How? I came with 5, 500 Moria troops. I brought in 3, 000 Dunlendings. I generated 750 (now 1, 000) troops. I sent 500 Moria troops to the Redhorn Gate. I sent 5, 000 Moria troops to the Trollshaws, but as I can't, so they are still here. I left the generated troops and 3K Dunlendings to guard the region.
Well, you had changed the 5,500 to 4,500. At the time of my last post, you had generated 750. Then you attempted to move 5k to the Trollshaws and 500 to Redhorn. I was expecting you to simply change where you moved the 5k. In which case you'd have had -250 MWE, though you would still have had the Dunlendings here.
What would have been funny is to see you finish generating the troops, and therefore not have any here. But no, you have plenty of troops here now.
Shamrock , I iz confuzzled. By my calculations, as of RN, you have -250 MWE of orcs in the region. Like, negative MWE. Seriously. Am I missing something?
Um, I believe that I can sort the issue. He sent 500 generated worth to the Redhorn, 5K from Moria's limit to the Trollshaws, and that leaves 250 MWE here, 500 by tommorow. Also, since I'm already making a post here, I'll add this move in here anyway in addition to settling this debate.
*5,000 MWE enter the region.* Some of this will move on, I'll keep some here.
*The troops guarding this region begin building a fort on Hollin Ridge.* 10%
*The 5,000 MWE leave.*
20% on fort.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Um, I believe that I can sort the issue. He sent 500 generated worth to the Redhorn, 5K from Moria's limit to the Trollshaws, and that leaves 250 MWE here, 500 by tommorow. Also, since I'm already making a post here, I'll add this move in here anyway in addition to settling this debate.
*5,000 MWE enter the region.* Some of this will move on, I'll keep some here.
*The troops guarding this region begin building a fort on Hollin Ridge.* 10%
OOC: Since Shamrock never made a list of the troops in the region, It appears that I must.
IC: The defenses are all upon Hollin Ridge (or whatever you attacked me from) and are a half-built stone fort. Their are also a group of Tunneler's Teams in the ground which you can't know about, fully "manned". Troops are as follows:
*An army of Bree-men from the Trollshaws pass through the region, having crossed the river on rafts. They ride down the river about to Cardolan, then disembark and travel southwards overland. They carry a few of the rafts with them, though these and some other troops split off into a separate detachment that moves more eastwards upon nearing the southern border.*
OOC: Since Shamrock never made a list of the troops in the region, It appears that I must.
IC: The defenses are all upon Hollin Ridge (or whatever you attacked me from) and are a half-built stone fort. Their are also a group of Tunneler's Teams in the ground which you can't know about, fully "manned". Troops are as follows:
OOC: Since Shamrock never made a list of the troops in the region, It appears that I must.
IC: The defenses are all upon Hollin Ridge (or whatever you attacked me from) and are a half-built stone fort. Their are also a group of Tunneler's Teams in the ground which you can't know about, fully "manned". Troops are as follows:
*My troops halt about a mile away from the fort. They prepare for battle.*
*30 more trebs arrive from Rivendell. They join the forces already here.*
*Other than the few guards (what was scouts) My troops continue building.* 60%
I don't believe that, just because my troops aren't actively attacking you, doesn't mean we're not in battle-time. I hope I've it clear that I'm here to fight. Not that it makes a huge difference here, but still...
Also, I'm attacking at dusk. So you can still make out shapes and some color, but it's more difficult to see.
*All my siege engines spread out, move into range, and begin firing on the half-built fort as soon as they can. My basic infantry stand by the trebuchets, while the elite units (both stealthy) slip unseen into the shadows.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
*Other than the few guards (what was scouts) My troops continue building.* 60%
I don't believe that, just because my troops aren't actively attacking you, doesn't mean we're not in battle-time. I hope I've it clear that I'm here to fight. Not that it makes a huge difference here, but still...
Also, I'm attacking at dusk. So you can still make out shapes and some color, but it's more difficult to see.
*All my siege engines spread out, move into range, and begin firing on the half-built fort as soon as they can. My basic infantry stand by the trebuchets, while the elite units (both stealthy) slip unseen into the shadows.*
OK, so their are a couple different stages of a Region. (I will be making new names for the more arbitrary stage) Their is Active, Contested and Battle-Time. Active means that Generation can happen, Building can happen, Troops can move through, nothing is restricted. Then their is the Contested Region (which, until now, this region was.) In Contested Regions, people can build, people can move through, and little is really restricted other than that their are two armies their, and no-one can generate troops. In a Region/Army that is in Battle-Time, first off that's only a part of the region. Second, Said armies are in active combat, and are thus unable to build quickly. A good example of this is Osgiliath, where both teams built up large walls before attacking the opponent.
Perfect. Orcs are Nocturnal.
*As the Siege Engines move in, before they are ready, Several incendiaries (whether burning Scorpion bolts or rocks covered in flaming pitch) fly out at your siege weapons.* *Various Orc Archers begin sneaking around, towards your units.* While not the greatest, The fact that you're attacking at Dusk adds to the Orcs ability to sneak around. *A Horn Blows, echoing into the Night.*
Some quick arguments, because I actually realized that their is an argument against orcs being loud and noisy. Their are two versions of the orc, present in each orc and goblin. The first is the natural orc, the one that is stealthy, and will give little to know they are present. Remember, in the Hobbit Movie (and I believe the book too) they say that orcs can sneak up on you in the dead of night, and slit your throat without a sound. Then their is the Orc on the Warpath. These are the orcs who outnumber their enemy to a great enough degree, or are ordered by Sauron, to make war, and as such fight in the open. Some examples of the first, the part I am mentioning all about this for, has some examples. The Siege of Osgiliath in the book and movie, the goblins BEFORE they capture the dwarves, and the Orcs of Moria, who made naught a sound until they knew of their prey.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I don't believe that, just because my troops aren't actively attacking you, doesn't mean we're not in battle-time. I hope I've it clear that I'm here to fight. Not that it makes a huge difference here, but still...
Also, I'm attacking at dusk. So you can still make out shapes and some color, but it's more difficult to see.
*All my siege engines spread out, move into range, and begin firing on the half-built fort as soon as they can. My basic infantry stand by the trebuchets, while the elite units (both stealthy) slip unseen into the shadows.*
OK, so their are a couple different stages of a Region. (I will be making new names for the more arbitrary stage) Their is Active, Contested and Battle-Time. Active means that Generation can happen, Building can happen, Troops can move through, nothing is restricted. Then their is the Contested Region (which, until now, this region was.) In Contested Regions, people can build, people can move through, and little is really restricted other than that their are two armies their, and no-one can generate troops. In a Region/Army that is in Battle-Time, first off that's only a part of the region. Second, Said armies are in active combat, and are thus unable to build quickly. A good example of this is Osgiliath, where both teams built up large walls before attacking the opponent.
Perfect. Orcs are Nocturnal.
*As the Siege Engines move in, before they are ready, Several incendiaries (whether burning Scorpion bolts or rocks covered in flaming pitch) fly out at your siege weapons.* *Various Orc Archers begin sneaking around, towards your units.* While not the greatest, The fact that you're attacking at Dusk adds to the Orcs ability to sneak around. *A Horn Blows, echoing into the Night.*
Some quick arguments, because I actually realized that their is an argument against orcs being loud and noisy. Their are two versions of the orc, present in each orc and goblin. The first is the natural orc, the one that is stealthy, and will give little to know they are present. Remember, in the Hobbit Movie (and I believe the book too) they say that orcs can sneak up on you in the dead of night, and slit your throat without a sound. Then their is the Orc on the Warpath. These are the orcs who outnumber their enemy to a great enough degree, or are ordered by Sauron, to make war, and as such fight in the open. Some examples of the first, the part I am mentioning all about this for, has some examples. The Siege of Osgiliath in the book and movie, the goblins BEFORE they capture the dwarves, and the Orcs of Moria, who made naught a sound until they knew of their prey.
Your definition of battle-time is a little off, I think The reason one cannot build in battle-time is not because the units are actively engaged in combat. By that definition, you can have two armies fighting, yet the reserves of those armies (no matter how close to the combat) could be engaged in building something, so long as they weren't actually engaged in combat. But that's not how it works. Rather, battle-time halts building because it actually slows down time. If a region is in the Active or Contested state (as you define it), then time more or less progresses according to real time. It takes a day to travel between regions, you can build X% a day, so on and so forth. But battle-time is not that way. If I don't respond to your move for three days, that doesn't mean that your move was streched out over that many days. No, your move would only occupy a certain amount of time, and mine would immediately follow it. Essentially, it's paused until I move. Moreover, one's move usually only occupies a small amount of time. Marching 10 paces and firing an arrow can easily be done in less than 30 seconds. Moves rarely take longer than a minute or two, with most being done in a matter of seconds. Therefore, building can't be done during battle time because there isn't enough time. A whole battle, with multiple pages, may take (in battle-time) only a few hours.
Now, you've probably heard all that before, and are wondering how it relates to this. What I would say is that battle-time starts when moves are made in response to an opponent, not when actual combat begins. My army is already making those kinds of short moves that denote battle-time, and you've already responded to them. The amount of time taken since I've arrived has (in the RP) been far less than a day. Distance isn't an issue, our troops can obviously see each other, and it's been that way for several moves. Therefore, I believe Battle-time started several moves ago (probably with my post on the 16th), and not when I actually engaged your troops.
They are. Keep in mind that it's dusk, not midnight, so it's not pitch-black. Just dark enough for stealth troops to do their thing.
*A few of my siege engines are hit, causing fire to start. The operators of those engines do their best to extinguish the flames, using cloaks, tunics, and whatever else they have handy.* *The rest of the siege engines, once set up, continue as stated. The Trebs fire at the walls of your fort, while my other siege engines return fire on your siege engines (at least the trebs, since those are the largest and easiest to see ).* *Most of your archers run into my stealth units, who were attempting to sneak towards your fortress. When this happens, my elves take cover, and immediately try to bring the orcs down with either knives or arrows, depending on their weapon of choice.*
OOC: Are your sneaking archers more or less together, or did they spread out into small groups/go solo?
OOC2: I love how you're anticipating arguments before they even come up. But this isn't one I would argue; certain orcs (especially Misty Mts. goblins) are rather small and quiet, so no disagreement on that one.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
OK, so their are a couple different stages of a Region. (I will be making new names for the more arbitrary stage) Their is Active, Contested and Battle-Time. Active means that Generation can happen, Building can happen, Troops can move through, nothing is restricted. Then their is the Contested Region (which, until now, this region was.) In Contested Regions, people can build, people can move through, and little is really restricted other than that their are two armies their, and no-one can generate troops. In a Region/Army that is in Battle-Time, first off that's only a part of the region. Second, Said armies are in active combat, and are thus unable to build quickly. A good example of this is Osgiliath, where both teams built up large walls before attacking the opponent.
Perfect. Orcs are Nocturnal.
*As the Siege Engines move in, before they are ready, Several incendiaries (whether burning Scorpion bolts or rocks covered in flaming pitch) fly out at your siege weapons.* *Various Orc Archers begin sneaking around, towards your units.* While not the greatest, The fact that you're attacking at Dusk adds to the Orcs ability to sneak around. *A Horn Blows, echoing into the Night.*
Some quick arguments, because I actually realized that their is an argument against orcs being loud and noisy. Their are two versions of the orc, present in each orc and goblin. The first is the natural orc, the one that is stealthy, and will give little to know they are present. Remember, in the Hobbit Movie (and I believe the book too) they say that orcs can sneak up on you in the dead of night, and slit your throat without a sound. Then their is the Orc on the Warpath. These are the orcs who outnumber their enemy to a great enough degree, or are ordered by Sauron, to make war, and as such fight in the open. Some examples of the first, the part I am mentioning all about this for, has some examples. The Siege of Osgiliath in the book and movie, the goblins BEFORE they capture the dwarves, and the Orcs of Moria, who made naught a sound until they knew of their prey.
Your definition of battle-time is a little off, I think The reason one cannot build in battle-time is not because the units are actively engaged in combat. By that definition, you can have two armies fighting, yet the reserves of those armies (no matter how close to the combat) could be engaged in building something, so long as they weren't actually engaged in combat. But that's not how it works. Rather, battle-time halts building because it actually slows down time. If a region is in the Active or Contested state (as you define it), then time more or less progresses according to real time. It takes a day to travel between regions, you can build X% a day, so on and so forth. But battle-time is not that way. If I don't respond to your move for three days, that doesn't mean that your move was streched out over that many days. No, your move would only occupy a certain amount of time, and mine would immediately follow it. Essentially, it's paused until I move. Moreover, one's move usually only occupies a small amount of time. Marching 10 paces and firing an arrow can easily be done in less than 30 seconds. Moves rarely take longer than a minute or two, with most being done in a matter of seconds. Therefore, building can't be done during battle time because there isn't enough time. A whole battle, with multiple pages, may take (in battle-time) only a few hours.
Now, you've probably heard all that before, and are wondering how it relates to this. What I would say is that battle-time starts when moves are made in response to an opponent, not when actual combat begins. My army is already making those kinds of short moves that denote battle-time, and you've already responded to them. The amount of time taken since I've arrived has (in the RP) been far less than a day. Distance isn't an issue, our troops can obviously see each other, and it's been that way for several moves. Therefore, I believe Battle-time started several moves ago (probably with my post on the 16th), and not when I actually engaged your troops.
They are. Keep in mind that it's dusk, not midnight, so it's not pitch-black. Just dark enough for stealth troops to do their thing.
*A few of my siege engines are hit, causing fire to start. The operators of those engines do their best to extinguish the flames, using cloaks, tunics, and whatever else they have handy.* *The rest of the siege engines, once set up, continue as stated. The Trebs fire at the walls of your fort, while my other siege engines return fire on your siege engines (at least the trebs, since those are the largest and easiest to see ).* *Most of your archers run into my stealth units, who were attempting to sneak towards your fortress. When this happens, my elves take cover, and immediately try to bring the orcs down with either knives or arrows, depending on their weapon of choice.*
OOC: Are your sneaking archers more or less together, or did they spread out into small groups/go solo?
OOC2: I love how you're anticipating arguments before they even come up. But this isn't one I would argue; certain orcs (especially Misty Mts. goblins) are rather small and quiet, so no disagreement on that one.
But you never made short moves. You had people arrived, joining your forces, etc. but you have never done anything significantly slow. I have only said that my scouts have stopped scouting and started guarding. None of those moves have to take less then several days, and until now you've just waited. They are now in Battle-time, yes, but they weren't until your move on the. . . 18th.
I know that it's not pitch-black, but it'll still help my goblins plenty. Also, keep in mind that you likely have torches with you, as the sun will set in 30 minutes or so at most, which will further the change.
*My siege weapons continue their fiery projectiles, aiming at the siege engines firing towards them.* *My orcs, ready for an attack at this point, fire at your stealth units.*
OOC: The archers were moving about 5 feet from each other, maybe 5 or 6 orcs behind each of the leading archers. OOC2: Yeah well, I know that other places I've been in *coughwilderlandscough* even Kitkat mentioned how orcs are loud, and back then I didn't remember those points, so I wanted to get that out of the way.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Your definition of battle-time is a little off, I think The reason one cannot build in battle-time is not because the units are actively engaged in combat. By that definition, you can have two armies fighting, yet the reserves of those armies (no matter how close to the combat) could be engaged in building something, so long as they weren't actually engaged in combat. But that's not how it works. Rather, battle-time halts building because it actually slows down time. If a region is in the Active or Contested state (as you define it), then time more or less progresses according to real time. It takes a day to travel between regions, you can build X% a day, so on and so forth. But battle-time is not that way. If I don't respond to your move for three days, that doesn't mean that your move was streched out over that many days. No, your move would only occupy a certain amount of time, and mine would immediately follow it. Essentially, it's paused until I move. Moreover, one's move usually only occupies a small amount of time. Marching 10 paces and firing an arrow can easily be done in less than 30 seconds. Moves rarely take longer than a minute or two, with most being done in a matter of seconds. Therefore, building can't be done during battle time because there isn't enough time. A whole battle, with multiple pages, may take (in battle-time) only a few hours.
Now, you've probably heard all that before, and are wondering how it relates to this. What I would say is that battle-time starts when moves are made in response to an opponent, not when actual combat begins. My army is already making those kinds of short moves that denote battle-time, and you've already responded to them. The amount of time taken since I've arrived has (in the RP) been far less than a day. Distance isn't an issue, our troops can obviously see each other, and it's been that way for several moves. Therefore, I believe Battle-time started several moves ago (probably with my post on the 16th), and not when I actually engaged your troops.
They are. Keep in mind that it's dusk, not midnight, so it's not pitch-black. Just dark enough for stealth troops to do their thing.
*A few of my siege engines are hit, causing fire to start. The operators of those engines do their best to extinguish the flames, using cloaks, tunics, and whatever else they have handy.* *The rest of the siege engines, once set up, continue as stated. The Trebs fire at the walls of your fort, while my other siege engines return fire on your siege engines (at least the trebs, since those are the largest and easiest to see ).* *Most of your archers run into my stealth units, who were attempting to sneak towards your fortress. When this happens, my elves take cover, and immediately try to bring the orcs down with either knives or arrows, depending on their weapon of choice.*
OOC: Are your sneaking archers more or less together, or did they spread out into small groups/go solo?
OOC2: I love how you're anticipating arguments before they even come up. But this isn't one I would argue; certain orcs (especially Misty Mts. goblins) are rather small and quiet, so no disagreement on that one.
But you never made short moves. You had people arrived, joining your forces, etc. but you have never done anything significantly slow. I have only said that my scouts have stopped scouting and started guarding. None of those moves have to take less then several days, and until now you've just waited. They are now in Battle-time, yes, but they weren't until your move on the. . . 18th.
I know that it's not pitch-black, but it'll still help my goblins plenty. Also, keep in mind that you likely have torches with you, as the sun will set in 30 minutes or so at most, which will further the change.
*My siege weapons continue their fiery projectiles, aiming at the siege engines firing towards them.* *My orcs, ready for an attack at this point, fire at your stealth units.*
OOC: The archers were moving about 5 feet from each other, maybe 5 or 6 orcs behind each of the leading archers. OOC2: Yeah well, I know that other places I've been in *coughwilderlandscough* even Kitkat mentioned how orcs are loud, and back then I didn't remember those points, so I wanted to get that out of the way.
A quick little note: If it was about dusk when EE arrived, and it's still about dusk when he actually moves in to attack, then that means that maybe an hour has passed. If he waited a long time (enough for a substantial amount of progress to be made on constructions), then the time of day would also be changing (if not the day itself).
But you never made short moves. You had people arrived, joining your forces, etc. but you have never done anything significantly slow. I have only said that my scouts have stopped scouting and started guarding. None of those moves have to take less then several days, and until now you've just waited. They are now in Battle-time, yes, but they weren't until your move on the. . . 18th.
I know that it's not pitch-black, but it'll still help my goblins plenty. Also, keep in mind that you likely have torches with you, as the sun will set in 30 minutes or so at most, which will further the change.
*My siege weapons continue their fiery projectiles, aiming at the siege engines firing towards them.* *My orcs, ready for an attack at this point, fire at your stealth units.*
OOC: The archers were moving about 5 feet from each other, maybe 5 or 6 orcs behind each of the leading archers. OOC2: Yeah well, I know that other places I've been in *coughwilderlandscough* even Kitkat mentioned how orcs are loud, and back then I didn't remember those points, so I wanted to get that out of the way.
A quick little note: If it was about dusk when EE arrived, and it's still about dusk when he actually moves in to attack, then that means that maybe an hour has passed. If he waited a long time (enough for a substantial amount of progress to be made on constructions), then the time of day would also be changing (if not the day itself).
he never specified what it was when he arrived. Also, due to him waiting, it could easily be the day after that he's attacking at duck on.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.