1. Not anymore it isn't. Karzahni is not present in the RP, and that's that.
2. You were attempting to.
3. Actually, nobody has to do it. And who says you should control the environment? You've done a poor job of it. Come to think of it, every time RP Rep elections were held, I, who would've readily ran, was coincidentally banned at the time. Hmm, and what's funny? It was biased. If I had any say in it, you wouldn't be the RP Rep. You've done nothing but abuse your power, complain and throw a fit when the RP disagrees with you, and been unfit.
Ok, guys break it up
1. If Karzahni is allowed that also means that Artahka should be allowed right? Why not settle this debate by letting YJF RP as him. The rivalry wouldn't even have to be forced. You two seem to already have that going.
2. Let's not even start this one
3. No comment.
I feel like giving two OP characters to the players who may abuse their powers isn't the best solution, but in theory, they would cancel out. I guess I'm okay with it. We'll see how this works in practice, but I predict some problems.
1. If Karzahni is allowed that also means that Artahka should be allowed right? Why not settle this debate by letting YJF RP as him. The rivalry wouldn't even have to be forced. You two seem to already have that going.
2. Let's not even start this one
3. No comment.
I feel like giving two OP characters to the players who may abuse their powers isn't the best solution, but in theory, they would cancel out. I guess I'm okay with it. We'll see how this works in practice, but I predict some problems.
They would fight it out and the rest of the RP wouldn't even have to worry as the two destroyed each other. The only problems I see are a few more debates, and that will happen either way.
2. I am not bringing religion into this -- I am merely citing religion as a comparison to this situation. Artakha and Karzahni are meant to resemble heaven and heck after all.
3. Somebody has to do it -- it might as well be the person who's always been controlling the environment thus far.
1. I have no other things to add to this.
2. It's a good comparison.
3. Nobody RPs Karzahni. Nobody RPs Artakha. Nobody RPs Tren Krom. They just exist and smash anyone who bugs them. (At least, Karzahni does. Not sure about Tren Krom or Artakha. )
1. Thank you 2. Thank you
3. Well, my thought was that in general, I have already been controlling the environments (see some posts I've made describing the environment to players who have arrived in certain regions). Therefore, if Karzahni is going to be one of the environments I control, I might as well ensure that Karzahni (being) exists on Karzahni (location)
3. Nobody RPs Karzahni. Nobody RPs Artakha. Nobody RPs Tren Krom. They just exist and smash anyone who bugs them. (At least, Karzahni does. Not sure about Tren Krom or Artakha. )
1. Thank you 2. Thank you
3. Well, my thought was that in general, I have already been controlling the environments (see some posts I've made describing the environment to players who have arrived in certain regions). Therefore, if Karzahni is going to be one of the environments I control, I might as well ensure that Karzahni (being) exists on Karzahni (location)
3. Which reminds me, can you just give out the descriptions, and not your personal opinions? However correct said opinions may be
Artakha being a jerk, and Matoran realizing their reward for hard work was more work is not part of the island's geography Although it is a jerk move
I feel like giving two OP characters to the players who may abuse their powers isn't the best solution, but in theory, they would cancel out. I guess I'm okay with it. We'll see how this works in practice, but I predict some problems.
They would fight it out and the rest of the RP wouldn't even have to worry as the two destroyed each other. The only problems I see are a few more debates, and that will happen either way.
True. I suppose I can ignore both the fights, and the debates, if they occur on a separate topic. I don't want to read arguments constantly but it seems the only current way to satisfy both parties is to give them what they want. I'm okay with letting them fight so long as I don't have to read it or get involved.
-last edited on Jun 7, 2017 21:57:31 GMT by Yo Yo Piraka
Post by Yo Yo Piraka on Jun 7, 2017 21:57:19 GMT
I'm not too sure what's going on right now but that's okay because I have optimism!
Name: 'Hood' (Real name: Morko) Species: Skakdi (you can tell 'cus of the 'k') Element: Magnetism Powers: Magnetism, flight, hypnosis (through eye-contact (just like Pokemon)) Kanohi: Nope. Nada. None. Weapons/tools: Tahtorak-bone scythe (not reflective, super strong), claws, teeth, hypno-vision (evolves from Drowzee) Appearance: (with hood) Tall and lean, rather thin with distinctive bones, wears worn-out hood/cowl that conceals his face by casting a shadow, eyes glow from underneath shadow, two spikes protruding from underneath hood. (without hood) Tall and lean, rather thin with distinctive bones, obvious Skakdi face (teeth, glowing eyes two spike from head), scaled bat-like wings protrude from shoulder-blades, two spike spine pattern runs along with vertebrae - so it doesn't inhibit flight. Personality: A real scum this one. Will do anything he wants if it suits him. His main priority in life is to fly through enjoying each moment, no matter what the cost. This is one the qualities that both make him a good and bad Dark Hunter - he will almost always see his mission through, but is reckless and doesn't follow orders or work as a team extremely well. Besides this, he's a real patriot when it comes to his beloved home Zakaz and will likely put his life on the line for the benefit of his home...well, maybe not his life; but he has been known to disclose important information to fellow Skakdi and spare them at the cost of his mission - something the Shadowed One (or whoever runs the Dark Hunters) does not take kindly to. Bio: The experiments conducted on Morko resulted in one of the strangest mutations yet; not only did Morko gain an additional vision power, but his body changed too. Sprouting wings from his back, Morko became taller and more lean than most other Skakdi - though he does retain his strength - and his mind seemed to evolve into being more cunning and decisive than rage-fueled and brash. Due to his strange appearance, other Skakdi appear disturbed by his presence; because of this, Morko wraps his wings over his head to hide them. During the fight for power over Zakaz, Morko assisted (whoever is in charge) by double-crossing his own leader. Instead of being treated as a hero, Morko was ordered to be executed. Though he was able to escape, he never was allowed to return to his home. Instead, he found a new home on Odina with the new Dark Hunters (though he does not have much memory as to how he came by the DHs). From then on, Morko served the Shadowed One while seeking his own way of pleasure. In the end, he just wants to be free and to be at home.
They would fight it out and the rest of the RP wouldn't even have to worry as the two destroyed each other. The only problems I see are a few more debates, and that will happen either way.
True. I suppose I can ignore both the fights, and the debates, if they occur on a separate topic. I don't want to read arguments constantly but it seems the only current way to satisfy both parties is to give them what they want. I'm okay with letting them fight so long as I don't have to read it or get involved.
I don't want Artakha, nor do I have anything to do with him, really. So your plan has a critical flaw: I don't want Artakha. So why not, instead of having Artakha, just get rid of both of them? It's the smarter method.
True. I suppose I can ignore both the fights, and the debates, if they occur on a separate topic. I don't want to read arguments constantly but it seems the only current way to satisfy both parties is to give them what they want. I'm okay with letting them fight so long as I don't have to read it or get involved.
I don't want Artakha, nor do I have anything to do with him, really. So your plan has a critical flaw: I don't want Artakha. So why not, instead of having Artakha, just get rid of both of them? It's the smarter method.
I was under the impression that you either wanted Artakha or Tren Krom. But if you want neither, then in all honesty I would prefer getting rid of all OP canon characters.
I don't want Artakha, nor do I have anything to do with him, really. So your plan has a critical flaw: I don't want Artakha. So why not, instead of having Artakha, just get rid of both of them? It's the smarter method.
I was under the impression that you either wanted Artakha or Tren Krom. But if you want neither, then in all honesty I would prefer getting rid of all OP canon characters.
I don't want either. I've used both in my backstories, and will continue to do so, but that's where I feel both should remain. As should Karzahni.
Besides, the entirety of one of the "Marionette" plot is that there is a cult, worshiping Tren Krom, which yearns to break him free.
This roleplay will have another Makuta xD Name: Electrode Species: Makuta Element: Shadow Powers: all 42 Kraata powers but specialises in chain lightning and electricity Kanohi: Komau(mutated to a weird form) Weapons/tools: some gigantic cannon thingy on his right arm that he can channel his chain lightning powers through(refer to picture because I have no idea how to describe its appearance), robotic creature that is capable of scouting and also turning into a bladed weapon for usage(does that need some FAC approval?) Appearance: Attachment Deleted Backstory: He is one of the Makuta created by Mata Nui and has since roamed the Matoran Universe. He also only hired(happening when the character is approved xD) 1 Toa to be a Toa Hagah as he prefers to be in the action himself.
Name: Vatra Species: Toa Element: Fire Kanohi: Primary: Sanok in the form of a G2 uniter mask of fire(or whatever you even call Tahu's G2 uniter mask) Secondary: Hau Weapons/tools: Sword, a small gun, sniper rifle+a stand for keeping it stable Appearance: Personality: Prefers to avoid talking, has mood swings Backstory: Vatra was a regular matoran who roamed Ta-Metru and was made to become a Toa along with 5 other matoran whom he never knew of, to his dismay. He ended up abandoning his supposed role of being a leader of his Toa team(all of his ex-teammates hate him for being such a coward) and continued to wander about, occasionally doing solo fights with anyone who dared to harm the inhabitants of Metru-Nui.