wow. It looks like the feature I thought I'd never use might ACTUALLY be useful.
*Most of The Orcs in the Keep secretly but hurriedly retreat to the Core Room of Gundabad, making sure that the Dwarves own way through will be as slow as possible, filling a few rooms with tar (tar already in place, just needed to be dropped) opening trapdoors etc.*
*The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.* 25%
Question. Where are these Orcs in your second move? If I'm not mistaken, I thoroughly inspected every nook and cranny of this hall, and the room above.
Also, don't forget our other chain.
You inspected the hall, and then I brought the roof down, exposing the area where the trebuchets and my orcs were holed up, the same place that was by the Murder Holes. Now the orcs are making preparations on the roof, which you can't reach (Either that or their was a staircase to the room I'm thinking of, I don't remember how high I said the roof was), and in a few pillars out of sight.
umm... yeah. Forgot about that for a second. here you go:
*The Werewolf moves closer as the Dwarves deal with the trapdoor. He moves right next to the trapdoor, spear and shield in hand, attacking the Dwarves coming across.* *The machine behind him also moves closer, albeit slower.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Question. Where are these Orcs in your second move? If I'm not mistaken, I thoroughly inspected every nook and cranny of this hall, and the room above.
Also, don't forget our other chain.
You inspected the hall, and then I brought the roof down, exposing the area where the trebuchets and my orcs were holed up, the same place that was by the Murder Holes. Now the orcs are making preparations on the roof, which you can't reach (Either that or their was a staircase to the room I'm thinking of, I don't remember how high I said the roof was), and in a few pillars out of sight.
umm... yeah. Forgot about that for a second. here you go:
*The Werewolf moves closer as the Dwarves deal with the trapdoor. He moves right next to the trapdoor, spear and shield in hand, attacking the Dwarves coming across.* *The machine behind him also moves closer, albeit slower.*
Wait, sorry. I had just replied to Tuvok, so my mind was still in the first hall. Though I don't recall trebuchets being mentioned before. . . But, so, those chutes you mentioned lead into the hallway?
*By the time the Werewolf arrives, the trapdoor has been closed.* *Said Werewolf finds himself faces with heavily armored Dwarves, wielding large shields and one-handed axes. A sniper farther back also fires upon him.*
*After all of the surviving Dwarves make it past the murder holes (maybe a quarter of the original group, probably a bit less), they cautiously proceed down the tunnel (with usual procedures).*
You inspected the hall, and then I brought the roof down, exposing the area where the trebuchets and my orcs were holed up, the same place that was by the Murder Holes. Now the orcs are making preparations on the roof, which you can't reach (Either that or their was a staircase to the room I'm thinking of, I don't remember how high I said the roof was), and in a few pillars out of sight.
umm... yeah. Forgot about that for a second. here you go:
*The Werewolf moves closer as the Dwarves deal with the trapdoor. He moves right next to the trapdoor, spear and shield in hand, attacking the Dwarves coming across.* *The machine behind him also moves closer, albeit slower.*
Wait, sorry. I had just replied to Tuvok, so my mind was still in the first hall. Though I don't recall trebuchets being mentioned before. . . But, so, those chutes you mentioned lead into the hallway?
*By the time the Werewolf arrives, the trapdoor has been closed.* *Said Werewolf finds himself faces with heavily armored Dwarves, wielding large shields and one-handed axes. A sniper farther back also fires upon him.*
*After all of the surviving Dwarves make it past the murder holes (maybe a quarter of the original group, probably a bit less), they cautiously proceed down the tunnel (with usual procedures).*
oh, Ok. umm... you're right, I never did actually use them... oh well. chutes? read again, I don't mention any chutes.
*The Werwolf uses the spear and large shield he was given to great effect, keeping his enemies from smashing him.* remember, this area can only hold about one person in it at a time, it's really narrow. *The Machine reaches right behind the werewolf, and begins firing it's bolts at the nearest Dwarves who are not shielded from above.*
*They slowly move forward, not coming up against any real problems, until they reach a hallway filled with tar.* (How many are in the group actually moving forward at this point? I mean, I know their are several thousand in Gundabad in general, but how many moving down the path?)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Wait, sorry. I had just replied to Tuvok, so my mind was still in the first hall. Though I don't recall trebuchets being mentioned before. . . But, so, those chutes you mentioned lead into the hallway?
*By the time the Werewolf arrives, the trapdoor has been closed.* *Said Werewolf finds himself faces with heavily armored Dwarves, wielding large shields and one-handed axes. A sniper farther back also fires upon him.*
*After all of the surviving Dwarves make it past the murder holes (maybe a quarter of the original group, probably a bit less), they cautiously proceed down the tunnel (with usual procedures).*
oh, Ok. umm... you're right, I never did actually use them... oh well. chutes? read again, I don't mention any chutes.
*The Werwolf uses the spear and large shield he was given to great effect, keeping his enemies from smashing him.* remember, this area can only hold about one person in it at a time, it's really narrow. *The Machine reaches right behind the werewolf, and begins firing it's bolts at the nearest Dwarves who are not shielded from above.*
*They slowly move forward, not coming up against any real problems, until they reach a hallway filled with tar.* (How many are in the group actually moving forward at this point? I mean, I know their are several thousand in Gundabad in general, but how many moving down the path?)
I think you're the one who needs to read again. I quote: *The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.*
*The line (or column rather) of Dwarves pushes forward. The Werewolf has difficulty doing any real damage of his own, due to the lack of space.* Why do shields above the Dwarves matter for this machine? Though, at least almost all of them are covered on top.
Need details on this hallway. . . About two dozen.
oh, Ok. umm... you're right, I never did actually use them... oh well. chutes? read again, I don't mention any chutes.
*The Werwolf uses the spear and large shield he was given to great effect, keeping his enemies from smashing him.* remember, this area can only hold about one person in it at a time, it's really narrow. *The Machine reaches right behind the werewolf, and begins firing it's bolts at the nearest Dwarves who are not shielded from above.*
*They slowly move forward, not coming up against any real problems, until they reach a hallway filled with tar.* (How many are in the group actually moving forward at this point? I mean, I know their are several thousand in Gundabad in general, but how many moving down the path?)
I think you're the one who needs to read again. I quote: *The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.*
*The line (or column rather) of Dwarves pushes forward. The Werewolf has difficulty doing any real damage of his own, due to the lack of space.* Why do shields above the Dwarves matter for this machine? Though, at least almost all of them are covered on top.
Need details on this hallway. . . About two dozen.
hmmm... Oh wait, OHH!! Yeah, you're right, didn't notice that. The chutes don't affect you, you can't see them in any way shape or form.
*The Werewolf continues attacking with the spear, keeping focusing more on him avoiding smashing then actually doing any damage* *The machine continues firing bolts at the Dwarves.* Because that having cover from the top means the arrows will do less damage.
A really long hallway that stretches further than the eye can see, which open torches hanging at 20 feet intervals, that could get easily knocked off. Stairs lead down to it, but only 2 or 3, no orcs are anywhere in sight, their are no trapdoors or secret passages in sight... it's really just a giant hallway.
Oh, and by the way, these should be your last moves... or at least your last moves for trying to get to the Throne Room.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I think you're the one who needs to read again. I quote: *The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.*
*The line (or column rather) of Dwarves pushes forward. The Werewolf has difficulty doing any real damage of his own, due to the lack of space.* Why do shields above the Dwarves matter for this machine? Though, at least almost all of them are covered on top.
Need details on this hallway. . . About two dozen.
hmmm... Oh wait, OHH!! Yeah, you're right, didn't notice that. The chutes don't affect you, you can't see them in any way shape or form.
*The Werewolf continues attacking with the spear, keeping focusing more on him avoiding smashing then actually doing any damage* *The machine continues firing bolts at the Dwarves.* Because that having cover from the top means the arrows will do less damage.
A really long hallway that stretches further than the eye can see, which open torches hanging at 20 feet intervals, that could get easily knocked off. Stairs lead down to it, but only 2 or 3, no orcs are anywhere in sight, their are no trapdoors or secret passages in sight... it's really just a giant hallway.
Oh, and by the way, these should be your last moves... or at least your last moves for trying to get to the Throne Room.
Fair enough.
*The Dwarves continue to push forwards.* *The machine achieves little, given the extreme angles that the shields are generally held at (particularly those held above).* Only if your machine is taller than everyone in the room. The projectiles won't exactly drop enough to hit that way and still do damage.
Depth of the tar?
I would inquire as to why, but I suppose I'm better off simply waiting.
hmmm... Oh wait, OHH!! Yeah, you're right, didn't notice that. The chutes don't affect you, you can't see them in any way shape or form.
*The Werewolf continues attacking with the spear, keeping focusing more on him avoiding smashing then actually doing any damage* *The machine continues firing bolts at the Dwarves.* Because that having cover from the top means the arrows will do less damage.
A really long hallway that stretches further than the eye can see, which open torches hanging at 20 feet intervals, that could get easily knocked off. Stairs lead down to it, but only 2 or 3, no orcs are anywhere in sight, their are no trapdoors or secret passages in sight... it's really just a giant hallway.
Oh, and by the way, these should be your last moves... or at least your last moves for trying to get to the Throne Room.
Fair enough.
*The Dwarves continue to push forwards.* *The machine achieves little, given the extreme angles that the shields are generally held at (particularly those held above).* Only if your machine is taller than everyone in the room. The projectiles won't exactly drop enough to hit that way and still do damage.
Depth of the tar?
I would inquire as to why, but I suppose I'm better off simply waiting.
*The Werewolf does not relent.* *The machine angles even further to attack the very front of the collumn.* The machine is taller than everyone in the room. the arrows are shot from about 1 and half the size of a full grown man.
*As they probe the tar, they find it to be 5 feet deep.*
Yeah, true. their is the same time to figure it out either way. *A Trebuchet fires a single rock at the Keystone of the Tip of the Mountain.* *The entire tip of the mountain comes crashing down, pieces flying down the aforementioned chutes to hit other major collumns, triggering a complete collaspe of the central mountain up to the last 4 traps of area (so in other words, it smashes all of our troops in the main keep, but the dungeon is still around.)*
So... You've got maybe 2K worth of Dwarves left. I've got 2.5K left, and when Tuvok Responds that'll be another 8ish thousand. Want to just surrender?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The Dwarves continue to push forwards.* *The machine achieves little, given the extreme angles that the shields are generally held at (particularly those held above).* Only if your machine is taller than everyone in the room. The projectiles won't exactly drop enough to hit that way and still do damage.
Depth of the tar?
I would inquire as to why, but I suppose I'm better off simply waiting.
*The Werewolf does not relent.* *The machine angles even further to attack the very front of the collumn.* The machine is taller than everyone in the room. the arrows are shot from about 1 and half the size of a full grown man.
*As they probe the tar, they find it to be 5 feet deep.*
Yeah, true. their is the same time to figure it out either way. *A Trebuchet fires a single rock at the Keystone of the Tip of the Mountain.* *The entire tip of the mountain comes crashing down, pieces flying down the aforementioned chutes to hit other major collumns, triggering a complete collaspe of the central mountain up to the last 4 traps of area (so in other words, it smashes all of our troops in the main keep, but the dungeon is still around.)*
So... You've got maybe 2K worth of Dwarves left. I've got 2.5K left, and when Tuvok Responds that'll be another 8ish thousand. Want to just surrender?
*The orc calvary ride in from both flanks of the fire to find any way at the remaining Dwarves in the dungeon*
*The Werewolf does not relent.* *The machine angles even further to attack the very front of the collumn.* The machine is taller than everyone in the room. the arrows are shot from about 1 and half the size of a full grown man.
*As they probe the tar, they find it to be 5 feet deep.*
Yeah, true. their is the same time to figure it out either way. *A Trebuchet fires a single rock at the Keystone of the Tip of the Mountain.* *The entire tip of the mountain comes crashing down, pieces flying down the aforementioned chutes to hit other major collumns, triggering a complete collaspe of the central mountain up to the last 4 traps of area (so in other words, it smashes all of our troops in the main keep, but the dungeon is still around.)*
So... You've got maybe 2K worth of Dwarves left. I've got 2.5K left, and when Tuvok Responds that'll be another 8ish thousand. Want to just surrender?
*The orc calvary ride in from both flanks of the fire to find any way at the remaining Dwarves in the dungeon*
OOC: One thing: The dungeon wasn't under the mountain. It's in the main courtyard.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The Dwarves continue to push forwards.* *The machine achieves little, given the extreme angles that the shields are generally held at (particularly those held above).* Only if your machine is taller than everyone in the room. The projectiles won't exactly drop enough to hit that way and still do damage.
Depth of the tar?
I would inquire as to why, but I suppose I'm better off simply waiting.
*The Werewolf does not relent.* *The machine angles even further to attack the very front of the collumn.* The machine is taller than everyone in the room. the arrows are shot from about 1 and half the size of a full grown man.
*As they probe the tar, they find it to be 5 feet deep.*
Yeah, true. their is the same time to figure it out either way. *A Trebuchet fires a single rock at the Keystone of the Tip of the Mountain.* *The entire tip of the mountain comes crashing down, pieces flying down the aforementioned chutes to hit other major collumns, triggering a complete collaspe of the central mountain up to the last 4 traps of area (so in other words, it smashes all of our troops in the main keep, but the dungeon is still around.)*
So... You've got maybe 2K worth of Dwarves left. I've got 2.5K left, and when Tuvok Responds that'll be another 8ish thousand. Want to just surrender?
*As your troops re-aim the machine, the front Dwarves quickly hunker down and adjust their shields, making it virtually impossible for them machine to harm them.* *Some preparations are made farther back.*
The bolts are about nine feet long? How tall is this hallway, exactly?
Yeah, I'm going to have to null that. Tell me, did you actually go through the structural diagrams of the mountain to properly route all of this? I have a very difficult time imagining something of this size being torn down by a small avalanche powered only by gravity, yet remain structurally sound for likely hundreds, or perhaps thousands of years of wear-and-tear. While such a keystone idea might work for relatively small structures, it becomes increasingly less reliable as the system grows larger, until eventually it just can't be trusted to hold together. That limits the amount of mountain that can be used to tear down the rest. For the rest of the collapse, you're going to have to crack probably hundreds of pillars to collapse the whole mountain above (a few well placed ones could collapse very small portions, but nothing devastating). Put those two things together, and I don't think there's enough material to knock out as many pillars as you'd need. Plus, your chutes are also going to sap out the energy for the tip collapsing. Every time a rock bumps its chute it's going to lose both mass and speed. By the time it gets to the bottom, it won't have enough mass for its limited speed to do nearly enough damage. In short, I'm not likely to believe your collapse possible until I see a proper diagram and structural analysis showing how this works, with (realistic) numbers to back it up. Oh, and there's also the question of the legality of permanently altering Middle-earth's geography.
*The Werewolf does not relent.* *The machine angles even further to attack the very front of the collumn.* The machine is taller than everyone in the room. the arrows are shot from about 1 and half the size of a full grown man.
*As they probe the tar, they find it to be 5 feet deep.*
Yeah, true. their is the same time to figure it out either way. *A Trebuchet fires a single rock at the Keystone of the Tip of the Mountain.* *The entire tip of the mountain comes crashing down, pieces flying down the aforementioned chutes to hit other major collumns, triggering a complete collaspe of the central mountain up to the last 4 traps of area (so in other words, it smashes all of our troops in the main keep, but the dungeon is still around.)*
So... You've got maybe 2K worth of Dwarves left. I've got 2.5K left, and when Tuvok Responds that'll be another 8ish thousand. Want to just surrender?
*As your troops re-aim the machine, the front Dwarves quickly hunker down and adjust their shields, making it virtually impossible for them machine to harm them.* *Some preparations are made farther back.*
The bolts are about nine feet long? How tall is this hallway, exactly?
Yeah, I'm going to have to null that. Tell me, did you actually go through the structural diagrams of the mountain to properly route all of this? I have a very difficult time imagining something of this size being torn down by a small avalanche powered only by gravity, yet remain structurally sound for likely hundreds, or perhaps thousands of years of wear-and-tear. While such a keystone idea might work for relatively small structures, it becomes increasingly less reliable as the system grows larger, until eventually it just can't be trusted to hold together. That limits the amount of mountain that can be used to tear down the rest. For the rest of the collapse, you're going to have to crack probably hundreds of pillars to collapse the whole mountain above (a few well placed ones could collapse very small portions, but nothing devastating). Put those two things together, and I don't think there's enough material to knock out as many pillars as you'd need. Plus, your chutes are also going to sap out the energy for the tip collapsing. Every time a rock bumps its chute it's going to lose both mass and speed. By the time it gets to the bottom, it won't have enough mass for its limited speed to do nearly enough damage. In short, I'm not likely to believe your collapse possible until I see a proper diagram and structural analysis showing how this works, with (realistic) numbers to back it up. Oh, and there's also the question of the legality of permanently altering Middle-earth's geography.
*The Machine waits for an opening, and the Werewolf continues attack.* no, the bolts are fired from nine feet above the floor. about 14 feet high.
Seriousely! gah. No, I didn't go through the structural analysis, I don't know enough about that to do it. My thoughts were thus: Trigger collapse of the tip of the Mountain (and only the tip of the mountain) with chunks of it falling through chutes, which will send the boulders into a number of keystone-like pillars, triggering similar reactions in other rooms until the entire mountain is collasping.
Technically, it is just a keep, so if you permit collasping walls/tower/keeps, you should allow this too. At least from that perspective. And I know that you do, so...
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.