*They near the tunnel. They are also very careful about how they hold their shields above them, being sure to keep a proper slope and overlap.*
Since when am I cutting my way through? You described this tunnel as very similar to the others, so I assumed a similar pathway through. . .
Yeah, I thought so too. Must be a British thing.
*The Dwarves advance down the tunnel. They keep their forward shields properly angled, and are careful about trapdoors (using the boards to create a bridge over any).*
*The Orcs send boiling oil down from an angle, trying to hit the dwarves from the sides and the top.* The tunnel itself was, but it opened up into the spikes themselves, which are all attached. cutting isn't the exact word, more of digging out the spikes.
Yeah, British. They make no sense all to often.
*The Dwarves reach the same trapdoor, the planks are broken by a large boulder from the trapdoor above, and the Arbalest continues to fire at the Dwarves.*
*The oil hits their shields, and flows off of it much like rainwater on roof shingles. The shields get quite hot, but the Dwarves' padding and their being accustomed to heat nulls any effect it might have.* *The Dwarves move into the tunnel. They hug the wall at first in order to keep themselves fully shielded.*
Troops: 8K Heavy Warg shock troops, 2MWE each. *3K dismount and charge the enemy positions on the walls as the rest stay out of range*
Ooh, fun!
*No resistance is put up on the walls themselves. However, twenty trebuchets and nine EPAs deal a hefty number on the newcomers.* *Numerous light artillery pieces are rolled out, but not kept far from the dungeon or keep entrances. While all of these (and heavier artillery) open fire, some crewmembers start dumping oil all over the trebuchets and tanks.*
{JAMMERS! -MM- ONLY! NOBODY ELSE!}MM, I just had an strategical epiphany. The longer we hold KK's force here, the less I have to wory about it in the building of my empire, after we defeat him here we should besige Erebor so that he can't mount a counter offensive. How does the plan sound? Also, don't let this leak to KK.
Troops: 8K Heavy Warg shock troops, 2MWE each. *3K dismount and charge the enemy positions on the walls as the rest stay out of range*
Ooh, fun!
*No resistance is put up on the walls themselves. However, twenty trebuchets and nine EPAs deal a hefty number on the newcomers.* *Numerous light artillery pieces are rolled out, but not kept far from the dungeon or keep entrances. While all of these (and heavier artillery) open fire, some crewmembers start dumping oil all over the trebuchets and tanks.*
*The dismouted riders quickly take the walls and those who can say hidden from sight* *The calvary split into three groups and charge at maximum speed at the Dwarf forces on the ground*
{JAMMERS! -MM- ONLY! NOBODY ELSE!}MM, I just had an strategical epiphany. The longer we hold KK's force here, the less I have to wory about it in the building of my empire, after we defeat him here we should besige Erebor so that he can't mount a counter offensive. How does the plan sound? Also, don't let this leak to KK.
{JAMMERS! -Evil!- ONLY!} Other than the fact that we don't want to drag this battle out, sounds good. We can drag out the Erebor battle, rather than this one.
{JAMMERS! -MM- ONLY! NOBODY ELSE!}MM, I just had an strategical epiphany. The longer we hold KK's force here, the less I have to wory about it in the building of my empire, after we defeat him here we should besige Erebor so that he can't mount a counter offensive. How does the plan sound? Also, don't let this leak to KK.
{JAMMERS! -Evil!- ONLY!}Other than the fact that we don't want to drag this battle out, sounds good. We can drag out the Erebor battle, rather than this one.
*The Orcs send boiling oil down from an angle, trying to hit the dwarves from the sides and the top.* The tunnel itself was, but it opened up into the spikes themselves, which are all attached. cutting isn't the exact word, more of digging out the spikes.
Yeah, British. They make no sense all to often.
*The Dwarves reach the same trapdoor, the planks are broken by a large boulder from the trapdoor above, and the Arbalest continues to fire at the Dwarves.*
*The oil hits their shields, and flows off of it much like rainwater on roof shingles. The shields get quite hot, but the Dwarves' padding and their being accustomed to heat nulls any effect it might have.* *The Dwarves move into the tunnel. They hug the wall at first in order to keep themselves fully shielded.*
*The Orcs send boiling oil down from an angle, trying to hit the dwarves from the sides and the top.* The tunnel itself was, but it opened up into the spikes themselves, which are all attached. cutting isn't the exact word, more of digging out the spikes.
Yeah, British. They make no sense all to often.
*The Dwarves reach the same trapdoor, the planks are broken by a large boulder from the trapdoor above, and the Arbalest continues to fire at the Dwarves.*
*The oil hits their shields, and flows off of it much like rainwater on roof shingles. The shields get quite hot, but the Dwarves' padding and their being accustomed to heat nulls any effect it might have.* *The Dwarves move into the tunnel. They hug the wall at first in order to keep themselves fully shielded.*
So the spike setup is not the same?
Which way does this trapdoor open?
Wow, you WERE the one kept waiting. oops, well, here'es the stuff.
*The Oil, as it drip down, soon hits their feet.*
*Once in the tunnel, they seem mostly safe, though they meet a closed Portcullis quickly. One drops behind them, a small ways into the tunnel, and rocks, boiling oil and other such things come from the Murder Holes in the tunnel.*
It's the same setup, but the main path (the one with the werewolf) has a path THROUGH the spikes, while the other locations do not.
the one on top is on the defending side, the one in the floor (that's been open this whole time) is on your side.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The oil hits their shields, and flows off of it much like rainwater on roof shingles. The shields get quite hot, but the Dwarves' padding and their being accustomed to heat nulls any effect it might have.* *The Dwarves move into the tunnel. They hug the wall at first in order to keep themselves fully shielded.*
So the spike setup is not the same?
Which way does this trapdoor open?
Wow, you WERE the one kept waiting. oops, well, here'es the stuff.
*The Oil, as it drip down, soon hits their feet.*
*Once in the tunnel, they seem mostly safe, though they meet a closed Portcullis quickly. One drops behind them, a small ways into the tunnel, and rocks, boiling oil and other such things come from the Murder Holes in the tunnel.*
It's the same setup, but the main path (the one with the werewolf) has a path THROUGH the spikes, while the other locations do not.
the one on top is on the defending side, the one in the floor (that's been open this whole time) is on your side.
*Actually, the oil drips down onto the rubble covering the floor and seeps into the crevices. It becomes of no concern.* *Noticing that there are murder-holes and such, the Dwarves keep their shield-roof up.* Details on portcullis and tunnel?
Ah, I see.
No, I mean, which way does the door swing when it moves? Does it open upwards or downwards (or does it slide open)? And also, if downwards, does it swing towards you, me, or the side?
Wow, you WERE the one kept waiting. oops, well, here'es the stuff.
*The Oil, as it drip down, soon hits their feet.*
*Once in the tunnel, they seem mostly safe, though they meet a closed Portcullis quickly. One drops behind them, a small ways into the tunnel, and rocks, boiling oil and other such things come from the Murder Holes in the tunnel.*
It's the same setup, but the main path (the one with the werewolf) has a path THROUGH the spikes, while the other locations do not.
the one on top is on the defending side, the one in the floor (that's been open this whole time) is on your side.
*Actually, the oil drips down onto the rubble covering the floor and seeps into the crevices. It becomes of no concern.* *Noticing that there are murder-holes and such, the Dwarves keep their shield-roof up.* Details on portcullis and tunnel?
Ah, I see.
No, I mean, which way does the door swing when it moves? Does it open upwards or downwards (or does it slide open)? And also, if downwards, does it swing towards you, me, or the side?
What do you mean? Is this a reply to my post? (I'm a bit confused as you can see)
Wow, you WERE the one kept waiting. oops, well, here'es the stuff.
*The Oil, as it drip down, soon hits their feet.*
*Once in the tunnel, they seem mostly safe, though they meet a closed Portcullis quickly. One drops behind them, a small ways into the tunnel, and rocks, boiling oil and other such things come from the Murder Holes in the tunnel.*
It's the same setup, but the main path (the one with the werewolf) has a path THROUGH the spikes, while the other locations do not.
the one on top is on the defending side, the one in the floor (that's been open this whole time) is on your side.
*Actually, the oil drips down onto the rubble covering the floor and seeps into the crevices. It becomes of no concern.* *Noticing that there are murder-holes and such, the Dwarves keep their shield-roof up.* Details on portcullis and tunnel?
Ah, I see.
No, I mean, which way does the door swing when it moves? Does it open upwards or downwards (or does it slide open)? And also, if downwards, does it swing towards you, me, or the side?
*The rocks and javelins continue flying down the murder holes* The Portcullis is a standard, metal portcullis, the tunnel is able to hold the entire shield wall, and has room for about one more row of dwarves.
the top one swings downward, on my side. The bottom one also goes down, and opens on your side.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*Actually, the oil drips down onto the rubble covering the floor and seeps into the crevices. It becomes of no concern.* *Noticing that there are murder-holes and such, the Dwarves keep their shield-roof up.* Details on portcullis and tunnel?
Ah, I see.
No, I mean, which way does the door swing when it moves? Does it open upwards or downwards (or does it slide open)? And also, if downwards, does it swing towards you, me, or the side?
What do you mean? Is this a reply to my post? (I'm a bit confused as you can see)
I have a post that you missed in response to your moves somewhere up above.
*Actually, the oil drips down onto the rubble covering the floor and seeps into the crevices. It becomes of no concern.* *Noticing that there are murder-holes and such, the Dwarves keep their shield-roof up.* Details on portcullis and tunnel?
Ah, I see.
No, I mean, which way does the door swing when it moves? Does it open upwards or downwards (or does it slide open)? And also, if downwards, does it swing towards you, me, or the side?
*The rocks and javelins continue flying down the murder holes* The Portcullis is a standard, metal portcullis, the tunnel is able to hold the entire shield wall, and has room for about one more row of dwarves.
the top one swings downward, on my side. The bottom one also goes down, and opens on your side.
*The Dwarves crouch down for stability, keeping their shields up (angled to deflect the javelins and allow the rocks to roll off after the initial impact (which is helped absorbed by their crouching)). Up near the portcullis, the javelins are used as levers to lift the portcullis up (those doing the lifting are more or less protected by the shields of those nearby).*
*The Dwarves replace the old boards with new ones, waiting if necessary for them to be shipped up. Just before they're placed, a staff is wedged under the upper trapdoor to hold it closed.*
*The rocks and javelins continue flying down the murder holes* The Portcullis is a standard, metal portcullis, the tunnel is able to hold the entire shield wall, and has room for about one more row of dwarves.
the top one swings downward, on my side. The bottom one also goes down, and opens on your side.
*The Dwarves crouch down for stability, keeping their shields up (angled to deflect the javelins and allow the rocks to roll off after the initial impact (which is helped absorbed by their crouching)). Up near the portcullis, the javelins are used as levers to lift the portcullis up (those doing the lifting are more or less protected by the shields of those nearby).*
*The Dwarves replace the old boards with new ones, waiting if necessary for them to be shipped up. Just before they're placed, a staff is wedged under the upper trapdoor to hold it closed.*
*Arrows fire through murder holes from the other side of the portcullis to attack the dwarves using javelins.*
Umm. . . Both are currently Open. . .
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The Dwarves crouch down for stability, keeping their shields up (angled to deflect the javelins and allow the rocks to roll off after the initial impact (which is helped absorbed by their crouching)). Up near the portcullis, the javelins are used as levers to lift the portcullis up (those doing the lifting are more or less protected by the shields of those nearby).*
*The Dwarves replace the old boards with new ones, waiting if necessary for them to be shipped up. Just before they're placed, a staff is wedged under the upper trapdoor to hold it closed.*
*Arrows fire through murder holes from the other side of the portcullis to attack the dwarves using javelins.*
Umm. . . Both are currently Open. . .
Could you describe the murder holes a bit more? How big are they? How thick is the stone that they go through? How close together are they? And how close are are those outside the portcullis to said portcullis?
Irrelevant. Lower one doesn't matter because I have a bridge across (and it opens downwards). Upper one is pushed closed in the process of jamming it.