OK, I'm in a worked up mood (not because of the LMBE's, but IRL stuff.), I have LegoBuilder's post on my mind, and mixed with a bit of an old problem I had with CC in this RP, I'm going to quickly pull up some points on WHY we don't keep as close to the canon as some people want to. Or at least, why we allow it, even if some people DO stick completely to the canon. I will put these points in scenarios to make it easier to understand.
1st Scenario: 3,000 MWE from Moria goes up against 3,000 MWE from Rohan. Moria's strategy canonically: kill them with sheer numbers. Rohan's strategy canonically: Strategic thinking with a large numbers of horses. Now let's look at that battle in the RP. If Moria wanted to kill them with sheer numbers, here are their options: 7,500 Goblin Younglings, will be smashed by the Rohirrim if they have ANY tactical thinking. Unless they're all archers, which is uncanonical. next option: 6,000 Goblin Mercenaries, will still be smashed. Any other options, not really if we want to overwhelm with numbers, as any other numbers will be too close to their 2,500 that they would probably have. In other words, we don't stick to canon so the orcs have a chance, as MWE is equal, and as such it becomes increasingly difficult to overwhelm with numbers, the orcs primary strategy.
2nd Scenario: Recently, someone came up to the A&U, asking if he can have some Baby Groots if he joined Fangorn. We said no, but think about this: If it's purely canon, then we're stifling creativity. While this system does have limits, it still allows people (such as myself) to have their fun ideas, like my Ironheads, my Heavily Armored Trolls, and things like that.
that's actually all I really have, other than a point or two in my previous rant post on this topic.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
That's not what a goedendag is. A goedendag is a Flemish weapon that consists of a large stave of wood with one spike protruding from the end. Essentially, a short spear with a thick shaft.
then in that case, no. And yeah, I don't see it on the internet either. Well, you have a description, any problems?
Are you saying that your troops will be using a goedendag, or your made-up weapon? Either way, I don't see a problem with it, just a cheap but solid infantry. Tho if it's the former, you might want to change the name to "goedendork", or something like that.
And, just for the record, my standard Bree infantry unit has been using Goedendags for months now, if not a year or more.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
then in that case, no. And yeah, I don't see it on the internet either. Well, you have a description, any problems?
Are you saying that your troops will be using a goedendag, or your made-up weapon? Either way, I don't see a problem with it, just a cheap but solid infantry. Tho if it's the former, you might want to change the name to "goedendork", or something like that.
And, just for the record, my standard Bree infantry unit has been using Goedendags for months now, if not a year or more.
the "made up weapon."
OK.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Two new units, neither of which should be particularily uncanon (the first one slightly less canon, but still would fit the nature of the Goblin Horde)
Armory Deck: Worth 10 (fully manned) Crew: 4 Goblins worth 1 (.5 basic weapon training, .5 Archery training.) The Armory decks are large wooden carts able to act as barriers. Each deck has a large assortment of weaponry, which can be used to supply different goblins, or crew members, new weaponry. It is moved by a similar system to my tanks.
Engineer Deck: Worth 10 (fully manned) Crew: 4 Goblins worth 1 (worth is building and siege operation worth in style.) The Engineer Deck is a large wooden cart, with one side being a metal plate. Engineer Decks are slightly larger than the Armory Decks, having (some) metal and (more) wood scraps on them so the goblins on them can build various things. (Their are 4 main designs the Engineer Deck can do: Scorpion/Arbalest, "Single Archer barrier", a medieval human blender (basically a device that moves on two wheels, and allows a goblin or orc to attack with 4 axes simultaneously (vertical only in direction) at a greater distance which can also be attached to the Engineer deck) And then it can reassemble the Engineer Deck into a two-sided DAORV, which of course is meant to protect against projectile weaponry.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
OK, I'm in a worked up mood (not because of the LMBE's, but IRL stuff.), I have LegoBuilder's post on my mind, and mixed with a bit of an old problem I had with CC in this RP, I'm going to quickly pull up some points on WHY we don't keep as close to the canon as some people want to. Or at least, why we allow it, even if some people DO stick completely to the canon. I will put these points in scenarios to make it easier to understand.
1st Scenario: 3,000 MWE from Moria goes up against 3,000 MWE from Rohan. Moria's strategy canonically: kill them with sheer numbers. Rohan's strategy canonically: Strategic thinking with a large numbers of horses. Now let's look at that battle in the RP. If Moria wanted to kill them with sheer numbers, here are their options: 7,500 Goblin Younglings, will be smashed by the Rohirrim if they have ANY tactical thinking. Unless they're all archers, which is uncanonical. next option: 6,000 Goblin Mercenaries, will still be smashed. Any other options, not really if we want to overwhelm with numbers, as any other numbers will be too close to their 2,500 that they would probably have. In other words, we don't stick to canon so the orcs have a chance, as MWE is equal, and as such it becomes increasingly difficult to overwhelm with numbers, the orcs primary strategy.
2nd Scenario: Recently, someone came up to the A&U, asking if he can have some Baby Groots if he joined Fangorn. We said no, but think about this: If it's purely canon, then we're stifling creativity. While this system does have limits, it still allows people (such as myself) to have their fun ideas, like my Ironheads, my Heavily Armored Trolls, and things like that.
that's actually all I really have, other than a point or two in my previous rant post on this topic.
Sticking to canon doesn't necessarily stifle creativity - it merely demands more strategy in creativity than individual creation. In my opinion, a lot of troops are made to try and find a weakness in your main opponent's troops instead of finding a strategy that works. Also, in your scenario, if you wanted your goblins to defeat cavalry you ought to give them pikes and a little more height than 4.5'. Goblins are basically fodder in terms of soldiers - they'll be overrun or destroyed by any sort of archers/cavalry; you just need stronger troops. Also, there's really no way of winning when you're tied in terms of MWE - not with as cautious as most of us are, pulling out before too many losses, etc. Instead, the main strategy is in deciding where to allocate troops.
I'm not disagreeing with your premise that we don't need to keep to canon quite as strictly - I just don't understand quite what you're proposing. Are you saying we should be more loose in terms of letting non-canon troops through?
OK, I'm in a worked up mood (not because of the LMBE's, but IRL stuff.), I have LegoBuilder's post on my mind, and mixed with a bit of an old problem I had with CC in this RP, I'm going to quickly pull up some points on WHY we don't keep as close to the canon as some people want to. Or at least, why we allow it, even if some people DO stick completely to the canon. I will put these points in scenarios to make it easier to understand.
1st Scenario: 3,000 MWE from Moria goes up against 3,000 MWE from Rohan. Moria's strategy canonically: kill them with sheer numbers. Rohan's strategy canonically: Strategic thinking with a large numbers of horses. Now let's look at that battle in the RP. If Moria wanted to kill them with sheer numbers, here are their options: 7,500 Goblin Younglings, will be smashed by the Rohirrim if they have ANY tactical thinking. Unless they're all archers, which is uncanonical. next option: 6,000 Goblin Mercenaries, will still be smashed. Any other options, not really if we want to overwhelm with numbers, as any other numbers will be too close to their 2,500 that they would probably have. In other words, we don't stick to canon so the orcs have a chance, as MWE is equal, and as such it becomes increasingly difficult to overwhelm with numbers, the orcs primary strategy.
2nd Scenario: Recently, someone came up to the A&U, asking if he can have some Baby Groots if he joined Fangorn. We said no, but think about this: If it's purely canon, then we're stifling creativity. While this system does have limits, it still allows people (such as myself) to have their fun ideas, like my Ironheads, my Heavily Armored Trolls, and things like that.
that's actually all I really have, other than a point or two in my previous rant post on this topic.
Sticking to canon doesn't necessarily stifle creativity - it merely demands more strategy in creativity than individual creation. In my opinion, a lot of troops are made to try and find a weakness in your main opponent's troops instead of finding a strategy that works. Also, in your scenario, if you wanted your goblins to defeat cavalry you ought to give them pikes and a little more height than 4.5'. Goblins are basically fodder in terms of soldiers - they'll be overrun or destroyed by any sort of archers/cavalry; you just need stronger troops. Also, there's really no way of winning when you're tied in terms of MWE - not with as cautious as most of us are, pulling out before too many losses, etc. Instead, the main strategy is in deciding where to allocate troops.
I'm not disagreeing with your premise that we don't need to keep to canon quite as strictly - I just don't understand quite what you're proposing. Are you saying we should be more loose in terms of letting non-canon troops through?
Umm... I was tired, and annoyed because people said my goblins and orcs were to high worth, and it snowballed with my annoyance at CC for not having any semi non-canonical troops.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Sticking to canon doesn't necessarily stifle creativity - it merely demands more strategy in creativity than individual creation. In my opinion, a lot of troops are made to try and find a weakness in your main opponent's troops instead of finding a strategy that works. Also, in your scenario, if you wanted your goblins to defeat cavalry you ought to give them pikes and a little more height than 4.5'. Goblins are basically fodder in terms of soldiers - they'll be overrun or destroyed by any sort of archers/cavalry; you just need stronger troops. Also, there's really no way of winning when you're tied in terms of MWE - not with as cautious as most of us are, pulling out before too many losses, etc. Instead, the main strategy is in deciding where to allocate troops.
I'm not disagreeing with your premise that we don't need to keep to canon quite as strictly - I just don't understand quite what you're proposing. Are you saying we should be more loose in terms of letting non-canon troops through?
Umm... I was tired, and annoyed because people said my goblins and orcs were to high worth, and it snowballed with my annoyance at CC for not having any semi non-canonical troops.
Didn't see this 'til now, sorry. Yeah, that's fine - I know what it's like to post annoyed.
The Rohirrim are well known for their cavalry and spearmen, but I wanted to expand on that. The chief value of cavalry is the mobility allowed, and I'd like to expand that to the rest of my troops.
My cataphracts are somewhat similar to what I want, but they're mostly built for horseback, with their lances and longswords. Instead, I want something both mobile and strong on the ground, which is why I'm proposing Rohan have some sort of Dragoon force.
Now, I've done some research on Dragoons, and I wanted to clear something up - these aren't cavalry. They are mounted shield men and spearmen that only use the horses to move around the battlefield, before dismounting at another location.
If you guys pass this, I plan on using it mostly for archers - moving them around to fire on the flanks of the enemy - and shield walls, since mounted shield walls aren't as stable as grounded ones.
The Rohirrim are well known for their cavalry and spearmen, but I wanted to expand on that. The chief value of cavalry is the mobility allowed, and I'd like to expand that to the rest of my troops.
My cataphracts are somewhat similar to what I want, but they're mostly built for horseback, with their lances and longswords. Instead, I want something both mobile and strong on the ground, which is why I'm proposing Rohan have some sort of Dragoon force.
Now, I've done some research on Dragoons, and I wanted to clear something up - these aren't cavalry. They are mounted shield men and spearmen that only use the horses to move around the battlefield, before dismounting at another location.
If you guys pass this, I plan on using it mostly for archers - moving them around to fire on the flanks of the enemy - and shield walls, since mounted shield walls aren't as stable as grounded ones.
Thoughts?
This. . . Actually feels more realistic than what we see in the LOTR Movies (The book does mention some infantry, although they didn't have horses.) I'd wait to see what the others say, but my only stipulation is they would not be the generally faster Rohirrim horses, but something more similar to Work-horses from a farm. The reason I add that stipulation is because in the movies and the books, all able horses are used within the cavalry, but Work-horses are not actually able for battle, as they would flee a short pointy thing. I don't like you having it as it strengthens you, but if I tried to argue, I'd first have to win the argument within myself.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
The Rohirrim are well known for their cavalry and spearmen, but I wanted to expand on that. The chief value of cavalry is the mobility allowed, and I'd like to expand that to the rest of my troops.
My cataphracts are somewhat similar to what I want, but they're mostly built for horseback, with their lances and longswords. Instead, I want something both mobile and strong on the ground, which is why I'm proposing Rohan have some sort of Dragoon force.
Now, I've done some research on Dragoons, and I wanted to clear something up - these aren't cavalry. They are mounted shield men and spearmen that only use the horses to move around the battlefield, before dismounting at another location.
If you guys pass this, I plan on using it mostly for archers - moving them around to fire on the flanks of the enemy - and shield walls, since mounted shield walls aren't as stable as grounded ones.
Thoughts?
This. . . Actually feels more realistic than what we see in the LOTR Movies (The book does mention some infantry, although they didn't have horses.) I'd wait to see what the others say, but my only stipulation is they would not be the generally faster Rohirrim horses, but something more similar to Work-horses from a farm. The reason I add that stipulation is because in the movies and the books, all able horses are used within the cavalry, but Work-horses are not actually able for battle, as they would flee a short pointy thing. I don't like you having it as it strengthens you, but if I tried to argue, I'd first have to win the argument within myself.
I'll try them out in our little duel, see if they need adjustment and how I want to use them.
This. . . Actually feels more realistic than what we see in the LOTR Movies (The book does mention some infantry, although they didn't have horses.) I'd wait to see what the others say, but my only stipulation is they would not be the generally faster Rohirrim horses, but something more similar to Work-horses from a farm. The reason I add that stipulation is because in the movies and the books, all able horses are used within the cavalry, but Work-horses are not actually able for battle, as they would flee a short pointy thing. I don't like you having it as it strengthens you, but if I tried to argue, I'd first have to win the argument within myself.
I'll try them out in our little duel, see if they need adjustment and how I want to use them.
Sure, Although I'm not sure how much information you'll get from our duel. I'm perfectly fine to just wait up the mountain for you, and those Onagers shouldn't be able to reach in time.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I'll try them out in our little duel, see if they need adjustment and how I want to use them.
Sure, Although I'm not sure how much information you'll get from our duel. I'm perfectly fine to just wait up the mountain for you, and those Onagers shouldn't be able to reach in time.
I'm sure we'll figure something out. Also, a clarification on the dragoons - they have a one foot round spike tethered to their horse's bridle that they stake down when setting up either a shield or pike wall, to keep the horses in place. It is also easily removed, in case of a retreat.
Sure, Although I'm not sure how much information you'll get from our duel. I'm perfectly fine to just wait up the mountain for you, and those Onagers shouldn't be able to reach in time.
I'm sure we'll figure something out. Also, a clarification on the dragoons - they have a one foot round spike tethered to their horse's bridle that they stake down when setting up either a shield or pike wall, to keep the horses in place. It is also easily removed, in case of a retreat.
ma-aybe.
OK. Makes sense.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.