I say yes, but only within reason. Like, I would allow Green Loontern, (Daffy Duck but as a Green Lantern), but I wouldn't really go for villains in TLBM because they're in the Lego Movie universe, not the DC universe.
While I can still claim characters, I'd like to take Calendar Man (Julian Day).
I would also like to propose the idea of Alliances.
So, suppose villains or heroes want to team-up to take a case. The two would work in a single HQ working with each other to plan in jammers/spoilers (Stephanie Brown for the win) the heist until it is clear what the two (or more) want to do. When in action, a pre-determined owner would take control of both characters under the heist is done (at which point the reward is split between them as previously determined in the plan). If both owners would like to retain possession of the character they may do so (though I suggest against this in the case that one player is absent for a prolonged time - if this happens after a set time (two days from original post or something) than the other player may take control of characters).
For example: It's April 1st Calendar Man (hopefully owned by myself) wants to pull one on the Bat and decides to team-up with Clayface (SpoodaChicken's character) to pull off a heist. The two plan in Arkham (? is that a Villain HQ?) until they are ready to pull off the heist. As planned, Clayface takes on the form of Julian Day to attract the attention of Batman at Gotham Bank while the real Calendar Man is attacking Metropolis Bank (or some other area). In order to keep up the charade, I would be in control of both of both Calendar Men with SC's permission and would play as both characters in combat as appropriate. Once the heist is finished, whether defeated or not, the two return to the HQ and split the loot 50/50.
I hope that makes sense. Also, in terms of planning, what time is given for a player to respond. For example: 'Batman strikes with a backhand to Riddler' is posted on Tuesday, what time limit is given to me in order to respond (and if I exceed this, the attack is counted as a success).
While I can still claim characters, I'd like to take Calendar Man (Julian Day).
I would also like to propose the idea of Alliances.
So, suppose villains or heroes want to team-up to take a case. The two would work in a single HQ working with each other to plan in jammers/spoilers (Stephanie Brown for the win) the heist until it is clear what the two (or more) want to do. When in action, a pre-determined owner would take control of both characters under the heist is done (at which point the reward is split between them as previously determined in the plan). If both owners would like to retain possession of the character they may do so (though I suggest against this in the case that one player is absent for a prolonged time - if this happens after a set time (two days from original post or something) than the other player may take control of characters).
For example: It's April 1st Calendar Man (hopefully owned by myself) wants to pull one on the Bat and decides to team-up with Clayface (SpoodaChicken's character) to pull off a heist. The two plan in Arkham (? is that a Villain HQ?) until they are ready to pull off the heist. As planned, Clayface takes on the form of Julian Day to attract the attention of Batman at Gotham Bank while the real Calendar Man is attacking Metropolis Bank (or some other area). In order to keep up the charade, I would be in control of both of both Calendar Men with SC's permission and would play as both characters in combat as appropriate. Once the heist is finished, whether defeated or not, the two return to the HQ and split the loot 50/50.
I hope that makes sense. Also, in terms of planning, what time is given for a player to respond. For example: 'Batman strikes with a backhand to Riddler' is posted on Tuesday, what time limit is given to me in order to respond (and if I exceed this, the attack is counted as a success).
While I can still claim characters, I'd like to take Calendar Man (Julian Day).
I would also like to propose the idea of Alliances.
So, suppose villains or heroes want to team-up to take a case. The two would work in a single HQ working with each other to plan in jammers/spoilers (Stephanie Brown for the win) the heist until it is clear what the two (or more) want to do. When in action, a pre-determined owner would take control of both characters under the heist is done (at which point the reward is split between them as previously determined in the plan). If both owners would like to retain possession of the character they may do so (though I suggest against this in the case that one player is absent for a prolonged time - if this happens after a set time (two days from original post or something) than the other player may take control of characters).
For example: It's April 1st Calendar Man (hopefully owned by myself) wants to pull one on the Bat and decides to team-up with Clayface (SpoodaChicken's character) to pull off a heist. The two plan in Arkham (? is that a Villain HQ?) until they are ready to pull off the heist. As planned, Clayface takes on the form of Julian Day to attract the attention of Batman at Gotham Bank while the real Calendar Man is attacking Metropolis Bank (or some other area). In order to keep up the charade, I would be in control of both of both Calendar Men with SC's permission and would play as both characters in combat as appropriate. Once the heist is finished, whether defeated or not, the two return to the HQ and split the loot 50/50.
I hope that makes sense. Also, in terms of planning, what time is given for a player to respond. For example: 'Batman strikes with a backhand to Riddler' is posted on Tuesday, what time limit is given to me in order to respond (and if I exceed this, the attack is counted as a success).
That's not really a bad idea. I like it! We'll put it to a vote! And the rule for that is... Ah... Hm... I'll post that soon...
So, suppose villains or heroes want to team-up to take a case. The two would work in a single HQ working with each other to plan in jammers/spoilers (Stephanie Brown for the win) the heist until it is clear what the two (or more) want to do. When in action, a pre-determined owner would take control of both characters under the heist is done (at which point the reward is split between them as previously determined in the plan). If both owners would like to retain possession of the character they may do so (though I suggest against this in the case that one player is absent for a prolonged time - if this happens after a set time (two days from original post or something) than the other player may take control of characters).
For example: It's April 1st Calendar Man (hopefully owned by myself) wants to pull one on the Bat and decides to team-up with Clayface (SpoodaChicken's character) to pull off a heist. The two plan in Arkham (? is that a Villain HQ?) until they are ready to pull off the heist. As planned, Clayface takes on the form of Julian Day to attract the attention of Batman at Gotham Bank while the real Calendar Man is attacking Metropolis Bank (or some other area). In order to keep up the charade, I would be in control of both of both Calendar Men with SC's permission and would play as both characters in combat as appropriate. Once the heist is finished, whether defeated or not, the two return to the HQ and split the loot 50/50. (Written by Blight)
All for this rule, quote and say aye. All opposed, quote and say nay.
I vote aye.
The Reaction Rule
In battle, time and reaction decides the outcome. If RPC 1 attacks RPC 2 and RPC 2 does not react for two IRL days, the attack is successful. If RPC 1 attacks RPC 2 and RPC 2 does not react for 5 IRL days, then RPC 2 is instantly teleported back to RPC 2's HQ.
All for this rule, quote and say Yay. All opposed, quote and say Wah!