How many troops are in each group? That is, how many are left on the wall, and how many are charging at my artillery?
*The heavy artillery continues bombarding the walls where your troops are. Note that the projectiles are hitting the inside of the wall, which is normally significantly weaker than the outside.* *The light artillery open fire on the cavalry, gunning many of them down in a short period of time.* *As the cavalry get closer, the Dwarves start rolling some of the light artillery back into the keep.*
Two flank groups with 2K and the mid group has 3K plus another 1K mounts, I have 1K on the wall (Give or take the casualties)
*The riderless wargs run faster than the rest and are close to reaching your troops as the others are a little farther behind* OOC: Realy should have brought some archers.
umm. . . How is it kept open? I mean, I understand that a dwarven spear is quite strong, but can several hold a large metal portcullis with a hundred pounds of rock on it? I mean, it seems a little unbelievable. *The Orcs using the holes outside the portcullis fire on the dwarves as they reach the other side of it, cutting off most them effieciently. The ones on the other side continue to use oil and rocks as before.*
It's not a blade, it's a blunt object. oh wait, did I just say poleaxe? Also, that's the secondary measure. The other one is the burning oil sent down onto both the staff and the man wielding it. I'm sorry, but I'm doing this to keep the staff from lifting it fully.
By stacking stuff under it. Shields, fallen soldiers, or anything else. Sure, they'll get smushed a bit, but they'd hold it up enough for a Dwarf to slide under. *Their shields protect them well as they inch past the murder holes, though obviously many are destroyed.*
Sorry, I guess I missed part of it. Fire is certainly a very powerful weapon, but it's slow. Keep in mind that this halberd is only in use for maybe two seconds, so the fire just doesn't have time to burn through. Oil also runs pretty slowly, so it probably wouldn't quite make it to the Dward's hands by running down the shaft before he's done with the weapon (again, that's about two seconds). As for the whack, it would be impossible to "dislodge" the halberd. It's a concave object pushing on a rope (or chain); if you hit it to the side, the rope is just going to follow it. After those first two seconds, the halberd you're trying to destroy becomes useless as all of the weight of the trapdoor is transferred to the other staff.
OK then. OK, I think you misunderstood. I said that as they roll under the Portcullis, the Orcs fire at them. Shields wouldn't be much help as they roll under.
But it's burning oil getting flung at the person, not at the staff itself. maybe, but it also delays you, allowing the oil to hit the person (which, again, is being flung through the air, not dripping down the staff.)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
By stacking stuff under it. Shields, fallen soldiers, or anything else. Sure, they'll get smushed a bit, but they'd hold it up enough for a Dwarf to slide under. *Their shields protect them well as they inch past the murder holes, though obviously many are destroyed.*
Sorry, I guess I missed part of it. Fire is certainly a very powerful weapon, but it's slow. Keep in mind that this halberd is only in use for maybe two seconds, so the fire just doesn't have time to burn through. Oil also runs pretty slowly, so it probably wouldn't quite make it to the Dward's hands by running down the shaft before he's done with the weapon (again, that's about two seconds). As for the whack, it would be impossible to "dislodge" the halberd. It's a concave object pushing on a rope (or chain); if you hit it to the side, the rope is just going to follow it. After those first two seconds, the halberd you're trying to destroy becomes useless as all of the weight of the trapdoor is transferred to the other staff.
OK then. OK, I think you misunderstood. I said that as they roll under the Portcullis, the Orcs fire at them. Shields wouldn't be much help as they roll under.
But it's burning oil getting flung at the person, not at the staff itself. maybe, but it also delays you, allowing the oil to hit the person (which, again, is being flung through the air, not dripping down the staff.)
They're not rolling, they don't have the space for that. They lie down on their backs, shields up, while other Dwarves slide them through.
In that case, it'll still take time. Transferring heat isn't instant, so it'll take a few moments for the burning oil to heat the Dwarf's armor (and all of the padding) to start burning the Dwarf himself. The Dwarf would be out of the battle by the end, but it wouldn't act quickly enough to stop the trapdoor from being closed. Also, you won't be able to hit the other Dwarf through the trapdoor, regardless. He's on the opposite side, so the trapdoor itself is shielding him.
How many troops are in each group? That is, how many are left on the wall, and how many are charging at my artillery?
*The heavy artillery continues bombarding the walls where your troops are. Note that the projectiles are hitting the inside of the wall, which is normally significantly weaker than the outside.* *The light artillery open fire on the cavalry, gunning many of them down in a short period of time.* *As the cavalry get closer, the Dwarves start rolling some of the light artillery back into the keep.*
Two flank groups with 2K and the mid group has 3K plus another 1K mounts, I have 1K on the wall (Give or take the casualties)
*The riderless wargs run faster than the rest and are close to reaching your troops as the others are a little farther behind* OOC: Realy should have brought some archers.
Alright. *The light artillery focuses on taking down the riderless Wargs.* *The guards on the EPA ready themselves to finish off the surviving riderless Wargs. Some other infantry also move out from the keep to ensure that these Wargs are finished off* *When the riderless Wargs start to engage the guards, the light artillery fires on the forward Wargs of the main groups.* (As a note, the artillery is not rolled back when your advance Wargs arrive, as they're taken care of by the infantry. They only retreat from your main groups.)
Two flank groups with 2K and the mid group has 3K plus another 1K mounts, I have 1K on the wall (Give or take the casualties)
*The riderless wargs run faster than the rest and are close to reaching your troops as the others are a little farther behind* OOC: Realy should have brought some archers.
Alright. *The light artillery focuses on taking down the riderless Wargs.* *The guards on the EPA ready themselves to finish off the surviving riderless Wargs. Some other infantry also move out from the keep to ensure that these Wargs are finished off* *When the riderless Wargs start to engage the guards, the light artillery fires on the forward Wargs of the main groups.* (As a note, the artillery is not rolled back when your advance Wargs arrive, as they're taken care of by the infantry. They only retreat from your main groups.)
*The main force that was only seconds behind crashes into your lines, the flank forces charge on the sides* *Mayhem ensues*
Alright. *The light artillery focuses on taking down the riderless Wargs.* *The guards on the EPA ready themselves to finish off the surviving riderless Wargs. Some other infantry also move out from the keep to ensure that these Wargs are finished off* *When the riderless Wargs start to engage the guards, the light artillery fires on the forward Wargs of the main groups.* (As a note, the artillery is not rolled back when your advance Wargs arrive, as they're taken care of by the infantry. They only retreat from your main groups.)
*The main force that was only seconds behind crashes into your lines, the flank forces charge on the sides* *Mayhem ensues*
*As your troops have their way with my forces, and while the last of my arbalests roll back into the keep, a torch is dropped by a newly-incapacitated Dwarf. Within seconds, the entire surrounding area is up in flames.*
*The main force that was only seconds behind crashes into your lines, the flank forces charge on the sides* *Mayhem ensues*
*As your troops have their way with my forces, and while the last of my arbalests roll back into the keep, a torch is dropped by a newly-incapacitated Dwarf. Within seconds, the entire surrounding area is up in flames.*
*The calvary in that area loos their mounts, but most pass through the burning area unscathed, some aren't so lucky* *The charge continues through your lines*
OK then. OK, I think you misunderstood. I said that as they roll under the Portcullis, the Orcs fire at them. Shields wouldn't be much help as they roll under.
But it's burning oil getting flung at the person, not at the staff itself. maybe, but it also delays you, allowing the oil to hit the person (which, again, is being flung through the air, not dripping down the staff.)
They're not rolling, they don't have the space for that. They lie down on their backs, shields up, while other Dwarves slide them through.
In that case, it'll still take time. Transferring heat isn't instant, so it'll take a few moments for the burning oil to heat the Dwarf's armor (and all of the padding) to start burning the Dwarf himself. The Dwarf would be out of the battle by the end, but it wouldn't act quickly enough to stop the trapdoor from being closed. Also, you won't be able to hit the other Dwarf through the trapdoor, regardless. He's on the opposite side, so the trapdoor itself is shielding him.
I see. Then in that case: *The orcs begin pouring oil down onto the floor, not burning, not boiling, just normal cold oil.*
you know what, whatever. *An extremely large boulder is rolled onto the trapdoor, soon to fall into the other one.* I was hoping I wouldn't have to use this, but whatever. A few pieces of wood shouldn't be able to hold up a large boulder AND the solid rock trapdoor. unless MAYBE it's some elvish kind of wood. but even then, it probably shouldn't.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*As your troops have their way with my forces, and while the last of my arbalests roll back into the keep, a torch is dropped by a newly-incapacitated Dwarf. Within seconds, the entire surrounding area is up in flames.*
*The calvary in that area loos their mounts, but most pass through the burning area unscathed, some aren't so lucky* *The charge continues through your lines*
*Your troops find that far more than just a little area has been set alight. As they continue moving forward, they realize that they are simply heading deeper into the flames.* *The surviving Dwarves try to retreat into the keep, where they are quickly doused with water.*
*The calvary in that area loos their mounts, but most pass through the burning area unscathed, some aren't so lucky* *The charge continues through your lines*
*Your troops find that far more than just a little area has been set alight. As they continue moving forward, they realize that they are simply heading deeper into the flames.* *The surviving Dwarves try to retreat into the keep, where they are quickly doused with water.*
*The orcs pull back* *Once the orcs are far enough away from the fire they start helping it with anything they can scrounge up*
*Your troops find that far more than just a little area has been set alight. As they continue moving forward, they realize that they are simply heading deeper into the flames.* *The surviving Dwarves try to retreat into the keep, where they are quickly doused with water.*
*The orcs pull back* *Once the orcs are far enough away from the fire they start helping it with anything they can scrounge up*
wow. It looks like the feature I thought I'd never use might ACTUALLY be useful.
*Most of The Orcs in the Keep secretly but hurriedly retreat to the Core Room of Gundabad, making sure that the Dwarves own way through will be as slow as possible, filling a few rooms with tar (tar already in place, just needed to be dropped) opening trapdoors etc.*
*The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.* 25%
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*Your troops find that far more than just a little area has been set alight. As they continue moving forward, they realize that they are simply heading deeper into the flames.* *The surviving Dwarves try to retreat into the keep, where they are quickly doused with water.*
*The orcs pull back* *Once the orcs are far enough away from the fire they start helping it with anything they can scrounge up*
{JAMMERS! -Gundabad/Dol Guldur- ONLY!} Don't move into the keep. Keep them trapped their, not able to move out. I'm going to collapse the mountain on top of them. Well, in a sense.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*Your troops find that far more than just a little area has been set alight. As they continue moving forward, they realize that they are simply heading deeper into the flames.* *The surviving Dwarves try to retreat into the keep, where they are quickly doused with water.*
*The orcs pull back* *Once the orcs are far enough away from the fire they start helping it with anything they can scrounge up*
*They escape, but not before a large portion of them are severely burned.*
*The orcs pull back* *Once the orcs are far enough away from the fire they start helping it with anything they can scrounge up*
wow. It looks like the feature I thought I'd never use might ACTUALLY be useful.
*Most of The Orcs in the Keep secretly but hurriedly retreat to the Core Room of Gundabad, making sure that the Dwarves own way through will be as slow as possible, filling a few rooms with tar (tar already in place, just needed to be dropped) opening trapdoors etc.*
*The number of Orcs it takes to man a Trebuchet begin the preparations in the room the Dwarves are currently in, opening all the chutes surrounding the room.* 25%
Question. Where are these Orcs in your second move? If I'm not mistaken, I thoroughly inspected every nook and cranny of this hall, and the room above.