IC: "The royal family has been kidnapped. Oliver has gone after the man we were talking to while it happened." She hesitates for a moment, then shakes her head. "We should follow, in case he finds something." She begins walking the way Oliver went.
This is fairly off-topic, but I didn't mention much of the background of Izerith.
For one, there are more than two lands. Ipeceria and Aelaedal are two main ones, but only on part of the world, so I may include people from other parts of Izerith in the RPG. Two, there are many different languages, but Ipeceria and Aelaedal either speak the common tongue or people in those lands speak a particular language, whether it's a country language or tribe language, etc.
Three, one idea I had for this RPG was to make people work solo but have the option to work together, like MMORPGs, but I wasn't sure whether to allow that or not. The reason for that was questing, a key part of RPGs. Speaking of questing, I planned on making it so that a quest that a soldier got would be a quest that a bandit would have to counter, if you understand. That's only an example, however. Basically, two people will be getting quests. Their quests will counter each other's quests, therefore meaning only one can get a reward. This is a difficult idea to implement, however, so I will only do it some of the time.
For now, these are the ideas I'm willing to share. Please tell me your opinions so that I can determine whether to keep it or leave it.
IC: "The royal family has been kidnapped. Oliver has gone after the man we were talking to while it happened." She hesitates for a moment, then shakes her head. "We should follow, in case he finds something." She begins walking the way Oliver went.
*Dragen follows.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
This is fairly off-topic, but I didn't mention much of the background of Izerith.
For one, there are more than two lands. Ipeceria and Aelaedal are two main ones, but only on part of the world, so I may include people from other parts of Izerith in the RPG. Two, there are many different languages, but Ipeceria and Aelaedal either speak the common tongue or people in those lands speak a particular language, whether it's a country language or tribe language, etc.
Three, one idea I had for this RPG was to make people work solo but have the option to work together, like MMORPGs, but I wasn't sure whether to allow that or not. The reason for that was questing, a key part of RPGs. Speaking of questing, I planned on making it so that a quest that a soldier got would be a quest that a bandit would have to counter, if you understand. That's only an example, however. Basically, two people will be getting quests. Their quests will counter each other's quests, therefore meaning only one can get a reward. This is a difficult idea to implement, however, so I will only do it some of the time.
For now, these are the ideas I'm willing to share. Please tell me your opinions so that I can determine whether to keep it or leave it.
If I missed anyone (I counted 9), please tag them.
Since I only see one question (one about the opposing quests) I will only answer one question: The current rules and setup of this world doesn't seem to support it, but it does sound fun.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
This is fairly off-topic, but I didn't mention much of the background of Izerith.
For one, there are more than two lands. Ipeceria and Aelaedal are two main ones, but only on part of the world, so I may include people from other parts of Izerith in the RPG. Two, there are many different languages, but Ipeceria and Aelaedal either speak the common tongue or people in those lands speak a particular language, whether it's a country language or tribe language, etc.
Three, one idea I had for this RPG was to make people work solo but have the option to work together, like MMORPGs, but I wasn't sure whether to allow that or not. The reason for that was questing, a key part of RPGs. Speaking of questing, I planned on making it so that a quest that a soldier got would be a quest that a bandit would have to counter, if you understand. That's only an example, however. Basically, two people will be getting quests. Their quests will counter each other's quests, therefore meaning only one can get a reward. This is a difficult idea to implement, however, so I will only do it some of the time.
For now, these are the ideas I'm willing to share. Please tell me your opinions so that I can determine whether to keep it or leave it.
This is fairly off-topic, but I didn't mention much of the background of Izerith.
For one, there are more than two lands. Ipeceria and Aelaedal are two main ones, but only on part of the world, so I may include people from other parts of Izerith in the RPG. Two, there are many different languages, but Ipeceria and Aelaedal either speak the common tongue or people in those lands speak a particular language, whether it's a country language or tribe language, etc.
Three, one idea I had for this RPG was to make people work solo but have the option to work together, like MMORPGs, but I wasn't sure whether to allow that or not. The reason for that was questing, a key part of RPGs. Speaking of questing, I planned on making it so that a quest that a soldier got would be a quest that a bandit would have to counter, if you understand. That's only an example, however. Basically, two people will be getting quests. Their quests will counter each other's quests, therefore meaning only one can get a reward. This is a difficult idea to implement, however, so I will only do it some of the time.
For now, these are the ideas I'm willing to share. Please tell me your opinions so that I can determine whether to keep it or leave it.
If I missed anyone (I counted 9), please tag them.
Since I only see one question (one about the opposing quests) I will only answer one question: The current rules and setup of this world doesn't seem to support it, but it does sound fun.
I have a way to make it work, but it will have to be implemented later on the in the RPG, approx. a month or two of the RPing.