IC: Goatie considers for a while. He has a tiny gnawing worry that Jednook might play up again about being underground. He decides his griffin should be fine . . . hopefully.
'I'll continue,' he says, after checking Jednook is not hurt after the fight. He himself has only a few aching bruises.
"Very well," says Alinor. "We should get out of this room. Good luck to the rest of you. We will conquer this labyrinth and return to report our findings." Alinor, Visnja, Ninoslava, Melisende, and Stig begin exiting the room as Liam, Brandr, and Anzo return the way they came, helping to support Daniel and Ivor as they do so.
Goatie meanders beside Jednook, contemplating the situation.
Not one to leave things to chance, Sylvester devises a plan to abuse what he now knows about the wyrm's movement patterns, and attempted to dance himself into a position to throw daggers accurately into the wyrm's maw once it inevitably gapes.
Watching the wyrm carefully, Sylvester is able to move quickly, but not quickly enough to evade all of the wyrm's attacks. As he waits for an opportunity, it manages to snag him a few times with its claws and tail, fortunately not leaving any serious wounds, but injuring him nonetheless. He would not be able to keep this up for too long. However, he does manage to find an opening and chuck his daggers right into the beast's mouth. It roars in pain and rears back, before locking its attention back on Sylvester, fury visible in its cold eyes.
"OH COME ON-"
Seeing no further recourse, he decides to use his magical dancing skills to attempt to escape and leave
"Very well," says Alinor. "We should get out of this room. Good luck to the rest of you. We will conquer this labyrinth and return to report our findings." Alinor, Visnja, Ninoslava, Melisende, and Stig begin exiting the room as Liam, Brandr, and Anzo return the way they came, helping to support Daniel and Ivor as they do so.
Goatie meanders beside Jednook, contemplating the situation.
The group has not been walking long when they encounter an obstruction in the path. It is a door that appears to be locked by an intricate mechanism. A key is placed in the lock that can be used to unlock the door.
Here is what the lock looks like:
The key is the silver piece. The goal is to get it to the black square by following the path through the maze. Points in the maze are blocked by barriers. When you move through a lever piece, the obstruction of the corresponding color moves to the other square of that color (For example, hitting the green lever on the top left will move the green obstruction from its spot in front of the black square to the other green square on the bottom right). The goal is to figure out the correct order in which to hit the levers in order to reach the black square.
Watching the wyrm carefully, Sylvester is able to move quickly, but not quickly enough to evade all of the wyrm's attacks. As he waits for an opportunity, it manages to snag him a few times with its claws and tail, fortunately not leaving any serious wounds, but injuring him nonetheless. He would not be able to keep this up for too long. However, he does manage to find an opening and chuck his daggers right into the beast's mouth. It roars in pain and rears back, before locking its attention back on Sylvester, fury visible in its cold eyes.
"OH COME ON-"
Seeing no further recourse, he decides to use his magical dancing skills to attempt to escape and leave
OOC: Is he trying to go back the way he came or go further in?
Seeing no further recourse, he decides to use his magical dancing skills to attempt to escape and leave
OOC: Is he trying to go back the way he came or go further in?
The way he came of course if the first fight is a serpant that doesn't die from a knife to the mouth he clearly isn't high level enough to solo this dungeon
Goatie meanders beside Jednook, contemplating the situation.
The group has not been walking long when they encounter an obstruction in the path. It is a door that appears to be locked by an intricate mechanism. A key is placed in the lock that can be used to unlock the door.
Here is what the lock looks like:
The key is the silver piece. The goal is to get it to the black square by following the path through the maze. Points in the maze are blocked by barriers. When you move through a lever piece, the obstruction of the corresponding color moves to the other square of that color (For example, hitting the green lever on the top left will move the green obstruction from its spot in front of the black square to the other green square on the bottom right). The goal is to figure out the correct order in which to hit the levers in order to reach the black square.
Azril steps up to the strange lock, frowning. Almost mechanically he takes the silver piece and slides it counter-clockwise; as he hits the levers the brown piece moves to its mate, then the blue one, then the yellow one. Then he turns it back and slides it up, hitting the lavender-colored lever, before finally sliding the key onto the black square.
OOC: Is he trying to go back the way he came or go further in?
The way he came of course if the first fight is a serpant that doesn't die from a knife to the mouth he clearly isn't high level enough to solo this dungeon
OOC: This is actually the final fight.
IC: Sylvester makes his way back across the room. The wyrm tries to lunge at him for a final attack, but with the knife lodged in its mouth it is not able to land the bite.
The group has not been walking long when they encounter an obstruction in the path. It is a door that appears to be locked by an intricate mechanism. A key is placed in the lock that can be used to unlock the door.
Here is what the lock looks like:
The key is the silver piece. The goal is to get it to the black square by following the path through the maze. Points in the maze are blocked by barriers. When you move through a lever piece, the obstruction of the corresponding color moves to the other square of that color (For example, hitting the green lever on the top left will move the green obstruction from its spot in front of the black square to the other green square on the bottom right). The goal is to figure out the correct order in which to hit the levers in order to reach the black square.
Azril steps up to the strange lock, frowning. Almost mechanically he takes the silver piece and slides it counter-clockwise; as he hits the levers the brown piece moves to its mate, then the blue one, then the yellow one. Then he turns it back and slides it up, hitting the lavender-colored lever, before finally sliding the key onto the black square.
He moves the first three obstructions, but as he tries to move to the lavender lever he finds that all routes to it are blocked. This is what the lock looks like now:
The way he came of course if the first fight is a serpant that doesn't die from a knife to the mouth he clearly isn't high level enough to solo this dungeon
OOC: This is actually the final fight.
IC: Sylvester makes his way back across the room. The wyrm tries to lunge at him for a final attack, but with the knife lodged in its mouth it is not able to land the bite.
...Sylvester notices this, and decides to capitalize on it.
"....AHAH! You can't bite me. I've won."
He got his cane out, and thrusted with it, intending to lodge his knife deeper into the creature to 'smash' it.
Azril steps up to the strange lock, frowning. Almost mechanically he takes the silver piece and slides it counter-clockwise; as he hits the levers the brown piece moves to its mate, then the blue one, then the yellow one. Then he turns it back and slides it up, hitting the lavender-colored lever, before finally sliding the key onto the black square.
He moves the first three obstructions, but as he tries to move to the lavender lever he finds that all routes to it are blocked. This is what the lock looks like now:
Seeing his mistake, he mutters apologetically to anyone who's listening. He slides the key up to press the green lever, next sliding it back down to touch the yellow one. When the yellow block returns to its place, Azril slides to the lavender-colored lever before attempting to reach the black square once more.
IC: Sylvester makes his way back across the room. The wyrm tries to lunge at him for a final attack, but with the knife lodged in its mouth it is not able to land the bite.
...Sylvester notices this, and decides to capitalize on it.
"....AHAH! You can't bite me. I've won."
He got his cane out, and thrusted with it, intending to lodge his knife deeper into the creature to 'smash' it.
Moving past quickly, he is only able to land a glancing blow, but it is enough to send the wyrm reeling back with a shriek. For a moment, as Sylvester reaches the doors, it seems as if the wyrm is about to descend into the water. However, after a flinch and a brief pause, it begins to pursue him, running across the glass towards the doors.
He moves the first three obstructions, but as he tries to move to the lavender lever he finds that all routes to it are blocked. This is what the lock looks like now:
Seeing his mistake, he mutters apologetically to anyone who's listening. He slides the key up to press the green lever, next sliding it back down to touch the yellow one. When the yellow block returns to its place, Azril slides to the lavender-colored lever before attempting to reach the black square once more.
With a metallic click, the key slides into the keyhole and the door swings open. "Nicely done," says Alinor, leading the group through the door.
...Sylvester notices this, and decides to capitalize on it.
"....AHAH! You can't bite me. I've won."
He got his cane out, and thrusted with it, intending to lodge his knife deeper into the creature to 'smash' it.
Moving past quickly, he is only able to land a glancing blow, but it is enough to send the wyrm reeling back with a shriek. For a moment, as Sylvester reaches the doors, it seems as if the wyrm is about to descend into the water. However, after a flinch and a brief pause, it begins to pursue him, running across the glass towards the doors.
He decides to stylishly jump over it, and bid it adieu with a fabulous pink laser beam
Seeing his mistake, he mutters apologetically to anyone who's listening. He slides the key up to press the green lever, next sliding it back down to touch the yellow one. When the yellow block returns to its place, Azril slides to the lavender-colored lever before attempting to reach the black square once more.
With a metallic click, the key slides into the keyhole and the door swings open. "Nicely done," says Alinor, leading the group through the door.
Moving past quickly, he is only able to land a glancing blow, but it is enough to send the wyrm reeling back with a shriek. For a moment, as Sylvester reaches the doors, it seems as if the wyrm is about to descend into the water. However, after a flinch and a brief pause, it begins to pursue him, running across the glass towards the doors.
He decides to stylishly jump over it, and bid it adieu with a fabulous pink laser beam
As Sylvester dances through the doors and into the tunnel, the wyrm tries to pursue, dashing after him madly. It lunges at him again, but he is beyond its reach and the tunnel is too narrow for it to enter. It roars in frustration, the laser beam streaking across its temple, and as it slowly backs away Sylvester can see a flicker of green light in the creature's eyes.