Here are the revised rules for Currency, RPCs, and Combat.
Currency
We'll simply skip the rules and come to a very simple set of rules:
We'll have three sets of income, Low, Medium and High. Each hero is assigned an income based on who they work for or what assets they have. This must be a reasonable amount.
For example, Spider-Man, as a solo hero who lives with his Aunt May, has a generally Low income. He works for the Bugle, whatevs.
With a Low income, he can probably buy a simple car, web fluid, small things.
Now, say Spidey went to work for S.H.I.E.L.D. This would give him a higher income, enough to pay for normal life and super heroism. He has a Medium Income. He can buy upgrades to his suit, fancy cars, new gadgets.
Spider-Man at a later age is an extremely successful scientist. He's rich. He can buy a helicopter. Thus, he has a Large Income, enough to finance teams and HQs.
Headquarters work the same way. They start with a specific amount of buildings, gear and vehicles, based on the income value. Batcave? High. Parker's Apartment? Eh, I can't even assign a value to that dump.
I cannot think of an example for a Medium value HQ. Sorry.
I think this is pretty simple, and keeps things steady. Share thoughts.
NPCs
NPCs are non-player characters that serve as citizens, extra characters, armies, etc. in a roleplay. In this RP, there are a few different types of NPC. They are listed below.
>Citizen NPC
>Character NPC
>Army NPC
The types are listed below and described in greater detail.
>Citizen NPC: These are generic, normal, everyday people who populate cities and make the fight worth fighting. They can be controlled by generally anyone, as in "the citizens ran away", "they fled in terror", "they swarmed around the vigilante and beat him senseless because they were under mind control".
Each city will have a set amount of citizens. This will serve as the population.
>Character NPC: These are side characters, like Perry White, Alfred Pennyworth, FRIDAY, and Commisioner Gordon. They work for specific HQs or locations, and can only be controlled by the members of said HQ or location, unless they are mind-controlled.
These NPCs can carry out special tasks, or aid the RPC in some way.
>Army NPC
This is where things get complicated. But only a little.
Like before, to have a canon army, you must submit a profile to the PA (Profile Archives). Below is an example for a S.H.I.E.L.D. Agent.
Trooper: S.H.I.E.L.D. Agent
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Dark blue body armor and helmet with black decal. Well-built, no less than six feet tall.
Weapons: One heavy-duty standard issue S.H.I.E.L.D. repeated fire blaster rifle, basic frag grenades, melee baton.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
E.g., Nick Fury (RPC) submits this profile to get an NPC army. The PA assigns him a basic number of troops and a Level.
The levels are same as before, minus the prices.
>1 - Simple soldier, like a police officer.
>2 - Basic soldier, with advanced training.
>3 - Minor super soldier, with enhanced strength, senses, and reflexes.
>4 - Prime super soldier, equal to an enhanced alien army. Usually the highest you can get.
>5 - Reserved for the truly diabolical soldiers, equal to the Hulk and large doses of the Venom Symbiote.
The agent would be L2. To start, the PA gives Fury 1,000 troops. This is only an example, not a guideline.
Since this is a canon army (it is official to the MARVEL or DC universe, not fan-made) a Barracks is immediately built in the S.H.I.E.L.D. Helicarrier. It can hold 1,000 S.H.I.E.L.D. Agents. And for now, it does.
Nick Fury has his army. But he wants an additional army. A fanon army (an army that is custom, is not canon to MARVEL and DC, fan-made).
He submits a new profile.
Trooper: S.H.I.E.L.D. Shock Trooper
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Black body armor, capable of withstanding shrapnel.
Weapons: One S.H.I.E.L.D. issue bazooka, with ten mini-missiles (one missile is capable of obliterating an automobile), one S.H.I.E.L.D. issue handgun.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
The PA assigns this army L3, but only allows a start of 300 troops.
Now Fury has to build a Shock Trooper Barracks in the Helicarrier. Because it is fanon, the contruction will not be immediate. It is assigned a building chain.
When completed, the Barracks holds 300 troops.
Now Fury wants more Agents. A Barrack for Agents holds up to 1,000 troops. But since this is a second Barracks, it has to be assigned a building chain.
Once the second Barracks is done, Fury has to train more troops. Another building chain assigned by the kind people at the PA.
After all that, the profile should look like this:
Trooper: S.H.I.E.L.D. Agent
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Dark blue body armor and helmet with black decal. Well-built, no less than six feet tall.
Weapons: One heavy-duty standard issue S.H.I.E.L.D. repeated fire blaster rifle, basic frag grenades, melee baton.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
Level: 2
Barracks Building Chain: %5 per day
Training Chain: %5 per day per 1,000 troops
Now we get to the fun part: MURDER! I mean, uh, war. Yeah, war.
Like I said before, victory is determined by number of troops and level of said troops.
One guy brings in an army of 5,000 L1, while another guy brings an army of 4,000 L2. Basically multiply the Level by the number and you have a winner.
5,000 x 1 = 5,000 < 4,000 x 2 = 8,000.
In other words, the second guy wins.
BUT WAIT! There are other variables, too! They are listed below.
Attacker: +2,000
Defender: +1,000
RPC: +2,000
Home Advantage: +1,000
These can be adjusted as need be.
The numbers are added up, and the battle is decided. If you are losing, you have two options.
Option One: Retreat. Half of your army is wiped out. This means half of the troopers from every Barrack. For example, Fury brought the 1,000 Agents, the other 1,000 Agents, and the 300 Shocks. They are dwindled down to 500 Agents, 500 Agents, and 150 Shocks.
Option Two: Drag it Out. You could stay in the battle and fight it out for 3 IRL days. Every day, a third of the army would be wiped out, in hopes of reinforcements or whatever. Highly unreccomended unless you are trying to hold off the enemy or you have sure reinforcements. BTW, if you lose this battle, all your troops are died and your RPCs are sent home.
After the battle, Fury returns home without his army. After Mrs. Fury yells at him for awhile (
), Fury retrains an army to refill the barracks.
And that pretty much wraps that up. Suggestions are welcome.
Combat
Fighting in an RP is very simple. When two RPCs hate eachother very much, they begin punching eachother and yelling.
You fight in a turn-based order. The attacker goes first. You get three moves per turn. Moves can be offensive, defensive, or whatever.
The battle ends when there is no possible way an RPC can be not defeated or when somebody runs away.
Rules: NO ONE HITTING! This means you can't brutally injure someone in one hit unless they're okay with that.
NO SUICIDE MOVES! Don't make a move that can get you brutally injured unless you absolutely want to.
RULE FOR HEADQUARTERS:
A secret HQ is a secret. The Batcave and Fortress of Solitude? Secret. Avenger's Tower and the Baxter Building? Not secret.
A person cannot attack a secret base, people.
It ain't done!
A person can learn the whereabouts of said cave through various sources, but if they don't know, thay can't attack!