Yeah. And that doesn't even cover magic systems I've helped create. One of which has some minor Eragon Magic, the Transfer of energy and matter through space, Avatar Last Airbender type stuff with those four elements and two types of Energy, Earth Magic, Rune Magic and a bit more. And then the other one takes time to learn spells, but one of the main Characters can shoot well over 16 lightning bolts at once, Create Trolls out of nothing, has teleportion and will gain an ability that can Destroy Magic itself.
That sounds like the best idea. I haven't yet found an exploit for a system that severely limits magical power in that way, although I think I was getting close. Just be careful with how much skill points can give someone in terms of power and you should be fine.
You should be able to conquer forts and castles immediately. Become Lord of them, maybe not, or have troops under your command. That could come later. But if you find a way to conquer a castle at the beggining of the game, use it. Actually, that could be really easy if you give yourself the right abilities.
Ew, magic
Rude.
Some people here actually like magic, thank you very much.
Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power
Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
So, go ahead and get started!
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, im confused about the score abilities... do i get 6 points or 18 points to put into them?
Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Spoiler}{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
So, go ahead and get started!
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, im confused about the score abilities... do i get 6 points or 18 points to put into them?
Sorry, I was rushing. :/
I would have done a "cat" race, but the idea I had I noticed had been used in someone else's stuff, so I didn't include it. I'm still debating between fully cat race, or cat ears and tail human... Not sure.
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, im confused about the score abilities... do i get 6 points or 18 points to put into them?
Sorry, I was rushing. :/
I would have done a "cat" race, but the idea I had I noticed had been used in someone else's stuff, so I didn't include it. I'm still debating between fully cat race, or cat ears and tail human... Not sure.
Hello, everyone! I have finally finished the first step of the game: Character creation. There will be a lot of reading, so beware! I apologize to the mod that has to moderate this, though. xD
{Character Creation}There are 5 Races to choose from: Humans Elves Dark Elves Dwarves Halflings
Each Race have their own unique abilities and liabilites that come with them. Humans are the only Race that does not have any liability nor ability. Elves: Elves are masters of magic and healing. They perform exceptionally as Clerics and magic users, as they have +2 Wisdom and +2 Intelligence.
Halflings: Halflings are half the size of a human. With their small size, they serve as great rogues and pickpockets. They have +3 Dexterity and +1 Charisma..
Humans: Humans are the standard race that any can go with. They have 5 points that can go into any category. Dark Elves: Dark Elves are masters of shadows and persuasion, making them great rogues and hunters. They have +2 Dexterity and +2 Charisma. Other Dark Elves serve as magic users, however, and can instead have +1 Wisdom and +3 Intelligence. Dark Elves perform best as Warlocks. Dwarves: Dwarves are the size of Halflings, but are more fit and can lift heavier objects, making them good paladins and warriors. They have +2 Constitution and +2 Strength.
You are able to choose any race to go with any class, but these are simply recommended. There are 7 Classes to choose from: Rogue Hunter Warlock Paladin Cleric Warrior Wizard Each Class have their own abilities and roles. The Rogue serves best as a flanker. The Hunter serves best as a ranged assassin and secondary healer. The Warlock serves best as a damage dealer in the back lines. The Paladin serves best as a sword and shield tank at the front lines. The Cleric serves best as a main healer. The Warrior serves best as a secondary tank. The Wizard serves best as a high damage dealer.
After you have chosen your Race and Class, choose the score abilities for your character. There are 6 score abilities: Dexterity Strength Constitution Intelligence Wisdom Charisma
Dexterity allows for quick movement and balance Strength allows for physical power Constitution is your Health, Stamina, and Magic Power
Intelligence allows for quick learning and reasoning Wisdom allows for casting Charisma is your personality, leadership, and your persuasiveness
Higher wisdom and intelligence is recommended for all magic users Dexterity and Charisma, along with a small improvement of Constitution, is recommended for the Rogue and Hunter. Strength and Contstitution are highly recommended for any tanks, as they allow for damage when needed and health to keep safe.
Every Race starts out with 18 points to put into each category. The Human is the only Race with 4 bonus points to put into any category.
After you have chosen your Race, Class, and score abilities, you may choose a name and customize your character.
Once you have done everything, you are ready to begin!
So, go ahead and get started!
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, Dexterity 7, Intelligence 5, Strength 2, Charisma 2, Constitution 3, Wisdom 0
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, im confused about the score abilities... do i get 6 points or 18 points to put into them?
Sorry, I was rushing. :/
I would have done a "cat" race, but the idea I had I noticed had been used in someone else's stuff, so I didn't include it. I'm still debating between fully cat race, or cat ears and tail human... Not sure.
And you have 18 points to put into 6 categories.
OOC: I think you should do fully cat race as well... although now i want a cat that can speak
I would have done a "cat" race, but the idea I had I noticed had been used in someone else's stuff, so I didn't include it. I'm still debating between fully cat race, or cat ears and tail human... Not sure.
And you have 18 points to put into 6 categories.
OOC: I think you should do fully cat race as well... although now i want a cat that can speak
Well, I'll go ahead and add a cat race, to make you happy.
I would have done a "cat" race, but the idea I had I noticed had been used in someone else's stuff, so I didn't include it. I'm still debating between fully cat race, or cat ears and tail human... Not sure.
OOC: No bounty hunter class or cat people or shapeshifters?... Ok sorry, i'll be reasonable Halfling a.k.a. Hobbit, Hunter class, Dexterity 7, Intelligence 5, Strength 2, Charisma 2, Constitution 3, Wisdom 0
Alright, thanks! Make sure you have a name for your character!