(Taken from Tolkien Gateway) Dunland was a part of Enedwaith east of the North-South Road, well south of the Glanduin and north of the Isen. It was a foothill region that fronted the western slopes of the southern Misty Mountains.[1] Far from the centers of population of Arnor and Gondor, its inhabitants at times included the Men known as Dunlendings as well as wandering Hobbits and Dwarves.
Dunland was a fair, fertile land. By the end of the Third Age being neither prosperous or civilised, it was sparsely inhabited by unorganised herdsmen and hillmen.[2]
Dunland Borders EnedWaith and the Gap of Rohan. It grants 10,000 MWE to Isengard (or Moria until Isengard is Active) It grants 2,000 MWE to anyone who captures it, as well as a bonus 3,000 to be lost as soon as troops begin to be smashed.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
(Taken from Tolkien Gateway) Dunland was a part of Enedwaith east of the North-South Road, well south of the Glanduin and north of the Isen. It was a foothill region that fronted the western slopes of the southern Misty Mountains.[1] Far from the centers of population of Arnor and Gondor, its inhabitants at times included the Men known as Dunlendings as well as wandering Hobbits and Dwarves.
Dunland was a fair, fertile land. By the end of the Third Age being neither prosperous or civilised, it was sparsely inhabited by unorganised herdsmen and hillmen.[2]
Dunland Borders EnedWaith and the Gap of Rohan. It grants 10,000 MWE to Isengard (or Moria until Isengard is Active) It grants 2,000 MWE to anyone who captures it, as well as a bonus 3,000 to be lost as soon as troops begin to be smashed.
{JAMMERS! -Evil- ONLY!} OOC: Yes, I'm just waiting a little to see what Good does in Eregion. I think you said to bar the Gap of Rohan, so I was going to secure Enedwaith and the Gap of Rohan, then asign the rest of my men from here between those regions and Eregion, depending on whether Good's focus is on besieging Moria, or breaking through the Gap.
{JAMMERS! -Evil- ONLY!} OOC: Yes, I'm just waiting a little to see what Good does in Eregion. I think you said to bar the Gap of Rohan, so I was going to secure Enedwaith and the Gap of Rohan, then asign the rest of my men from here between those regions and Eregion, depending on whether Good's focus is on besieging Moria, or breaking through the Gap.
{JAMMERS! -Evil- ONLY!} got it. I sent some un-decided MWE into the Gap just so we conquer it, and bar it better. Smart idea though, although I'm guessing that they'll work more on Moria as they will expect Isengard to try and conquer Rohan.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{JAMMERS! -Evil- ONLY!} OOC: Yes, I'm just waiting a little to see what Good does in Eregion. I think you said to bar the Gap of Rohan, so I was going to secure Enedwaith and the Gap of Rohan, then asign the rest of my men from here between those regions and Eregion, depending on whether Good's focus is on besieging Moria, or breaking through the Gap.
{JAMMERS! -Evil- ONLY!} got it. I sent some un-decided MWE into the Gap just so we conquer it, and bar it better. Smart idea though, although I'm guessing that they'll work more on Moria as they will expect Isengard to try and conquer Rohan.
{JAMMERS! -Evil- ONLY!} Ok. I'll try to defeat Rivendell in eregion with Moria units - if it doesn't work, I'll bring in a couple of thousand Dunlendings from here. If they are still winning, I'll fall back to the pool. If I put siege engines on our side, it's unlikely they'll be able cross. Even if they do, there's still the gate, and then the tunnels, which elves won't be good in.
*3,500 Bree troops arrive here, ready for battle.*
OOC: Hi there. Defenses?
OOC: Well, I don't imagine Dunlendings have many stone forts or anything. I'd say that it's mostly villages with wooden fortifications or low stone walls (10-15 feet). I suspect there would be four or so larger settlements with better quality wooden ramparts.
Detailed description of the capital:
A large number of roundhouses, huts, tents and the like are surrounded by a 30 foot wooden wall, with four gates. Generally, clusters of huts will set up some sort of wall around them, though this varies a lot around the settlement. Stone houses are few and far between, and there are a few wells around.
There are four motte and baileys; one for each Clan. In the centre, upon a hill, stands a fortress of stone, 50 foot high.
If you want to attack villages, or one of the four Clan Settlements, I can write a description for one of those.