"If we can pin it down, maybe we can defeat it!" Azril shouts.
At the moment, it seems all they can do to keep the wyrm pinned, but its strength is waning.
A surge of courage (or stupidity) runs through Azril; running lightly, he darts past the wyrm's head and sinks his sword into its neck, just below the jaw.
At the moment, it seems all they can do to keep the wyrm pinned, but its strength is waning.
A surge of courage (or stupidity) runs through Azril; running lightly, he darts past the wyrm's head and sinks his sword into its neck, just below the jaw.
The wyrm emits a horrible screech. Its thrashings become even more erratic as it now seems to lash out totally randomly. Azril and the others raise their blades once again as they finish it.
Coming to a narrow cave, Guer enters the opening and disappears into the darkness.
Sylvester attempted to follow into the darkness
"Monsieeeeeur?"
He finds himself in a winding tunnel that curves steadily down. There are no sources of light down here, and as Sylvester follows the tunnel he finds that the little bit of light coming in from the mouth of the cave is quickly lost.
He finds himself in a winding tunnel that curves steadily down. There are no sources of light down here, and as Sylvester follows the tunnel he finds that the little bit of light coming in from the mouth of the cave is quickly lost.
...He attempts to summon a disco ball with magic that would hover above him and provide its own light source
He finds himself in a winding tunnel that curves steadily down. There are no sources of light down here, and as Sylvester follows the tunnel he finds that the little bit of light coming in from the mouth of the cave is quickly lost.
...He attempts to summon a disco ball with magic that would hover above him and provide its own light source
OOC: Simple enough with a Tier 1 spell.
IC: As the light flickers across the walls of the tunnel, Sylvester can see that it has actually widened considerably now. It still slopes downward, but the walls and floors are smoother than the cave entrance, possibly carved by someone, though considerably worn since then, or just the result of great wear over time. There is no sign of Guer.
...He attempts to summon a disco ball with magic that would hover above him and provide its own light source
OOC: Simple enough with a Tier 1 spell.
IC: As the light flickers across the walls of the tunnel, Sylvester can see that it has actually widened considerably now. It still slopes downward, but the walls and floors are smoother than the cave entrance, possibly carved by someone, though considerably worn since then, or just the result of great wear over time. There is no sign of Guer.
"...Oh this reeks of adventure-" Sylvester thought to himself, attempting to go further. He brandished his cane.
A surge of courage (or stupidity) runs through Azril; running lightly, he darts past the wyrm's head and sinks his sword into its neck, just below the jaw.
The wyrm emits a horrible screech. Its thrashings become even more erratic as it now seems to lash out totally randomly. Azril and the others raise their blades once again as they finish it.
Silence rules again as the room suddenly falls still. Anzo and Stig make their way over to Brandr and help him to his feet. Injured by the wyrm's claws, he has been patched up by Alinor and Visnja and does not appear to have been affected by the creature's venom. Daniel is unconscious and being tended to by Alinor and Visnja, who have administered a heavy dose of antivenom provided by Liam. Ninoslava and Melisende make their way over to them, alert despite their clear exhaustion for any other threats that might arise. Liam kneels over Ivor, who is groaning and shaking in the sand, seemingly unconscious but in the throes of the wyrm's venom. The healer has administered the last of his antivenom, but he's not sure if it will be enough. Even if it his, the injured right arm is already festering; it has to go. Liam raises his blade, but his hand begins trembling uncontrollably and he drops it into the sand. "Someone . . ." he whispers
Azril, Lucas, Goatie, and Jednook watch all of this happen as they stand over the fallen wyrm. All of them are exhausted, and all of them are injured, but only minor scrapes and bruises. What will they do now?
IC: As the light flickers across the walls of the tunnel, Sylvester can see that it has actually widened considerably now. It still slopes downward, but the walls and floors are smoother than the cave entrance, possibly carved by someone, though considerably worn since then, or just the result of great wear over time. There is no sign of Guer.
"...Oh this reeks of adventure-" Sylvester thought to himself, attempting to go further. He brandished his cane.
Walking down further, he at last leaves the confines of a tunnel and enters a high-ceilinged room that is occupied primarily by an enormous treasure chest that now lies empty and mostly destroyed in the center of the floor. At one point, it may have had metal adornments, as well as presumably a lock and hinges, but all of this has been taken, leaving only a splintered wooden box with a rounded lid that lies off to the side. On the other side of the room, a pair of enormous doors stand ajar. Several inches thick, they are each about eight feet wide and four times as tall, taking up most of the wall they sit in. Like the treasure chest, they appear to have been lavishly decorated at one point, covered in indentations where Sylvester can imagine countless priceless jewels once being placed. They do still retain their hinges and iron bindings; apparently whatever thief passed through here found those too great a challenge. Neither door appears to contain a lock or a handle.
"...Oh this reeks of adventure-" Sylvester thought to himself, attempting to go further. He brandished his cane.
Walking down further, he at last leaves the confines of a tunnel and enters a high-ceilinged room that is occupied primarily by an enormous treasure chest that now lies empty and mostly destroyed in the center of the floor. At one point, it may have had metal adornments, as well as presumably a lock and hinges, but all of this has been taken, leaving only a splintered wooden box with a rounded lid that lies off to the side. On the other side of the room, a pair of enormous doors stand ajar. Several inches thick, they are each about eight feet wide and four times as tall, taking up most of the wall they sit in. Like the treasure chest, they appear to have been lavishly decorated at one point, covered in indentations where Sylvester can imagine countless priceless jewels once being placed. They do still retain their hinges and iron bindings; apparently whatever thief passed through here found those too great a challenge. Neither door appears to contain a lock or a handle.
"Awwwww it's no fun if the dungeon's already been cleeeeaaaared-" TwT
"....I better leave before some irate spirit or guardian accuses me of looting-"
Sylvester attempted to leave the way he came without disturbing anything
Walking down further, he at last leaves the confines of a tunnel and enters a high-ceilinged room that is occupied primarily by an enormous treasure chest that now lies empty and mostly destroyed in the center of the floor. At one point, it may have had metal adornments, as well as presumably a lock and hinges, but all of this has been taken, leaving only a splintered wooden box with a rounded lid that lies off to the side. On the other side of the room, a pair of enormous doors stand ajar. Several inches thick, they are each about eight feet wide and four times as tall, taking up most of the wall they sit in. Like the treasure chest, they appear to have been lavishly decorated at one point, covered in indentations where Sylvester can imagine countless priceless jewels once being placed. They do still retain their hinges and iron bindings; apparently whatever thief passed through here found those too great a challenge. Neither door appears to contain a lock or a handle.
"Awwwww it's no fun if the dungeon's already been cleeeeaaaared-" TwT
"....I better leave before some irate spirit or guardian accuses me of looting-"
Sylvester attempted to leave the way he came without disturbing anything
As he leaves, he hears the sounds of shifting stone and cracking glass very faintly behind him. There are vaguely muffled, guttural sounds of voices far in the distance. But he sees nothing as he leaves and he encounters no obstacles in his progress.
"Awwwww it's no fun if the dungeon's already been cleeeeaaaared-" TwT
"....I better leave before some irate spirit or guardian accuses me of looting-"
Sylvester attempted to leave the way he came without disturbing anything
As he leaves, he hears the sounds of shifting stone and cracking glass very faintly behind him. There are vaguely muffled, guttural sounds of voices far in the distance. But he sees nothing as he leaves and he encounters no obstacles in his progress.
Agaist his better judgement, he goes to investigate the noise, doing his best not to disturb anything that either has, looks like it has, or looks like it once had value.
The wyrm emits a horrible screech. Its thrashings become even more erratic as it now seems to lash out totally randomly. Azril and the others raise their blades once again as they finish it.
Silence rules again as the room suddenly falls still. Anzo and Stig make their way over to Brandr and help him to his feet. Injured by the wyrm's claws, he has been patched up by Alinor and Visnja and does not appear to have been affected by the creature's venom. Daniel is unconscious and being tended to by Alinor and Visnja, who have administered a heavy dose of antivenom provided by Liam. Ninoslava and Melisende make their way over to them, alert despite their clear exhaustion for any other threats that might arise. Liam kneels over Ivor, who is groaning and shaking in the sand, seemingly unconscious but in the throes of the wyrm's venom. The healer has administered the last of his antivenom, but he's not sure if it will be enough. Even if it his, the injured right arm is already festering; it has to go. Liam raises his blade, but his hand begins trembling uncontrollably and he drops it into the sand. "Someone . . ." he whispers
Azril, Lucas, Goatie, and Jednook watch all of this happen as they stand over the fallen wyrm. All of them are exhausted, and all of them are injured, but only minor scrapes and bruises. What will they do now?
As he leaves, he hears the sounds of shifting stone and cracking glass very faintly behind him. There are vaguely muffled, guttural sounds of voices far in the distance. But he sees nothing as he leaves and he encounters no obstacles in his progress.
Agaist his better judgement, he goes to investigate the noise, doing his best not to disturb anything that either has, looks like it has, or looks like it once had value.
Passing through the huge doors, he enters an equally enormous room. It is lined by large pillars that stretch upward to meet a ceiling upon which, thanks to his light source, Sylvester can just barely make out what seems to be an uncountable collection of runes, seemingly arranged without reason or pattern. Torches, long since burnt out, are arranged along the walls. The floor seems to be made of thick glass with great cracks across most of its surface. In a few places, large holes in the floor reveal water beneath. Occasionally, Sylvester can make out some long, shadowy shape swimming beneath.