A quick little note: If it was about dusk when EE arrived, and it's still about dusk when he actually moves in to attack, then that means that maybe an hour has passed. If he waited a long time (enough for a substantial amount of progress to be made on constructions), then the time of day would also be changing (if not the day itself).
he never specified what it was when he arrived. Also, due to him waiting, it could easily be the day after that he's attacking at duck on.
Then he'd need to clarify that when he gets the chance.
he never specified what it was when he arrived. Also, due to him waiting, it could easily be the day after that he's attacking at duck on.
Then he'd need to clarify that when he gets the chance.
So you're basically saying that he can wait as long as he wants IRL, and then choose to attack my troops? That feels unfair. I mean, if you march a force of 3,000 into a region with only 1,000, you're basically saying that that 1,000 can't build, even if the attacker is just waiting to bring more forces in.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Then he'd need to clarify that when he gets the chance.
So you're basically saying that he can wait as long as he wants IRL, and then choose to attack my troops? That feels unfair. I mean, if you march a force of 3,000 into a region with only 1,000, you're basically saying that that 1,000 can't build, even if the attacker is just waiting to bring more forces in.
Sorry, perhaps I need to be a bit more specific. I was specifically referring the time of day on initial arrival as opposed to the start of combat, but there is a little more that one should check on. If he's bringing in reinforcements, part of it would depend on how far away those reinforcements were. If he's got a single army coming from an adjacent region, then staying in battle-time works just fine. However, if he's waiting for more than a day, and isn't doing anything combative during that time, then you would need to go into travel time (since time passing here would directly relate to time passing as the reinforcements march).
So you're basically saying that he can wait as long as he wants IRL, and then choose to attack my troops? That feels unfair. I mean, if you march a force of 3,000 into a region with only 1,000, you're basically saying that that 1,000 can't build, even if the attacker is just waiting to bring more forces in.
Sorry, perhaps I need to be a bit more specific. I was specifically referring the time of day on initial arrival as opposed to the start of combat, but there is a little more that one should check on. If he's bringing in reinforcements, part of it would depend on how far away those reinforcements were. If he's got a single army coming from an adjacent region, then staying in battle-time works just fine. However, if he's waiting for more than a day, and isn't doing anything combative during that time, then you would need to go into travel time (since time passing here would directly relate to time passing as the reinforcements march).
I know, but you're basically saying that he can just wait until he wants at all. The loophole I mentioned isn't solved, because he can still wait for as long as he wants, stopping my production.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Sorry, perhaps I need to be a bit more specific. I was specifically referring the time of day on initial arrival as opposed to the start of combat, but there is a little more that one should check on. If he's bringing in reinforcements, part of it would depend on how far away those reinforcements were. If he's got a single army coming from an adjacent region, then staying in battle-time works just fine. However, if he's waiting for more than a day, and isn't doing anything combative during that time, then you would need to go into travel time (since time passing here would directly relate to time passing as the reinforcements march).
I know, but you're basically saying that he can just wait until he wants at all. The loophole I mentioned isn't solved, because he can still wait for as long as he wants, stopping my production.
That's where this thing called reason comes into play.
I know, but you're basically saying that he can just wait until he wants at all. The loophole I mentioned isn't solved, because he can still wait for as long as he wants, stopping my production.
That's where this thing called reason comes into play.
and reason states that time has passed in this situation.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Anywho, my intent to arrive as dusk was starting to fall, and begin the attack during dusk. I had one group of troops arrive. The next move, they prepared for battle (I meant short-term, last-minute preparations, not long-term stuff). They were simultaneously joined by some trebs I had sent from Rivendell. The next move, I moved in and attacked. Can't imagine that would've taken more than half an hour.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Anywho, my intent to arrive as dusk was starting to fall, and begin the attack during dusk. I had one group of troops arrive. The next move, they prepared for battle (I meant short-term, last-minute preparations, not long-term stuff). They were simultaneously joined by some trebs I had sent from Rivendell. The next move, I moved in and attacked. Can't imagine that would've taken more than half an hour.
That looks good to me. Though it's still up to you and MM to sort stuff out.
Your definition of battle-time is a little off, I think The reason one cannot build in battle-time is not because the units are actively engaged in combat. By that definition, you can have two armies fighting, yet the reserves of those armies (no matter how close to the combat) could be engaged in building something, so long as they weren't actually engaged in combat. But that's not how it works. Rather, battle-time halts building because it actually slows down time. If a region is in the Active or Contested state (as you define it), then time more or less progresses according to real time. It takes a day to travel between regions, you can build X% a day, so on and so forth. But battle-time is not that way. If I don't respond to your move for three days, that doesn't mean that your move was streched out over that many days. No, your move would only occupy a certain amount of time, and mine would immediately follow it. Essentially, it's paused until I move. Moreover, one's move usually only occupies a small amount of time. Marching 10 paces and firing an arrow can easily be done in less than 30 seconds. Moves rarely take longer than a minute or two, with most being done in a matter of seconds. Therefore, building can't be done during battle time because there isn't enough time. A whole battle, with multiple pages, may take (in battle-time) only a few hours.
Now, you've probably heard all that before, and are wondering how it relates to this. What I would say is that battle-time starts when moves are made in response to an opponent, not when actual combat begins. My army is already making those kinds of short moves that denote battle-time, and you've already responded to them. The amount of time taken since I've arrived has (in the RP) been far less than a day. Distance isn't an issue, our troops can obviously see each other, and it's been that way for several moves. Therefore, I believe Battle-time started several moves ago (probably with my post on the 16th), and not when I actually engaged your troops.
They are. Keep in mind that it's dusk, not midnight, so it's not pitch-black. Just dark enough for stealth troops to do their thing.
*A few of my siege engines are hit, causing fire to start. The operators of those engines do their best to extinguish the flames, using cloaks, tunics, and whatever else they have handy.* *The rest of the siege engines, once set up, continue as stated. The Trebs fire at the walls of your fort, while my other siege engines return fire on your siege engines (at least the trebs, since those are the largest and easiest to see ).* *Most of your archers run into my stealth units, who were attempting to sneak towards your fortress. When this happens, my elves take cover, and immediately try to bring the orcs down with either knives or arrows, depending on their weapon of choice.*
OOC: Are your sneaking archers more or less together, or did they spread out into small groups/go solo?
OOC2: I love how you're anticipating arguments before they even come up. But this isn't one I would argue; certain orcs (especially Misty Mts. goblins) are rather small and quiet, so no disagreement on that one.
But you never made short moves. You had people arrived, joining your forces, etc. but you have never done anything significantly slow. I have only said that my scouts have stopped scouting and started guarding. None of those moves have to take less then several days, and until now you've just waited. They are now in Battle-time, yes, but they weren't until your move on the. . . 18th.
I know that it's not pitch-black, but it'll still help my goblins plenty. Also, keep in mind that you likely have torches with you, as the sun will set in 30 minutes or so at most, which will further the change.
*My siege weapons continue their fiery projectiles, aiming at the siege engines firing towards them.* *My orcs, ready for an attack at this point, fire at your stealth units.*
OOC: The archers were moving about 5 feet from each other, maybe 5 or 6 orcs behind each of the leading archers. OOC2: Yeah well, I know that other places I've been in *coughwilderlandscough* even Kitkat mentioned how orcs are loud, and back then I didn't remember those points, so I wanted to get that out of the way.
We talked about this first point elsewhere in this topic.
I'd almost certainly have torches, doesn't mean they're lit yet.
*My siege engines return fire. Many of your siege engines are hit, as their fiery projectiles make them easy targets.* *Some of the elves fall to orcish arrows. Those that get cover, however, quickly eliminate the leading archers before they can themselves be taken out.*
OOC: OK. How many archers do you have out of the fortress then? OOC2: Understood.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
But you never made short moves. You had people arrived, joining your forces, etc. but you have never done anything significantly slow. I have only said that my scouts have stopped scouting and started guarding. None of those moves have to take less then several days, and until now you've just waited. They are now in Battle-time, yes, but they weren't until your move on the. . . 18th.
I know that it's not pitch-black, but it'll still help my goblins plenty. Also, keep in mind that you likely have torches with you, as the sun will set in 30 minutes or so at most, which will further the change.
*My siege weapons continue their fiery projectiles, aiming at the siege engines firing towards them.* *My orcs, ready for an attack at this point, fire at your stealth units.*
OOC: The archers were moving about 5 feet from each other, maybe 5 or 6 orcs behind each of the leading archers. OOC2: Yeah well, I know that other places I've been in *coughwilderlandscough* even Kitkat mentioned how orcs are loud, and back then I didn't remember those points, so I wanted to get that out of the way.
We talked about this first point elsewhere in this topic.
I'd almost certainly have torches, doesn't mean they're lit yet.
*My siege engines return fire. Many of your siege engines are hit, as their fiery projectiles make them easy targets.* *Some of the elves fall to orcish arrows. Those that get cover, however, quickly eliminate the leading archers before they can themselves be taken out.*
OOC: OK. How many archers do you have out of the fortress then? OOC2: Understood.
They would almost certainely be lit.
Um. . . how does the fiery projectiles make them easy targets? They are behind a wall until at least they are firing. I do have at least some wall. *The orcs, with their better night vision, have an easier time targeting your troops.*
OOC: all of them. I can't remember the exact number at this moment, but it's somewhere in the topic.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
We talked about this first point elsewhere in this topic.
I'd almost certainly have torches, doesn't mean they're lit yet.
*My siege engines return fire. Many of your siege engines are hit, as their fiery projectiles make them easy targets.* *Some of the elves fall to orcish arrows. Those that get cover, however, quickly eliminate the leading archers before they can themselves be taken out.*
OOC: OK. How many archers do you have out of the fortress then? OOC2: Understood.
They would almost certainely be lit.
Um. . . how does the fiery projectiles make them easy targets? They are behind a wall until at least they are firing. I do have at least some wall. *The orcs, with their better night vision, have an easier time targeting your troops.*
OOC: all of them. I can't remember the exact number at this moment, but it's somewhere in the topic.
For reference, my army. You asked how many archers, Archers are in bold. The Orc Archers and Goblin Snipers are the ones outside the Fortress that met your Elves, the 200 Goblin Mercenaries are somewhere else in the region secretely and the Stair Shooters are still in the fortress.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
We talked about this first point elsewhere in this topic.
I'd almost certainly have torches, doesn't mean they're lit yet.
*My siege engines return fire. Many of your siege engines are hit, as their fiery projectiles make them easy targets.* *Some of the elves fall to orcish arrows. Those that get cover, however, quickly eliminate the leading archers before they can themselves be taken out.*
OOC: OK. How many archers do you have out of the fortress then? OOC2: Understood.
They would almost certainely be lit.
Um. . . how does the fiery projectiles make them easy targets? They are behind a wall until at least they are firing. I do have at least some wall. *The orcs, with their better night vision, have an easier time targeting your troops.*
OOC: all of them. I can't remember the exact number at this moment, but it's somewhere in the topic.
Why? Assuming you have the right materials, it's not hard to light them there. May actually be easier in some ways, since then you don't have to try and keep the torches lit while traveling.
Right, but the projectiles would be in sight by the time they actually leave the engine firing them. So my elves would just aim at the spot where they first see the fiery projectiles, which would stand out.
*My troops use the cover of the bushes and their natural agility to keep from being hit. Those orcs facing my Hunters are slowly pushed back, as they are not able to keep pace with the elves' rapid rate of fire.*
OOC: OK, thanks for the info.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Um. . . how does the fiery projectiles make them easy targets? They are behind a wall until at least they are firing. I do have at least some wall. *The orcs, with their better night vision, have an easier time targeting your troops.*
OOC: all of them. I can't remember the exact number at this moment, but it's somewhere in the topic.
Why? Assuming you have the right materials, it's not hard to light them there. May actually be easier in some ways, since then you don't have to try and keep the torches lit while traveling.
Right, but the projectiles would be in sight by the time they actually leave the engine firing them. So my elves would just aim at the spot where they first see the fiery projectiles, which would stand out.
*My troops use the cover of the bushes and their natural agility to keep from being hit. Those orcs facing my Hunters are slowly pushed back, as they are not able to keep pace with the elves' rapid rate of fire.*
OOC: OK, thanks for the info.
because it's hard to see, or at least it is for your troops. And it's not that hard to keep them lit if they're made properly.
Possibly, but it's still not as good of aim.
*The Orcs retreat while attempting to burn the elves out.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.