I'm going to say no on that, at least on necromancy. That's not to say that it doesn't exist in this world necessarily, but we have had RPers in the past who have been uncomfortable with that sort of thing, so I don't want to really include it.
So I'm guessing that means there aren't any undead in this universe either?
That's one of the great hallmarks of fantasy gone right there :/
I'm going to say no on that, at least on necromancy. That's not to say that it doesn't exist in this world necessarily, but we have had RPers in the past who have been uncomfortable with that sort of thing, so I don't want to really include it.
So I'm guessing that means there aren't any undead in this universe either?
That's one of the great hallmarks of fantasy gone right there :/
Hey, RuleJJ , is there a thread or something about that other continent?
It's not on this forum right now, but I can get you what you need.
The continent, Kahltrain, is home to five nations:
Konter Vell is home to goblins, orcs, and ogres. It is a land of jungles and swamps that remains largely unexplored by humans. Del'jor is a cold country of mountains and forests, home to dwarves and humans. It is where the shapeshifting magic comes from, so I'll give more detail a little further down. Malheim is a magical forest land of humans, elves, fae, and gnomes. The Xain Empire is the largest country, home to humans, with forests, plains, and a little desert. It recently mounted a failed invasion of the RP continent. It is possible that some settlers came over at the same time. Daltune is a desert land and a hub of trade. There is also El'drago (a group of independent islands) and the northern wastes.
Del'jor is cold and harsh. Humans and dwarves live in small towns and villages in its hills, forests, lakes, mountains, and glaciers. The government is based on chiefdoms, and the chief of the chiefs is the king-like Elder. The three main cities in Del'jor are the Kal Gain, which is located farthest to the south on top of a hill and provides most of the country's crops; the ancient city of Kal Falden, which is on the edge of the northern waste and currently mostly ruins; Kal Dor, far to the north; and Kal Vain, the humble capital
Hey, RuleJJ , is there a thread or something about that other continent?
It's not on this forum right now, but I can get you what you need.
The continent, Kahltrain, is home to five nations:
Konter Vell is home to goblins, orcs, and ogres. It is a land of jungles and swamps that remains largely unexplored by humans. Del'jor is a cold country of mountains and forests, home to dwarves and humans. It is where the shapeshifting magic comes from, so I'll give more detail a little further down. Malheim is a magical forest land of humans, elves, fae, and gnomes. The Xain Empire is the largest country, home to humans, with forests, plains, and a little desert. It recently mounted a failed invasion of the RP continent. It is possible that some settlers came over at the same time. Daltune is a desert land and a hub of trade. There is also El'drago (a group of independent islands) and the northern wastes.
Del'jor is cold and harsh. Humans and dwarves live in small towns and villages in its hills, forests, lakes, mountains, and glaciers. The government is based on chiefdoms, and the chief of the chiefs is the king-like Elder. The three main cities in Del'jor are the Kal Gain, which is located farthest to the south on top of a hill and provides most of the country's crops; the ancient city of Kal Falden, which is on the edge of the northern waste and currently mostly ruins; Kal Dor, far to the north; and Kal Vain, the humble capital
It's not on this forum right now, but I can get you what you need.
The continent, Kahltrain, is home to five nations:
Konter Vell is home to goblins, orcs, and ogres. It is a land of jungles and swamps that remains largely unexplored by humans. Del'jor is a cold country of mountains and forests, home to dwarves and humans. It is where the shapeshifting magic comes from, so I'll give more detail a little further down. Malheim is a magical forest land of humans, elves, fae, and gnomes. The Xain Empire is the largest country, home to humans, with forests, plains, and a little desert. It recently mounted a failed invasion of the RP continent. It is possible that some settlers came over at the same time. Daltune is a desert land and a hub of trade. There is also El'drago (a group of independent islands) and the northern wastes.
Del'jor is cold and harsh. Humans and dwarves live in small towns and villages in its hills, forests, lakes, mountains, and glaciers. The government is based on chiefdoms, and the chief of the chiefs is the king-like Elder. The three main cities in Del'jor are the Kal Gain, which is located farthest to the south on top of a hill and provides most of the country's crops; the ancient city of Kal Falden, which is on the edge of the northern waste and currently mostly ruins; Kal Dor, far to the north; and Kal Vain, the humble capital
Thanks!
No problem. I can give you the information about shapeshifting as well, but it didn't fit in that post.
No problem. I can give you the information about shapeshifting as well, but it didn't fit in that post.
. Could you please, I'd like to know how it works too and if its different from my idea of shapeshifting.
Yes.
Del’Jorain Shapeshifters:
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
. Could you please, I'd like to know how it works too and if its different from my idea of shapeshifting.
Yes.
Del’Jorain Shapeshifters:
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
If By "turn incorporeal" do you mean moving through walls and stuff?
. Could you please, I'd like to know how it works too and if its different from my idea of shapeshifting.
Yes.
Del’Jorain Shapeshifters:
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
If By "turn incorporeal" do you mean moving through walls and stuff?
Not to start an argument but wolves can't do that
Foxes can't turn invisible and otters don't breathe underwater, either. We just wanted each of them to have an interesting power.
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
. Could you please, I'd like to know how it works too and if its different from my idea of shapeshifting.
Yes.
Del’Jorain Shapeshifters:
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
Hm? Oh sorry for not being active, school and stuff has taken up a lot of time lately.
You have three forms: Normal, Halfman, Beast. Normal: Just like you described your character in the bio, but with heightened senses based off the animal you’ve chosen. Halfman: Your character halfway into the transformation. E.G. “Boomer’s body changes so that it has a wolf’s head, claws, tail, senses, endurance and strength.” Like a classic storybook werewolf. The special power of your Beast form is less powerful. You can make this transformation once every 4 days IRL. Beast: A dire form of the animal you’ve chosen. E.G. “Boomer changes completely into a wolf the size of a small horse.” Like a Direwolf. You also have a special ability for each Beast form. You can make this transformation once every week IRL.
Choose one of these animals: Bear, Wolf, Wolverine, Fox, Otter, Falcon and Boar. Dire Bear: You have fur and skin like armor. Dire Wolf: You can turn incorporeal. Dire Wolverine: You are immune to most poison and diseases. Dire Fox: You can blend into anything and not be seen. Dire Otter: You can swim quickly and breathe underwater for extended times. Dire Falcon: You can fly at high speeds at low altitudes, you can also see better and farther away. Dire Boar: You can charge at high speeds at something, like a cannon ball.
If you really want a different animal, I may be able to make that happen, but I will have to talk to Boomer , since this magic system is his.
If By "turn incorporeal" do you mean moving through walls and stuff?
Not to start an argument but wolves can't do that
Well I can't see that I've seen a wolf walk through a wall.
It was just to give all the animals a power of their own.