Alright, just one more long post I'm gonna make to cover a couple more things.
- Siege weapons. Like normal units, siege weapons are calculated in MWE, albeit with slightly different regulations. A given siege weapon has a basic cost, but it also requires a certain amount of standard MWE to operate it. For example, a scorpion (small ballista) costs 1 SMWE (the term for Siege-Weapon MWE). However, it also requires a crew of 2 to operate. The crew of a siege weapon is not tied to said weapon; they can fight, go elsewhere, even leave the weapon in another region. But you must have a crew in order to operate it.
- Ships. Again, ships must be paid for in MWE. As with Siege weapons, an HQ automatically receives 1,000 naval MWE for building ships. Coastal regions provide a 100 naval MWE bonus, and Port regions (Dol Amroth, Umbar, and Pelargir) provide 200. There are different classes of ships, which cost varying amounts. Unlike siege weapons, the crew comes with the cost of the ship. However, they have no fighting capacity; for actual combat, you must garrison some of your units onboard the ships.
For more information on ships and siege weapons, see the locked page at the top of this forum by MLB, which has the full rules in it.
- RPCs (RolePlay Characters). Generally speaking, your RPC doesn't play a huge role in this RP. Ofc, you could choose to use him for speech-giving, duels, etc. But most actual combat is done by your armies. However, if push comes to shove, RPCs are generally considered to be worth large amounts of MWE (~20), so they can still be useful in combat, on occasion. You must make up your own character, no using canon characters.
- Fortress-topics. Unlike the 3rd Age RP, this one has Fortress topics. These regions cover a small area of strategic importance, such as a fortress (e.g. Morgul Vale) or a river crossing (e.g. Fords of Harnen). Given their size, these topics usually provide less than 1,000 MWE. The exact number should be found in the starting post of that topic. For travel purposes, they function exactly like normal topics.
- Secret moves. Sometimes, you'll perform a move that your enemy would be unable to detect. If you want to keep said move a secret, you must make a post with the move, but in jammers. Be careful, however, to make sure it's a move that your enemy really can't see.
Alright, I think that's everything for rules. Hopefully someone corrects me if it's not. Any questions?
If you're good with this, then we should be ready to go on the practice battle!
Okay, I think I've got this... but I might understand it better in practice.
Alright, just one more long post I'm gonna make to cover a couple more things.
- Siege weapons. Like normal units, siege weapons are calculated in MWE, albeit with slightly different regulations. A given siege weapon has a basic cost, but it also requires a certain amount of standard MWE to operate it. For example, a scorpion (small ballista) costs 1 SMWE (the term for Siege-Weapon MWE). However, it also requires a crew of 2 to operate. The crew of a siege weapon is not tied to said weapon; they can fight, go elsewhere, even leave the weapon in another region. But you must have a crew in order to operate it.
- Ships. Again, ships must be paid for in MWE. As with Siege weapons, an HQ automatically receives 1,000 naval MWE for building ships. Coastal regions provide a 100 naval MWE bonus, and Port regions (Dol Amroth, Umbar, and Pelargir) provide 200. There are different classes of ships, which cost varying amounts. Unlike siege weapons, the crew comes with the cost of the ship. However, they have no fighting capacity; for actual combat, you must garrison some of your units onboard the ships.
For more information on ships and siege weapons, see the locked page at the top of this forum by MLB, which has the full rules in it.
- RPCs (RolePlay Characters). Generally speaking, your RPC doesn't play a huge role in this RP. Ofc, you could choose to use him for speech-giving, duels, etc. But most actual combat is done by your armies. However, if push comes to shove, RPCs are generally considered to be worth large amounts of MWE (~20), so they can still be useful in combat, on occasion. You must make up your own character, no using canon characters.
- Fortress-topics. Unlike the 3rd Age RP, this one has Fortress topics. These regions cover a small area of strategic importance, such as a fortress (e.g. Morgul Vale) or a river crossing (e.g. Fords of Harnen). Given their size, these topics usually provide less than 1,000 MWE. The exact number should be found in the starting post of that topic. For travel purposes, they function exactly like normal topics.
- Secret moves. Sometimes, you'll perform a move that your enemy would be unable to detect. If you want to keep said move a secret, you must make a post with the move, but in jammers. Be careful, however, to make sure it's a move that your enemy really can't see.
Alright, I think that's everything for rules. Hopefully someone corrects me if it's not. Any questions?
If you're good with this, then we should be ready to go on the practice battle!
Okay, I think I've got this... but I might understand it better in practice.
Probably, yeah. Practice is certainly the best way to get the hang of this. Which HQ's troops would you like to use for the practice battle?
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
You're going be Orcs in a fight? Will you use HArmored Trolls? My new favorite unit, the FireStorm Team? What?
What does it matter to you? I'll be whatever I think I need to be to teach z-whales how to fight orcs.
So. . . Lots of OP Trolls, got it.
As for why it matters, well I'm just shocked that you would actually do that. I mean, after a 10-1 advantage you backed down. You Normally can attack a fortress with a 3-4 times their numbers, and you backed down with a 10-1 advantage. I don't care that it was a death trap, it was a 10-1 advantage.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
What does it matter to you? I'll be whatever I think I need to be to teach z-whales how to fight orcs.
So. . . Lots of OP Trolls, got it.
As for why it matters, well I'm just shocked that you would actually do that. I mean, after a 10-1 advantage you backed down. You Normally can attack a fortress with a 3-4 times their numbers, and you backed down with a 10-1 advantage. I don't care that it was a death trap, it was a 10-1 advantage.
When I almost took Moria? What are you talking about? Lol.
As for why it matters, well I'm just shocked that you would actually do that. I mean, after a 10-1 advantage you backed down. You Normally can attack a fortress with a 3-4 times their numbers, and you backed down with a 10-1 advantage. I don't care that it was a death trap, it was a 10-1 advantage.
When I almost took Moria? What are you talking about? Lol.
Don't you remember? At the end of the last RP, for several weeks, you have 50,000 MWE from different HQ's, and you never once attacked. The Gate was open, Their were no Orcs between you and Moria, and you didn't have the backbone to go in. I had, like, 4,000 MWE in their, because halfway through I took out 3K to go fight in. . . Oh wait, that was the Siege of Anorien wasn't it? Anyway, with over a 10-1 advantage in MWE, you just sat their. You didn't even redeploy troops elsewhere! I could still get out of Moria. So. . . what was your plan?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
When I almost took Moria? What are you talking about? Lol.
Don't you remember? At the end of the last RP, for several weeks, you have 50,000 MWE from different HQ's, and you never once attacked. The Gate was open, Their were no Orcs between you and Moria, and you didn't have the backbone to go in. I had, like, 4,000 MWE in their, because halfway through I took out 3K to go fight in. . . Oh wait, that was the Siege of Anorien wasn't it? Anyway, with over a 10-1 advantage in MWE, you just sat their. You didn't even redeploy troops elsewhere! I could still get out of Moria. So. . . what was your plan?
Don't you remember? At the end of the last RP, for several weeks, you have 50,000 MWE from different HQ's, and you never once attacked. The Gate was open, Their were no Orcs between you and Moria, and you didn't have the backbone to go in. I had, like, 4,000 MWE in their, because halfway through I took out 3K to go fight in. . . Oh wait, that was the Siege of Anorien wasn't it? Anyway, with over a 10-1 advantage in MWE, you just sat their. You didn't even redeploy troops elsewhere! I could still get out of Moria. So. . . what was your plan?
MM, you really need to stop. Just let it go.
No, it's fine - he has a point. I wasn't a very good commander back then; I should've taken a few losses and gone ahead and taken him out.