Alright, this hasn't been very active. I've been trying constantly to get people here. I've tagged people. I've done all sorts of things. But people need to come here.
Alright, this hasn't been very active. I've been trying constantly to get people here. I've tagged people. I've done all sorts of things. But people need to come here.
If the people you're waiting for haven't gotten here by now, they're probably not going to. You should start without them.
Alright, this hasn't been very active. I've been trying constantly to get people here. I've tagged people. I've done all sorts of things. But people need to come here.
If the people you're waiting for haven't gotten here by now, they're probably not going to. You should start without them.
Alright. I'll start tomorrow with everyone who's gotten their RPCs in. If other people want to join in, all they have to do is ask.
Alright, this hasn't been very active. I've been trying constantly to get people here. I've tagged people. I've done all sorts of things. But people need to come here.
Sorry, I haven't been checking my notifications due to a load of admin stuff. If you don;t already have it, my bio is this:
Name: Ardanar Venthanarin
Title: Count
Race: Dark Elf
Class: Warlock
Weapon: Black cane topped with a small silver falcon, wings outstretched, with an emerald set into its breast. Silver dagger covered in arcane symbols, with a black leather sheath. The dagger is concealed within his robes; easy to draw, but hard to find if you don’t know its location.
Character Traits:
Dexterity: 1 = 1
Strength: 1 = 1
Constitution: 1 = 1
Intelligence: 1 + 6 = 7
Wisdom: 1 + 3 = 4
Charisma: 1 + 9 = 10
Appearance: He wears long black robes with silver cuffs, and a white shirt. His robes are adorned with patterns of silver thread, and he wears black leather boots. His face is pale and thin, standing out against his long, smooth black hair, which run halfway down his back, narrowing until it reaches one single hair. A small section of his hair also comes other both shoulders to hand over his chest. It is kept in place by a silver circlet. He is tall and slim, with piercing grey eyes.
Spells:
Flames of Darkness
Black flames that burn with cold. Can be concentrated in one blast, multiple minor blasts, or used to trap of protect by forming a wall or circle. Last seven minutes if the user is fully focused on them, but only operate at peak efficiency for three. They’re strong enough to hold back lightly armoured enemies for five (those in full armour could get through) but start to flicker and die for the last two, leaving openings that can be exploited.
Binding Fyre/Ropes of Darkness
Creates black bonds that restrain foes. If they struggle, it burns until they stop. If they struggle hard enough, it burns unceasingly. Ropes of Darkness is a variant that does not burn. Both versions last for three minutes, after which they turn brittle and hard (the primary version no longer burns in this form). The hardened ropes last for four more minutes before disintegrating, but depending on the way the target is bound, they may well be able to snap them before that.
Plant Surge
Plants in the area are corrupted, turning black and growing fast, directed by the will of the user. Useful for restraining or distracting foes.
Break Mind
Allows the user to read the minds of the target, and manipulate the thoughts of weak-willed beings (NPCs).
Annihilate
Blasts inorganic object into dust (small organic things like plants and small animals are still affected). Most effective when used on a small area, but is still dangerous if the target is large. Sentient beings radiate an aura that protects them from its effects, and are simply blasted backwards, with NPCs often being knocked out.
Alright, this hasn't been very active. I've been trying constantly to get people here. I've tagged people. I've done all sorts of things. But people need to come here.
Sorry, I haven't been checking my notifications due to a load of admin stuff. If you don;t already have it, my bio is this:
Name: Ardanar Venthanarin
Title: Count
Race: Dark Elf
Class: Warlock
Weapon: Black cane topped with a small silver falcon, wings outstretched, with an emerald set into its breast. Silver dagger covered in arcane symbols, with a black leather sheath. The dagger is concealed within his robes; easy to draw, but hard to find if you don’t know its location.
Character Traits:
Dexterity: 1 = 1
Strength: 1 = 1
Constitution: 1 = 1
Intelligence: 1 + 6 = 7
Wisdom: 1 + 3 = 4
Charisma: 1 + 9 = 10
Appearance: He wears long black robes with silver cuffs, and a white shirt. His robes are adorned with patterns of silver thread, and he wears black leather boots. His face is pale and thin, standing out against his long, smooth black hair, which run halfway down his back, narrowing until it reaches one single hair. A small section of his hair also comes other both shoulders to hand over his chest. It is kept in place by a silver circlet. He is tall and slim, with piercing grey eyes.
Spells:
Flames of Darkness
Black flames that burn with cold. Can be concentrated in one blast, multiple minor blasts, or used to trap of protect by forming a wall or circle. Last seven minutes if the user is fully focused on them, but only operate at peak efficiency for three. They’re strong enough to hold back lightly armoured enemies for five (those in full armour could get through) but start to flicker and die for the last two, leaving openings that can be exploited.
Binding Fyre/Ropes of Darkness
Creates black bonds that restrain foes. If they struggle, it burns until they stop. If they struggle hard enough, it burns unceasingly. Ropes of Darkness is a variant that does not burn. Both versions last for three minutes, after which they turn brittle and hard (the primary version no longer burns in this form). The hardened ropes last for four more minutes before disintegrating, but depending on the way the target is bound, they may well be able to snap them before that.
Plant Surge
Plants in the area are corrupted, turning black and growing fast, directed by the will of the user. Useful for restraining or distracting foes.
Break Mind
Allows the user to read the minds of the target, and manipulate the thoughts of weak-willed beings (NPCs).
Annihilate
Blasts inorganic object into dust (small organic things like plants and small animals are still affected). Most effective when used on a small area, but is still dangerous if the target is large. Sentient beings radiate an aura that protects them from its effects, and are simply blasted backwards, with NPCs often being knocked out.
Ah, that's reasonable. Thanks for putting this up.
We already spoke about this a bit but is it ok if I join? I've read through the entire topic and I almost have my rpc profile done. Sorry, if this is kinda stressful for you. [a]
We already spoke about this a bit but is it ok if I join? I've read through the entire topic and I almost have my rpc profile done. Sorry, if this is kinda stressful for you. [a]
Yup! I'm trying to get it started (having a little trouble with prepping for Halloween), so it should be started later today, if I can get it typed up soon enough.