse - Light armor
Weaponry - Long-range recurve bow
Kharvach-Mori carry powerful long-range bows that are effective at distances up to 300 yards/275 meters.
Aluur-Khol - 7 MWE
Training - Heavy
Armor - Light
Horse - No armor, black caparison
Weaponry - Long-range recurve bow, throwing daggers, small shield
Aluur-Khol serve a dual purpose: long-range fire from their bows, and infiltration missions at night.
Metal construction, 4 wheels. 4 horses with head, chest, and some leg armor, blades on all wheel axles. Room for 4 people.
Dol-Tereg - 10 MWE
Wood construction with 4 wheels, metal plate armor. 4 horses with some armor. Dol-Teregs either carry two teams of Gurvan-gals along with their cauldrons and slings or 6 archers equipped with flaming arrows.
Tseneg-Jad - 12 MWE
Metal construction with 4 wheels. 6 horses with heavy armor. Blades on all wheels, two long spears protruding from the front past the horses. Tseneg-Jads charge enemy front lines and smash through them with their spears. Room for 3 people.
Aji-Ayang - 15 MWE
Wood construction with 4 wheels. 4 draft horses. Aji-Ayangs carry a small but very highly powerful ballista in them, and are equipped with anchors to withstand the recoil shock. They carry a charioteer and three operators for the ballista.
Metal construction, 4 wheels. 4 horses with head, chest, and some leg armor, blades on all wheel axles. Room for 4 people.
Dol-Tereg - 10 MWE
Wood construction with 4 wheels, metal plate armor. 4 horses with some armor. Dol-Teregs either carry two teams of Gurvan-gals along with their cauldrons and slings or 6 archers equipped with flaming arrows.
Tseneg-Jad - 12 MWE
Metal construction with 4 wheels. 6 horses with heavy armor. Blades on all wheels, two long spears protruding from the front past the horses. Tseneg-Jads charge enemy front lines and smash through them with their spears. Room for 3 people.
Aji-Ayang - 15 MWE
Wood construction with 4 wheels. 4 draft horses. Aji-Ayangs carry a small but very highly powerful ballista in them, and are equipped with anchors to withstand the recoil shock. They carry a charioteer and three operators for the ballista.
These look great. I had made a few units for Khand in the Old RP and I though I would give them to you. You don't have to use them, they are just here if you want to expand your roster a bit.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting form a moving horse.
Metal construction, 4 wheels. 4 horses with head, chest, and some leg armor, blades on all wheel axles. Room for 4 people.
Dol-Tereg - 10 MWE
Wood construction with 4 wheels, metal plate armor. 4 horses with some armor. Dol-Teregs either carry two teams of Gurvan-gals along with their cauldrons and slings or 6 archers equipped with flaming arrows.
Tseneg-Jad - 12 MWE
Metal construction with 4 wheels. 6 horses with heavy armor. Blades on all wheels, two long spears protruding from the front past the horses. Tseneg-Jads charge enemy front lines and smash through them with their spears. Room for 3 people.
Aji-Ayang - 15 MWE
Wood construction with 4 wheels. 4 draft horses. Aji-Ayangs carry a small but very highly powerful ballista in them, and are equipped with anchors to withstand the recoil shock. They carry a charioteer and three operators for the ballista.
These look great. I had made a few units for Khand in the Old RP and I though I would give them to you. You don't have to use them, they are just here if you want to expand your roster a bit.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting from a moving horse.
Thanks! I will definitely use these units. I look forward to fighting alongside you in the war to come!
These look great. I had made a few units for Khand in the Old RP and I though I would give them to you. You don't have to use them, they are just here if you want to expand your roster a bit.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting from a moving horse.
Thanks! I will definitely use these units. I look forward to fighting alongside you in the war to come!
Thanks, me too. I love the world building you did with your bio.
Thanks! I will definitely use these units. I look forward to fighting alongside you in the war to come!
Thanks, me too. I love the world building you did with your bio.
Thank you. I pretty much based Khand of the ancient Mongols, but settled, and then built the army from there. I don't really know where the world building came from.
Thanks, me too. I love the world building you did with your bio.
Thank you. I pretty much based Khand of the ancient Mongols, but settled, and then built the army from there. I don't really know where the world building came from.
Ah, cool. I took mine from a game. TATW DAC, if you want to look it up. Its a Total war game set in middle earth.
Hello? Is their a leader to this HQ? If their isn't a reply by tommorow, I'll ask the RPDT what to do.
Anyway, since I'm joining (I'm assuming you'll let me join) I'd like to make a couple extra units, and ask some questions.
Tsur-Nemu: Worth 2 Weapons: a small sheild, and a sword-and-flail. The way said weapon works is that it is a short sword with a handle that's not centered. Off the side the blade isn't on, is a flail. Armor: Light Description: A light beserker, the Tsur-Nemu is a lightly armored warrior meant to smash enemy infantry.
Sheilds of Khand: Worth 4 Weapons: a Large sheild, a spear and a short sword. Armor: Heavy Description: Stereotypical "Tower Guard" Unit.
Sheilds of Flame: Worth 5 Weapons: a Large sheild, a spear and a short sword. Armor: Heavy Description: Stereotypical "Tower Guard" Unit, slightly better than the Sheilds of Khand.
Planes-Runner: Worth 1 Weapons: a light buckler, a scimitar and a spear Armor: Very Light Horse: No armor Description: A light scout unit that can dismount, melee variety
Planes-Walker: Worth 1 Weapons: a Recurve Bow, Javelins Armor: Very Light Horse: No armor Description: A light scout unit that can dismount, archer variety
Questions: Can, say, the Dol-Tereg, carry six normal unitry? It says it can carry 2 teams of Gurvan-gal teams, or 6 archers, does that means 6 of any mix of unitry? Does the Standard Chariot have room for two units or does it include the Charioteer? Is Unitry included in the cost (I'm assuming no, right?)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Hello? Is their a leader to this HQ? If their isn't a reply by tommorow, I'll ask the RPDT what to do.
Anyway, since I'm joining (I'm assuming you'll let me join) I'd like to make a couple extra units, and ask some questions.
Tsur-Nemu: Worth 2 Weapons: a small sheild, and a sword-and-flail. The way said weapon works is that it is a short sword with a handle that's not centered. Off the side the blade isn't on, is a flail. Armor: Light Description: A light beserker, the Tsur-Nemu is a lightly armored warrior meant to smash enemy infantry.
Sheilds of Khand: Worth 4 Weapons: a Large sheild, a spear and a short sword. Armor: Heavy Description: Stereotypical "Tower Guard" Unit.
Sheilds of Flame: Worth 5 Weapons: a Large sheild, a spear and a short sword. Armor: Heavy Description: Stereotypical "Tower Guard" Unit, slightly better than the Sheilds of Khand.
Planes-Runner: Worth 1 Weapons: a light buckler, a scimitar and a spear Armor: Very Light Horse: No armor Description: A light scout unit that can dismount, melee variety
Planes-Walker: Worth 1 Weapons: a Recurve Bow, Javelins Armor: Very Light Horse: No armor Description: A light scout unit that can dismount, archer variety
Kharvah-Mori: Worth 3 Training - Medium Weapons - Dagger, longbow Armor - Light Description - Kharvach-Mori carry flint, steel, and oil with them to light their arrows on fire. They specialize in setting things on fire, as may be obvious.
Questions: Can, say, the Dol-Tereg, carry six normal unitry? It says it can carry 2 teams of Gurvan-gal teams, or 6 archers, does that means 6 of any mix of unitry? Does the Standard Chariot have room for two units or does it include the Charioteer? Is Unitry included in the cost (I'm assuming no, right?)
Oh yes, you can most definitely join. I need the help.
I love the unit ideas, although it's spelled shields, not sheilds.
Chariots can carry any type of units, although many are designed for certain units. (Like the Dol-Tereg for Gurvan-gal.) Cost for units is not included in the cost of the chariot. (Although it might be in the future. I'll have to see about that.) Standard Chariots carry the charioteer and one archer/spearman/whatever. You could have another soldier be charioteer, but he wouldn't be very good at it.
I forgot to add the Kharvach-Mori to the unit list. That is why they are in your list.