The first two look good. Nice, strong linebreakers that can wreak some serious havoc. The third one, however, I think is a bit too pricey to be useful for you. I'd drop the cost down to maybe seven. You'll still have very strong pikemen who are more than adequate with an axe too, but they'll be much more affordable. Putting the worth much higher is just a waste.
The Variag Pikemen are the same unit as the Variag, with different equipment. The Variag are worth 10. These have more armor and pike. Should I reduce both of their costs if The Variag Pikemen are overpriced?
Probably. Usually, the only basic infantry that cost above eight MWE are your highest elites. Mass infantry you want much cheaper.
I'd like to propose a new unit for Isengard. Based on the Greek Gastraphetes, it would be a large Uruk with a scorpion-sized crossbow across his midsection, with a long lever to reload with. This would give me some more mobile artillery, and would also fit canon with Isengard's weapons development. They'd be in heavy plate at the torso and head, with mail for the legs. I was thinking it'd be worth 3 MWE. Thoughts?
I'd like to propose a new unit for Isengard. Based on the Greek Gastraphetes, it would be a large Uruk with a scorpion-sized crossbow across his midsection, with a long lever to reload with. This would give me some more mobile artillery, and would also fit canon with Isengard's weapons development. They'd be in heavy plate at the torso and head, with mail for the legs. I was thinking it'd be worth 3 MWE. Thoughts?
I'm just fine with it. A little confused on how it fit's across the midsection, but I'm just fine with it. I believe KK's unit that's similar is 2, so 3 would work, I'd say.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I'd like to propose a new unit for Isengard. Based on the Greek Gastraphetes, it would be a large Uruk with a scorpion-sized crossbow across his midsection, with a long lever to reload with. This would give me some more mobile artillery, and would also fit canon with Isengard's weapons development. They'd be in heavy plate at the torso and head, with mail for the legs. I was thinking it'd be worth 3 MWE. Thoughts?
I'm just fine with it. A little confused on how it fit's across the midsection, but I'm just fine with it. I believe KK's unit that's similar is 2, so 3 would work, I'd say.
Mine is kind of similar, but not really. This is a buff Uruk carrying a restructured repeating arbalest. Mine are regular Dwarves carrying oversized restructured repeating crossbows. The big difference is that he has mobile light artillery, while mine are more for suppressive fire.
I'm just fine with it. A little confused on how it fit's across the midsection, but I'm just fine with it. I believe KK's unit that's similar is 2, so 3 would work, I'd say.
Mine is kind of similar, but not really. This is a buff Uruk carrying a restructured repeating arbalest. Mine are regular Dwarves carrying oversized restructured repeating crossbows. The big difference is that he has mobile light artillery, while mine are more for suppressive fire.
Well Dale is going to get at unit like it too, it is going to be a squarpion sized weapon with maybe half the reload time, I think its going to be worth 4.
Mine is kind of similar, but not really. This is a buff Uruk carrying a restructured repeating arbalest. Mine are regular Dwarves carrying oversized restructured repeating crossbows. The big difference is that he has mobile light artillery, while mine are more for suppressive fire.
Well Dale is going to get at unit like it too, it is going to be a squarpion sized weapon with maybe half the reload time, I think its going to be worth 4.
Why not have Moria/Goblin Town join in on the mobile Artillery/suppresive fire thing that is going on. And maybe something to go with it.
(I'm going to count both as a Tech unit if no-one minds. both include a crew) USP: Worth 3 Weapons: small repeating ballista, sidearm (specifically a war hammer) Description: The Uruk Suppressive Fire is A Uruk with a repeating ballista as a backpack. The Uruk must slip it off to fire (or someone else could but. . .) and lay down, but afterwards is some suppressive fire.
WSS: Worth 2 Weapons: crossbow, sidearm (specifically a war hammer) The Wooden Sniper Spot is a long wooden box on wheels, with a small tower at the edge. The point of the box is to protect two archers (one of which being the Uruk wheeling it around) while they attack whatever they are attacking.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I just realized that I don't have a Citadel Guard unit yet.
Citadel Guard (Or Fountain Guard, or Tower Guard) Worth: 6 W/A: Long spear, tower shield, short sword Description: Phenomenally elite spear units that will surrender their lives to preserve the glory of Gondor.
Why not have Moria/Goblin Town join in on the mobile Artillery/suppresive fire thing that is going on. And maybe something to go with it.
(I'm going to count both as a Tech unit if no-one minds. both include a crew) USP: Worth 3 Weapons: small repeating ballista, sidearm (specifically a war hammer) Description: The Uruk Suppressive Fire is A Uruk with a repeating ballista as a backpack. The Uruk must slip it off to fire (or someone else could but. . .) and lay down, but afterwards is some suppressive fire.
WSS: Worth 2 Weapons: crossbow, sidearm (specifically a war hammer) The Wooden Sniper Spot is a long wooden box on wheels, with a small tower at the edge. The point of the box is to protect two archers (one of which being the Uruk wheeling it around) while they attack whatever they are attacking.
Because you don't have Uruks. And even if you did, they wouldn't be able to carry much larger than a crossbow or scorpion - which is what I'm using. I'll wait for the others to give their input though.
Why not have Moria/Goblin Town join in on the mobile Artillery/suppresive fire thing that is going on. And maybe something to go with it.
(I'm going to count both as a Tech unit if no-one minds. both include a crew) USP: Worth 3 Weapons: small repeating ballista, sidearm (specifically a war hammer) Description: The Uruk Suppressive Fire is A Uruk with a repeating ballista as a backpack. The Uruk must slip it off to fire (or someone else could but. . .) and lay down, but afterwards is some suppressive fire.
WSS: Worth 2 Weapons: crossbow, sidearm (specifically a war hammer) The Wooden Sniper Spot is a long wooden box on wheels, with a small tower at the edge. The point of the box is to protect two archers (one of which being the Uruk wheeling it around) while they attack whatever they are attacking.
Because you don't have Uruks. And even if you did, they wouldn't be able to carry much larger than a crossbow or scorpion - which is what I'm using. I'll wait for the others to give their input though.
I've used Black Uruks in other areas. Also, who said anything about my unit having a larger weapon?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Because you don't have Uruks. And even if you did, they wouldn't be able to carry much larger than a crossbow or scorpion - which is what I'm using. I'll wait for the others to give their input though.
I've used Black Uruks in other areas. Also, who said anything about my unit having a larger weapon?
Then that should be fixed. Moria has Orcs, not Uruks. Goblin-town has Goblins, not regular Orcs or Uruks. Gundabad should just be Orcs, but it's not like they haven't gotten away with a bunch of other stuff before (*coughDrecough*). Also, just so you know, the first one's sidearm is going to be useless while he's carrying the ballista. An Orc does not simply swing a war hammer when he's carrying a weapon on his back that's as large as and weighs as much as him.
I've used Black Uruks in other areas. Also, who said anything about my unit having a larger weapon?
Then that should be fixed. Moria has Orcs, not Uruks. Goblin-town has Goblins, not regular Orcs or Uruks. Gundabad should just be Orcs, but it's not like they haven't gotten away with a bunch of other stuff before (*coughDrecough*). Also, just so you know, the first one's sidearm is going to be useless while he's carrying the ballista. An Orc does not simply swing a war hammer when he's carrying a weapon on his back that's as large as and weighs as much as him.
. . .
I know. I'm more giving them it just in case it comes to close quarters, I don't plan on having them their often.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Pending the end of the Siege of Gundabad, I figured I would re-create Gundabad's Armies, almost completely. The biggest changes are in the Infantry and Technology sections (first and last), with mainly minor changes to the rest. Now, off to business:
Infantry: Gundabad Rabble: 1 OWE Weapons: random, light armor, occasional shield Description: Typical Orc Rabble of various types.
Gundabad Legionaires: 1 OWE Weapons: short sword, light armor (always helmet), shield Description: A Rank-and-File Gundabad soldier. readily drilled in discipline for formation work.
Gundabad Shield-of-War: 1 OWE Weapons: spear, light armor (always helmet), "spiked shield" Description: Similar to the Gundabad Legionaires, the Gundabad Shield-of-War has shields with long spikes protruding out of it, allowing for a more effiecent shield wall.
Gundabad Light Throwers: 1 OWE Weapons: javelins, sidearm, light armor, shield Description: the back of a Legion's rank-and-file, the Gundabad Light Throwers specialize in javelins, throwing them fairly near the front lines of their own troops.
Gundabad Heavy Thrower: 2 OWE (1.6 MWE) Weapons: Javelins, sidearm, medium armor, shield Description: Light Throwers that have shown enough profiency in their weapons to have been granted medium armor, the Heavy Throwers are powerful, and can get the second row of an enemy line without hitting their own almost all of the time (provided they are the fourth in the rank)
Gundabad Climbers: 2 OWE (1.6 MWE) Weapons: sword or Axe, 2 throwing axes, leather armor. Description: Meant to do sneak attacks upon the enemy, the Gundabad Climbers are stealth units with an ease at climbing. Leather armor is reserved for stealth units, thus granting the Climbers a generally better degree of armor than the typical soldier.
Goblin Macehead: 2.5 OWE (2 MWE) Weapons: mace, small shield, helmet (no other armor) Description: As a goblin, only a helmet has been given to these warriors. However, by hiding in light-to-medium formations, the Goblin Maceheads can give a nasty blow to incoming men who got past the initial attack.
Javelin Defender: 5 OWE (4 MWE) Weapons: Javelins (will use as spear or stake), flail, shield, medium armor Description: The Javelin Defenders are meant to defend or invade fortresses, using a shield wall in it's greatest glory or using a flail to attack opponents up circling steps.
Gundabad Beserkers: 5 OWE (4 MWE) Weapons: Axe, light armor Description: Despite only light armor, the Gundabad Beserkers know how to stay alive, and how to fight. Gundabad Beserkers excell at fighting single opponents, and destroying formations, though are not at skilled fighting a number of individuals.
Zag Meze Elgereze: 5 OWE (4 MWE) Weapons: Sword, Crossbow, heavy leather armor Description: The master of the night, the Terrors of the Tundra, and the Warriors of Blood, the Zag Meze Elgereze are stealth units who have taken to killing religousely. Using a variety of cloaks to blend in to the surroundings, the Zag Meze Elgereze are by far more capable at climbing than even the Gundabad Climbers.
Armorers of Dol Guldur: 5 OWE (4 MWE) Weapons: Zweihandr, Sword, Heavy Armor Description: Hailing from Dol Guldur, these orcs have come to assist Gundabad in the distribution of weapons and armor, though taking the best for themselves. Finding themselves Quite Capable, a squad of Armorers is a nightmare for any Man, Dwarf or Elf.
Ironheads: 10 OWE (8 MWE) Weapons: metal "Rhino Horn", two maces, heavy armor Description: Meant to destroy formation, the Iron Heads have been given what is essentially a large metal horn to smash into a formation, before dropping the hunk of metal and engaging with the two maces it carries. The horn is large enough to protect the orc almost completely from arrow fire, and the orc does well against multiple opponents spread out, albeit not as well as when they are in formation.
Archers: Archer Rabble: 1 OWE Weapons: bow or crossbow, light armor Description: The typical Orc Rabble that got their hands on something with arrows. (I might separate crossbows and bows in various points)
Pavise-Bringer: 1.25 OWE (1 MWE) Weapons: crossbow, pavise, light armor Description: An orc with a pavise, able to defend himself and his allies.
Troll-Stepper: 1.25 OWE (1 MWE) Weapons: crossbow, light armor Description: An orc who has been given the task of trailing a troll, defending it from attackers who stand a chance against the great beast.
White-Eye Windlashers: 5 OWE (4 MWE) Weapons: Bow, sword, shield, medium armor Description: The White-Eye Wind-Lashers are light, maneuverable Archers, in medium armor. The Wind-Lashers are primarily archers, but can hold their ground in close combat both with sword and bow. (2 for sword and 3 for bow worthwise.)
Heavy Archers: 6.25 OWE (5 MWE) Weapons: Longbow, heavy armor Description: Meant to destroy enemy archers with few casualties, the Heavy Archers are powerful opponents.
Cavalry: Frozen Skirmishers: 1.25 OWE (1 MWE) Weapons: bow, sidearm, light armor The Frozen Skirmishers are the basic wargs of Gundabad, defending the frozen tundras
Black Wargs of Gundabad: 2.5 OWE (2 MWE) Weapons: sword, shield, medium armor The Black Wargs of Gundabad are fierce opponents, and will destroy spread out soldiers like it's warg eats meat.
Lance Masters of the North: 5 OWE (4 MWE) Weapons: Lance, bow, shield, medium armor The Black Wargs who have been granted the weapons, but not the training, of the Bronze Knights of Gundabad.
Bronze Knights of Gundabad: 10 OWE (8 MWE) Weapons: Kite shield, longsword, lance, heavy armor The Fiercest Uruks only ride the Bronze Wargs. Vassals of Gundabad, the Bronze Knights have heavy bronze-colored armor (still steel armor, just a thin layer of bronze decoration.). The Heavy armor coats both the Uruks and the Wargs themselves. These Knights will have no hesitation in attacking anything that stands in the way of their Lord and King.
Monster Units: Werewolf: 6.25 OWE (5 MWE) Weapons: Claws, teeth, etc. A Werewolf. What more can you say? OH, also these can run equal to Gundabad Cavalry in speed and endurance and all that.
Troll-with-a-Pole: 12.5 OWE (10 MWE) Weapons: Pole, sometimes given club A Troll given a pole, meant to hit units from a distance, or just take out large numbers at once!
HArmored Trolls: 25 OWE (20 MWE) Weapons: flail These shouldn't need a description, you all know the drill.
Technology: Goblin Trap Train: 5 MWE Crew: (included) 3 Goblins Description: Bringing in a large mixture of things, from arbalests, to pavises, to barbed wire, to tar, the Goblin Trap Train is an excellent tool to bring Anything you need to your Army. (not available for dwarves, elves or other Free Peoples of Middle Earth, call 1800-333-Gundabad for your order today)
Repeating Scorpion: 5 MWE Crew: (included) 2 orcs with light armor and sidearm Description: Suppressive fire is available with the Repeating Scorpion! With one orc firing and the other reloading, the Repeating Scorpion is great family fun.
Miner's Delight: 10 MWE Crew: (included) 1 non-combat Troll, 2 goblins Description: Meant to mine into an enemy base, the Miner's Delight can also be used to smash enemy formations (though this will likely result in death of Troll). The Goblins work to stabilize the tunnel the Troll creates with the old Dwarven Mining tunneling Machine, re-worked!
High Gundabad Trebuchet: Worth 25 Crew:(included) 1 non-combat troll, 5 Orc operators Description: This weapon has an even larger range than a normal Treb, due to it’s larger size, and metal to protect itself from attacks. All Operators are minimally armored.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.